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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).+ −
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+ −
#ifndef TRACKBALL_H+ −
#define TRACKBALL_H+ −
+ −
#include <QtGui>+ −
+ −
#include <QtGui/qvector3d.h>+ −
#include <QtGui/qquaternion.h>+ −
+ −
class TrackBall+ −
{+ −
public:+ −
enum TrackMode+ −
{+ −
Plane,+ −
Sphere,+ −
};+ −
TrackBall(TrackMode mode = Sphere);+ −
TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode = Sphere);+ −
// coordinates in [-1,1]x[-1,1]+ −
void push(const QPointF& p, const QQuaternion &transformation);+ −
void move(const QPointF& p, const QQuaternion &transformation);+ −
void release(const QPointF& p, const QQuaternion &transformation);+ −
void start(); // starts clock+ −
void stop(); // stops clock+ −
QQuaternion rotation() const;+ −
private:+ −
QQuaternion m_rotation;+ −
QVector3D m_axis;+ −
float m_angularVelocity;+ −
+ −
QPointF m_lastPos;+ −
QTime m_lastTime;+ −
bool m_paused;+ −
bool m_pressed;+ −
TrackMode m_mode;+ −
};+ −
+ −
#endif+ −