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#include <QtGui/qpaintdevice.h>
#include <QtGui/qpixmap.h>
#include <QtGui/qwidget.h>
#include "qegl_p.h"
#include <windows.h>
QT_BEGIN_NAMESPACE
EGLSurface QEglContext::createSurface(QPaintDevice *device, const QEglProperties *properties)
{
// Create the native drawable for the paint device.
int devType = device->devType();
EGLNativePixmapType pixmapDrawable = 0;
EGLNativeWindowType windowDrawable = 0;
bool ok;
if (devType == QInternal::Pixmap) {
pixmapDrawable = 0;
ok = (pixmapDrawable != 0);
} else if (devType == QInternal::Widget) {
windowDrawable = (EGLNativeWindowType)(static_cast<QWidget *>(device))->winId();
ok = (windowDrawable != 0);
} else {
ok = false;
}
if (!ok) {
qWarning("QEglContext::createSurface(): Cannot create the native EGL drawable");
return EGL_NO_SURFACE;
}
// Create the EGL surface to draw into, based on the native drawable.
const int *props;
if (properties)
props = properties->properties();
else
props = 0;
EGLSurface surf;
if (devType == QInternal::Widget)
surf = eglCreateWindowSurface(dpy, cfg, windowDrawable, props);
else
surf = eglCreatePixmapSurface(dpy, cfg, pixmapDrawable, props);
if (surf == EGL_NO_SURFACE) {
qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError());
}
return surf;
}
EGLDisplay QEglContext::getDisplay(QPaintDevice *device)
{
EGLDisplay dpy = 0;
HWND win = (static_cast<QWidget*>(device))->winId();
HDC myDc = GetDC(win);
if (!myDc) {
qWarning("QEglContext::defaultDisplay(): WinCE display is not open");
}
dpy = eglGetDisplay(EGLNativeDisplayType(myDc));
if (dpy == EGL_NO_DISPLAY) {
qWarning("QEglContext::defaultDisplay(): Falling back to EGL_DEFAULT_DISPLAY");
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
return dpy;
}
// Set pixel format and other properties based on a paint device.
void QEglProperties::setPaintDeviceFormat(QPaintDevice *dev)
{
int devType = dev->devType();
if (devType == QInternal::Image)
setPixelFormat(static_cast<QImage *>(dev)->format());
else
setPixelFormat(QImage::Format_RGB16); // XXX
}
QT_END_NAMESPACE