src/gui/kernel/qmotifdnd_x11.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gui/kernel/qmotifdnd_x11.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,1028 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/* The following copyright notice pertains to the code as contributed
+to Qt, not to Nokia's modifications. It is replicated
+in doc/dnd.doc, where the documentation system can see it. */
+
+/* Copyright 1996 Daniel Dardailler.
+
+   Permission to use, copy, modify, distribute, and sell this software
+   for any purpose is hereby granted without fee, provided that the above
+   copyright notice appear in all copies and that both that copyright
+   notice and this permission notice appear in supporting documentation,
+   and that the name of Daniel Dardailler not be used in advertising or
+   publicity pertaining to distribution of the software without specific,
+   written prior permission.  Daniel Dardailler makes no representations
+   about the suitability of this software for any purpose.  It is
+   provided "as is" without express or implied warranty.
+
+   Modifications Copyright 1999 Matt Koss, under the same license as
+   above.
+************************************************************/
+
+/***********************************************************/
+/* Motif Drag&Drop Dynamic Protocol messaging API code */
+/* Only requires Xlib layer - not MT safe */
+/* Author: Daniel Dardailler, daniel@x.org */
+/* Adapted by: Matt Koss, koss@napri.sk */
+/* Further adaptions by: Nokia Corporation and/or its subsidiary(-ies) */
+/***********************************************************/
+
+#include "qplatformdefs.h"
+
+#include "qapplication.h"
+
+#ifndef QT_NO_DRAGANDDROP
+
+#include "qdebug.h"
+#include "qtextcodec.h"
+#include "qwidget.h"
+#include "qevent.h"
+#include "qt_x11_p.h"
+#include "qx11info_x11.h"
+#include "qiodevice.h"
+#include "qdnd_p.h"
+
+#include <stdlib.h>
+
+QT_BEGIN_NAMESPACE
+
+static Window sourceWindow = XNone;
+static QWidget *dropWidget = 0;
+static Qt::DropAction lastAcceptedAction = Qt::IgnoreAction;
+
+static Atom Dnd_selection = 0;
+static Time Dnd_selection_time;
+
+static Atom * src_targets ;
+static ushort num_src_targets ;
+
+// Motif definitions
+#define DndVersion 1
+#define DndRevision 0
+#define DndIncludeVersion (DndVersion * 10 + DndRevision)
+
+/* The following values are used in the DndData structure */
+
+/* protocol style */
+#define DND_DRAG_NONE            0
+#define DND_DRAG_DROP_ONLY       1
+#define DND_DRAG_DYNAMIC         5
+
+/* message type */
+#define DND_TOP_LEVEL_ENTER   0
+#define DND_TOP_LEVEL_LEAVE   1
+#define DND_DRAG_MOTION       2
+#define DND_DROP_SITE_ENTER   3
+#define DND_DROP_SITE_LEAVE   4
+#define DND_DROP_START        5
+#define DND_OPERATION_CHANGED 8
+
+/* operation(s) */
+#define DND_NOOP        0L
+#define DND_MOVE         (1L << 0)
+#define DND_COPY        (1L << 1)
+#define DND_LINK        (1L << 2)
+
+static Qt::DropActions DndOperationsToQtDropActions(uchar op)
+{
+    Qt::DropActions actions = Qt::IgnoreAction;
+    if (op | DND_MOVE)
+        actions |= Qt::MoveAction;
+    if (op | DND_COPY)
+        actions |= Qt::CopyAction;
+    if (op | DND_LINK)
+        actions |= Qt::LinkAction;
+    return actions;
+}
+
+static uchar QtDropActionToDndOperation(Qt::DropAction action)
+{
+    switch (action & Qt::ActionMask) {
+    case Qt::CopyAction:
+    default:
+        return DND_COPY;
+    case Qt::MoveAction:
+        return DND_MOVE;
+    case Qt::LinkAction:
+        return DND_LINK;
+    }
+}
+
+
+/* status */
+#define DND_NO_DROP_SITE        1
+#define DND_INVALID_DROP_SITE   2
+#define DND_VALID_DROP_SITE        3
+
+/* completion */
+#define DND_DROP        0
+#define DND_DROP_HELP   1
+#define DND_DROP_CANCEL 2
+
+#define BYTE unsigned char
+#define CARD32 unsigned int
+#define CARD16 unsigned short
+#define INT16  signed short
+
+/* Client side structure used in the API */
+typedef struct {
+    unsigned char       reason;  /* message type: DND_TOP_LEVEL_ENTER, etc */
+    Time                time ;
+    unsigned char       operation;
+    unsigned char       operations;
+    unsigned char       status;
