--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/opengl/util/radial_brush.glsl Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,28 @@
+uniform sampler1D palette;
+uniform vec2 fmp;
+uniform float fmp2_m_radius2;
+uniform vec3 inv_matrix_m0;
+uniform vec3 inv_matrix_m1;
+uniform vec3 inv_matrix_m2;
+
+vec4 brush()
+{
+ mat3 mat;
+
+ mat[0] = inv_matrix_m0;
+ mat[1] = inv_matrix_m1;
+ mat[2] = inv_matrix_m2;
+
+ vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);
+ vec2 A = hcoords.xy / hcoords.z;
+ vec2 B = fmp;
+
+ float a = fmp2_m_radius2;
+ float b = 2.0*dot(A, B);
+ float c = -dot(A, A);
+
+ float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a);
+
+ return texture1D(palette, val);
+}
+