src/gui/painting/qblendfunctions_p.h
changeset 30 5dc02b23752f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gui/painting/qblendfunctions_p.h	Tue Jul 06 15:10:48 2010 +0300
@@ -0,0 +1,497 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights.  These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QBLENDFUNCTIONS_P_H
+#define QBLENDFUNCTIONS_P_H
+
+#include <qmath.h>
+#include "qdrawhelper_p.h"
+
+QT_BEGIN_NAMESPACE
+
+//
+//  W A R N I N G
+//  -------------
+//
+// This file is not part of the Qt API.  It exists purely as an
+// implementation detail.  This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+template <typename SRC, typename T>
+void qt_scale_image_16bit(uchar *destPixels, int dbpl,
+                          const uchar *srcPixels, int sbpl,
+                          const QRectF &targetRect,
+                          const QRectF &srcRect,
+                          const QRect &clip,
+                          T blender)
+{
+    qreal sx = targetRect.width() / (qreal) srcRect.width();
+    qreal sy = targetRect.height() / (qreal) srcRect.height();
+
+    int ix = 0x00010000 / sx;
+    int iy = 0x00010000 / sy;
+
+//     qDebug() << "scale:" << endl
+//              << " - target" << targetRect << endl
+//              << " - source" << srcRect << endl
+//              << " - clip" << clip << endl
+//              << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy;
+
+    int cx1 = clip.x();
+    int cx2 = clip.x() + clip.width();
+    int cy1 = clip.top();
+    int cy2 = clip.y() + clip.height();
+
+    int tx1 = qRound(targetRect.left());
+    int tx2 = qRound(targetRect.right());
+    int ty1 = qRound(targetRect.top());
+    int ty2 = qRound(targetRect.bottom());
+
+    if (tx2 < tx1)
+        qSwap(tx2, tx1);
+
+    if (ty2 < ty1)
+        qSwap(ty2, ty1);
+
+    if (tx1 < cx1)
+        tx1 = cx1;
+
+    if (tx2 >= cx2)
+        tx2 = cx2;
+
+    if (tx1 >= tx2)
+        return;
+
+    if (ty1 < cy1)
+        ty1 = cy1;
+
+    if (ty2 >= cy2)
+       ty2 = cy2;
+
+    if (ty1 >= ty2)
+        return;
+
+    int h = ty2 - ty1;
+    int w = tx2 - tx1;
+
+
+    quint32 basex;
+    quint32 srcy;
+
+    if (sx < 0) {
+        int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1;
+        basex = quint32(srcRect.right() * 65536) + dstx;
+    } else {
+        int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1;
+        basex = quint32(srcRect.left() * 65536) + dstx;
+    }
+    if (sy < 0) {
+        int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1;
+        srcy = quint32(srcRect.bottom() * 65536) + dsty;
+    } else {
+        int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1;
+        srcy = quint32(srcRect.top() * 65536) + dsty;
+    }
+
+    quint16 *dst = ((quint16 *) (destPixels + ty1 * dbpl)) + tx1;
+
+    while (h--) {
+        const SRC *src = (const SRC *) (srcPixels + (srcy >> 16) * sbpl);
+        int srcx = basex;
+        int x = 0;
+        for (; x<w-7; x+=8) {
+            blender.write(&dst[x], src[srcx >> 16]); srcx += ix;
+            blender.write(&dst[x+1], src[srcx >> 16]); srcx += ix;
+            blender.write(&dst[x+2], src[srcx >> 16]); srcx += ix;
+            blender.write(&dst[x+3], src[srcx >> 16]); srcx += ix;
+            blender.write(&dst[x+4], src[srcx >> 16]); srcx += ix;
+            blender.write(&dst[x+5], src[srcx >> 16]); srcx += ix;
+            blender.write(&dst[x+6], src[srcx >> 16]); srcx += ix;
+            blender.write(&dst[x+7], src[srcx >> 16]); srcx += ix;
+        }
+        for (; x<w; ++x) {
+            blender.write(&dst[x], src[srcx >> 16]);
+            srcx += ix;
+        }
+        blender.flush(&dst[x]);
+        dst = (quint16 *)(((uchar *) dst) + dbpl);
+        srcy += iy;
+    }
+}
+
+template <typename T> void qt_scale_image_32bit(uchar *destPixels, int dbpl,
+                                                const uchar *srcPixels, int sbpl,
+                                                const QRectF &targetRect,
+                                                const QRectF &srcRect,
+                                                const QRect &clip,
