src/xmlpatterns/schema/qxsdstatemachine.cpp
changeset 0 1918ee327afb
child 3 41300fa6a67c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/xmlpatterns/schema/qxsdstatemachine.cpp	Mon Jan 11 14:00:40 2010 +0000
@@ -0,0 +1,477 @@
+/****************************************************************************
+**
+** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtXmlPatterns module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*
+ * NOTE: This file is included by qxsdstatemachine_p.h
+ * if you need some includes, put them in qxsdstatemachine_p.h (outside of the namespace)
+ */
+
+template <typename TransitionType>
+XsdStateMachine<TransitionType>::XsdStateMachine()
+    : m_counter(50)
+{
+}
+
+template <typename TransitionType>
+XsdStateMachine<TransitionType>::XsdStateMachine(const NamePool::Ptr &namePool)
+    : m_namePool(namePool)
+    , m_counter(50)
+{
+}
+
+template <typename TransitionType>
+typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::addState(StateType type)
+{
+#ifndef QT_NO_DEBUG
+    // make sure we don't have two start states
+    if (type == StartState) {
+        QHashIterator<StateId, StateType> it(m_states);
+        while (it.hasNext()) {
+            it.next();
+            Q_ASSERT(it.value() != StartState && it.value() != StartEndState);
+        }
+    }
+#endif // QT_NO_DEBUG
+
+    // reserve new state id
+    const StateId id = ++m_counter;
+    m_states.insert(id, type);
+
+    // if it is a start state, we make it to our current state
+    if (type == StartState || type == StartEndState)
+        m_currentState = id;
+
+    return id;
+}
+
+template <typename TransitionType>
+void XsdStateMachine<TransitionType>::addTransition(StateId start, TransitionType transition, StateId end)
+{
+    QHash<TransitionType, QVector<StateId> > &hash = m_transitions[start];
+    QVector<StateId> &states = hash[transition];
+    if (!states.contains(end))
+        states.append(end);
+}
+
+template <typename TransitionType>
+void XsdStateMachine<TransitionType>::addEpsilonTransition(StateId start, StateId end)
+{
+    QVector<StateId> &states = m_epsilonTransitions[start];
+    states.append(end);
+}
+
+template <typename TransitionType>
+void XsdStateMachine<TransitionType>::reset()
+{
+    // reset the machine to the start state
+    QHashIterator<StateId, StateType> it(m_states);
+    while (it.hasNext()) {
+        it.next();
+        if (it.value() == StartState || it.value() == StartEndState) {
+            m_currentState = it.key();
+            return;
+        }
+    }
+
+    Q_ASSERT(false);
+}
+
+template <typename TransitionType>
+void XsdStateMachine<TransitionType>::clear()
+{
+    m_states.clear();
+    m_transitions.clear();
+    m_epsilonTransitions.clear();
+    m_currentState = -1;
+    m_counter = 50;
+}
+
+template <typename TransitionType>
+bool XsdStateMachine<TransitionType>::proceed(TransitionType transition)
+{
+    // check that we are not in an invalid state
+    if (!m_transitions.contains(m_currentState)) {
+        return false;
+    }
+
+    // fetch the transition entry for the current state
+    const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
+    if (entry.contains(transition)) { // is there an transition for the given input?
+        m_currentState = entry.value(transition).first();
+        m_lastTransition = transition;
+        return true;
+    } else {
+        return false;
+    }
+}
+
+template <typename TransitionType>
+QList<TransitionType> XsdStateMachine<TransitionType>::possibleTransitions() const
+{
+    // check that we are not in an invalid state
+    if (!m_transitions.contains(m_currentState)) {
+        return QList<TransitionType>();
+    }
+
+    // fetch the transition entry for the current state
+    const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
+
+    return entry.keys();
+}
+
+template <typename TransitionType>
+template <typename InputType>
+bool XsdStateMachine<TransitionType>::proceed(InputType input)
+{
+    // check that we are not in an invalid state
+    if (!m_transitions.contains(m_currentState)) {
+        return false;
+    }
+
+    // fetch the transition entry for the current state
+    const QHash<TransitionType, QVector<StateId> > &entry = m_transitions[m_currentState];
+    QHashIterator<TransitionType, QVector<StateId> > it(entry);
+    while (it.hasNext()) {
+        it.next();
+        if (inputEqualsTransition(input, it.key())) {
+            m_currentState = it.value().first();
+            m_lastTransition = it.key();
+            return true;
+        }
+    }
+
+    return false;
+}
+
+template <typename TransitionType>
+template <typename InputType>
+bool XsdStateMachine<TransitionType>::inputEqualsTransition(InputType input, TransitionType transition) const
+{
+    return false;
+}
+
+template <typename TransitionType>
+bool XsdStateMachine<TransitionType>::inEndState() const
+{
+    // check if current state is an end state
+    return (m_states.value(m_currentState) == StartEndState || m_states.value(m_currentState) == EndState);
+}
+
