/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: Nokia Corporation (qt-info@nokia.com)
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** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
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****************************************************************************/
//#define QNATIVESOCKETENGINE_DEBUG
/*! \class QNativeSocketEngine
\internal
\brief The QNativeSocketEngine class provides low level access to a socket.
\reentrant
\ingroup network
\inmodule QtNetwork
QtSocketLayer provides basic socket functionality provided by the
operating system. It also keeps track of what state the socket is
in, and which errors that occur.
The classes QTcpSocket, QUdpSocket and QTcpServer provide a
higher level API, and are in general more useful for the common
application.
There are two main ways of initializing the a QNativeSocketEngine; either
create a new socket by passing the socket type (TcpSocket or
UdpSocket) and network layer protocol (IPv4Protocol or
IPv6Protocol) to initialize(), or pass an existing socket
descriptor and have QNativeSocketEngine determine the type and protocol
itself. The native socket descriptor can later be fetched by
calling socketDescriptor(). The socket is made non-blocking, but
blocking behavior can still be achieved by calling waitForRead()
and waitForWrite(). isValid() can be called to check if the socket
has been successfully initialized and is ready to use.
To connect to a host, determine its address and pass this and the
port number to connectToHost(). The socket can then be used as a
TCP or UDP client. Otherwise; bind(), listen() and accept() are
used to have the socket function as a TCP or UDP server. Call
close() to close the socket.
bytesAvailable() is called to determine how much data is available
for reading. read() and write() are used by both TCP and UDP
clients to exchange data with the connected peer. UDP clients can
also call hasMoreDatagrams(), nextDatagramSize(),
readDatagram(), and writeDatagram().
Call state() to determine the state of the socket, for
example, ListeningState or ConnectedState. socketType() tells
whether the socket is a TCP socket or a UDP socket, or if the
socket type is unknown. protocol() is used to determine the
socket's network layer protocol.
localAddress(), localPort() are called to find the address and
port that are currently bound to the socket. If the socket is
connected, peerAddress() and peerPort() determine the address and
port of the connected peer.
Finally, if any function should fail, error() and
errorString() can be called to determine the cause of the error.
*/
#include <qabstracteventdispatcher.h>
#include <qsocketnotifier.h>
#include "qnativesocketengine_p.h"
#include <private/qthread_p.h>
#include <private/qobject_p.h>
#if !defined(QT_NO_NETWORKPROXY)
# include "qnetworkproxy.h"
# include "qabstractsocket.h"
# include "qtcpserver.h"
#endif
QT_BEGIN_NAMESPACE
//#define QNATIVESOCKETENGINE_DEBUG
#define Q_VOID
// Common constructs
#define Q_CHECK_VALID_SOCKETLAYER(function, returnValue) do { \
if (!isValid()) { \
qWarning(""#function" was called on an uninitialized socket device"); \
return returnValue; \
} } while (0)
#define Q_CHECK_INVALID_SOCKETLAYER(function, returnValue) do { \
if (isValid()) { \
qWarning(""#function" was called on an already initialized socket device"); \
return returnValue; \
} } while (0)
#define Q_CHECK_STATE(function, checkState, returnValue) do { \
if (d->socketState != (checkState)) { \
qWarning(""#function" was not called in "#checkState); \
return (returnValue); \
} } while (0)
#define Q_CHECK_NOT_STATE(function, checkState, returnValue) do { \
if (d->socketState == (checkState)) { \
qWarning(""#function" was called in "#checkState); \
return (returnValue); \
} } while (0)
#define Q_CHECK_STATES(function, state1, state2, returnValue) do { \
if (d->socketState != (state1) && d->socketState != (state2)) { \
qWarning(""#function" was called" \
" not in "#state1" or "#state2); \
return (returnValue); \
} } while (0)
#define Q_CHECK_TYPE(function, type, returnValue) do { \
if (d->socketType != (type)) { \
qWarning(#function" was called by a" \
" socket other than "#type""); \
return (returnValue); \
} } while (0)
#define Q_TR(a) QT_TRANSLATE_NOOP(QNativeSocketEngine, a)
/*! \internal
Constructs the private class and initializes all data members.
