--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h Tue Jan 26 12:42:25 2010 +0200
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h Tue Feb 02 00:43:10 2010 +0200
@@ -108,23 +108,23 @@
void clear();
QGLPoint* data() {return vertexArray.data();}
- QVector<int>& stops() {return vertexArrayStops;}
+ int *stops() const { return vertexArrayStops.data(); }
+ int stopCount() const { return vertexArrayStops.size(); }
QGLRect boundingRect() const;
+ int vertexCount() const { return vertexArray.size(); }
+
void lineToArray(const GLfloat x, const GLfloat y);
private:
QDataBuffer<QGLPoint> vertexArray;
- QVector<int> vertexArrayStops;
+ QDataBuffer<int> vertexArrayStops;
GLfloat maxX;
GLfloat maxY;
GLfloat minX;
GLfloat minY;
bool boundingRectDirty;
-
- inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale);
-
void addClosingLine(int index);
void addCentroid(const QVectorPath &path, int subPathIndex);
};