+template <typename TransitionType>
+TransitionType XsdStateMachine<TransitionType>::lastTransition() const
+{
+    return m_lastTransition;
+}
+
+template <typename TransitionType>
+typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::startState() const
+{
+    QHashIterator<StateId, StateType> it(m_states);
+    while (it.hasNext()) {
+        it.next();
+        if (it.value() == StartState || it.value() == StartEndState)
+            return it.key();
+    }
+
+    Q_ASSERT(false); // should never be reached
+    return -1;
+}
+
+template <typename TransitionType>
+QString XsdStateMachine<TransitionType>::transitionTypeToString(TransitionType type) const
+{
+    Q_UNUSED(type)
+
+    return QString();
+}
+
+template <typename TransitionType>
+bool XsdStateMachine<TransitionType>::outputGraph(QIODevice *device, const QString &graphName) const
+{
+    if (!device->isOpen()) {
+        qWarning("device must be open for writing");
+        return false;
+    }
+
+    QByteArray graph;
+    QTextStream s(&graph);
+
+    QHashIterator<StateId, QHash<TransitionType, QVector<StateId> > > it(m_transitions);
+    QHashIterator<StateId, StateType> it3(m_states);
+
+    s << "digraph " << graphName << " {\n";
+    s << "  mindist = 2.0\n";
+
+    // draw edges
+    while (it.hasNext()) {
+        it.next();
+
+        QHashIterator<TransitionType, QVector<StateId> > it2(it.value());
+        while (it2.hasNext()) {
+            it2.next();
+            for (int i = 0; i < it2.value().count(); ++i)
+                s << "  " << it.key() << " -> " << it2.value().at(i) << " [label=\"" << transitionTypeToString(it2.key()) << "\"]\n";
+        }
+    }
+
+    QHashIterator<StateId, QVector<StateId> > it4(m_epsilonTransitions);
+    while (it4.hasNext()) {
+        it4.next();
+
+        const QVector<StateId> states = it4.value();
+        for (int i = 0; i < states.count(); ++i)
+            s << "  " << it4.key() << " -> " << states.at(i) << " [label=\"&#949;\"]\n";
+    }
+
+    // draw node infos
+    while (it3.hasNext()) {
+        it3.next();
+
+        QString style;
+        if (it3.value() == StartState) {
+            style = QLatin1String("shape=circle, style=filled, color=blue");
+        } else if (it3.value() == StartEndState) {
+            style = QLatin1String("shape=doublecircle, style=filled, color=blue");
+        } else if (it3.value() == InternalState) {
+            style = QLatin1String("shape=circle, style=filled, color=red");
+        } else if (it3.value() == EndState) {
+            style = QLatin1String("shape=doublecircle, style=filled, color=green");
+        }
+
+        s << "  " << it3.key() << " [" << style << "]\n";
+    }
+
+    s << "}\n";
+
+    s.flush();
+
+    if (device->write(graph) == -1)
+        return false;
+
+    return true;
+}
+
+
+template <typename TransitionType>
+typename XsdStateMachine<TransitionType>::StateId XsdStateMachine<TransitionType>::dfaStateForNfaState(QSet<StateId> nfaState,
+                                                                                                       QList< QPair<QSet<StateId>, StateId> > &stateTable,
+                                                                                                       XsdStateMachine<TransitionType> &dfa) const
+{
+    // check whether we have the given state in our lookup table
+    // already, in that case simply return it
+    for (int i = 0; i < stateTable.count(); ++i) {
+        if (stateTable.at(i).first == nfaState)
+            return stateTable.at(i).second;
+    }
+
+    // check if the NFA state set contains a Start or End
+    // state, in that case our new DFA state will be a
+    // Start or End state as well
+    StateType type = InternalState;
+    QSetIterator<StateId> it(nfaState);
+    bool hasStartState = false;
+    bool hasEndState = false;
+    while (it.hasNext()) {
+        const StateId state = it.next();
+        if (m_states.value(state) == EndState) {
+            hasEndState = true;
+        } else if (m_states.value(state) == StartState) {
+            hasStartState = true;
+        }
+    }
+    if (hasStartState) {
+        if (hasEndState)
+            type = StartEndState;
+        else
+            type = StartState;
+    } else if (hasEndState) {
+        type = EndState;
+    }
+
+    // create the new DFA state
+    const StateId dfaState = dfa.addState(type);
+
+    // add the new DFA state to the lookup table
+    stateTable.append(qMakePair<QSet<StateId>, StateId>(nfaState, dfaState));
+
+    return dfaState;
+}
+
+
+template <typename TransitionType>
+QSet<typename XsdStateMachine<TransitionType>::StateId> XsdStateMachine<TransitionType>::epsilonClosure(const QSet<StateId> &input) const
+{
+    // every state can reach itself by epsilon transition, so include the input states
+    // in the result as well
+    QSet<StateId> result = input;
+
+    // add the input states to the list of to be processed states
+    QList<StateId> workStates = input.toList();
+    while (!workStates.isEmpty()) { // while there are states to be processed left...