+    unsigned char       completion;
+    short               x ;
+    short               y ;
+    Window              src_window ;
+    Atom                property ;
+} DndData ;
+
+
+typedef struct _DndSrcProp {
+    BYTE                byte_order ;
+    BYTE                protocol_version ;
+    CARD16              target_index ;
+    CARD32              selection ;
+} DndSrcProp ;
+
+typedef struct _DndReceiverProp {
+    BYTE                byte_order ;
+    BYTE                protocol_version ;
+    BYTE                protocol_style ;
+    BYTE                pad1;
+    CARD32              proxy_window;
+    CARD16              num_drop_sites ;
+    CARD16              pad2;
+    CARD32              total_size;
+} DndReceiverProp ;
+
+/* need to use some union hack since window and property are in
+   different order depending on the message ... */
+typedef struct _DndTop {
+    CARD32                src_window;
+    CARD32                property;
+} DndTop ;
+
+typedef struct _DndPot {
+    INT16                x;
+    INT16                y;
+    CARD32                property;
+    CARD32                src_window;
+} DndPot ;
+
+typedef struct _DndMessage {
+    BYTE                reason;
+    BYTE                byte_order;
+    CARD16                flags;
+    CARD32                time;
+    union {
+        DndTop top ;
+        DndPot pot ;
+    } data ;
+} DndMessage ;
+
+typedef struct {
+    BYTE        byte_order;
+    BYTE        protocol_version;
+    CARD16        num_target_lists;
+    CARD32        data_size;
+    /* then come series of CARD16,CARD32,CARD32,CARD32... */
+} DndTargets;
+
+
+/* protocol version */
+#define DND_PROTOCOL_VERSION 0
+
+
+#define DND_EVENT_TYPE_MASK  ((BYTE)0x80)
+#define DND_EVENT_TYPE_SHIFT 7
+#define DND_CLEAR_EVENT_TYPE  ((BYTE)0x7F)
+
+/* message_type is data[0] of the client_message
+   this return 1 (receiver bit up) or 0 (initiator) */
+#define DND_GET_EVENT_TYPE(message_type) \
+((char) (((message_type) & DND_EVENT_TYPE_MASK) >> DND_EVENT_TYPE_SHIFT))
+
+/* event_type can be 0 (initiator) or 1 (receiver) */
+#define DND_SET_EVENT_TYPE(event_type) \
+(((BYTE)(event_type) << DND_EVENT_TYPE_SHIFT) & DND_EVENT_TYPE_MASK)
+
+
+#define DND_OPERATION_MASK ((CARD16) 0x000F)
+#define DND_OPERATION_SHIFT 0
+#define DND_STATUS_MASK ((CARD16) 0x00F0)
+#define DND_STATUS_SHIFT 4
+#define DND_OPERATIONS_MASK ((CARD16) 0x0F00)
+#define DND_OPERATIONS_SHIFT 8
+#define DND_COMPLETION_MASK ((CARD16) 0xF000)
+#define DND_COMPLETION_SHIFT 12
+
+#define DND_GET_OPERATION(flags) \
+((unsigned char) \
+(((flags) & DND_OPERATION_MASK) >> DND_OPERATION_SHIFT))
+
+#define DND_SET_OPERATION(operation) \
+(((CARD16)(operation) << DND_OPERATION_SHIFT)\
+& DND_OPERATION_MASK)
+
+#define DND_GET_STATUS(flags) \
+((unsigned char) \
+(((flags) & DND_STATUS_MASK) >> DND_STATUS_SHIFT))
+
+#define DND_SET_STATUS(status) \
+(((CARD16)(status) << DND_STATUS_SHIFT)\
+& DND_STATUS_MASK)
+
+#define DND_GET_OPERATIONS(flags) \
+((unsigned char) \
+(((flags) & DND_OPERATIONS_MASK) >> DND_OPERATIONS_SHIFT))
+
+#define DND_SET_OPERATIONS(operation) \
+(((CARD16)(operation) << DND_OPERATIONS_SHIFT)\
+& DND_OPERATIONS_MASK)
+
+#define DND_GET_COMPLETION(flags) \
+((unsigned char) \
+(((flags) & DND_COMPLETION_MASK) >> DND_COMPLETION_SHIFT))
+
+#define DND_SET_COMPLETION(completion) \
+(((CARD16)(completion) << DND_COMPLETION_SHIFT)\
+& DND_COMPLETION_MASK)
+
+
+#define SWAP4BYTES(l) {\
+struct { unsigned t :32;} bit32;\
+char n, *tp = (char *) &bit32;\
+bit32.t = l;\
+n = tp[0]; tp[0] = tp[3]; tp[3] = n;\
+n = tp[1]; tp[1] = tp[2]; tp[2] = n;\
+l = bit32.t;\
+}
+
+#define SWAP2BYTES(s) {\
+struct { unsigned t :16; } bit16;\
+char n, *tp = (char *) &bit16;\
+bit16.t = s;\
+n = tp[0]; tp[0] = tp[1]; tp[1] = n;\
+s = bit16.t;\
+}
+
+
+/** Private extern functions */
+
+static unsigned char DndByteOrder ();
+
+
+/***** Targets/Index stuff */
+
+typedef struct {
+    int            num_targets;
+    Atom    *targets;
+} DndTargetsTableEntryRec, * DndTargetsTableEntry;
+
+typedef struct {
+    int        num_entries;
+    DndTargetsTableEntry entries;
+} DndTargetsTableRec, * DndTargetsTable;
+