+                                                T blender)
+{
+    qreal sx = targetRect.width() / (qreal) srcRect.width();
+    qreal sy = targetRect.height() / (qreal) srcRect.height();
+
+    int ix = 0x00010000 / sx;
+    int iy = 0x00010000 / sy;
+
+//     qDebug() << "scale:" << endl
+//              << " - target" << targetRect << endl
+//              << " - source" << srcRect << endl
+//              << " - clip" << clip << endl
+//              << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy;
+
+    int cx1 = clip.x();
+    int cx2 = clip.x() + clip.width();
+    int cy1 = clip.top();
+    int cy2 = clip.y() + clip.height();
+
+    int tx1 = qRound(targetRect.left());
+    int tx2 = qRound(targetRect.right());
+    int ty1 = qRound(targetRect.top());
+    int ty2 = qRound(targetRect.bottom());
+
+    if (tx2 < tx1)
+        qSwap(tx2, tx1);
+
+    if (ty2 < ty1)
+        qSwap(ty2, ty1);
+
+    if (tx1 < cx1)
+        tx1 = cx1;
+
+    if (tx2 >= cx2)
+        tx2 = cx2;
+
+    if (tx1 >= tx2)
+        return;
+
+    if (ty1 < cy1)
+        ty1 = cy1;
+
+    if (ty2 >= cy2)
+       ty2 = cy2;
+
+    if (ty1 >= ty2)
+        return;
+
+    int h = ty2 - ty1;
+    int w = tx2 - tx1;
+
+    quint32 basex;
+    quint32 srcy;
+
+    if (sx < 0) {
+        int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1;
+        basex = quint32(srcRect.right() * 65536) + dstx;
+    } else {
+        int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1;
+        basex = quint32(srcRect.left() * 65536) + dstx;
+    }
+    if (sy < 0) {
+        int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1;
+        srcy = quint32(srcRect.bottom() * 65536) + dsty;
+    } else {
+        int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1;
+        srcy = quint32(srcRect.top() * 65536) + dsty;
+    }
+
+    quint32 *dst = ((quint32 *) (destPixels + ty1 * dbpl)) + tx1;
+
+    while (h--) {
+        const uint *src = (const quint32 *) (srcPixels + (srcy >> 16) * sbpl);
+        int srcx = basex;
+        int x = 0;
+        for (; x<w; ++x) {
+            blender.write(&dst[x], src[srcx >> 16]);
+            srcx += ix;
+        }
+        blender.flush(&dst[x]);
+        dst = (quint32 *)(((uchar *) dst) + dbpl);
+        srcy += iy;
+    }
+}
+
+struct QTransformImageVertex
+{
+    qreal x, y, u, v; // destination coordinates (x, y) and source coordinates (u, v)
+};
+
+template <class SrcT, class DestT, class Blender>
+void qt_transform_image_rasterize(DestT *destPixels, int dbpl,
+                                  const SrcT *srcPixels, int sbpl,
+                                  const QTransformImageVertex &topLeft, const QTransformImageVertex &bottomLeft,
+                                  const QTransformImageVertex &topRight, const QTransformImageVertex &bottomRight,
+                                  const QRect &sourceRect,
+                                  const QRect &clip,
+                                  qreal topY, qreal bottomY,
+                                  int dudx, int dvdx, int dudy, int dvdy, int u0, int v0,
+                                  Blender blender)
+{
+    int fromY = qMax(qRound(topY), clip.top());
+    int toY = qMin(qRound(bottomY), clip.top() + clip.height());
+    if (fromY >= toY)
+        return;
+
+    qreal leftSlope = (bottomLeft.x - topLeft.x) / (bottomLeft.y - topLeft.y);
+    qreal rightSlope = (bottomRight.x - topRight.x) / (bottomRight.y - topRight.y);
+    int dx_l = int(leftSlope * 0x10000);
+    int dx_r = int(rightSlope * 0x10000);
+    int x_l = int((topLeft.x + (0.5 + fromY - topLeft.y) * leftSlope + 0.5) * 0x10000);
+    int x_r = int((topRight.x + (0.5 + fromY - topRight.y) * rightSlope + 0.5) * 0x10000);
+
+    int fromX, toX, x1, x2, u, v, i, ii;
+    DestT *line;
+    for (int y = fromY; y < toY; ++y) {
+        line = reinterpret_cast<DestT *>(reinterpret_cast<uchar *>(destPixels) + y * dbpl);
+
+        fromX = qMax(x_l >> 16, clip.left());
+        toX = qMin(x_r >> 16, clip.left() + clip.width());
+        if (fromX < toX) {
+            // Because of rounding, we can get source coordinates outside the source image.