On Windows, WSAStartup is called "recursively" for every
concurrent QNativeSocketEngine. This is safe, because WSAStartup and
WSACleanup are reference counted.
*/
QNativeSocketEnginePrivate::QNativeSocketEnginePrivate()
{
socketDescriptor = -1;
readNotifier = 0;
writeNotifier = 0;
exceptNotifier = 0;
}
/*! \internal
Destructs the private class.
*/
QNativeSocketEnginePrivate::~QNativeSocketEnginePrivate()
{
}
/*! \internal
Sets the error and error string if not set already. The only
interesting error is the first one that occurred, and not the last
one.
*/
void QNativeSocketEnginePrivate::setError(QAbstractSocket::SocketError error, ErrorString errorString) const
{
if (hasSetSocketError) {
// Only set socket errors once for one engine; expect the
// socket to recreate its engine after an error. Note: There's
// one exception: SocketError(11) bypasses this as it's purely
// a temporary internal error condition.
return;
}
if (error != QAbstractSocket::SocketError(11))
hasSetSocketError = true;
socketError = error;
switch (errorString) {
case NonBlockingInitFailedErrorString:
socketErrorString = QNativeSocketEngine::tr("Unable to initialize non-blocking socket");
break;
case BroadcastingInitFailedErrorString:
socketErrorString = QNativeSocketEngine::tr("Unable to initialize broadcast socket");
break;
case NoIpV6ErrorString:
socketErrorString = QNativeSocketEngine::tr("Attempt to use IPv6 socket on a platform with no IPv6 support");
break;
case RemoteHostClosedErrorString:
socketErrorString = QNativeSocketEngine::tr("The remote host closed the connection");
break;
case TimeOutErrorString:
socketErrorString = QNativeSocketEngine::tr("Network operation timed out");
break;
case ResourceErrorString:
socketErrorString = QNativeSocketEngine::tr("Out of resources");
break;
case OperationUnsupportedErrorString:
socketErrorString = QNativeSocketEngine::tr("Unsupported socket operation");
break;
case ProtocolUnsupportedErrorString:
socketErrorString = QNativeSocketEngine::tr("Protocol type not supported");
break;
case InvalidSocketErrorString:
socketErrorString = QNativeSocketEngine::tr("Invalid socket descriptor");
break;
case HostUnreachableErrorString:
socketErrorString = QNativeSocketEngine::tr("Host unreachable");
break;
case NetworkUnreachableErrorString:
socketErrorString = QNativeSocketEngine::tr("Network unreachable");
break;
case AccessErrorString:
socketErrorString = QNativeSocketEngine::tr("Permission denied");
break;
case ConnectionTimeOutErrorString:
socketErrorString = QNativeSocketEngine::tr("Connection timed out");
break;
case ConnectionRefusedErrorString:
socketErrorString = QNativeSocketEngine::tr("Connection refused");
break;
case AddressInuseErrorString:
socketErrorString = QNativeSocketEngine::tr("The bound address is already in use");
break;
case AddressNotAvailableErrorString:
socketErrorString = QNativeSocketEngine::tr("The address is not available");
break;
case AddressProtectedErrorString:
socketErrorString = QNativeSocketEngine::tr("The address is protected");
break;
case DatagramTooLargeErrorString:
socketErrorString = QNativeSocketEngine::tr("Datagram was too large to send");
break;
case SendDatagramErrorString:
socketErrorString = QNativeSocketEngine::tr("Unable to send a message");
break;
case ReceiveDatagramErrorString:
socketErrorString = QNativeSocketEngine::tr("Unable to receive a message");
break;
case WriteErrorString:
socketErrorString = QNativeSocketEngine::tr("Unable to write");
break;
case ReadErrorString:
socketErrorString = QNativeSocketEngine::tr("Network error");
break;
case PortInuseErrorString:
socketErrorString = QNativeSocketEngine::tr("Another socket is already listening on the same port");
break;
case NotSocketErrorString:
socketErrorString = QNativeSocketEngine::tr("Operation on non-socket");
break;
case InvalidProxyTypeString:
