/****************************************************************************
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** this package.
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
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****************************************************************************/
#ifndef QGLFRAMEBUFFEROBJECT_P_H
#define QGLFRAMEBUFFEROBJECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the QLibrary class. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
QT_BEGIN_NAMESPACE
QT_BEGIN_INCLUDE_NAMESPACE
#include <qglframebufferobject.h>
#include <private/qglpaintdevice_p.h>
#include <private/qgl_p.h>
QT_END_INCLUDE_NAMESPACE
#ifndef QT_OPENGL_ES
#define DEFAULT_FORMAT GL_RGBA8
#else
#define DEFAULT_FORMAT GL_RGBA
#endif
class QGLFramebufferObjectFormatPrivate
{
public:
QGLFramebufferObjectFormatPrivate()
: ref(1),
samples(0),
attachment(QGLFramebufferObject::NoAttachment),
target(GL_TEXTURE_2D),
internal_format(DEFAULT_FORMAT)
{
}
QGLFramebufferObjectFormatPrivate
(const QGLFramebufferObjectFormatPrivate *other)
: ref(1),
samples(other->samples),
attachment(other->attachment),
target(other->target),
internal_format(other->internal_format)
{
}
bool equals(const QGLFramebufferObjectFormatPrivate *other)
{
return samples == other->samples &&
attachment == other->attachment &&
target == other->target &&
internal_format == other->internal_format;
}
QAtomicInt ref;
int samples;
QGLFramebufferObject::Attachment attachment;
GLenum target;
GLenum internal_format;
};
class QGLFBOGLPaintDevice : public QGLPaintDevice
{
public:
virtual QPaintEngine* paintEngine() const {return fbo->paintEngine();}
virtual QSize size() const {return fbo->size();}
virtual QGLContext* context() const;
virtual QGLFormat format() const {return fboFormat;}
virtual bool alphaRequested() const { return reqAlpha; }
void setFBO(QGLFramebufferObject* f,
QGLFramebufferObject::Attachment attachment);
private:
QGLFramebufferObject* fbo;
QGLFormat fboFormat;
bool wasBound;
bool reqAlpha;
};
class QGLFramebufferObjectPrivate
{
public:
QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0)
, color_buffer(0), valid(false), engine(0) {}
~QGLFramebufferObjectPrivate() {}
void init(QGLFramebufferObject *q, const QSize& sz,
QGLFramebufferObject::Attachment attachment,
GLenum internal_format, GLenum texture_target, GLint samples = 0);
bool checkFramebufferStatus() const;
QGLSharedResourceGuard fbo_guard;
GLuint texture;
GLuint depth_stencil_buffer;
GLuint color_buffer;
GLenum target;
QSize size;
QGLFramebufferObjectFormat format;
uint valid : 1;
QGLFramebufferObject::Attachment fbo_attachment;
mutable QPaintEngine *engine;
QGLFBOGLPaintDevice glDevice;
inline GLuint fbo() const { return fbo_guard.id(); }
};
QT_END_NAMESPACE
#endif // QGLFRAMEBUFFEROBJECT_P_H