--- a/src/gui/graphicsview/qgraphicsitem.cpp Fri Sep 17 08:34:18 2010 +0300
+++ b/src/gui/graphicsview/qgraphicsitem.cpp Mon Oct 04 01:19:32 2010 +0300
@@ -1453,9 +1453,10 @@
#ifndef QT_NO_GESTURES
if (d_ptr->isObject && !d_ptr->gestureContext.isEmpty()) {
QGraphicsObject *o = static_cast<QGraphicsObject *>(this);
- QGestureManager *manager = QGestureManager::instance();
- foreach (Qt::GestureType type, d_ptr->gestureContext.keys())
- manager->cleanupCachedGestures(o, type);
+ if (QGestureManager *manager = QGestureManager::instance()) {
+ foreach (Qt::GestureType type, d_ptr->gestureContext.keys())
+ manager->cleanupCachedGestures(o, type);
+ }
}
#endif
@@ -3258,8 +3259,12 @@
QGraphicsItem *p = parent;
while (p) {
if (p->flags() & QGraphicsItem::ItemIsFocusScope) {
+ QGraphicsItem *oldFocusScopeItem = p->d_ptr->focusScopeItem;
p->d_ptr->focusScopeItem = q_ptr;
if (!p->focusItem() && !focusFromShow) {
+ if (oldFocusScopeItem)
+ oldFocusScopeItem->d_ptr->focusScopeItemChange(false);
+ focusScopeItemChange(true);
// If you call setFocus on a child of a focus scope that
// doesn't currently have a focus item, then stop.
return;
@@ -3930,7 +3935,7 @@
Returns a list of graphics transforms that currently apply to this item.
QGraphicsTransform is for applying and controlling a chain of individual
- transformation operations on an item. It's particularily useful in
+ transformation operations on an item. It's particularly useful in
animations, where each transform operation needs to be interpolated
independently, or differently.
@@ -3957,7 +3962,7 @@
an item, you can call setTransform().
QGraphicsTransform is for applying and controlling a chain of individual
- transformation operations on an item. It's particularily useful in
+ transformation operations on an item. It's particularly useful in
animations, where each transform operation needs to be interpolated
independently, or differently.
@@ -5151,7 +5156,7 @@
The bounding region describes a coarse outline of the item's visual
contents. Although it's expensive to calculate, it's also more precise
than boundingRect(), and it can help to avoid unnecessary repainting when
- an item is updated. This is particularily efficient for thin items (e.g.,
+ an item is updated. This is particularly efficient for thin items (e.g.,
lines or simple polygons). You can tune the granularity for the bounding
region by calling setBoundingRegionGranularity(). The default granularity
is 0; in which the item's bounding region is the same as its bounding
@@ -5594,6 +5599,7 @@
*/
void QGraphicsItemPrivate::focusScopeItemChange(bool isSubFocusItem)
{
+ Q_UNUSED(isSubFocusItem);
}
/*!
@@ -5660,9 +5666,6 @@
return;
}
- if (d_ptr->discardUpdateRequest())
- return;
-
if (d_ptr->scene)
d_ptr->scene->d_func()->markDirty(this, rect);
}
@@ -7752,6 +7755,24 @@
}
/*!
+ \property QGraphicsObject::children
+ \since 4.7
+ \internal
+*/
+
+/*!
+ \property QGraphicsObject::width
+ \since 4.7
+ \internal
+*/
+
+/*!
+ \property QGraphicsObject::height
+ \since 4.7
+ \internal
+*/
+
+/*!
\property QGraphicsObject::parent
\brief the parent of the item