+
+static ushort _DndIndexToTargets(Display * display,
+                                 int index,
+                                 Atom ** targets);
+
+extern void qt_x11_intern_atom(const char *, Atom *);
+
+/////////////////////////////////////////////////////////////////
+
+static unsigned char DndByteOrder ()
+{
+    static unsigned char byte_order = 0;
+
+    if (!byte_order) {
+        unsigned int endian = 1;
+        byte_order = (*((char *)&endian))?'l':'B';
+    }
+    return byte_order ;
+}
+
+
+
+static void DndReadSourceProperty(Display * dpy,
+                                  Window window, Atom dnd_selection,
+                                  Atom ** targets, unsigned short * num_targets)
+{
+    unsigned char *retval = 0;
+    Atom type ;
+    int format ;
+    unsigned long bytesafter, lengthRtn;
+
+    if ((XGetWindowProperty (dpy, window, dnd_selection, 0L, 100000L,
+                             False, ATOM(_MOTIF_DRAG_INITIATOR_INFO), &type,
+                             &format, &lengthRtn, &bytesafter,
+                             &retval) != Success)
+        || (type == XNone)) {
+        *num_targets = 0;
+        return ;
+    }
+
+    DndSrcProp * src_prop = (DndSrcProp *)retval;
+
+    if (src_prop->byte_order != DndByteOrder()) {
+        SWAP2BYTES(src_prop->target_index);
+        SWAP4BYTES(src_prop->selection);
+    }
+
+    *num_targets = _DndIndexToTargets(dpy, src_prop->target_index, targets);
+
+    XFree((char*)src_prop);
+}
+
+
+/* Position the _MOTIF_DRAG_RECEIVER_INFO property on the dropsite window.
+   Called by the receiver of the drop to indicate the
+   supported protocol style : dynamic, drop_only or none */
+static void DndWriteReceiverProperty(Display * dpy, Window window,
+                                     unsigned char protocol_style)
+{
+    DndReceiverProp receiver_prop ;
+
+    receiver_prop.byte_order = DndByteOrder() ;
+    receiver_prop.protocol_version = DND_PROTOCOL_VERSION;
+    receiver_prop.protocol_style = protocol_style ;
+    receiver_prop.proxy_window =  XNone ;
+    receiver_prop.num_drop_sites = 0 ;
+    receiver_prop.total_size = sizeof(DndReceiverProp);
+
+    /* write the buffer to the property */
+    XChangeProperty (dpy, window, ATOM(_MOTIF_DRAG_RECEIVER_INFO), ATOM(_MOTIF_DRAG_RECEIVER_INFO),
+                     8, PropModeReplace,
+                     (unsigned char *)&receiver_prop,
+                     sizeof(DndReceiverProp));
+}
+
+
+/* protocol style equiv (preregister stuff really) */
+#define DND_DRAG_DROP_ONLY_EQUIV 3
+#define DND_DRAG_DYNAMIC_EQUIV1  2
+#define DND_DRAG_DYNAMIC_EQUIV2  4
+
+
+/* Produce a client message to be sent by the caller */
+static void DndFillClientMessage(Display * dpy, Window window,
+                                 XClientMessageEvent *cm,
+                                 DndData * dnd_data,
+                                 char receiver)
+{
+    DndMessage * dnd_message = (DndMessage*)&cm->data.b[0] ;
+
+    cm->display = dpy;
+    cm->type = ClientMessage;
+    cm->serial = LastKnownRequestProcessed(dpy);
+    cm->send_event = True;
+    cm->window = window;
+    cm->format = 8;
+    cm->message_type = ATOM(_MOTIF_DRAG_AND_DROP_MESSAGE);
+
+    dnd_message->reason = dnd_data->reason | DND_SET_EVENT_TYPE(receiver);
+
+    dnd_message->byte_order = DndByteOrder();
+
+    /* we're filling in flags with more stuff that necessary,
+       depending on the reason, but it doesn't matter */
+    dnd_message->flags = 0 ;
+    dnd_message->flags |= DND_SET_STATUS(dnd_data->status) ;
+    dnd_message->flags |= DND_SET_OPERATION(dnd_data->operation) ;
+    dnd_message->flags |= DND_SET_OPERATIONS(dnd_data->operations) ;
+    dnd_message->flags |= DND_SET_COMPLETION(dnd_data->completion) ;
+
+    dnd_message->time = dnd_data->time ;
+
+    switch(dnd_data->reason) {
+    case DND_DROP_SITE_LEAVE: break ;
+    case DND_TOP_LEVEL_ENTER:
+    case DND_TOP_LEVEL_LEAVE:
+        dnd_message->data.top.src_window = dnd_data->src_window ;
+        dnd_message->data.top.property = dnd_data->property ;
+        break ; /* cannot fall through since the byte layout is different in
