/****************************************************************************+ −
**+ −
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).+ −
** All rights reserved.+ −
** Contact: Nokia Corporation (qt-info@nokia.com)+ −
**+ −
** This file is part of the examples of the Qt Toolkit.+ −
**+ −
** $QT_BEGIN_LICENSE:LGPL$+ −
** No Commercial Usage+ −
** This file contains pre-release code and may not be distributed.+ −
** You may use this file in accordance with the terms and conditions+ −
** contained in the Technology Preview License Agreement accompanying+ −
** this package.+ −
**+ −
** GNU Lesser General Public License Usage+ −
** Alternatively, this file may be used under the terms of the GNU Lesser+ −
** General Public License version 2.1 as published by the Free Software+ −
** Foundation and appearing in the file LICENSE.LGPL included in the+ −
** packaging of this file. Please review the following information to+ −
** ensure the GNU Lesser General Public License version 2.1 requirements+ −
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.+ −
**+ −
** In addition, as a special exception, Nokia gives you certain additional+ −
** rights. These rights are described in the Nokia Qt LGPL Exception+ −
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.+ −
**+ −
** If you have questions regarding the use of this file, please contact+ −
** Nokia at qt-info@nokia.com.+ −
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** $QT_END_LICENSE$+ −
**+ −
****************************************************************************/+ −
+ −
#ifndef BOAT_P_H+ −
#define BOAT_P_H+ −
+ −
//+ −
// W A R N I N G+ −
// -------------+ −
//+ −
// This file is not part of the Qt API. It exists purely as an+ −
// implementation detail. This header file may change from version to+ −
// version without notice, or even be removed.+ −
//+ −
// We mean it.+ −
//+ −
+ −
//Own+ −
#include "bomb.h"+ −
#include "graphicsscene.h"+ −
+ −
// Qt+ −
#include <QtGui/QKeyEventTransition>+ −
+ −
static const int MAX_BOMB = 5;+ −
+ −
+ −
//These transtion test if we have to stop the boat (i.e current speed is 1)+ −
class KeyStopTransition : public QKeyEventTransition+ −
{+ −
public:+ −
KeyStopTransition(Boat *b, QEvent::Type t, int k)+ −
: QKeyEventTransition(b, t, k), boat(b), key(k)+ −
{+ −
}+ −
protected:+ −
virtual bool eventTest(QEvent *event)+ −
{+ −
if (!QKeyEventTransition::eventTest(event))+ −
return false;+ −
return (boat->currentSpeed() == 1);+ −
}+ −
private:+ −
Boat * boat;+ −
int key;+ −
};+ −
+ −
//These transtion test if we have to move the boat (i.e current speed was 0 or another value)+ −
class KeyMoveTransition : public QKeyEventTransition+ −
{+ −
public:+ −
KeyMoveTransition(Boat *b, QEvent::Type t, int k)+ −
: QKeyEventTransition(b, t, k), boat(b), key(k)+ −
{+ −
}+ −
protected:+ −
virtual bool eventTest(QEvent *event)+ −
{+ −
if (!QKeyEventTransition::eventTest(event))+ −
return false;+ −
return (boat->currentSpeed() >= 0);+ −
}+ −
void onTransition(QEvent *)+ −
{+ −
//We decrease the speed if needed+ −
if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)+ −
boat->setCurrentSpeed(boat->currentSpeed() - 1);+ −
else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)+ −
boat->setCurrentSpeed(boat->currentSpeed() - 1);+ −
else if (boat->currentSpeed() < 3)+ −
boat->setCurrentSpeed(boat->currentSpeed() + 1);+ −
boat->updateBoatMovement();+ −
}+ −
private:+ −
Boat * boat;+ −
int key;+ −
};+ −
+ −
//This transition trigger the bombs launch+ −
class KeyLaunchTransition : public QKeyEventTransition+ −
{+ −
public:+ −
KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)+ −
: QKeyEventTransition(boat, type, key), boat(boat), key(key)+ −
{+ −
}+ −
protected:+ −
virtual bool eventTest(QEvent *event)+ −
{+ −
if (!QKeyEventTransition::eventTest(event))+ −
return false;+ −
//We have enough bomb?+ −
return (boat->bombsLaunched() < MAX_BOMB);+ −
}+ −
private:+ −
Boat * boat;+ −
int key;+ −
};+ −
+ −
//This state is describing when the boat is moving right+ −
class MoveStateRight : public QState+ −
{+ −
public:+ −
MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)+ −
{+ −
}+ −
protected:+ −
void onEntry(QEvent *)+ −
{+ −
boat->setCurrentDirection(Boat::Right);+ −
boat->updateBoatMovement();+ −
}+ −
private:+ −
Boat * boat;+ −
};+ −
+ −
//This state is describing when the boat is moving left+ −
class MoveStateLeft : public QState+ −
{+ −
public:+ −
MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)+ −
{+ −
}+ −
protected:+ −
void onEntry(QEvent *)+ −
{+ −
boat->setCurrentDirection(Boat::Left);+ −
boat->updateBoatMovement();+ −
}+ −
private:+ −
Boat * boat;+ −
};+ −
+ −
//This state is describing when the boat is in a stand by position+ −
class StopState : public QState+ −
{+ −
public:+ −
StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)+ −
{+ −
}+ −
protected:+ −
void onEntry(QEvent *)+ −
{+ −
boat->setCurrentSpeed(0);+ −
boat->setCurrentDirection(Boat::None);+ −
boat->updateBoatMovement();+ −
}+ −
private:+ −
Boat * boat;+ −
};+ −
+ −
//This state is describing the launch of the torpedo on the right+ −
class LaunchStateRight : public QState+ −
{+ −
public:+ −
LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)+ −
{+ −
}+ −
protected:+ −
void onEntry(QEvent *)+ −
{+ −
Bomb *b = new Bomb();+ −
b->setPos(boat->x()+boat->size().width(),boat->y());+ −
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());+ −
scene->addItem(b);+ −
b->launch(Bomb::Right);+ −
boat->setBombsLaunched(boat->bombsLaunched() + 1);+ −
}+ −
private:+ −
Boat * boat;+ −
};+ −
+ −
//This state is describing the launch of the torpedo on the left+ −
class LaunchStateLeft : public QState+ −
{+ −
public:+ −
LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)+ −
{+ −
}+ −
protected:+ −
void onEntry(QEvent *)+ −
{+ −
Bomb *b = new Bomb();+ −
b->setPos(boat->x() - b->size().width(), boat->y());+ −
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());+ −
scene->addItem(b);+ −
b->launch(Bomb::Left);+ −
boat->setBombsLaunched(boat->bombsLaunched() + 1);+ −
}+ −
private:+ −
Boat * boat;+ −
};+ −
+ −
#endif // BOAT_P_H+ −