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/*!+ −
\example network/fortuneclient+ −
\title Fortune Client Example+ −
+ −
The Fortune Client example shows how to create a client for a simple+ −
network service using QTcpSocket. It is intended to be run alongside the+ −
\l{network/fortuneserver}{Fortune Server} example or+ −
the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.+ −
+ −
\image fortuneclient-example.png Screenshot of the Fortune Client example+ −
+ −
This example uses a simple QDataStream-based data transfer protocol to+ −
request a line of text from a fortune server (from the+ −
\l{network/fortuneserver}{Fortune Server} example). The client requests a+ −
fortune by simply connecting to the server. The server then responds with+ −
a 16-bit (quint16) integer containing the length of the fortune text,+ −
followed by a QString.+ −
+ −
QTcpSocket supports two general approaches to network programming:+ −
+ −
\list+ −
+ −
\o \e{The asynchronous (non-blocking) approach.} Operations are scheduled+ −
and performed when control returns to Qt's event loop. When the operation+ −
is finished, QTcpSocket emits a signal. For example,+ −
QTcpSocket::connectToHost() returns immediately, and when the connection+ −
has been established, QTcpSocket emits+ −
\l{QTcpSocket::connected()}{connected()}.+ −
+ −
\o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded+ −
applications, you can call the \c waitFor...() functions (e.g.,+ −
QTcpSocket::waitForConnected()) to suspend the calling thread until the+ −
operation has completed, instead of connecting to signals.+ −
+ −
\endlist+ −
+ −
In this example, we will demonstrate the asynchronous approach. The+ −
\l{network/blockingfortuneclient}{Blocking Fortune Client} example+ −
illustrates the synchronous approach.+ −
+ −
Our class contains some data and a few private slots:+ −
+ −
\snippet examples/network/fortuneclient/client.h 0+ −
+ −
Other than the widgets that make up the GUI, the data members include a+ −
QTcpSocket pointer, a copy of the fortune text currently displayed, and+ −
the size of the packet we are currently reading (more on this later).+ −
+ −
The socket is initialized in the Client constructor. We'll pass the main+ −
widget as parent, so that we won't have to worry about deleting the+ −
socket:+ −
+ −
\snippet examples/network/fortuneclient/client.cpp 0+ −
\dots+ −
\snippet examples/network/fortuneclient/client.cpp 1+ −
+ −
The only QTcpSocket signals we need in this example are+ −
QTcpSocket::readyRead(), signifying that data has been received, and+ −
QTcpSocket::error(), which we will use to catch any connection errors:+ −
+ −
\dots+ −
\snippet examples/network/fortuneclient/client.cpp 3+ −
\dots+ −
\snippet examples/network/fortuneclient/client.cpp 5+ −
+ −
Clicking the \gui{Get Fortune} button will invoke the \c+ −
requestNewFortune() slot:+ −
+ −
\snippet examples/network/fortuneclient/client.cpp 6+ −
+ −
In this slot, we initialize \c blockSize to 0, preparing to read a new block+ −
of data. Because we allow the user to click \gui{Get Fortune} before the+ −
previous connection finished closing, we start off by aborting the+ −
previous connection by calling QTcpSocket::abort(). (On an unconnected+ −
socket, this function does nothing.) We then proceed to connecting to the+ −
fortune server by calling QTcpSocket::connectToHost(), passing the+ −
hostname and port from the user interface as arguments.+ −
+ −
As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},+ −
one of two things can happen:+ −
+ −
\list+ −
\o \e{The connection is established.} In this case, the server will send us a+ −
fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}+ −
every time it receives a block of data.+ −
+ −
\o \e{An error occurs.} We need to inform the user if the connection+ −
failed or was broken. In this case, QTcpSocket will emit+ −
\l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be+ −
called.+ −
\endlist+ −
+ −
Let's go through the \l{QTcpSocket::error()}{error()} case first:+ −
+ −
\snippet examples/network/fortuneclient/client.cpp 13+ −
+ −
We pop up all errors in a dialog using+ −
QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently+ −
ignored, because the fortune server protocol ends with the server closing+ −
the connection.+ −
+ −
Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This+ −
signal is connected to \c Client::readFortune():+ −
+ −
\snippet examples/network/fortuneclient/client.cpp 8+ −
\codeline+ −
\snippet examples/network/fortuneclient/client.cpp 10+ −
+ −
The protocol is based on QDataStream, so we start by creating a stream+ −
object, passing the socket to QDataStream's constructor. We then+ −
explicitly set the protocol version of the stream to QDataStream::Qt_4_0+ −
to ensure that we're using the same version as the fortune server, no+ −
matter which version of Qt the client and server use.+ −
+ −
Now, TCP is based on sending a stream of data, so we cannot expect to get+ −
the entire fortune in one go. Especially on a slow network, the data can+ −
be received in several small fragments. QTcpSocket buffers up all incoming+ −
data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new+ −
block that arrives, and it is our job to ensure that we have received all+ −
the data we need before we start parsing. The server's response starts+ −
with the size of the packet, so first we need to ensure that we can read+ −
the size, then we will wait until QTcpSocket has received the full packet.+ −
+ −
\snippet examples/network/fortuneclient/client.cpp 11+ −
\codeline+ −
\snippet examples/network/fortuneclient/client.cpp 12+ −
+ −
We proceed by using QDataStream's streaming operator to read the fortune+ −
from the socket into a QString. Once read, we can call QLabel::setText()+ −
to display the fortune.+ −
+ −
\sa {Fortune Server Example}, {Blocking Fortune Client Example}+ −
*/+ −