src/opengl/qglframebufferobject.h
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/opengl/qglframebufferobject.h	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,175 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGLFRAMEBUFFEROBJECT_H
+#define QGLFRAMEBUFFEROBJECT_H
+
+#include <QtOpenGL/qgl.h>
+#include <QtGui/qpaintdevice.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class QGLFramebufferObjectPrivate;
+class QGLFramebufferObjectFormat;
+
+class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice
+{
+    Q_DECLARE_PRIVATE(QGLFramebufferObject)
+public:
+    enum Attachment {
+        NoAttachment,
+        CombinedDepthStencil,
+        Depth
+    };
+
+    QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
+    QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
+#if !defined(QT_OPENGL_ES) || defined(Q_QDOC)
+    QGLFramebufferObject(const QSize &size, Attachment attachment,
+                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
+    QGLFramebufferObject(int width, int height, Attachment attachment,
+                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
+#else
+    QGLFramebufferObject(const QSize &size, Attachment attachment,
+                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
+    QGLFramebufferObject(int width, int height, Attachment attachment,
+                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
+#endif
+
+    QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format);
+    QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format);
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+    QGLFramebufferObject(const QSize &size, QMacCompatGLenum target = GL_TEXTURE_2D);
+    QGLFramebufferObject(int width, int height, QMacCompatGLenum target = GL_TEXTURE_2D);
+
+    QGLFramebufferObject(const QSize &size, Attachment attachment,
+                         QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8);
+    QGLFramebufferObject(int width, int height, Attachment attachment,
+                         QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8);
+#endif
+
+    virtual ~QGLFramebufferObject();
+
+    QGLFramebufferObjectFormat format() const;
+
+    bool isValid() const;
+    bool isBound() const;
+    bool bind();
+    bool release();
+
+    GLuint texture() const;
+    QSize size() const;
+    QImage toImage() const;
+    Attachment attachment() const;
+
+    QPaintEngine *paintEngine() const;
+    GLuint handle() const;
+
+    static bool hasOpenGLFramebufferObjects();
+
+    void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
+    void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+    void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
+    void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
+#endif
+
+    static bool hasOpenGLFramebufferBlit();
+    static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
+                                QGLFramebufferObject *source, const QRect &sourceRect,
+                                GLbitfield buffers = GL_COLOR_BUFFER_BIT,
+                                GLenum filter = GL_NEAREST);
+
+protected:
+    int metric(PaintDeviceMetric metric) const;
+    int devType() const { return QInternal::FramebufferObject; }
+
+private:
+    Q_DISABLE_COPY(QGLFramebufferObject)
+    QScopedPointer<QGLFramebufferObjectPrivate> d_ptr;
+    friend class QGLPaintDevice;
+    friend class QGLFBOGLPaintDevice;
+};
+
+class QGLFramebufferObjectFormatPrivate;
+class Q_OPENGL_EXPORT QGLFramebufferObjectFormat
+{
+public:
+    QGLFramebufferObjectFormat();
+    QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other);
+    QGLFramebufferObjectFormat &operator=(const QGLFramebufferObjectFormat &other);
+    ~QGLFramebufferObjectFormat();
+
+    void setSamples(int samples);
+    int samples() const;
+
+    void setAttachment(QGLFramebufferObject::Attachment attachment);
+    QGLFramebufferObject::Attachment attachment() const;
+
+    void setTextureTarget(GLenum target);
+    GLenum textureTarget() const;
+
+    void setInternalTextureFormat(GLenum internalTextureFormat);
+    GLenum internalTextureFormat() const;
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+    void setTextureTarget(QMacCompatGLenum target);
+    void setInternalTextureFormat(QMacCompatGLenum internalTextureFormat);
+#endif
+
+    bool operator==(const QGLFramebufferObjectFormat& other) const;
+    bool operator!=(const QGLFramebufferObjectFormat& other) const;
+
+private:
+    QGLFramebufferObjectFormatPrivate *d;
+
+    void detach();
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+#endif // QGLFRAMEBUFFEROBJECT_H