+            // Clamp these coordinates to the source rect to avoid segmentation fault and
+            // garbage on the screen.
+
+            // Find the first pixel on the current scan line where the source coordinates are within the source rect.
+            x1 = fromX;
+            u = x1 * dudx + y * dudy + u0;
+            v = x1 * dvdx + y * dvdy + v0;
+            for (; x1 < toX; ++x1) {
+                int uu = u >> 16;
+                int vv = v >> 16;
+                if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width()
+                    && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) {
+                    break;
+                }
+                u += dudx;
+                v += dvdx;
+            }
+
+            // Find the last pixel on the current scan line where the source coordinates are within the source rect.
+            x2 = toX;
+            u = (x2 - 1) * dudx + y * dudy + u0;
+            v = (x2 - 1) * dvdx + y * dvdy + v0;
+            for (; x2 > x1; --x2) {
+                int uu = u >> 16;
+                int vv = v >> 16;
+                if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width()
+                    && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) {
+                    break;
+                }
+                u -= dudx;
+                v -= dvdx;
+            }
+
+            // Set up values at the beginning of the scan line.
+            u = fromX * dudx + y * dudy + u0;
+            v = fromX * dvdx + y * dvdy + v0;
+            line += fromX;
+
+            // Beginning of the scan line, with per-pixel checks.
+            i = x1 - fromX;
+            while (i) {
+                int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1);
+                int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1);
+                blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]);
+                u += dudx;
+                v += dvdx;
+                ++line;
+                --i;
+            }
+
+            // Middle of the scan line, without checks.
+            // Manual loop unrolling.
+            i = x2 - x1;
+            ii = i >> 3;
+            while (ii) {
+                blender.write(&line[0], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+                blender.write(&line[1], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+                blender.write(&line[2], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+                blender.write(&line[3], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+                blender.write(&line[4], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+                blender.write(&line[5], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+                blender.write(&line[6], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+                blender.write(&line[7], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx;
+
+                line += 8;
+
+                --ii;
+            }
+            switch (i & 7) {
+                case 7: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
+                case 6: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
+                case 5: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
+                case 4: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
+                case 3: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
+                case 2: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
+                case 1: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line;
+            }
+
+            // End of the scan line, with per-pixel checks.
+            i = toX - x2;
+            while (i) {
+                int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1);
+                int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1);
+                blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]);
+                u += dudx;
+                v += dvdx;
+                ++line;
+                --i;
+            }
+
+            blender.flush(line);
+        }
+        x_l += dx_l;
+        x_r += dx_r;
+    }
+}
+
+template <class SrcT, class DestT, class Blender>
+void qt_transform_image(DestT *destPixels, int dbpl,
+                        const SrcT *srcPixels, int sbpl,
+                        const QRectF &targetRect,
+                        const QRectF &sourceRect,
+                        const QRect &clip,
+                        const QTransform &targetRectTransform,
+                        Blender blender)
+{
+    enum Corner
+    {
+        TopLeft,
+        TopRight,
+        BottomRight,
+        BottomLeft
+    };
+
+    // map source rectangle to destination.