+                   both set of messages, see top and pot union stuff */
+
+    case DND_DRAG_MOTION:
+    case DND_OPERATION_CHANGED:
+    case DND_DROP_SITE_ENTER:
+    case DND_DROP_START:
+        dnd_message->data.pot.x = dnd_data->x ; /* mouse position */
+        dnd_message->data.pot.y = dnd_data->y ;
+        dnd_message->data.pot.src_window = dnd_data->src_window ;
+        dnd_message->data.pot.property = dnd_data->property ;
+        break ;
+    default:
+        break ;
+    }
+
+}
+
+static Bool DndParseClientMessage(XClientMessageEvent *cm, DndData * dnd_data,
+                                  char * receiver)
+{
+    DndMessage * dnd_message = (DndMessage*)&cm->data.b[0] ;
+
+    if (cm->message_type != ATOM(_MOTIF_DRAG_AND_DROP_MESSAGE)) {
+        return False ;
+    }
+
+    if (dnd_message->byte_order != DndByteOrder()) {
+        SWAP2BYTES(dnd_message->flags);
+        SWAP4BYTES(dnd_message->time);
+    } /* do the rest in the switch */
+
+    dnd_data->reason = dnd_message->reason  ;
+    if (DND_GET_EVENT_TYPE(dnd_data->reason))
+        *receiver = 1 ;
+    else
+        *receiver = 0 ;
+    dnd_data->reason &= DND_CLEAR_EVENT_TYPE ;
+
+    dnd_data->time = dnd_message->time ;
+
+    /* we're reading in more stuff that necessary. but who cares */
+    dnd_data->status = DND_GET_STATUS(dnd_message->flags) ;
+    dnd_data->operation = DND_GET_OPERATION(dnd_message->flags) ;
+    dnd_data->operations = DND_GET_OPERATIONS(dnd_message->flags) ;
+    dnd_data->completion = DND_GET_COMPLETION(dnd_message->flags) ;
+
+    switch(dnd_data->reason) {
+    case DND_TOP_LEVEL_ENTER:
+    case DND_TOP_LEVEL_LEAVE:
+        if (dnd_message->byte_order != DndByteOrder()) {
+            SWAP4BYTES(dnd_message->data.top.src_window);
+            SWAP4BYTES(dnd_message->data.top.property);
+        }
+        dnd_data->src_window = dnd_message->data.top.src_window ;
+        dnd_data->property = dnd_message->data.top.property ;
+        break ; /* cannot fall through, see above comment in write msg */
+
+    case DND_DRAG_MOTION:
+    case DND_OPERATION_CHANGED:
+    case DND_DROP_SITE_ENTER:
+    case DND_DROP_START:
+        if (dnd_message->byte_order != DndByteOrder()) {
+            SWAP2BYTES(dnd_message->data.pot.x);
+            SWAP2BYTES(dnd_message->data.pot.y);
+            SWAP4BYTES(dnd_message->data.pot.property);
+            SWAP4BYTES(dnd_message->data.pot.src_window);
+        }
+        dnd_data->x = dnd_message->data.pot.x ;
+        dnd_data->y = dnd_message->data.pot.y ;
+        dnd_data->property = dnd_message->data.pot.property ;
+        dnd_data->src_window = dnd_message->data.pot.src_window ;
+        break ;
+
+    case DND_DROP_SITE_LEAVE:
+        break;
+    default:
+        break ;
+    }
+
+    return True ;
+}
+
+
+static Window MotifWindow(Display *display)
+{
+    Atom            type;
+    int             format;
+    unsigned long   size;
+    unsigned long   bytes_after;
+    unsigned char  *property = 0;
+    Window            motif_window ;
+
+    /* this version does no caching, so it's slow: round trip each time */
+
+    if ((XGetWindowProperty (display, RootWindow(display, 0),
+                             ATOM(_MOTIF_DRAG_WINDOW),
+                             0L, 100000L, False, AnyPropertyType,
+                             &type, &format, &size, &bytes_after,
+                             &property) == Success) &&
+        (type != XNone)) {
+        motif_window = *(Window *)property;
+    } else {
+        XSetWindowAttributes sAttributes;
+
+        /* really, this should be done on a separate connection,
+           with XSetCloseDownMode (RetainPermanent), so that
+           others don't have to recreate it; hopefully, some real
+           Motif application will be around to do it */
+
+        sAttributes.override_redirect = True;
+        sAttributes.event_mask = PropertyChangeMask;
+        motif_window = XCreateWindow (display,
+                                      RootWindow (display, 0),
+                                      -170, -560, 1, 1, 0, 0,
+                                      InputOnly, CopyFromParent,
+                                      (CWOverrideRedirect |CWEventMask),
