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#include "qeventloop.h"
#include "qabstracteventdispatcher.h"
#include "qcoreapplication.h"
#include "qdatetime.h"
#include "qobject_p.h"
#include <private/qthread_p.h>
QT_BEGIN_NAMESPACE
class QEventLoopPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QEventLoop)
public:
inline QEventLoopPrivate()
: exit(true), inExec(false), returnCode(-1)
{ }
bool exit, inExec;
int returnCode;
};
/*!
\class QEventLoop
\brief The QEventLoop class provides a means of entering and leaving an event loop.
At any time, you can create a QEventLoop object and call exec()
on it to start a local event loop. From within the event loop,
calling exit() will force exec() to return.
\sa QAbstractEventDispatcher
*/
/*!
\enum QEventLoop::ProcessEventsFlag
This enum controls the types of events processed by the
processEvents() functions.
\value AllEvents All events. Note that
\l{QEvent::DeferredDelete}{DeferredDelete} events are processed
specially. See QObject::deleteLater() for more details.
\value ExcludeUserInputEvents Do not process user input events,
such as ButtonPress and KeyPress. Note that the events are not
discarded; they will be delivered the next time processEvents() is
called without the ExcludeUserInputEvents flag.
\value ExcludeSocketNotifiers Do not process socket notifier
events. Note that the events are not discarded; they will be
delivered the next time processEvents() is called without the
ExcludeSocketNotifiers flag.
\value WaitForMoreEvents Wait for events if no pending events are
available.
\omitvalue X11ExcludeTimers
\omitvalue ExcludeUserInput
\omitvalue WaitForMore
\omitvalue EventLoopExec
\omitvalue DialogExec
\value DeferredDeletion deprecated - do not use.
\sa processEvents()
*/
/*!
Constructs an event loop object with the given \a parent.
*/
QEventLoop::QEventLoop(QObject *parent)
: QObject(*new QEventLoopPrivate, parent)
{
Q_D(QEventLoop);
if (!QCoreApplication::instance()) {
qWarning("QEventLoop: Cannot be used without QApplication");
} else if (!d->threadData->eventDispatcher) {
QThreadPrivate::createEventDispatcher(d->threadData);
}
}
/*!
Destroys the event loop object.
*/
QEventLoop::~QEventLoop()
{ }
/*!
Processes pending events that match \a flags until there are no
more events to process. Returns true if pending events were handled;
otherwise returns false.
This function is especially useful if you have a long running
operation and want to show its progress without allowing user
input; i.e. by using the \l ExcludeUserInputEvents flag.
This function is simply a wrapper for
QAbstractEventDispatcher::processEvents(). See the documentation
for that function for details.
*/
bool QEventLoop::processEvents(ProcessEventsFlags flags)
{
Q_D(QEventLoop);
if (!d->threadData->eventDispatcher)
return false;
if (flags & DeferredDeletion)
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
return d->threadData->eventDispatcher->processEvents(flags);
}
/*!
Enters the main event loop and waits until exit() is called.
Returns the value that was passed to exit().
If \a flags are specified, only events of the types allowed by
the \a flags will be processed.
It is necessary to call this function to start event handling. The
main event loop receives events from the window system and
dispatches these to the application widgets.
Generally speaking, no user interaction can take place before
calling exec(). As a special case, modal widgets like QMessageBox
can be used before calling exec(), because modal widgets
use their own local event loop.
To make your application perform idle processing (i.e. executing a
special function whenever there are no pending events), use a
QTimer with 0 timeout. More sophisticated idle processing schemes
can be achieved using processEvents().
\sa QApplication::quit(), exit(), processEvents()
*/
int QEventLoop::exec(ProcessEventsFlags flags)
{
Q_D(QEventLoop);
if (d->threadData->quitNow)
return -1;
if (d->inExec) {
qWarning("QEventLoop::exec: instance %p has already called exec()", this);
return -1;
}
d->inExec = true;
d->exit = false;
++d->threadData->loopLevel;
d->threadData->eventLoops.push(this);
// remove posted quit events when entering a new event loop
QCoreApplication *app = QCoreApplication::instance();
if (app && app->thread() == thread())
QCoreApplication::removePostedEvents(app, QEvent::Quit);
#if defined(QT_NO_EXCEPTIONS)
while (!d->exit)
processEvents(flags | WaitForMoreEvents | EventLoopExec);
#else
try {
while (!d->exit)
processEvents(flags | WaitForMoreEvents | EventLoopExec);
} catch (...) {
qWarning("Qt has caught an exception thrown from an event handler. Throwing\n"
"exceptions from an event handler is not supported in Qt. You must\n"
"reimplement QApplication::notify() and catch all exceptions there.\n");
// copied from below
QEventLoop *eventLoop = d->threadData->eventLoops.pop();
Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error");
Q_UNUSED(eventLoop); // --release warning
d->inExec = false;
--d->threadData->loopLevel;
throw;
}
#endif
// copied above
QEventLoop *eventLoop = d->threadData->eventLoops.pop();
Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error");
Q_UNUSED(eventLoop); // --release warning
d->inExec = false;
--d->threadData->loopLevel;
return d->returnCode;
}
/*!
Process pending events that match \a flags for a maximum of \a
maxTime milliseconds, or until there are no more events to
process, whichever is shorter.
This function is especially useful if you have a long running
operation and want to show its progress without allowing user
input, i.e. by using the \l ExcludeUserInputEvents flag.
\bold{Notes:}
\list
\o This function does not process events continuously; it
returns after all available events are processed.
\o Specifying the \l WaitForMoreEvents flag makes no sense
and will be ignored.
\endlist
*/
void QEventLoop::processEvents(ProcessEventsFlags flags, int maxTime)
{
Q_D(QEventLoop);
if (!d->threadData->eventDispatcher)
return;
QTime start;
start.start();
if (flags & DeferredDeletion)
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
while (processEvents(flags & ~WaitForMoreEvents)) {
if (start.elapsed() > maxTime)
break;
if (flags & DeferredDeletion)
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
}
}
/*!
Tells the event loop to exit with a return code.
After this function has been called, the event loop returns from
the call to exec(). The exec() function returns \a returnCode.
By convention, a \a returnCode of 0 means success, and any non-zero
value indicates an error.
Note that unlike the C library function of the same name, this
function \e does return to the caller -- it is event processing that
stops.
\sa QCoreApplication::quit(), quit(), exec()
*/
void QEventLoop::exit(int returnCode)
{
Q_D(QEventLoop);
if (!d->threadData->eventDispatcher)
return;
d->returnCode = returnCode;
d->exit = true;
d->threadData->eventDispatcher->interrupt();
}
/*!
Returns true if the event loop is running; otherwise returns
false. The event loop is considered running from the time when
exec() is called until exit() is called.
\sa exec() exit()
*/
bool QEventLoop::isRunning() const
{
Q_D(const QEventLoop);
return !d->exit;
}
/*!
Wakes up the event loop.
\sa QAbstractEventDispatcher::wakeUp()
*/
void QEventLoop::wakeUp()
{
Q_D(QEventLoop);
if (!d->threadData->eventDispatcher)
return;
d->threadData->eventDispatcher->wakeUp();
}
/*!
Tells the event loop to exit normally.
Same as exit(0).
\sa QCoreApplication::quit(), exit()
*/
void QEventLoop::quit()
{ exit(0); }
QT_END_NAMESPACE