--- a/examples/opengl/shared/qtlogo.cpp Fri Sep 17 08:34:18 2010 +0300
+++ b/examples/opengl/shared/qtlogo.cpp Mon Oct 04 01:19:32 2010 +0300
@@ -327,7 +327,7 @@
QVector<QVector3D> in_back = extrude(inside, depth);
QVector<QVector3D> out_back = extrude(outside, depth);
- // Create front, back and sides as seperate patches so that smooth normals
+ // Create front, back and sides as separate patches so that smooth normals
// are generated for the curving sides, but a faceted edge is created between
// sides and front/back
Patch *front = new Patch(g);