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#include <qglpixelbuffer.h>
#include <qgl.h>
#include <private/qgl_p.h>
#include <private/qglpixelbuffer_p.h>
#include <qimage.h>
#include <qdebug.h>
QT_BEGIN_NAMESPACE
/* WGL_WGLEXT_PROTOTYPES */
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int * piAttribList);
#ifndef WGL_ARB_pbuffer
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
#endif
#ifndef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif
#ifndef WGL_ARB_render_texture
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
#endif
#ifndef WGL_FLOAT_COMPONENTS_NV
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#endif
QGLFormat pfiToQGLFormat(HDC hdc, int pfi);
static void qt_format_to_attrib_list(bool has_render_texture, const QGLFormat &f, int attribs[])
{
int i = 0;
attribs[i++] = WGL_SUPPORT_OPENGL_ARB;
attribs[i++] = TRUE;
attribs[i++] = WGL_DRAW_TO_PBUFFER_ARB;
attribs[i++] = TRUE;
if (has_render_texture) {
attribs[i++] = WGL_BIND_TO_TEXTURE_RGBA_ARB;
attribs[i++] = TRUE;
}
attribs[i++] = WGL_COLOR_BITS_ARB;
attribs[i++] = 32;
attribs[i++] = WGL_DOUBLE_BUFFER_ARB;
attribs[i++] = FALSE;
if (f.stereo()) {
attribs[i++] = WGL_STEREO_ARB;
attribs[i++] = TRUE;
}
if (f.depth()) {
attribs[i++] = WGL_DEPTH_BITS_ARB;
attribs[i++] = f.depthBufferSize() == -1 ? 24 : f.depthBufferSize();
}
if (f.redBufferSize() != -1) {
attribs[i++] = WGL_RED_BITS_ARB;
attribs[i++] = f.redBufferSize();
}
if (f.greenBufferSize() != -1) {
attribs[i++] = WGL_GREEN_BITS_ARB;
attribs[i++] = f.greenBufferSize();
}
if (f.blueBufferSize() != -1) {
attribs[i++] = WGL_BLUE_BITS_ARB;
attribs[i++] = f.blueBufferSize();
}
if (f.alpha()) {
attribs[i++] = WGL_ALPHA_BITS_ARB;
attribs[i++] = f.alphaBufferSize() == -1 ? 8 : f.alphaBufferSize();
}
if (f.accum()) {
attribs[i++] = WGL_ACCUM_BITS_ARB;
attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
}
if (f.stencil()) {
attribs[i++] = WGL_STENCIL_BITS_ARB;
attribs[i++] = f.stencilBufferSize() == -1 ? 8 : f.stencilBufferSize();
}
if ((f.redBufferSize() > 8 || f.greenBufferSize() > 8
|| f.blueBufferSize() > 8 || f.alphaBufferSize() > 8)
&& (QGLExtensions::glExtensions & QGLExtensions::NVFloatBuffer))
{
attribs[i++] = WGL_FLOAT_COMPONENTS_NV;
attribs[i++] = TRUE;
}
// sample buffers doesn't work in conjunction with the render_texture extension
// so igonre that for now
// if (f.sampleBuffers()) {
// attribs[i++] = WGL_SAMPLE_BUFFERS_ARB;
// attribs[i++] = 1;
// attribs[i++] = WGL_SAMPLES_ARB;
// attribs[i++] = f.samples() == -1 ? 16 : f.samples();
// }
attribs[i] = 0;
}
bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
{
QGLWidget dmy;
dmy.makeCurrent(); // needed for wglGetProcAddress() to succeed
PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB =
(PFNWGLCREATEPBUFFERARBPROC) wglGetProcAddress("wglCreatePbufferARB");
PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB =
(PFNWGLGETPBUFFERDCARBPROC) wglGetProcAddress("wglGetPbufferDCARB");
PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB =
(PFNWGLQUERYPBUFFERARBPROC) wglGetProcAddress("wglQueryPbufferARB");
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB =
(PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");
if (!wglCreatePbufferARB) // assumes that if one can be resolved, all of them can
return false;
dc = GetDC(dmy.winId());
Q_ASSERT(dc);
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB =
(PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtensionsStringARB) {
QString extensions(QLatin1String(wglGetExtensionsStringARB(dc)));
has_render_texture = extensions.contains(QLatin1String("WGL_ARB_render_texture"));
}
int attribs[40];
qt_format_to_attrib_list(has_render_texture, f, attribs);
// Find pbuffer capable pixel format.
