--- a/examples/opengl/textures/glwidget.cpp Tue Jan 26 12:42:25 2010 +0200
+++ b/examples/opengl/textures/glwidget.cpp Tue Feb 02 00:43:10 2010 +0200
@@ -99,7 +99,7 @@
#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
- QGLShader *vshader = new QGLShader(QGLShader::VertexShader, this);
+ QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
const char *vsrc =
"attribute highp vec4 vertex;\n"
"attribute mediump vec4 texCoord;\n"
@@ -110,9 +110,9 @@
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
- vshader->compile(vsrc);
+ vshader->compileSourceCode(vsrc);
- QGLShader *fshader = new QGLShader(QGLShader::FragmentShader, this);
+ QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
const char *fsrc =
"uniform sampler2D texture;\n"
"varying mediump vec4 texc;\n"
@@ -120,7 +120,7 @@
"{\n"
" gl_FragColor = texture2D(texture, texc.st);\n"
"}\n";
- fshader->compile(fsrc);
+ fshader->compileSourceCode(fsrc);
program = new QGLShaderProgram(this);
program->addShader(vshader);
@@ -129,7 +129,7 @@
program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
program->link();
- program->enable();
+ program->bind();
program->setUniformValue("texture", 0);
#endif
@@ -163,6 +163,8 @@
m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
program->setUniformValue("matrix", m);
+ program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
+ program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
program->setAttributeArray
(PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
program->setAttributeArray