socketErrorString = QNativeSocketEngine::tr("The proxy type is invalid for this operation");
break;
case UnknownSocketErrorString:
socketErrorString = QNativeSocketEngine::tr("Unknown error");
break;
}
}
bool QNativeSocketEnginePrivate::checkProxy(const QHostAddress &address)
{
if (address == QHostAddress::LocalHost || address == QHostAddress::LocalHostIPv6)
return true;
#if !defined(QT_NO_NETWORKPROXY)
QObject *parent = q_func()->parent();
QNetworkProxy proxy;
if (QAbstractSocket *socket = qobject_cast<QAbstractSocket *>(parent)) {
proxy = socket->proxy();
} else if (QTcpServer *server = qobject_cast<QTcpServer *>(parent)) {
proxy = server->proxy();
} else {
// no parent -> no proxy
return true;
}
if (proxy.type() == QNetworkProxy::DefaultProxy)
proxy = QNetworkProxy::applicationProxy();
if (proxy.type() != QNetworkProxy::DefaultProxy &&
proxy.type() != QNetworkProxy::NoProxy) {
// QNativeSocketEngine doesn't do proxies
setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::InvalidProxyTypeString);
return false;
}
#endif
return true;
}
/*!
Constructs a QNativeSocketEngine.
\sa initialize()
*/
QNativeSocketEngine::QNativeSocketEngine(QObject *parent)
: QAbstractSocketEngine(*new QNativeSocketEnginePrivate(), parent)
{
}
/*!
Destructs a QNativeSocketEngine.
*/
QNativeSocketEngine::~QNativeSocketEngine()
{
close();
}
/*!
Initializes a QNativeSocketEngine by creating a new socket of type \a
socketType and network layer protocol \a protocol. Returns true on
success; otherwise returns false.
If the socket was already initialized, this function closes the
socket before reeinitializing it.
The new socket is non-blocking, and for UDP sockets it's also
broadcast enabled.
*/
bool QNativeSocketEngine::initialize(QAbstractSocket::SocketType socketType, QAbstractSocket::NetworkLayerProtocol protocol)
{
Q_D(QNativeSocketEngine);
if (isValid())
close();
#if defined(QT_NO_IPV6)
if (protocol == QAbstractSocket::IPv6Protocol) {
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::NoIpV6ErrorString);
return false;
}
#endif
// Create the socket
if (!d->createNewSocket(socketType, protocol)) {
#if defined (QNATIVESOCKETENGINE_DEBUG)
QString typeStr = QLatin1String("UnknownSocketType");
if (socketType == QAbstractSocket::TcpSocket) typeStr = QLatin1String("TcpSocket");
else if (socketType == QAbstractSocket::UdpSocket) typeStr = QLatin1String("UdpSocket");
QString protocolStr = QLatin1String("UnknownProtocol");
if (protocol == QAbstractSocket::IPv4Protocol) protocolStr = QLatin1String("IPv4Protocol");
else if (protocol == QAbstractSocket::IPv6Protocol) protocolStr = QLatin1String("IPv6Protocol");
qDebug("QNativeSocketEngine::initialize(type == %s, protocol == %s) failed: %s",
typeStr.toLatin1().constData(), protocolStr.toLatin1().constData(), d->socketErrorString.toLatin1().constData());
#endif
return false;
}
// Make the socket nonblocking.
if (!setOption(NonBlockingSocketOption, 1)) {
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::NonBlockingInitFailedErrorString);
close();
return false;
}
// Set the broadcasting flag if it's a UDP socket.
if (socketType == QAbstractSocket::UdpSocket
&& !setOption(BroadcastSocketOption, 1)) {
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::BroadcastingInitFailedErrorString);
close();
return false;
}
// Make sure we receive out-of-band data
// On Symbian OS this works only with native IP stack, not with WinSock
if (socketType == QAbstractSocket::TcpSocket
&& !setOption(ReceiveOutOfBandData, 1)) {
qWarning("QNativeSocketEngine::initialize unable to inline out-of-band data");
}
// Before Qt 4.6, we always set the send and receive buffer size to 49152 as
// this was found to be an optimal value. However, modern OS
// all have some kind of auto tuning for this and we therefore don't set
// this explictly anymore.
