author | Alex Gilkes <alex.gilkes@nokia.com> |
Mon, 11 Jan 2010 14:00:40 +0000 | |
changeset 0 | 1918ee327afb |
permissions | -rw-r--r-- |
var canvas = document.getElementById('tutorial'); // Make sure we don't execute when canvas isn't supported if (canvas.getContext){ // use getContext to use the canvas for drawing var ctx = canvas.getContext('2d'); // Filled triangle ctx.beginPath(); ctx.moveTo(25,25); ctx.lineTo(105,25); ctx.lineTo(25,105); ctx.fill(); // Stroked triangle ctx.beginPath(); ctx.moveTo(125,125); ctx.lineTo(125,45); ctx.lineTo(45,125); ctx.closePath(); ctx.stroke(); }