+                                      &sAttributes);
+        XMapWindow (display, motif_window);
+    }
+
+    if (property) {
+        XFree ((char *)property);
+    }
+
+    return (motif_window);
+}
+
+
+static DndTargetsTable TargetsTable(Display *display)
+{
+    Atom            type;
+    int             format;
+    unsigned long   size;
+    unsigned long   bytes_after;
+    Window motif_window = MotifWindow(display) ;
+    unsigned char  *retval;
+    DndTargetsTable targets_table ;
+    int i,j ;
+    char * target_data ;
+
+    /* this version does no caching, so it's slow: round trip each time */
+    /* ideally, register for property notify on this target_list
+       atom and update when necessary only */
+
+    if ((XGetWindowProperty (display, motif_window,
+                             ATOM(_MOTIF_DRAG_TARGETS), 0L, 100000L,
+                             False, ATOM(_MOTIF_DRAG_TARGETS),
+                             &type, &format, &size, &bytes_after,
+                             &retval) != Success) ||
+        type == XNone) {
+        qWarning("QMotifDND: Cannot get property on Motif window");
+        return 0;
+    }
+
+    DndTargets * target_prop = (DndTargets *)retval;
+
+    if (target_prop->protocol_version != DND_PROTOCOL_VERSION) {
+        qWarning("QMotifDND: Protocol mismatch");
+    }
+
+    if (target_prop->byte_order != DndByteOrder()) {
+        /* need to swap num_target_lists and size */
+        SWAP2BYTES(target_prop->num_target_lists);
+        SWAP4BYTES(target_prop->data_size);
+    }
+
+    /* now parse DndTarget prop data in a TargetsTable */
+
+    targets_table = (DndTargetsTable)malloc(sizeof(DndTargetsTableRec));
+    targets_table->num_entries = target_prop->num_target_lists ;
+    targets_table->entries = (DndTargetsTableEntry)
+                             malloc(sizeof(DndTargetsTableEntryRec) * target_prop->num_target_lists);
+
+    target_data = (char*)target_prop + sizeof(*target_prop) ;
+
+    for (i = 0 ; i < targets_table->num_entries; i++) {
+        CARD16 num_targets ;
+        CARD32 atom ;
+
+        memcpy(&num_targets, target_data, 2);
+        target_data += 2;
+
+        /* potential swap needed here */
+        if (target_prop->byte_order != DndByteOrder())
+            SWAP2BYTES(num_targets);
+
+        targets_table->entries[i].num_targets = num_targets ;
+        targets_table->entries[i].targets = (Atom *)
+                                            malloc(sizeof(Atom) * targets_table->entries[i].num_targets);
+
+
+        for (j = 0; j < num_targets; j++) {
+            memcpy(&atom, target_data, 4);
+            target_data += 4;
+
+            /* another potential swap needed here */
+            if (target_prop->byte_order != DndByteOrder())
+                SWAP4BYTES(atom);
+
+            targets_table->entries[i].targets[j] = (Atom) atom ;
+        }
+    }
+
+    if (target_prop) {
+        XFree((char *)target_prop);
+    }
+
+    return targets_table ;
+}
+
+
+static ushort _DndIndexToTargets(Display * display,
+                              int index,
+                              Atom ** targets)
+{
+    DndTargetsTable        targets_table;
+    int i ;
+
+    /* again, slow: no caching here, alloc/free each time */
+
+    if (!(targets_table = TargetsTable (display)) ||
+        (index >= targets_table->num_entries)) {
+        if (targets_table)
+            XFree((char*)targets_table);
+        return 0;
+    }
+
+    /* transfer the correct target list index */
+    *targets = (Atom*)malloc(sizeof(Atom)*targets_table->
+                             entries[index].num_targets);
+    memcpy((char*)*targets,
+           (char*)targets_table->entries[index].targets,
+           sizeof(Atom)*targets_table->entries[index].num_targets);
+
+    /* free the target table and its guts */
+    for (i=0 ; i < targets_table->num_entries; i++)
+        XFree((char*)targets_table->entries[i].targets);
+
+    int tmp = targets_table->entries[index].num_targets;
+    XFree((char*)targets_table);
+
+    return tmp; // targets_table->entries[index].num_targets;
+}
+
+
+QByteArray QX11Data::motifdndFormat(int n)