// If it introduces any performance regressions for Qt 4.6.x (x > 0) then
// it will be put back in.
//
// You can use tests/manual/qhttpnetworkconnection to test HTTP download speed
// with this.
//
// pre-4.6:
// setReceiveBufferSize(49152);
// setSendBufferSize(49152);
d->socketType = socketType;
d->socketProtocol = protocol;
return true;
}
/*! \overload
Initializes the socket using \a socketDescriptor instead of
creating a new one. The socket type and network layer protocol are
determined automatically. The socket's state is set to \a
socketState.
If the socket type is either TCP or UDP, it is made non-blocking.
UDP sockets are also broadcast enabled.
*/
bool QNativeSocketEngine::initialize(int socketDescriptor, QAbstractSocket::SocketState socketState)
{
Q_D(QNativeSocketEngine);
if (isValid())
close();
d->socketDescriptor = socketDescriptor;
// determine socket type and protocol
if (!d->fetchConnectionParameters()) {
#if defined (QNATIVESOCKETENGINE_DEBUG)
qDebug("QNativeSocketEngine::initialize(socketDescriptor == %i) failed: %s",
socketDescriptor, d->socketErrorString.toLatin1().constData());
#endif
d->socketDescriptor = -1;
return false;
}
if (d->socketType != QAbstractSocket::UnknownSocketType) {
// Make the socket nonblocking.
if (!setOption(NonBlockingSocketOption, 1)) {
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::NonBlockingInitFailedErrorString);
close();
return false;
}
// Set the broadcasting flag if it's a UDP socket.
if (d->socketType == QAbstractSocket::UdpSocket
&& !setOption(BroadcastSocketOption, 1)) {
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::BroadcastingInitFailedErrorString);
close();
return false;
}
}
d->socketState = socketState;
return true;
}
/*!
Returns true if the socket is valid; otherwise returns false. A
socket is valid if it has not been successfully initialized, or if
it has been closed.
*/
bool QNativeSocketEngine::isValid() const
{
Q_D(const QNativeSocketEngine);
return d->socketDescriptor != -1;
}
/*!
Returns the native socket descriptor. Any use of this descriptor
stands the risk of being non-portable.
*/
int QNativeSocketEngine::socketDescriptor() const
{
Q_D(const QNativeSocketEngine);
return d->socketDescriptor;
}
/*!
Connects to the IP address and port specified by \a address and \a
port. If the connection is established, this function returns true
and the socket enters ConnectedState. Otherwise, false is
returned.
If false is returned, state() should be called to see if the
socket is in ConnectingState. If so, a delayed TCP connection is
taking place, and connectToHost() must be called again later to
determine if the connection was established successfully or
not. The second connection attempt must be made when the socket is
ready for writing. This state can be determined either by
connecting a QSocketNotifier to the socket descriptor returned by
socketDescriptor(), or by calling the blocking function
waitForWrite().
Example:
\snippet doc/src/snippets/code/src_network_socket_qnativesocketengine.cpp 0
Otherwise, error() should be called to determine the cause of the
error.
*/
bool QNativeSocketEngine::connectToHost(const QHostAddress &address, quint16 port)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::connectToHost(), false);
#if defined (QT_NO_IPV6)
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::NoIpV6ErrorString);
return false;
}
#endif
if (!d->checkProxy(address))
return false;
Q_CHECK_STATES(QNativeSocketEngine::connectToHost(),
QAbstractSocket::UnconnectedState, QAbstractSocket::ConnectingState, false);
d->peerAddress = address;
d->peerPort = port;
bool connected = d->nativeConnect(address, port);
if (connected)
d->fetchConnectionParameters();
return connected;
}
/*!