+
+        // dequeue one state from list
+        const StateId state = workStates.takeFirst();
+
+        // get the list of states that can be reached by the epsilon transition
+        // from the current 'state'
+        const QVector<StateId> targetStates = m_epsilonTransitions.value(state);
+        for (int i = 0; i < targetStates.count(); ++i) {
+            // if we have this target state not in our result set yet...
+            if (!result.contains(targetStates.at(i))) {
+                // ... add it to the result set
+                result.insert(targetStates.at(i));
+
+                // add the target state to the list of to be processed states as well,
+                // as we want to have the epsilon transitions not only for the first
+                // level of following states
+                workStates.append(targetStates.at(i));
+            }
+        }
+    }
+
+    return result;
+}
+
+template <typename TransitionType>
+QSet<typename XsdStateMachine<TransitionType>::StateId> XsdStateMachine<TransitionType>::move(const QSet<StateId> &states, TransitionType input) const
+{
+    QSet<StateId> result;
+
+    QSetIterator<StateId> it(states);
+    while (it.hasNext()) { // iterate over all given states
+        const StateId state = it.next();
+
+        // get the transition table for the current state
+        const QHash<TransitionType, QVector<StateId> > transitions = m_transitions.value(state);
+
+        // get the target states for the given input
+        const QVector<StateId> targetStates = transitions.value(input);
+
+        // add all target states to the result
+        for (int i = 0; i < targetStates.size(); ++i)
+            result.insert(targetStates.at(i));
+    }
+
+    return result;
+}
+
+template <typename TransitionType>
+XsdStateMachine<TransitionType> XsdStateMachine<TransitionType>::toDFA() const
+{
+    XsdStateMachine<TransitionType> dfa(m_namePool);
+    dfa.m_counter = 100;
+    QList< QPair< QSet<StateId>, StateId> > table;
+    QList< QSet<StateId> > isMarked;
+
+    // search the start state as the algorithm starts with it...
+    StateId startState = -1;
+    QHashIterator<StateId, StateType> stateTypeIt(m_states);
+    while (stateTypeIt.hasNext()) {
+        stateTypeIt.next();
+        if (stateTypeIt.value() == StartState) {
+            startState = stateTypeIt.key();
+            break;
+        }
+    }
+    Q_ASSERT(startState != -1);
+
+    // our list of state set that still have to be processed
+    QList< QSet<StateId> > workStates;
+
+    // add the start state to the list of to processed state sets
+    workStates.append(epsilonClosure(QSet<StateId>() << startState));
+
+    while (!workStates.isEmpty()) { // as long as there are state sets to process left
+
+        // enqueue set of states
+        const QSet<StateId> states = workStates.takeFirst();
+
+        if (isMarked.contains(states)) // we processed this state set already
+            continue;
+
+        // mark as processed
+        isMarked.append(states);
+
+        // select a list of all inputs that are possible for
+        // the 'states' set
+        QList<TransitionType> input;
+
+        {
+            QSetIterator<StateId> it(states);
+            while (it.hasNext()) {
+                input << m_transitions.value(it.next()).keys();
+            }
+        }
+
+        // get the state in DFA that corresponds to the 'states' set in the NFA
+        const StateId dfaBegin = dfaStateForNfaState(states, table, dfa);
+
+        for (int i = 0; i < input.count(); ++i) { // for each possible input
+            // retrieve the states that can  be reached from the 'states' set by the
+            // given input or by epsilon transition
+            const QSet<StateId> followStates = epsilonClosure(move(states, input.at(i)));
+
+            // get the state in DFA that corresponds to the 'followStates' set in the NFA
+            const StateId dfaEnd = dfaStateForNfaState(followStates, table, dfa);
+
+            // adds a new transition to the DFA that corresponds to the transitions between
+            // 'states' and 'followStates' in the NFA
+            dfa.addTransition(dfaBegin, input.at(i), dfaEnd);
+
+            // add the 'followStates' to the list of to be processed state sets
+            workStates.append(followStates);
+        }
+    }
+
+    return dfa;
+}
+
+template <typename TransitionType>
+QHash<typename XsdStateMachine<TransitionType>::StateId, typename XsdStateMachine<TransitionType>::StateType> XsdStateMachine<TransitionType>::states() const
+{
+    return m_states;
+}
+
+template <typename TransitionType>
+QHash<typename XsdStateMachine<TransitionType>::StateId, QHash<TransitionType, QVector<typename XsdStateMachine<TransitionType>::StateId> > > XsdStateMachine<TransitionType>::transitions() const
+{
+    return m_transitions;
+}