src/opengl/qgl_cl_p.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Fri, 16 Apr 2010 15:50:13 +0300
changeset 18 2f34d5167611
parent 0 1918ee327afb
permissions -rw-r--r--
Revision: 201011 Kit: 201015

/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
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** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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****************************************************************************/


#ifdef QT_OPENGL_ES_1_CL

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of the QGLWidget class.  This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//

QT_BEGIN_NAMESPACE

inline void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
{
    glTexParameterx(target, pname, FLOAT2X(param));
}
inline void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
    glClearColorx(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
}
inline void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
    glColor4x(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
}

inline void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
    glOrthox(FLOAT2X(left), FLOAT2X(right), FLOAT2X(bottom), FLOAT2X(top), FLOAT2X(zNear), FLOAT2X(zFar));
}

inline  void glPointSize (GLfloat size)
{
    glPointSizex(FLOAT2X(size));
}

inline void glPolygonOffset (GLfloat factor, GLfloat units)
{
    glPolygonOffsetx (FLOAT2X(factor), FLOAT2X(units));
}

inline void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
    glRotatex(FLOAT2X(angle), FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
}

inline void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
{
    glTranslatex(FLOAT2X(x) ,FLOAT2X(y) ,FLOAT2X(z));
}

inline void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
{
    glNormal3x(FLOAT2X(nx), FLOAT2X(ny), FLOAT2X(nz));
}

inline void glScalef(GLfloat x, GLfloat y, GLfloat z)
{
    glScalex(FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
}

inline void glClearDepthf (GLclampf depth)
{
    glClearDepthx(FLOAT2X(depth));
}

inline void glAlphaFunc (GLenum func, GLclampf ref)
{
    glAlphaFuncx(func, FLOAT2X(ref));
}

inline void glLoadMatrixf (const GLfloat *_m)
{
    GLfixed m[16];
    for (int i =0; i < 16; i++)
        m[i] = FLOAT2X(_m[i]);
    glLoadMatrixx(m);
}

inline void glMultMatrixf (const GLfloat *_m)
{
    GLfixed m[16];
    for (int i =0; i < 16; i++)
        m[i] = FLOAT2X(_m[i]);
    glMultMatrixx (m);
}


inline void glLineWidth (GLfloat width)
{
    glLineWidthx(FLOAT2X(width));
}

QT_END_NAMESPACE

#endif  //QT_OPENGL_ES_1_CL