If there's a connection activity on the socket, process it. Then
notify our parent if there really was activity.
*/
void QNativeSocketEngine::connectionNotification()
{
Q_D(QNativeSocketEngine);
Q_ASSERT(state() == QAbstractSocket::ConnectingState);
connectToHost(d->peerAddress, d->peerPort);
if (state() != QAbstractSocket::ConnectingState) {
// we changed states
QAbstractSocketEngine::connectionNotification();
}
}
/*!
Connects to the remote host name given by \a name on port \a
port. When this function is called, the upper-level will not
perform a hostname lookup.
The native socket engine does not support this operation,
but some other socket engines (notably proxy-based ones) do.
*/
bool QNativeSocketEngine::connectToHostByName(const QString &name, quint16 port)
{
Q_UNUSED(name);
Q_UNUSED(port);
Q_D(QNativeSocketEngine);
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::OperationUnsupportedErrorString);
return false;
}
/*!
Binds the socket to the address \a address and port \a
port. Returns true on success; otherwise false is returned. The
port may be 0, in which case an arbitrary unused port is assigned
automatically by the operating system.
Servers call this function to set up the server's address and
port. TCP servers must in addition call listen() after bind().
*/
bool QNativeSocketEngine::bind(const QHostAddress &address, quint16 port)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::bind(), false);
#if defined (QT_NO_IPV6)
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
d->setError(QAbstractSocket::UnsupportedSocketOperationError,
QNativeSocketEnginePrivate::NoIpV6ErrorString);
return false;
}
#endif
if (!d->checkProxy(address))
return false;
Q_CHECK_STATE(QNativeSocketEngine::bind(), QAbstractSocket::UnconnectedState, false);
if (!d->nativeBind(address, port))
return false;
d->fetchConnectionParameters();
return true;
}
/*!
Prepares a TCP server for accepting incoming connections. This
function must be called after bind(), and only by TCP sockets.
After this function has been called, pending client connections
are detected by checking if the socket is ready for reading. This
can be done by either creating a QSocketNotifier, passing the
socket descriptor returned by socketDescriptor(), or by calling
the blocking function waitForRead().
Example:
\snippet doc/src/snippets/code/src_network_socket_qnativesocketengine.cpp 1
\sa bind(), accept()
*/
bool QNativeSocketEngine::listen()
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::listen(), false);
Q_CHECK_STATE(QNativeSocketEngine::listen(), QAbstractSocket::BoundState, false);
Q_CHECK_TYPE(QNativeSocketEngine::listen(), QAbstractSocket::TcpSocket, false);
// We're using a backlog of 50. Most modern kernels support TCP
// syncookies by default, and if they do, the backlog is ignored.
// When there is no support for TCP syncookies, this value is
// fine.
return d->nativeListen(50);
}
/*!
Accepts a pending connection from the socket, which must be in
ListeningState, and returns its socket descriptor. If no pending
connections are available, -1 is returned.
\sa bind(), listen()
*/
int QNativeSocketEngine::accept()
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::accept(), -1);
Q_CHECK_STATE(QNativeSocketEngine::accept(), QAbstractSocket::ListeningState, false);
Q_CHECK_TYPE(QNativeSocketEngine::accept(), QAbstractSocket::TcpSocket, false);
return d->nativeAccept();
}
/*!
Returns the number of bytes that are currently available for
reading. On error, -1 is returned.
For UDP sockets, this function returns the accumulated size of all
pending datagrams, and it is therefore more useful for UDP sockets
to call hasPendingDatagrams() and pendingDatagramSize().
