src/declarative/util/qdeclarativespringanimation.cpp
changeset 33 3e2da88830cd
child 37 758a864f9613
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/declarative/util/qdeclarativespringanimation.cpp	Wed Aug 18 10:37:55 2010 +0300
@@ -0,0 +1,477 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qdeclarativespringanimation_p.h"
+
+#include "private/qdeclarativeanimation_p_p.h"
+#include <qdeclarativeproperty_p.h>
+
+#include <QtCore/qdebug.h>
+
+#include <private/qobject_p.h>
+
+#include <limits.h>
+#include <math.h>
+
+QT_BEGIN_NAMESPACE
+
+
+
+class QDeclarativeSpringAnimationPrivate : public QDeclarativeAbstractAnimationPrivate
+{
+    Q_DECLARE_PUBLIC(QDeclarativeSpringAnimation)
+public:
+    QDeclarativeSpringAnimationPrivate()
+        : currentValue(0), to(0), from(0), maxVelocity(0), lastTime(0)
+        , mass(1.0), spring(0.), damping(0.), velocity(0), epsilon(0.01)
+        , modulus(0.0), useMass(false), haveModulus(false), enabled(true)
+        , fromDefined(false), toDefined(false)
+        , mode(Track), clock(this) {}
+
+    qreal currentValue;
+    qreal to;
+    qreal from;
+    qreal maxVelocity;
+    qreal velocityms;
+    int lastTime;
+    qreal mass;
+    qreal spring;
+    qreal damping;
+    qreal velocity;
+    qreal epsilon;
+    qreal modulus;
+
+    bool useMass : 1;
+    bool haveModulus : 1;
+    bool enabled : 1;
+    bool fromDefined : 1;
+    bool toDefined : 1;
+
+    enum Mode {
+        Track,
+        Velocity,
+        Spring
+    };
+    Mode mode;
+
+    void tick(int);
+    void updateMode();
+
+    QTickAnimationProxy<QDeclarativeSpringAnimationPrivate, &QDeclarativeSpringAnimationPrivate::tick> clock;
+};
+
+void QDeclarativeSpringAnimationPrivate::tick(int time)
+{
+    if (mode == Track) {
+        clock.stop();
+        return;
+    }
+
+    int elapsed = time - lastTime;
+    if (!elapsed)
+        return;
+    qreal srcVal = to;
+
+    bool stop = false;
+
+    if (haveModulus) {
+        currentValue = fmod(currentValue, modulus);
+        srcVal = fmod(srcVal, modulus);
+    }
+    if (mode == Spring) {
+        if (elapsed < 16) // capped at 62fps.
+            return;
+        // Real men solve the spring DEs using RK4.
+        // We'll do something much simpler which gives a result that looks fine.
+        int count = elapsed / 16;
+        for (int i = 0; i < count; ++i) {
+            qreal diff = srcVal - currentValue;
+            if (haveModulus && qAbs(diff) > modulus / 2) {
+                if (diff < 0)
+                    diff += modulus;
+                else
+                    diff -= modulus;
+            }
+            if (useMass)
+                velocity = velocity + (spring * diff - damping * velocity) / mass;
+            else
+                velocity = velocity + spring * diff - damping * velocity;
+            if (maxVelocity > 0.) {
+                // limit velocity
+                if (velocity > maxVelocity)
+                    velocity = maxVelocity;
+                else if (velocity < -maxVelocity)
+                    velocity = -maxVelocity;
+            }
+            currentValue += velocity * 16.0 / 1000.0;
+            if (haveModulus) {
+                currentValue = fmod(currentValue, modulus);
+                if (currentValue < 0.0)
+                    currentValue += modulus;
+            }
+        }
+        if (qAbs(velocity) < epsilon && qAbs(srcVal - currentValue) < epsilon) {
+            velocity = 0.0;
+            currentValue = srcVal;
+            stop = true;
+        }
+        lastTime = time - (elapsed - count * 16);
+    } else {
+        qreal moveBy = elapsed * velocityms;
+        qreal diff = srcVal - currentValue;
+        if (haveModulus && qAbs(diff) > modulus / 2) {
+            if (diff < 0)
+                diff += modulus;
+            else
+                diff -= modulus;
+        }
+        if (diff > 0) {
+            currentValue += moveBy;
+            if (haveModulus)
+                currentValue = fmod(currentValue, modulus);
+            if (currentValue > to) {
+                currentValue = to;
+                stop = true;
+            }
+        } else {
+            currentValue -= moveBy;
+            if (haveModulus && currentValue < 0.0)
+                currentValue = fmod(currentValue, modulus) + modulus;
+            if (currentValue < to) {
+                currentValue = to;
+                stop = true;
+            }
+        }
+        lastTime = time;
+    }
+
+    qreal old_to = to;
+
+    QDeclarativePropertyPrivate::write(defaultProperty, currentValue,
+                                       QDeclarativePropertyPrivate::BypassInterceptor |
+                                       QDeclarativePropertyPrivate::DontRemoveBinding);
+
+    if (stop && old_to == to) // do not stop if we got restarted
+        clock.stop();
+}
+
+void QDeclarativeSpringAnimationPrivate::updateMode()
+{
+    if (spring == 0. && maxVelocity == 0.)
