/******************************************************************************** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the examples of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include <QGraphicsScene>#include <QGraphicsSceneMouseEvent>#include <QPainter>#include <QStyleOption>#include "edge.h"#include "node.h"#include "graphwidget.h"Node::Node(GraphWidget *graphWidget) : graph(graphWidget){ setFlag(ItemIsMovable); setFlag(ItemSendsGeometryChanges); setCacheMode(DeviceCoordinateCache); setZValue(-1);}void Node::addEdge(Edge *edge){ edgeList << edge; edge->adjust();}QList<Edge *> Node::edges() const{ return edgeList;}void Node::calculateForces(){ if (!scene() || scene()->mouseGrabberItem() == this) { newPos = pos(); return; } // Sum up all forces pushing this item away qreal xvel = 0; qreal yvel = 0; foreach (QGraphicsItem *item, scene()->items()) { Node *node = qgraphicsitem_cast<Node *>(item); if (!node) continue; QLineF line(mapFromItem(node, 0, 0), QPointF(0, 0)); qreal dx = line.dx(); qreal dy = line.dy(); double l = 2.0 * (dx * dx + dy * dy); if (l > 0) { xvel += (dx * 150.0) / l; yvel += (dy * 150.0) / l; } } // Now subtract all forces pulling items together double weight = (edgeList.size() + 1) * 10; foreach (Edge *edge, edgeList) { QPointF pos; if (edge->sourceNode() == this) pos = mapFromItem(edge->destNode(), 0, 0); else pos = mapFromItem(edge->sourceNode(), 0, 0); xvel += pos.x() / weight; yvel += pos.y() / weight; } if (qAbs(xvel) < 0.1 && qAbs(yvel) < 0.1) xvel = yvel = 0; QRectF sceneRect = scene()->sceneRect(); newPos = pos() + QPointF(xvel, yvel); newPos.setX(qMin(qMax(newPos.x(), sceneRect.left() + 10), sceneRect.right() - 10)); newPos.setY(qMin(qMax(newPos.y(), sceneRect.top() + 10), sceneRect.bottom() - 10));}bool Node::advance(){ if (newPos == pos()) return false; setPos(newPos); return true;}QRectF Node::boundingRect() const{ qreal adjust = 2; return QRectF(-10 - adjust, -10 - adjust, 23 + adjust, 23 + adjust);}QPainterPath Node::shape() const{ QPainterPath path; path.addEllipse(-10, -10, 20, 20); return path;}void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *){ painter->setPen(Qt::NoPen); painter->setBrush(Qt::darkGray); painter->drawEllipse(-7, -7, 20, 20); QRadialGradient gradient(-3, -3, 10); if (option->state & QStyle::State_Sunken) { gradient.setCenter(3, 3); gradient.setFocalPoint(3, 3); gradient.setColorAt(1, QColor(Qt::yellow).light(120)); gradient.setColorAt(0, QColor(Qt::darkYellow).light(120)); } else { gradient.setColorAt(0, Qt::yellow); gradient.setColorAt(1, Qt::darkYellow); } painter->setBrush(gradient); painter->setPen(QPen(Qt::black, 0)); painter->drawEllipse(-10, -10, 20, 20);}QVariant Node::itemChange(GraphicsItemChange change, const QVariant &value){ switch (change) { case ItemPositionHasChanged: foreach (Edge *edge, edgeList) edge->adjust(); graph->itemMoved(); break; default: break; }; return QGraphicsItem::itemChange(change, value);}void Node::mousePressEvent(QGraphicsSceneMouseEvent *event){ update(); QGraphicsItem::mousePressEvent(event);}void Node::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){ update(); QGraphicsItem::mouseReleaseEvent(event);}