src/qt3support/painting/q3picture.cpp
changeset 0 1918ee327afb
child 4 3b1da2848fc7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/qt3support/painting/q3picture.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,235 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qpicture_p.h"
+#include "qfile.h"
+#include "qpainter.h"
+#include "q3picture.h"
+#include "q3paintengine_svg_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class Q3SvgDevice : public QPaintDevice
+{
+public:
+    Q3SvgDevice() : QPaintDevice() {}
+    bool load(QIODevice *dev) { return svgEngine.load(dev); }
+    bool save(const QString &fileName) { return svgEngine.save(fileName); }
+    bool save(QIODevice *dev) { return svgEngine.save(dev); }
+    void setBoundingRect(const QRect &rect) { svgEngine.setBoundingRect(rect); }
+    QRect boundingRect() const { return svgEngine.boundingRect(); }
+    QPaintEngine *paintEngine() const { return (QPaintEngine *)&svgEngine; }
+    bool play(QPainter *p) { return svgEngine.play(p); }
+    int metric(PaintDeviceMetric m) const;
+
+private:
+    Q3SVGPaintEngine svgEngine;
+};
+
+int Q3SvgDevice::metric(PaintDeviceMetric m) const
+{
+        int val;
+        QRect br = svgEngine.boundingRect();
+        switch (m) {
+        case PdmWidth:
+            val = br.width();
+            break;
+        case PdmHeight:
+            val = br.height();
+            break;
+        case PdmWidthMM:
+            val = int(25.4/72.0*br.width());
+            break;
+        case PdmHeightMM:
+            val = int(25.4/72.0*br.height());
+            break;
+        case PdmDpiX:
+            val = 72;
+            break;
+        case PdmDpiY:
+            val = 72;
+            break;
+        case PdmNumColors:
+            val = 16777216;
+            break;
+        case PdmDepth:
+            val = 24;
+            break;
+        default:
+            val = 0;
+            qWarning("Q3SvgDevice::metric: Invalid metric command");
+        }
+        return val;
+}
+
+/*!
+    \class Q3Picture
+    \brief The Q3Picture class is a paint device that records and
+    replays Q3Painter commands.
+
+    \compat
+
+    Q3Picture can also read and write SVG (Scalable Vector Graphics)
+    files, a \l{http://www.w3.org/Graphics/SVG/} {W3C} XML format.
+    Note that when using the load() and save() functions to read and
+    write SVG files, the format must be specified.
+
+    \sa QPicture
+*/
+
+/*!
+    \fn Q3Picture::Q3Picture()
+
+    Constructs a Q3Picture.
+*/
+
+/*!
+    \fn Q3Picture::Q3Picture(const QPicture &other)
+
+    Constructs a copy of \a other.
+*/
+
+/*!
+    \overload
+    Loads the picture in the specified \a format from a file with the
+    given \a fileName. Returns true if the file is loaded successfully;
+    otherwise returns false.
+*/
+bool Q3Picture::load(const QString &fileName, const char *format)
+{
+    QFile f(fileName);
+    if (!f.open(QIODevice::ReadOnly))
+        return false;
+    return load(&f, format);
+}
+
+/*!
+    \fn bool Q3Picture::load(QIODevice *device, const char *format)
+
+    Loads the picture in the specified \a format from the given \a device.
+    Returns true if the file is loaded successfully; otherwise returns false.
+
+    Note that when using the load() function to read SVG files, the
+    format must be specified. For example:
+
+    \snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 0
+
+    \sa save()
+*/
+bool Q3Picture::load(QIODevice *dev, const char *format)
+{
+    if (qstrcmp(format, "svg" ) == 0) {
+	Q3SvgDevice svg;
+	if (!svg.load(dev))
+	    return false;
+        QPainter p(this);
+        p.setRenderHint(QPainter::Antialiasing);
+	bool b = svg.play(&p);
+	d_func()->brect = svg.boundingRect();
+	return b;
+    }
+    return QPicture::load(dev, format);
+}
+
+/*!
+    \overload
+    Saves the picture in the specified \a format to the file with the
+    given \a fileName.
+
+    \sa load()
+*/
+bool Q3Picture::save(const QString &fileName, const char *format)
+{
+    if (paintingActive()) {
+        qWarning("Q3Picture::save: still being painted on. "
+                  "Call QPainter::end() first");
+        return false;
+    }
+
+    // identical to QIODevice* code below but the file name
+    // makes a difference when it comes to saving pixmaps
+    if (qstricmp( format, "svg") == 0) {
+	Q3SvgDevice svg;
+	QPainter p(&svg);
+	if (!play(&p))
+	    return false;
+	svg.setBoundingRect(boundingRect());
+	return svg.save(fileName);
+    }
+
+    return QPicture::save(fileName, format);
+}
+
+/*!
+    \fn bool Q3Picture::save(QIODevice *device, const char *format)
+
+    Saves the picture in the specified \a format to the given \a device.
+    Returns true if the save is successful. Returns false if, for
+    example, the picture is still being painted, i.e., QPainter::end()
+    has not yet been called.
+
+    Note that when using the save() function to save SVG files, the
+    format must be specified. For example:
+
+    \snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 1
+
+    \sa load()
+*/
+bool Q3Picture::save(QIODevice *dev, const char *format)
+{
+    if (paintingActive()) {
+        qWarning("Q3Picture::save: still being painted on. "
+                  "Call QPainter::end() first");
+        return false;
+    }
+
+    if (qstricmp(format, "svg") == 0) {
+	Q3SvgDevice svg;
+	QPainter p(&svg);
+	if (!play(&p))
+	    return false;
+	svg.setBoundingRect(boundingRect());
+	return svg.save(dev);
+    }
+    return QPicture::save(dev, format);
+}
+
+QT_END_NAMESPACE