+        mode = Track;
+    else if (spring > 0.)
+        mode = Spring;
+    else
+        mode = Velocity;
+}
+
+/*!
+    \qmlclass SpringAnimation QDeclarativeSpringAnimation
+    \since 4.7
+
+    \brief The SpringAnimation element allows a property to track a value in a spring-like motion.
+
+    SpringAnimation mimics the oscillatory behavior of a spring, with the appropriate \l spring constant to
+    control the acceleration and the \l damping to control how quickly the effect dies away.
+
+    You can also limit the maximum \l velocity of the animation.
+
+    The following \l Rectangle moves to the position of the mouse using a 
+    SpringAnimation when the mouse is clicked. The use of the \l Behavior
+    on the \c x and \c y values indicates that whenever these values are 
+    changed, a SpringAnimation should be applied.
+
+    \snippet doc/src/snippets/declarative/springanimation.qml 0
+
+    Like any other animation element, a SpringAnimation can be applied in a
+    number of ways, including transitions, behaviors and property value 
+    sources. The \l PropertyAnimation documentation shows a variety of methods
+    for creating animations.
+
+    \sa SmoothedAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example}
+*/
+
+QDeclarativeSpringAnimation::QDeclarativeSpringAnimation(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QDeclarativeSpringAnimationPrivate),parent)
+{
+}
+
+QDeclarativeSpringAnimation::~QDeclarativeSpringAnimation()
+{
+}
+
+void QDeclarativeSpringAnimation::setTarget(const QDeclarativeProperty &property)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    d->defaultProperty = property;
+    d->currentValue = property.read().toReal();
+    if (!d->avoidPropertyValueSourceStart) {
+        setRunning(true);
+    }
+}
+
+qreal QDeclarativeSpringAnimation::to() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->toDefined ? d->to : 0;
+}
+
+/*!
+    \qmlproperty real SpringAnimation::to
+
+    This property holds the value at which the animation will end.
+
+    If not set, the animation will continue until it reaches the
+    value that is being tracked.
+*/
+
+void QDeclarativeSpringAnimation::setTo(qreal value)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    if (d->to == value)
+        return;
+
+    d->to = value;
+    d->toDefined = true;
+    d->lastTime = 0;
+    emit toChanged(value);
+}
+
+qreal QDeclarativeSpringAnimation::from() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->fromDefined ? d->from : 0;
+}
+
+/*!
+    \qmlproperty real SpringAnimation::from
+
+    This property holds the value from which the animation will begin.
+
+    If not set, the animation will start whenever the tracked value has
+    changed, regardless of its value.
+*/
+
+void QDeclarativeSpringAnimation::setFrom(qreal value)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    if (d->from == value)
+        return;
+
+    d->currentValue = d->from = value;
+    d->fromDefined = true;
+    d->lastTime = 0;
+    emit fromChanged(value);
+}
+
+
+/*!
+    \qmlproperty real SpringAnimation::velocity
+
+    This property holds the maximum velocity allowed when tracking the source.
+
+    The default value is 0 (no maximum velocity).
