--- a/src/gui/math3d/qmatrix4x4.h Tue Jan 26 12:42:25 2010 +0200
+++ b/src/gui/math3d/qmatrix4x4.h Tue Feb 02 00:43:10 2010 +0200
@@ -63,7 +63,7 @@
class Q_GUI_EXPORT QMatrix4x4
{
public:
- inline QMatrix4x4() { setIdentity(); }
+ inline QMatrix4x4() { setToIdentity(); }
explicit QMatrix4x4(const qreal *values);
inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14,
qreal m21, qreal m22, qreal m23, qreal m24,
@@ -87,7 +87,7 @@
inline void setRow(int index, const QVector4D& value);
inline bool isIdentity() const;
- inline void setIdentity();
+ inline void setToIdentity();
inline void fill(qreal value);
@@ -127,39 +127,35 @@
friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2);
#ifndef QT_NO_VECTOR3D
- QMatrix4x4& scale(const QVector3D& vector);
- QMatrix4x4& translate(const QVector3D& vector);
- QMatrix4x4& rotate(qreal angle, const QVector3D& vector);
+ void scale(const QVector3D& vector);
+ void translate(const QVector3D& vector);
+ void rotate(qreal angle, const QVector3D& vector);
#endif
- QMatrix4x4& scale(qreal x, qreal y);
- QMatrix4x4& scale(qreal x, qreal y, qreal z);
- QMatrix4x4& scale(qreal factor);
- QMatrix4x4& translate(qreal x, qreal y);
- QMatrix4x4& translate(qreal x, qreal y, qreal z);
- QMatrix4x4& rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f);
+ void scale(qreal x, qreal y);
+ void scale(qreal x, qreal y, qreal z);
+ void scale(qreal factor);
+ void translate(qreal x, qreal y);
+ void translate(qreal x, qreal y, qreal z);
+ void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f);
#ifndef QT_NO_QUATERNION
- QMatrix4x4& rotate(const QQuaternion& quaternion);
+ void rotate(const QQuaternion& quaternion);
#endif
+ void ortho(const QRect& rect);
+ void ortho(const QRectF& rect);
+ void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
+ void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
+ void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane);
#ifndef QT_NO_VECTOR3D
- void extractAxisRotation(qreal &angle, QVector3D &axis) const;
- QVector3D extractTranslation() const;
+ void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up);
#endif
+ void flipCoordinates();
- QMatrix4x4& ortho(const QRect& rect);
- QMatrix4x4& ortho(const QRectF& rect);
- QMatrix4x4& ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
- QMatrix4x4& frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
- QMatrix4x4& perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane);
-#ifndef QT_NO_VECTOR3D
- QMatrix4x4& lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up);
-#endif
- QMatrix4x4& flipCoordinates();
-
- void toValueArray(qreal *values) const;
+ void copyDataTo(qreal *values) const;
QMatrix toAffine() const;
- QTransform toTransform(qreal distanceToPlane = 1024.0f) const;
+ QTransform toTransform() const;
+ QTransform toTransform(qreal distanceToPlane) const;
QPoint map(const QPoint& point) const;
QPointF map(const QPointF& point) const;
@@ -182,7 +178,7 @@
inline const qreal *data() const { return m[0]; }
inline const qreal *constData() const { return m[0]; }
- void inferSpecialType();
+ void optimize();
operator QVariant() const;
@@ -206,6 +202,10 @@
QMatrix4x4(int) { flagBits = General; }
QMatrix4x4 orthonormalInverse() const;
+
+ void projectedRotate(qreal angle, qreal x, qreal y, qreal z);
+
+ friend class QGraphicsRotation;
};
inline QMatrix4x4::QMatrix4x4
@@ -325,7 +325,7 @@
return (m[3][3] == 1.0f);
}
-inline void QMatrix4x4::setIdentity()
+inline void QMatrix4x4::setToIdentity()
{
m[0][0] = 1.0f;
m[0][1] = 0.0f;