*/
qint64 QNativeSocketEngine::bytesAvailable() const
{
Q_D(const QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::bytesAvailable(), -1);
Q_CHECK_NOT_STATE(QNativeSocketEngine::bytesAvailable(), QAbstractSocket::UnconnectedState, false);
return d->nativeBytesAvailable();
}
/*!
Returns true if there is at least one datagram pending. This
function is only called by UDP sockets, where a datagram can have
a size of 0. TCP sockets call bytesAvailable().
*/
bool QNativeSocketEngine::hasPendingDatagrams() const
{
Q_D(const QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::hasPendingDatagrams(), false);
Q_CHECK_NOT_STATE(QNativeSocketEngine::hasPendingDatagrams(), QAbstractSocket::UnconnectedState, false);
Q_CHECK_TYPE(QNativeSocketEngine::hasPendingDatagrams(), QAbstractSocket::UdpSocket, false);
return d->nativeHasPendingDatagrams();
}
/*!
Returns the size of the pending datagram, or -1 if no datagram is
pending. A datagram size of 0 is perfectly valid. This function is
called by UDP sockets before receiveMessage(). For TCP sockets,
call bytesAvailable().
*/
qint64 QNativeSocketEngine::pendingDatagramSize() const
{
Q_D(const QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::pendingDatagramSize(), -1);
Q_CHECK_TYPE(QNativeSocketEngine::pendingDatagramSize(), QAbstractSocket::UdpSocket, false);
return d->nativePendingDatagramSize();
}
/*!
Reads up to \a maxSize bytes of a datagram from the socket,
stores it in \a data and returns the number of bytes read. The
address and port of the sender are stored in \a address and \a
port. If either of these pointers is 0, the corresponding value is
discarded.
To avoid unnecessarily loss of data, call pendingDatagramSize() to
determine the size of the pending message before reading it. If \a
maxSize is too small, the rest of the datagram will be lost.
Returns -1 if an error occurred.
\sa hasPendingDatagrams()
*/
qint64 QNativeSocketEngine::readDatagram(char *data, qint64 maxSize, QHostAddress *address,
quint16 *port)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::readDatagram(), -1);
Q_CHECK_TYPE(QNativeSocketEngine::readDatagram(), QAbstractSocket::UdpSocket, false);
return d->nativeReceiveDatagram(data, maxSize, address, port);
}
/*!
Writes a UDP datagram of size \a size bytes to the socket from
\a data to the address \a host on port \a port, and returns the
number of bytes written, or -1 if an error occurred.
Only one datagram is sent, and if there is too much data to fit
into a single datagram, the operation will fail and error()
will return QAbstractSocket::DatagramTooLargeError. Operating systems impose an
upper limit to the size of a datagram, but this size is different
on almost all platforms. Sending large datagrams is in general
disadvised, as even if they are sent successfully, they are likely
to be fragmented before arriving at their destination.
Experience has shown that it is in general safe to send datagrams
no larger than 512 bytes.
\sa readDatagram()
*/
qint64 QNativeSocketEngine::writeDatagram(const char *data, qint64 size,
const QHostAddress &host, quint16 port)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::writeDatagram(), -1);
Q_CHECK_TYPE(QNativeSocketEngine::writeDatagram(), QAbstractSocket::UdpSocket, -1);
return d->nativeSendDatagram(data, size, host, port);
}
/*!
Writes a block of \a size bytes from \a data to the socket.
Returns the number of bytes written, or -1 if an error occurred.
*/
qint64 QNativeSocketEngine::write(const char *data, qint64 size)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::write(), -1);
Q_CHECK_STATE(QNativeSocketEngine::write(), QAbstractSocket::ConnectedState, -1);
return d->nativeWrite(data, size);
}
qint64 QNativeSocketEngine::bytesToWrite() const
{
return 0;
}
/*!
Reads up to \a maxSize bytes into \a data from the socket.
Returns the number of bytes read, or -1 if an error occurred.