+{
+    if (!motifdnd_active)
+        return 0; // should not happen
+
+    if (n >= num_src_targets)
+        return 0;
+
+    Atom target = src_targets[n];
+
+    if (target == XA_STRING)
+        return "text/plain;charset=ISO-8859-1";
+    if (target == ATOM(UTF8_STRING))
+        return "text/plain;charset=UTF-8";
+    if (target == ATOM(COMPOUND_TEXT))
+        return QByteArray("text/plain;charset=") + QTextCodec::codecForLocale()->name();
+    if (target == ATOM(TEXT))
+        return "text/plain";
+
+    return ("x-motif-dnd/" + X11->xdndAtomToString(target));
+}
+
+
+QVariant QX11Data::motifdndObtainData(const char *mimeType)
+{
+    QByteArray result;
+
+    if (Dnd_selection == 0 || !dropWidget)
+        return result;
+
+    // try to convert the selection to the requested property
+    // qDebug("trying to convert to '%s'", mimeType);
+
+    int n=0;
+    QByteArray f;
+    do {
+        f = motifdndFormat(n);
+        if (f.isEmpty())
+            return result;
+        n++;
+    } while(qstricmp(mimeType, f.data()));
+
+    Atom conversion_type = XNone;
+    if (f == "text/plain;charset=ISO-8859-1") {
+        conversion_type = XA_STRING;
+    } else if (f == "text/plain;charset=UTF-8") {
+        conversion_type = ATOM(UTF8_STRING);
+    } else if (f == (QByteArray("text/plain;charset=") + QTextCodec::codecForLocale()->name())) {
+        conversion_type = ATOM(COMPOUND_TEXT);
+    } else if (f == "text/plain") {
+        conversion_type = ATOM(TEXT);
+    } else if (f.startsWith("x-motif-dnd/")) {
+        // strip off the "x-motif-dnd/" prefix
+        conversion_type = X11->xdndStringToAtom(f.remove(0, 12));
+    }
+
+    if (XGetSelectionOwner(X11->display, Dnd_selection) == XNone) {
+        return result; // should never happen?
+    }
+
+    QWidget* tw = dropWidget;
+    if ((dropWidget->windowType() == Qt::Desktop)) {
+        tw = new QWidget;
+    }
+
+    // convert selection to the appropriate type
+    XConvertSelection (X11->display, Dnd_selection, conversion_type,
+                       Dnd_selection, tw->internalWinId(), Dnd_selection_time);
+
+    XFlush(X11->display);
+
+    XEvent xevent;
+    bool got=X11->clipboardWaitForEvent(tw->internalWinId(), SelectionNotify, &xevent, 5000);
+    if (got) {
+        Atom type;
+
+        if (X11->clipboardReadProperty(tw->internalWinId(), Dnd_selection, true, &result, 0, &type, 0, false)) {
+        }
+    }
+
+    //   we have to convert selection in order to indicate success to the initiator
+    XConvertSelection (X11->display, Dnd_selection, ATOM(XmTRANSFER_SUCCESS),
+                       Dnd_selection, tw->internalWinId(), Dnd_selection_time);
+
+    // wait again for SelectionNotify event
+    X11->clipboardWaitForEvent(tw->internalWinId(), SelectionNotify, &xevent, 5000);
+
+    if ((dropWidget->windowType() == Qt::Desktop)) {
+        delete tw;
+    }
+
+    return result;
+}
+
+
+void QX11Data::motifdndEnable(QWidget *widget, bool)
+{
+    DndWriteReceiverProperty(display, widget->internalWinId(), DND_DRAG_DYNAMIC);
+}
+
+
+void QX11Data::motifdndHandle(QWidget *widget, const XEvent * xe, bool /* passive */)
+{
+    XEvent event = *xe;
+    XClientMessageEvent cm ;
+    DndData dnd_data ;
+    char receiver ;
+
+    if (!(DndParseClientMessage ((XClientMessageEvent*)&event,
+                                 &dnd_data, &receiver))) {
+        return;
+    }
+
+    switch (dnd_data.reason) {
+
+    case DND_DRAG_MOTION:
+        {
+            QPoint p = widget->mapFromGlobal(QPoint(dnd_data.x, dnd_data.y));
+            QWidget *c = widget->childAt(p);
+
+            if (!c || !c->acceptDrops()) {
+                // not over a drop site
+                if (dropWidget) {
+                    QDragLeaveEvent dragLeaveEvent;
+                    QApplication::sendEvent(dropWidget, &dragLeaveEvent);
+
+                    dropWidget = 0;
+                    lastAcceptedAction = Qt::IgnoreAction;
+
+                    dnd_data.reason = DND_DROP_SITE_LEAVE;
+                    dnd_data.time = X11->time;
+                    DndFillClientMessage (event.xclient.display, sourceWindow, &cm, &dnd_data, receiver);
