--- a/src/opengl/qglshaderprogram.cpp Wed Apr 21 12:15:23 2010 +0300
+++ b/src/opengl/qglshaderprogram.cpp Wed Apr 21 20:15:53 2010 +0300
@@ -969,17 +969,18 @@
Any attributes that have not been explicitly bound when the program
is linked will be assigned locations automatically.
+ When this function is called after the program has been linked,
+ the program will need to be relinked for the change to take effect.
+
\sa attributeLocation()
*/
void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
{
Q_D(QGLShaderProgram);
- if (!d->linked) {
- glBindAttribLocation(d->programGuard.id(), location, name);
- } else {
- qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name
- << "): cannot bind after shader program is linked";
- }
+ if (!init())
+ return;
+ glBindAttribLocation(d->programGuard.id(), location, name);
+ d->linked = false; // Program needs to be relinked.
}
/*!
@@ -990,6 +991,9 @@
Any attributes that have not been explicitly bound when the program
is linked will be assigned locations automatically.
+ When this function is called after the program has been linked,
+ the program will need to be relinked for the change to take effect.
+
\sa attributeLocation()
*/
void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
@@ -1005,6 +1009,9 @@
Any attributes that have not been explicitly bound when the program
is linked will be assigned locations automatically.
+ When this function is called after the program has been linked,
+ the program will need to be relinked for the change to take effect.
+
\sa attributeLocation()
*/
void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)