*/
qint64 QNativeSocketEngine::read(char *data, qint64 maxSize)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::read(), -1);
Q_CHECK_STATES(QNativeSocketEngine::read(), QAbstractSocket::ConnectedState, QAbstractSocket::BoundState, -1);
qint64 readBytes = d->nativeRead(data, maxSize);
// Handle remote close
if (readBytes == 0 && d->socketType == QAbstractSocket::TcpSocket) {
d->setError(QAbstractSocket::RemoteHostClosedError,
QNativeSocketEnginePrivate::RemoteHostClosedErrorString);
close();
return -1;
}
return readBytes;
}
/*!
Closes the socket. In order to use the socket again, initialize()
must be called.
*/
void QNativeSocketEngine::close()
{
Q_D(QNativeSocketEngine);
if (d->readNotifier)
d->readNotifier->setEnabled(false);
if (d->writeNotifier)
d->writeNotifier->setEnabled(false);
if (d->exceptNotifier)
d->exceptNotifier->setEnabled(false);
if(d->socketDescriptor != -1) {
d->nativeClose();
d->socketDescriptor = -1;
}
d->socketState = QAbstractSocket::UnconnectedState;
d->hasSetSocketError = false;
d->localPort = 0;
d->localAddress.clear();
d->peerPort = 0;
d->peerAddress.clear();
if (d->readNotifier) {
qDeleteInEventHandler(d->readNotifier);
d->readNotifier = 0;
}
if (d->writeNotifier) {
qDeleteInEventHandler(d->writeNotifier);
d->writeNotifier = 0;
}
if (d->exceptNotifier) {
qDeleteInEventHandler(d->exceptNotifier);
d->exceptNotifier = 0;
}
}
/*!
Waits for \a msecs milliseconds or until the socket is ready for
reading. If \a timedOut is not 0 and \a msecs milliseconds have
passed, the value of \a timedOut is set to true.
Returns true if data is available for reading; otherwise returns
false.
This is a blocking function call; its use is disadvised in a
single threaded application, as the whole thread will stop
responding until the function returns. waitForRead() is most
useful when there is no event loop available. The general approach
is to create a QSocketNotifier, passing the socket descriptor
returned by socketDescriptor() to its constructor.
*/
bool QNativeSocketEngine::waitForRead(int msecs, bool *timedOut)
{
Q_D(const QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::waitForRead(), false);
Q_CHECK_NOT_STATE(QNativeSocketEngine::waitForRead(),
QAbstractSocket::UnconnectedState, false);
if (timedOut)
*timedOut = false;
int ret = d->nativeSelect(msecs, true);
if (ret == 0) {
if (timedOut)
*timedOut = true;
d->setError(QAbstractSocket::SocketTimeoutError,
QNativeSocketEnginePrivate::TimeOutErrorString);
return false;
} else if (state() == QAbstractSocket::ConnectingState) {
connectToHost(d->peerAddress, d->peerPort);
}
return ret > 0;
}
/*!
Waits for \a msecs milliseconds or until the socket is ready for
writing. If \a timedOut is not 0 and \a msecs milliseconds have
passed, the value of \a timedOut is set to true.
Returns true if data is available for writing; otherwise returns
false.
This is a blocking function call; its use is disadvised in a
single threaded application, as the whole thread will stop
responding until the function returns. waitForWrite() is most
useful when there is no event loop available. The general approach
is to create a QSocketNotifier, passing the socket descriptor
returned by socketDescriptor() to its constructor.
