tests/qtp/qtp_raycasting/raycasting.cpp
changeset 37 758a864f9613
parent 36 ef0373b55136
--- a/tests/qtp/qtp_raycasting/raycasting.cpp	Fri Sep 17 08:34:18 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,354 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file.  Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights.  These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <math.h>
-
-#include "raycasting.h"
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-#define WORLD_SIZE 8
-int world_map[WORLD_SIZE][WORLD_SIZE] = {
-    { 1, 1, 1, 1, 6, 1, 1, 1 },
-    { 1, 0, 0, 1, 0, 0, 0, 7 },
-    { 1, 1, 0, 1, 0, 1, 1, 1 },
-    { 6, 0, 0, 0, 0, 0, 0, 3 },
-    { 1, 8, 8, 0, 8, 0, 8, 1 },
-    { 2, 2, 0, 0, 8, 8, 7, 1 },
-    { 3, 0, 0, 0, 0, 0, 0, 5 },
-    { 2, 2, 2, 2, 7, 4, 4, 4 },
-};
-
-#define TEXTURE_SIZE 64
-#define TEXTURE_BLOCK (TEXTURE_SIZE * TEXTURE_SIZE)
-
-Raycasting::Raycasting(QWidget *parent)
-            : QWidget(parent)
-            , angle(0.5)
-            , playerPos(1.5, 1.5)
-            , angleDelta(0)
-            , moveDelta(0)
-            , touchDevice(false) {
-
-        // http://www.areyep.com/RIPandMCS-TextureLibrary.html
-        textureImg.load(":/textures.png");
-        textureImg = textureImg.convertToFormat(QImage::Format_ARGB32);
-        Q_ASSERT(textureImg.width() == TEXTURE_SIZE * 2);
-        Q_ASSERT(textureImg.bytesPerLine() == 4 * TEXTURE_SIZE * 2);
-        textureCount = textureImg.height() / TEXTURE_SIZE;
-
-        watch.start();
-        ticker.start(25, this);
-        setAttribute(Qt::WA_OpaquePaintEvent, true);
-        setMouseTracking(false);
-    }
-
-    void Raycasting::updatePlayer() {
-        int interval = qBound(20, watch.elapsed(), 250);
-        watch.start();
-        angle += angleDelta * interval / 1000;
-        qreal step = moveDelta * interval / 1000;
-        qreal dx = cos(angle) * step;
-        qreal dy = sin(angle) * step;
-        QPointF pos = playerPos + 3 * QPointF(dx, dy);
-        int xi = static_cast<int>(pos.x());
-        int yi = static_cast<int>(pos.y());
-        if (world_map[yi][xi] == 0)
-            playerPos = playerPos + QPointF(dx, dy);
-    }
-
-    void Raycasting::showFps() {
-        static QTime frameTick;
-        static int totalFrame = 0;
-        if (!(totalFrame & 31)) {
-            int elapsed = frameTick.elapsed();
-            frameTick.start();
-            int fps = 32 * 1000 / (1 + elapsed);
-            setWindowTitle(QString("Raycasting (%1 FPS)").arg(fps));
-        }
-        totalFrame++;
-    }
-
-    void Raycasting::render() {
-
-        // setup the screen surface
-        if (buffer.size() != bufferSize)
-            buffer = QImage(bufferSize, QImage::Format_ARGB32);
-        int bufw = buffer.width();
-        int bufh = buffer.height();
-        if (bufw <= 0 || bufh <= 0)
-            return;
-
-        // we intentionally cheat here, to avoid detach
-        const uchar *ptr = buffer.bits();
-        QRgb *start = (QRgb*)(ptr);
-        QRgb stride = buffer.bytesPerLine() / 4;
-        QRgb *finish = start + stride * bufh;
-
-        // prepare the texture pointer
-        const uchar *src = textureImg.bits();
-        const QRgb *texsrc = reinterpret_cast<const QRgb*>(src);
-
-        // cast all rays here
-        qreal sina = sin(angle);
-        qreal cosa = cos(angle);
-        qreal u = cosa - sina;
-        qreal v = sina + cosa;
-        qreal du = 2 * sina / bufw;
-        qreal dv = -2 * cosa / bufw;
-
-        for (int ray = 0; ray < bufw; ++ray, u += du, v += dv) {
-            // everytime this ray advances 'u' units in x direction,
-            // it also advanced 'v' units in y direction
-            qreal uu = (u < 0) ? -u : u;
-            qreal vv = (v < 0) ? -v : v;