+    QTransformImageVertex v[4];
+    v[TopLeft].u = v[BottomLeft].u = sourceRect.left();
+    v[TopLeft].v = v[TopRight].v = sourceRect.top();
+    v[TopRight].u = v[BottomRight].u = sourceRect.right();
+    v[BottomLeft].v = v[BottomRight].v = sourceRect.bottom();
+    targetRectTransform.map(targetRect.left(), targetRect.top(), &v[TopLeft].x, &v[TopLeft].y);
+    targetRectTransform.map(targetRect.right(), targetRect.top(), &v[TopRight].x, &v[TopRight].y);
+    targetRectTransform.map(targetRect.left(), targetRect.bottom(), &v[BottomLeft].x, &v[BottomLeft].y);
+    targetRectTransform.map(targetRect.right(), targetRect.bottom(), &v[BottomRight].x, &v[BottomRight].y);
+
+    // find topmost vertex.
+    int topmost = 0;
+    for (int i = 1; i < 4; ++i) {
+        if (v[i].y < v[topmost].y)
+            topmost = i;
+    }
+    // rearrange array such that topmost vertex is at index 0.
+    switch (topmost) {
+    case 1:
+        {
+            QTransformImageVertex t = v[0];
+            for (int i = 0; i < 3; ++i)
+                v[i] = v[i+1];
+            v[3] = t;
+        }
+        break;
+    case 2:
+        qSwap(v[0], v[2]);
+        qSwap(v[1], v[3]);
+        break;
+    case 3:
+        {
+            QTransformImageVertex t = v[3];
+            for (int i = 3; i > 0; --i)
+                v[i] = v[i-1];
+            v[0] = t;
+        }
+        break;
+    }
+
+    // if necessary, swap vertex 1 and 3 such that 1 is to the left of 3.
+    qreal dx1 = v[1].x - v[0].x;
+    qreal dy1 = v[1].y - v[0].y;
+    qreal dx2 = v[3].x - v[0].x;
+    qreal dy2 = v[3].y - v[0].y;
+    if (dx1 * dy2 - dx2 * dy1 > 0)
+        qSwap(v[1], v[3]);
+
+    QTransformImageVertex u = {v[1].x - v[0].x, v[1].y - v[0].y, v[1].u - v[0].u, v[1].v - v[0].v};
+    QTransformImageVertex w = {v[2].x - v[0].x, v[2].y - v[0].y, v[2].u - v[0].u, v[2].v - v[0].v};
+
+    qreal det = u.x * w.y - u.y * w.x;
+    if (det == 0)
+        return;
+
+    qreal invDet = 1.0 / det;
+    qreal m11, m12, m21, m22, mdx, mdy;
+
+    m11 = (u.u * w.y - u.y * w.u) * invDet;
+    m12 = (u.x * w.u - u.u * w.x) * invDet;
+    m21 = (u.v * w.y - u.y * w.v) * invDet;
+    m22 = (u.x * w.v - u.v * w.x) * invDet;
+    mdx = v[0].u - m11 * v[0].x - m12 * v[0].y;
+    mdy = v[0].v - m21 * v[0].x - m22 * v[0].y;
+
+    int dudx = int(m11 * 0x10000);
+    int dvdx = int(m21 * 0x10000);
+    int dudy = int(m12 * 0x10000);
+    int dvdy = int(m22 * 0x10000);
+    int u0 = qCeil((0.5 * m11 + 0.5 * m12 + mdx) * 0x10000) - 1;
+    int v0 = qCeil((0.5 * m21 + 0.5 * m22 + mdy) * 0x10000) - 1;
+
+    int x1 = qFloor(sourceRect.left());
+    int y1 = qFloor(sourceRect.top());
+    int x2 = qCeil(sourceRect.right());
+    int y2 = qCeil(sourceRect.bottom());
+    QRect sourceRectI(x1, y1, x2 - x1, y2 - y1);
+
+    // rasterize trapezoids.
+    if (v[1].y < v[3].y) {
+        qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
+        qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[0], v[3], sourceRectI, clip, v[1].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
+        qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[3].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
+    } else {
+        qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
+        qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[3], v[2], sourceRectI, clip, v[3].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
+        qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[1].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender);
+    }
+}
+
+QT_END_NAMESPACE
+
+#endif // QBLENDFUNCTIONS_P_H