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#ifndef Q3SERVERSOCKET_H
#define Q3SERVERSOCKET_H
#include <QtCore/qobject.h>
#include <QtNetwork/qhostaddress.h>
#include <Qt3Support/q3socketdevice.h> // ### remove or keep for users' convenience?
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3Support)
class Q3ServerSocketPrivate;
class Q_COMPAT_EXPORT Q3ServerSocket : public QObject
{
Q_OBJECT
public:
Q3ServerSocket( Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
Q3ServerSocket( QObject *parent=0, const char *name=0 );
virtual ~Q3ServerSocket();
bool ok() const;
Q_UINT16 port() const ;
int socket() const ;
virtual void setSocket( int socket );
QHostAddress address() const ;
virtual void newConnection( int socket ) = 0;
protected:
Q3SocketDevice *socketDevice();
private Q_SLOTS:
void incomingConnection( int socket );
private:
Q3ServerSocketPrivate *d;
void init( const QHostAddress & address, Q_UINT16 port, int backlog );
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // Q3SERVERSOCKET_H