-            qreal duu = 1 / uu;
-            qreal dvv = 1 / vv;
-            int stepx = (u < 0) ? -1 : 1;
-            int stepy = (v < 0) ? -1 : 1;
-
-            // the cell in the map that we need to check
-            qreal px = playerPos.x();
-            qreal py = playerPos.y();
-            int mapx = static_cast<int>(px);
-            int mapy = static_cast<int>(py);
-
-            // the position and texture for the hit
-            int texture = 0;
-            qreal hitdist = 0.1;
-            qreal texofs = 0;
-            bool dark = false;
-
-            // first hit at constant x and constant y lines
-            qreal distx = (u > 0) ? (mapx + 1 - px) * duu : (px - mapx) * duu;
-            qreal disty = (v > 0) ? (mapy + 1 - py) * dvv : (py - mapy) * dvv;
-
-            // loop until we hit something
-            while (texture <= 0) {
-                if (distx > disty) {
-                    // shorter distance to a hit in constant y line
-                    hitdist = disty;
-                    disty += dvv;
-                    mapy += stepy;
-                    texture = world_map[mapy][mapx];
-                    if (texture > 0) {
-                        dark = true;
-                        if (stepy > 0) {
-                            qreal ofs = px + u * (mapy - py) / v;
-                            texofs = ofs - floor(ofs);
-                        } else {
-                            qreal ofs = px + u * (mapy + 1 - py) / v;
-                            texofs = ofs - floor(ofs);
-                        }
-                    }
-                } else {
-                    // shorter distance to a hit in constant x line
-                    hitdist = distx;
-                    distx += duu;
-                    mapx += stepx;
-                    texture = world_map[mapy][mapx];
-                    if (texture > 0) {
-                        if (stepx > 0) {
-                            qreal ofs = py + v * (mapx - px) / u;
-                            texofs = ofs - floor(ofs);
-                        } else {
-                            qreal ofs = py + v * (mapx + 1 - px) / u;
-                            texofs = ceil(ofs) - ofs;
-                        }
-                    }
-                }
-            }
-
-            // get the texture, note that the texture image
-            // has two textures horizontally, "normal" vs "dark"
-            int col = static_cast<int>(texofs * TEXTURE_SIZE);
-            col = qBound(0, col, TEXTURE_SIZE - 1);
-            texture = (texture - 1) % textureCount;
-            const QRgb *tex = texsrc + TEXTURE_BLOCK * texture * 2 +
-                              (TEXTURE_SIZE * 2 * col);
-            if (dark)
-                tex += TEXTURE_SIZE;
-
-            // start from the texture center (horizontally)
-            int h = static_cast<int>(bufw / hitdist / 2);
-            int dy = (TEXTURE_SIZE << 12) / h;
-            int p1 = ((TEXTURE_SIZE / 2) << 12) - dy;
-            int p2 = p1 + dy;
-
-            // start from the screen center (vertically)
-            // y1 will go up (decrease), y2 will go down (increase)
-            int y1 = bufh / 2;
-            int y2 = y1 + 1;
-            QRgb *pixel1 = start + y1 * stride + ray;
-            QRgb *pixel2 = pixel1 + stride;
-
-            // map the texture to the sliver
-            while (y1 >= 0 && y2 < bufh && p1 >= 0) {
-                *pixel1 = tex[p1 >> 12];
-                *pixel2 = tex[p2 >> 12];
-                p1 -= dy;
-                p2 += dy;
-                --y1;
-                ++y2;
-                pixel1 -= stride;
-                pixel2 += stride;
-            }
-
-            // ceiling and floor
-            for (; pixel1 > start; pixel1 -= stride)