+                    XSendEvent(event.xbutton.display, sourceWindow, False, 0, (XEvent *)&cm) ;
+                } else {
+                    dnd_data.reason = DND_DRAG_MOTION;
+                    dnd_data.status = DND_NO_DROP_SITE;
+                    dnd_data.time = X11->time;
+                    dnd_data.operation = DND_NOOP;
+                    dnd_data.operations = DND_NOOP;
+                    DndFillClientMessage (event.xclient.display, sourceWindow, &cm, &dnd_data, receiver);
+                    XSendEvent(event.xbutton.display, sourceWindow, False, 0, (XEvent *)&cm) ;
+                }
+            } else {
+                Q_ASSERT(c != 0);
+                p = c->mapFrom(widget, p);
+
+                if (dropWidget != c) {
+                    if (dropWidget) {
+                        QDragLeaveEvent le;
+                        QApplication::sendEvent(dropWidget, &le);
+                    }
+
+                    dropWidget = c;
+                    lastAcceptedAction = Qt::IgnoreAction;
+
+                    const Qt::DropActions possibleActions =
+                        DndOperationsToQtDropActions(dnd_data.operations);
+                    QDragEnterEvent de(p, possibleActions, QDragManager::self()->dropData,
+                                       QApplication::mouseButtons(), QApplication::keyboardModifiers());
+                    QApplication::sendEvent(dropWidget, &de);
+
+                    dnd_data.reason = DND_DROP_SITE_ENTER;
+                    dnd_data.time = X11->time;
+                    if (de.isAccepted()) {
+                        lastAcceptedAction = de.dropAction();
+
+                        dnd_data.status = DND_VALID_DROP_SITE;
+                        dnd_data.operation = QtDropActionToDndOperation(lastAcceptedAction);
+                    } else {
+                        dnd_data.status = DND_INVALID_DROP_SITE;
+                        dnd_data.operation = DND_NOOP;
+                        dnd_data.operations = DND_NOOP;
+                    }
+                    DndFillClientMessage (event.xclient.display, sourceWindow, &cm, &dnd_data, receiver);
+                    XSendEvent(event.xbutton.display, sourceWindow, False, 0, (XEvent *)&cm);
+                } else {
+                    const Qt::DropActions possibleActions =
+                        DndOperationsToQtDropActions(dnd_data.operations);
+                    QDragMoveEvent me(p, possibleActions, QDragManager::self()->dropData,
+                                      QApplication::mouseButtons(), QApplication::keyboardModifiers());
+                    if (lastAcceptedAction != Qt::IgnoreAction) {
+                        me.setDropAction(lastAcceptedAction);
+                        me.accept();
+                    }
+                    QApplication::sendEvent(dropWidget, &me);
+
+                    dnd_data.reason = DND_DRAG_MOTION;
+                    dnd_data.time = X11->time;
+
+                    if (me.isAccepted()) {
+                        lastAcceptedAction = me.dropAction();
+
+                        dnd_data.status = DND_VALID_DROP_SITE;
+                        dnd_data.operation = QtDropActionToDndOperation(lastAcceptedAction);
+                    } else {
+                        dnd_data.status = DND_INVALID_DROP_SITE;
+                        dnd_data.operation = DND_NOOP;
+                        dnd_data.operations = DND_NOOP;
+                    }
+
+                    DndFillClientMessage (event.xclient.display, sourceWindow, &cm, &dnd_data, receiver);
+                    XSendEvent(event.xbutton.display, sourceWindow, False, 0, (XEvent *)&cm);
+                }
+            }
+
+            break;
+        }
+
+    case DND_TOP_LEVEL_ENTER:
+        {
+            /* get the size of our drop site for later use */
+
+            motifdnd_active = true;
+            sourceWindow = dnd_data.src_window;
+
+            /* no answer needed, just read source property */
+            DndReadSourceProperty (event.xclient.display,
+                                   sourceWindow,
+                                   dnd_data.property,
+                                   &src_targets, &num_src_targets);
