--- a/src/opengl/qgl_qws.cpp Wed Jun 23 19:07:03 2010 +0300
+++ b/src/opengl/qgl_qws.cpp Tue Jul 06 15:10:48 2010 +0300
@@ -119,21 +119,6 @@
return false;
}
-void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device)
-{
- // Find the QGLScreen for this paint device.
- QGLScreen *glScreen = glScreenForDevice(device);
- if (!glScreen) {
- qWarning("QGLContext::chooseContext(): The screen is not a QGLScreen");
- return;
- }
- int devType = device->devType();
- if (devType == QInternal::Image)
- props.setPixelFormat(static_cast<QImage *>(device)->format());
- else
- props.setPixelFormat(glScreen->pixelFormat());
-}
-
static EGLSurface qt_egl_create_surface
(QEglContext *context, QPaintDevice *device,
const QEglProperties *properties = 0)
@@ -197,12 +182,14 @@
// Get the display and initialize it.
d->eglContext = new QEglContext();
+ d->ownsEglContext = true;
d->eglContext->setApi(QEgl::OpenGL);
// Construct the configuration we need for this surface.
QEglProperties configProps;
- qt_egl_add_platform_config(configProps, device());
- qt_egl_set_format(configProps, devType, d->glFormat);
+ qt_eglproperties_set_glformat(configProps, d->glFormat);
+ configProps.setDeviceType(devType);
+ configProps.setPaintDeviceFormat(device());
configProps.setRenderableType(QEgl::OpenGL);
// Search for a matching configuration, reducing the complexity
@@ -214,7 +201,7 @@
}
// Inform the higher layers about the actual format properties.
- qt_egl_update_format(*(d->eglContext), d->glFormat);
+ qt_glformat_from_eglconfig(d->glFormat, d->eglContext->config());
// Create a new context for the configuration.
if (!d->eglContext->createContext