-                *pixel1 = qRgb(0, 0, 0);
-            for (; pixel2 < finish; pixel2 += stride)
-                *pixel2 = qRgb(96, 96, 96);
-        }
-
-        update(QRect(QPoint(0, 0), bufferSize));
-    }
-
-    void Raycasting::resizeEvent(QResizeEvent*) {
-#if defined(Q_OS_WINCE_WM)
-        touchDevice = true;
-#elif defined(Q_OS_SYMBIAN)
-        // FIXME: use HAL
-        if (width() > 480 || height() > 480)
-            touchDevice = true;
-#else
-        touchDevice = false;
-#endif
-        if (touchDevice) {
-            if (width() < height()) {
-                trackPad = QRect(0, height() / 2, width(), height() / 2);
-                centerPad = QPoint(width() / 2, height() * 3 / 4);
-                bufferSize = QSize(width(), height() / 2);
-            } else {
-                trackPad = QRect(width() / 2, 0, width() / 2, height());
-                centerPad = QPoint(width() * 3 / 4, height() / 2);
-                bufferSize = QSize(width() / 2, height());
-            }
-        } else {
-            trackPad = QRect();
-            bufferSize = size();
-        }
-        update();
-   }
-
-    void Raycasting::timerEvent(QTimerEvent*) {
-        updatePlayer();
-        render();
-        showFps();
-    }
-
-    void Raycasting::paintEvent(QPaintEvent *event) {
-        QPainter p(this);
-        p.setCompositionMode(QPainter::CompositionMode_Source);
-
-        p.drawImage(event->rect(), buffer, event->rect());
-
-        if (touchDevice && event->rect().intersects(trackPad)) {
-            p.fillRect(trackPad, Qt::white);
-            p.setPen(QPen(QColor(224, 224, 224), 6));
-            int rad = qMin(trackPad.width(), trackPad.height()) * 0.3;
-            p.drawEllipse(centerPad, rad, rad);
-
-            p.setPen(Qt::NoPen);
-            p.setBrush(Qt::gray);
-
-            QPolygon poly;
-            poly << QPoint(-30, 0);
-            poly << QPoint(0, -40);
-            poly << QPoint(30, 0);
-
-            p.translate(centerPad);
-            for (int i = 0; i < 4; ++i) {
-                p.rotate(90);
-                p.translate(0, 20 - rad);
-                p.drawPolygon(poly);
-                p.translate(0, rad - 20);
-            }
-        }
-
-        p.end();
-    }
-
-    void Raycasting::keyPressEvent(QKeyEvent *event) {
-        event->accept();
-        if (event->key() == Qt::Key_Left)
-            angleDelta = 1.3 * M_PI;
-        if (event->key() == Qt::Key_Right)
-            angleDelta = -1.3 * M_PI;
-        if (event->key() == Qt::Key_Up)
-            moveDelta = 2.5;
-        if (event->key() == Qt::Key_Down)
-            moveDelta = -2.5;
-    }
-
-    void Raycasting::keyReleaseEvent(QKeyEvent *event) {
-        event->accept();
-        if (event->key() == Qt::Key_Left)
-            angleDelta = (angleDelta > 0) ? 0 : angleDelta;
-        if (event->key() == Qt::Key_Right)
-            angleDelta = (angleDelta < 0) ? 0 : angleDelta;
-        if (event->key() == Qt::Key_Up)
-            moveDelta = (moveDelta > 0) ? 0 : moveDelta;
-        if (event->key() == Qt::Key_Down)
-            moveDelta = (moveDelta < 0) ? 0 : moveDelta;
-    }
-
-    void Raycasting::mousePressEvent(QMouseEvent *event) {
-        qreal dx = centerPad.x() - event->pos().x();
-        qreal dy = centerPad.y() - event->pos().y();
-        angleDelta = dx * 2 * M_PI / width();
-        moveDelta = dy * 10 / height();
-    }
-
-    void Raycasting::mouseMoveEvent(QMouseEvent *event) {
-        qreal dx = centerPad.x() - event->pos().x();
-        qreal dy = centerPad.y() - event->pos().y();
-        angleDelta = dx * 2 * M_PI / width();
-        moveDelta = dy * 10 / height();
-    }
-
-    void Raycasting::mouseReleaseEvent(QMouseEvent*) {
-        angleDelta = 0;
-        moveDelta = 0;
-    }
-