--- a/src/3rdparty/phonon/gstreamer/audiooutput.cpp Wed Jun 23 19:07:03 2010 +0300
+++ b/src/3rdparty/phonon/gstreamer/audiooutput.cpp Tue Jul 06 15:10:48 2010 +0300
@@ -125,6 +125,7 @@
bool AudioOutput::setOutputDevice(int newDevice)
{
m_backend->logMessage(Q_FUNC_INFO + QString::number(newDevice), Backend::Info, this);
+
if (newDevice == m_device)
return true;
@@ -135,20 +136,11 @@
}
bool success = false;
- const QList<AudioDevice> deviceList = m_backend->deviceManager()->audioOutputDevices();
- int deviceIdx = -1;
- for (int i=0; i<deviceList.size(); i++) {
- if (deviceList.at(i).id == newDevice) {
- deviceIdx = i;
- break;
- }
- }
-
- if (m_audioSink && deviceIdx >= 0) {
+ if (m_audioSink && newDevice >= 0) {
// Save previous state
GstState oldState = GST_STATE(m_audioSink);
const QByteArray oldDeviceValue = GstHelper::property(m_audioSink, "device");
- const QByteArray deviceId = deviceList.at(deviceIdx).gstId;
+ const QByteArray deviceId = m_backend->deviceManager()->gstId(newDevice);
m_device = newDevice;
// We test if the device can be opened by checking if it can go from NULL to READY state
@@ -170,7 +162,7 @@
deviceId, Backend::Info, this);
}
- // Note the stopped state should not really be neccessary, but seems to be required to
+ // Note the stopped state should not really be necessary, but seems to be required to
// properly reset after changing the audio state
if (root()) {
QMetaObject::invokeMethod(root(), "setState", Qt::QueuedConnection, Q_ARG(State, StoppedState));