unsigned int num_formats = 0;
int pixel_format;
wglChoosePixelFormatARB(dc, attribs, 0, 1, &pixel_format, &num_formats);
// some GL implementations don't support pbuffers with accum
// buffers, so try that before we give up
if (num_formats == 0 && f.accum()) {
QGLFormat tmp = f;
tmp.setAccum(false);
qt_format_to_attrib_list(has_render_texture, tmp, attribs);
wglChoosePixelFormatARB(dc, attribs, 0, 1, &pixel_format, &num_formats);
}
if (num_formats == 0) {
qWarning("QGLPixelBuffer: Unable to find a pixel format with pbuffer - giving up.");
ReleaseDC(dmy.winId(), dc);
return false;
}
format = pfiToQGLFormat(dc, pixel_format);
// NB! The below ONLY works if the width/height are powers of 2.
// Set some pBuffer attributes so that we can use this pBuffer as
// a 2D RGBA texture target.
int pb_attribs[] = {WGL_TEXTURE_FORMAT_ARB, WGL_TEXTURE_RGBA_ARB,
WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB, 0};
pbuf = wglCreatePbufferARB(dc, pixel_format, size.width(), size.height(),
has_render_texture ? pb_attribs : 0);
if(!pbuf) {
// try again without the render_texture extension
pbuf = wglCreatePbufferARB(dc, pixel_format, size.width(), size.height(), 0);
has_render_texture = false;
if (!pbuf) {
qWarning("QGLPixelBuffer: Unable to create pbuffer [w=%d, h=%d] - giving up.", size.width(), size.height());
ReleaseDC(dmy.winId(), dc);
return false;
}
}
ReleaseDC(dmy.winId(), dc);
dc = wglGetPbufferDCARB(pbuf);
ctx = wglCreateContext(dc);
if (!dc || !ctx) {
qWarning("QGLPixelBuffer: Unable to create pbuffer context - giving up.");
return false;
}
HGLRC share_ctx = shareWidget ? shareWidget->d_func()->glcx->d_func()->rc : 0;
if (share_ctx && !wglShareLists(share_ctx, ctx))
qWarning("QGLPixelBuffer: Unable to share display lists - with share widget.");
int width, height;
wglQueryPbufferARB(pbuf, WGL_PBUFFER_WIDTH_ARB, &width);
wglQueryPbufferARB(pbuf, WGL_PBUFFER_HEIGHT_ARB, &height);
return true;
}
bool QGLPixelBufferPrivate::cleanup()
{
PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB =
(PFNWGLRELEASEPBUFFERDCARBPROC) wglGetProcAddress("wglReleasePbufferDCARB");
PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB =
(PFNWGLDESTROYPBUFFERARBPROC) wglGetProcAddress("wglDestroyPbufferARB");
if (!invalid && wglReleasePbufferDCARB && wglDestroyPbufferARB) {
wglReleasePbufferDCARB(pbuf, dc);
wglDestroyPbufferARB(pbuf);
}
return true;
}
bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
{
Q_D(QGLPixelBuffer);
if (d->invalid || !d->has_render_texture)
return false;
PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB =
(PFNWGLBINDTEXIMAGEARBPROC) wglGetProcAddress("wglBindTexImageARB");
if (wglBindTexImageARB) {
glBindTexture(GL_TEXTURE_2D, texture_id);
return wglBindTexImageARB(d->pbuf, WGL_FRONT_LEFT_ARB);
}
return false;
}
void QGLPixelBuffer::releaseFromDynamicTexture()
{
Q_D(QGLPixelBuffer);
if (d->invalid || !d->has_render_texture)
return;
PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB =
(PFNWGLRELEASETEXIMAGEARBPROC) wglGetProcAddress("wglReleaseTexImageARB");
if (wglReleaseTexImageARB)
wglReleaseTexImageARB(d->pbuf, WGL_FRONT_LEFT_ARB);
}
bool QGLPixelBuffer::hasOpenGLPbuffers()
{
bool ret = false;
QGLWidget *dmy = 0;
if (!QGLContext::currentContext()) {
dmy = new QGLWidget;
dmy->makeCurrent();
}
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB =
(PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtensionsStringARB) {
QString extensions(QLatin1String(wglGetExtensionsStringARB(wglGetCurrentDC())));
if (extensions.contains(QLatin1String("WGL_ARB_pbuffer"))
&& extensions.contains(QLatin1String("WGL_ARB_pixel_format"))) {
ret = true;
}
}
if (dmy)
delete dmy;
return ret;
}
QT_END_NAMESPACE