+
+            break;
+        }
+
+    case DND_TOP_LEVEL_LEAVE:
+        {
+            XEvent nextEvent;
+            if (XCheckTypedWindowEvent(X11->display, widget->winId(), ClientMessage, &nextEvent)) {
+                // we just want to check, not eat (should use XPeekIfEvent)
+                XPutBackEvent(X11->display, &nextEvent);
+
+                if (DndParseClientMessage (&nextEvent.xclient, &dnd_data, &receiver)
+                    && dnd_data.reason == DND_DROP_START) {
+                    // expecting drop next, keeping DnD alive
+                    break;
+                }
+            }
+
+            // not expecting drop, need to send drag leave events and such here
+            if (dropWidget) {
+                QDragLeaveEvent le;
+                QApplication::sendEvent(dropWidget, &le);
+            }
+
+            sourceWindow = XNone;
+            dropWidget = 0;
+            lastAcceptedAction = Qt::IgnoreAction;
+
+            motifdnd_active = false;
+
+            break;
+        }
+
+    case DND_OPERATION_CHANGED:
+        // ### need to echo
+        break;
+
+    case DND_DROP_START:
+        {
+            Q_ASSERT(motifdnd_active);
+            Q_ASSERT(sourceWindow == dnd_data.src_window);
+
+            if (!dropWidget || lastAcceptedAction == Qt::IgnoreAction) {
+                // echo DROP_START
+                dnd_data.reason = DND_DROP_START;
+                dnd_data.status = DND_NO_DROP_SITE;
+                dnd_data.operation = DND_NOOP;
+                dnd_data.operations = DND_NOOP;
+                DndFillClientMessage (event.xclient.display, sourceWindow, &cm, &dnd_data, 0);
+                XSendEvent(event.xbutton.display, sourceWindow, False, 0, (XEvent *)&cm);
+
+                // we have to convert selection in order to indicate failure to the initiator
+                XConvertSelection (X11->display, dnd_data.property, ATOM(XmTRANSFER_FAILURE),
+                                   dnd_data.property, dnd_data.src_window, dnd_data.time);
+
+                if (dropWidget) {
+                    QDragLeaveEvent e;
+                    QApplication::sendEvent(dropWidget, &e);
+                }
+
+                motifdnd_active = false;
+                sourceWindow = XNone;
+                dropWidget = 0;
+                lastAcceptedAction = Qt::IgnoreAction;
+
+                return;
+            }
+
+            // store selection and its time
+            Dnd_selection = dnd_data.property;
+            Dnd_selection_time = dnd_data.time;
+
+            QPoint p(dnd_data.x, dnd_data.y);
+            QDropEvent de(dropWidget->mapFromGlobal(p), Qt::CopyAction, QDragManager::self()->dropData,
+                          QApplication::mouseButtons(), QApplication::keyboardModifiers());
+            if (lastAcceptedAction != Qt::IgnoreAction) {
+                de.setDropAction(lastAcceptedAction);
+                de.accept();
+            }
+            QApplication::sendEvent(dropWidget, &de);
+
+            // reset
+            Dnd_selection = XNone;
+            Dnd_selection_time = 0;
+
+            // echo DROP_START depending on the result of the dropEvent
+            if (de.isAccepted()) {
+                dnd_data.reason = DND_DROP_START;
+                dnd_data.status = DND_VALID_DROP_SITE;
+                dnd_data.operation = QtDropActionToDndOperation(de.dropAction());
+            } else {
+                dnd_data.reason = DND_DROP_START;
+                dnd_data.status = DND_NO_DROP_SITE;
+                dnd_data.operation = DND_NOOP;
+                dnd_data.operations = DND_NOOP;
+            }
+            DndFillClientMessage (event.xclient.display, sourceWindow, &cm, &dnd_data, 0);
+            XSendEvent(event.xbutton.display, sourceWindow, False, 0, (XEvent *)&cm);
+
+            sourceWindow = XNone;
+            dropWidget = 0;
+            lastAcceptedAction = Qt::IgnoreAction;
+
+            motifdnd_active = false;
+
+            break;
+        }
+
+    default:
+        break;
+    }   //  end of switch (dnd_data.reason)
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_DRAGANDDROP