doc/src/examples/basicgraphicslayouts.qdoc
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
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+**
+****************************************************************************/
+
+/*!
+    \example graphicsview/basicgraphicslayouts
+    \title Basic Graphics Layouts Example
+
+    The Basic Graphics Layouts example shows how to use the layout classes
+    in QGraphicsView: QGraphicsLinearLayout and QGraphicsGridLayout.
+    In addition to that it shows how to write your own custom layout item.
+
+    \image basicgraphicslayouts-example.png Screenshot of the Basic Layouts Example
+
+    \section1 Window Class Definition
+
+    The \c Window class is a subclass of QGraphicsWidget. It has a
+    constructor with a QGraphicsWidget \a parent as its parameter.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/window.h 0
+
+    \section1 Window Class Implementation
+
+    The constructor of \c Window instantiates a QGraphicsLinearLayout object,
+    \c windowLayout, with vertical orientation. We instantiate another
+    QGraphicsLinearLayout object, \c linear, whose parent is \c windowLayout.
+    Next, we create a \c LayoutItem object, \c item and add it to \c linear
+    with the \l{QGraphicsLinearLayout::}{addItem()} function. We also provide
+    \c item with a \l{QGraphicsLinearLayout::setStretchFactor()}
+    {stretchFactor}.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 0
+
+    We repeat the process:
+
+    \list
+        \o create a new \c LayoutItem,
+        \o add the item \c linear, and
+        \o provide a stretch factor.
+    \endlist
+
+    \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 1
+
+    We then add \c linear to \c windowLayout, nesting two
+    QGraphicsLinearLayout objects. Apart from the QGraphicsLinearLayout, we
+    also use a QGraphicsGridLayout object, \c grid, which is a 4x3 grid with
+    some cells spanning to other rows.
+
+    We create seven \c LayoutItem objects and place them into \c grid with
+    the \l{QGraphicsGridLayout::}{addItem()} function as shown in the code
+    snippet below:
+
+    \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 2
+
+    The first item we add to \c grid is placed in the top left cell,
+    spanning four rows. The next two items are placed in the second column,
+    and they span two rows. Each item's \l{QGraphicsWidget::}{maximumHeight()}
+    and \l{QGraphicsWidget::}{minimumHeight()} are set to be equal so that
+    they do not expand vertically. As a result, these items will not
+    fit vertically in their cells. So, we specify that they should be
+    vertically aligned in the center of the cell using Qt::AlignVCenter.
+
+    Finally, \c grid itself is added to \c windowLayout. Unlike
+    QGridLayout::addItem(), QGraphicsGridLayout::addItem() requires a row
+    and a column for its argument, specifying which cell the item should be
+    positioned in. Also, if the \c rowSpan and \c columnSpan arguments
+    are omitted, they will default to 1.
+
+    Note that we do not specify a parent for each \c LayoutItem that we
+    construct, as all these items will be added to \c windowLayout. When we
+    add an item to a layout, it will be automatically reparented to the widget
+    on which the layout is installed.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/window.cpp 3
+
+    Now that we have set up \c grid and added it to \c windowLayout, we
+    install \c windowLayout onto the window object using
+    QGraphicsWidget::setLayout() and we set the window title.
+
+    \section1 LayoutItem Class Definition
+
+    The \c LayoutItem class is a subclass of QGraphicsLayoutItem and
+    QGraphicsItem. It has a constructor, a destructor, and some required
+    reimplementations.
+    Since it inherits QGraphicsLayoutItem it must reimplement
+    {QGraphicsLayoutItem::setGeometry()}{setGeometry()} and
+    {QGraphicsLayoutItem::sizeHint()}{sizeHint()}.
+    In addition to that it inherits QGraphicsItem, so it must reimplement
+    {QGraphicsItem::boundingRect()}{boundingRect()} and
+    {QGraphicsItem::paint()}{paint()}.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.h 0
+
+    The \c LayoutItem class also has a private instance of QPixmap, \c m_pix.
+
+    \section1 LayoutItem Class Implementation
+
+    In \c{LayoutItem}'s constructor, \c m_pix is instantiated and the
+    \c{block.png} image is loaded into it.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 0
+
+    We use the Q_UNUSED() macro to prevent the compiler from generating
+    warnings regarding unused parameters.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 1
+
+    The idea behind the \c paint() function is to paint the
+    background rect then paint a rect around the pixmap.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 2
+
+    The reimplementation of {QGraphicsItem::boundingRect()}{boundingRect()}
+    will set the top left corner at (0,0), and the size of it will be
+    the size of the layout items
+    {QGraphicsLayoutItem::geometry()}{geometry()}. This is the area that
+    we paint within.
+
+    \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 3
+
+
+    The reimplementation of {QGraphicsLayoutItem::setGeometry()}{setGeometry()}
+    simply calls its baseclass implementation. However, since this will change
+    the boundingRect we must also call
+    {QGraphicsItem::prepareGeometryChange()}{prepareGeometryChange()}.
+    Finally, we move the item according to \c geom.topLeft().
+
+    \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 4
+
+
+    Since we don't want the size of the item to be smaller than the pixmap, we
+    must make sure that we return a size hint that is larger than \c m_pix.
+    We also add some extra space around for borders that we will paint later.
+    Alternatively, you could scale the pixmap to prevent the item from
+    becoming smaller than the pixmap.
+    The preferred size is the same as the minimum size hint, while we set
+    maximum to be a large value
+
+    \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 5
+
+*/
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