+*/
+
+qreal QDeclarativeSpringAnimation::velocity() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->maxVelocity;
+}
+
+void QDeclarativeSpringAnimation::setVelocity(qreal velocity)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    d->maxVelocity = velocity;
+    d->velocityms = velocity / 1000.0;
+    d->updateMode();
+}
+
+/*!
+    \qmlproperty real SpringAnimation::spring
+
+    This property describes how strongly the target is pulled towards the
+    source. The default value is 0 (that is, the spring-like motion is disabled).
+    
+    The useful value range is 0 - 5.0.
+
+    When this property is set and the \l velocity value is greater than 0,
+    the \l velocity limits the maximum speed.
+*/
+qreal QDeclarativeSpringAnimation::spring() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->spring;
+}
+
+void QDeclarativeSpringAnimation::setSpring(qreal spring)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    d->spring = spring;
+    d->updateMode();
+}
+
+/*!
+    \qmlproperty real SpringAnimation::damping
+    This property holds the spring damping value.
+
+    This value describes how quickly the spring-like motion comes to rest.
+    The default value is 0.
+
+    The useful value range is 0 - 1.0. The lower the value, the faster it
+    comes to rest.
+*/
+qreal QDeclarativeSpringAnimation::damping() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->damping;
+}
+
+void QDeclarativeSpringAnimation::setDamping(qreal damping)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    if (damping > 1.)
+        damping = 1.;
+
+    d->damping = damping;
+}
+
+
+/*!
+    \qmlproperty real SpringAnimation::epsilon
+    This property holds the spring epsilon.
+
+    The epsilon is the rate and amount of change in the value which is close enough
+    to 0 to be considered equal to zero. This will depend on the usage of the value.
+    For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice.
+
+    The default is 0.01. Tuning this value can provide small performance improvements.
+*/
+qreal QDeclarativeSpringAnimation::epsilon() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->epsilon;
+}
+
+void QDeclarativeSpringAnimation::setEpsilon(qreal epsilon)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    d->epsilon = epsilon;
+}
+
+/*!
+    \qmlproperty real SpringAnimation::modulus
+    This property holds the modulus value. The default value is 0.
+
+    Setting a \a modulus forces the target value to "wrap around" at the modulus.
+    For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10.
+*/
+qreal QDeclarativeSpringAnimation::modulus() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->modulus;
+}
+
+void QDeclarativeSpringAnimation::setModulus(qreal modulus)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    if (d->modulus != modulus) {
+        d->haveModulus = modulus != 0.0;
+        d->modulus = modulus;
+        emit modulusChanged();
+    }
+}
+
+/*!
+    \qmlproperty real SpringAnimation::mass
+    This property holds the "mass" of the property being moved.
+
+    The value is 1.0 by default. 
+    
+    A greater mass causes slower movement and a greater spring-like 
+    motion when an item comes to rest.
+*/
+qreal QDeclarativeSpringAnimation::mass() const
+{
+    Q_D(const QDeclarativeSpringAnimation);
+    return d->mass;
+}
+
+void QDeclarativeSpringAnimation::setMass(qreal mass)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    if (d->mass != mass && mass > 0.0) {
+        d->useMass = mass != 1.0;
+        d->mass = mass;
+        emit massChanged();
+    }
+}
+
+void QDeclarativeSpringAnimation::transition(QDeclarativeStateActions &actions,
+                                             QDeclarativeProperties &modified,
+                                             TransitionDirection direction)
+{
+    Q_D(QDeclarativeSpringAnimation);
+    Q_UNUSED(direction);
+
+    if (d->clock.state() != QAbstractAnimation::Running)
+        d->lastTime = 0;
+
+    if (!actions.isEmpty()) {
+        for (int i = 0; i < actions.size(); ++i) {
+            if (!d->toDefined)
+                d->to = actions.at(i).toValue.toReal();
+            if (!d->fromDefined)
+                d->currentValue = actions.at(i).fromValue.toReal();
+            if (d->mode != QDeclarativeSpringAnimationPrivate::Track)
+                modified << d->defaultProperty;
+        }
+    }
+}
+
+
+QAbstractAnimation *QDeclarativeSpringAnimation::qtAnimation()
+{
+    Q_D(QDeclarativeSpringAnimation);
+    return &d->clock;
+}
+
+QT_END_NAMESPACE