*/
bool QNativeSocketEngine::waitForWrite(int msecs, bool *timedOut)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::waitForWrite(), false);
Q_CHECK_NOT_STATE(QNativeSocketEngine::waitForWrite(),
QAbstractSocket::UnconnectedState, false);
if (timedOut)
*timedOut = false;
int ret = d->nativeSelect(msecs, false);
// On Windows, the socket is in connected state if a call to
// select(writable) is successful. In this case we should not
// issue a second call to WSAConnect()
#if defined (Q_WS_WIN)
if (ret > 0) {
setState(QAbstractSocket::ConnectedState);
d_func()->fetchConnectionParameters();
return true;
} else {
int value = 0;
int valueSize = sizeof(value);
if (::getsockopt(d->socketDescriptor, SOL_SOCKET, SO_ERROR, (char *) &value, &valueSize) == 0) {
if (value == WSAECONNREFUSED) {
d->setError(QAbstractSocket::ConnectionRefusedError, QNativeSocketEnginePrivate::ConnectionRefusedErrorString);
d->socketState = QAbstractSocket::UnconnectedState;
return false;
} else if (value == WSAETIMEDOUT) {
d->setError(QAbstractSocket::NetworkError, QNativeSocketEnginePrivate::ConnectionTimeOutErrorString);
d->socketState = QAbstractSocket::UnconnectedState;
return false;
} else if (value == WSAEHOSTUNREACH) {
d->setError(QAbstractSocket::NetworkError, QNativeSocketEnginePrivate::HostUnreachableErrorString);
d->socketState = QAbstractSocket::UnconnectedState;
return false;
}
}
}
#endif
if (ret == 0) {
if (timedOut)
*timedOut = true;
d->setError(QAbstractSocket::SocketTimeoutError,
QNativeSocketEnginePrivate::TimeOutErrorString);
return false;
} else if (state() == QAbstractSocket::ConnectingState) {
connectToHost(d->peerAddress, d->peerPort);
}
return ret > 0;
}
bool QNativeSocketEngine::waitForReadOrWrite(bool *readyToRead, bool *readyToWrite,
bool checkRead, bool checkWrite,
int msecs, bool *timedOut)
{
Q_D(QNativeSocketEngine);
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::waitForWrite(), false);
Q_CHECK_NOT_STATE(QNativeSocketEngine::waitForReadOrWrite(),
QAbstractSocket::UnconnectedState, false);
int ret = d->nativeSelect(msecs, checkRead, checkWrite, readyToRead, readyToWrite);
// On Windows, the socket is in connected state if a call to
// select(writable) is successful. In this case we should not
// issue a second call to WSAConnect()
#if defined (Q_WS_WIN)
if (checkWrite && ((readyToWrite && *readyToWrite) || !readyToWrite) && ret > 0) {
setState(QAbstractSocket::ConnectedState);
d_func()->fetchConnectionParameters();
return true;
} else {
int value = 0;
int valueSize = sizeof(value);
if (::getsockopt(d->socketDescriptor, SOL_SOCKET, SO_ERROR, (char *) &value, &valueSize) == 0) {
if (value == WSAECONNREFUSED) {
d->setError(QAbstractSocket::ConnectionRefusedError, QNativeSocketEnginePrivate::ConnectionRefusedErrorString);
d->socketState = QAbstractSocket::UnconnectedState;
return false;
} else if (value == WSAETIMEDOUT) {
d->setError(QAbstractSocket::NetworkError, QNativeSocketEnginePrivate::ConnectionTimeOutErrorString);
d->socketState = QAbstractSocket::UnconnectedState;
return false;
} else if (value == WSAEHOSTUNREACH) {
d->setError(QAbstractSocket::NetworkError, QNativeSocketEnginePrivate::HostUnreachableErrorString);
d->socketState = QAbstractSocket::UnconnectedState;
return false;
}
}
}
#endif
if (ret == 0) {
if (timedOut)
*timedOut = true;
d->setError(QAbstractSocket::SocketTimeoutError,
QNativeSocketEnginePrivate::TimeOutErrorString);
return false;
} else if (state() == QAbstractSocket::ConnectingState) {
connectToHost(d->peerAddress, d->peerPort);
}
return ret > 0;
}
/*!
Returns the size of the operating system's socket receive
buffer. Depending on the operating system, this size may be
different from what has been set earlier with
setReceiveBufferSize().
*/
qint64 QNativeSocketEngine::receiveBufferSize() const
{
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::receiveBufferSize(), -1);
return option(ReceiveBufferSocketOption);
}
/*!
Sets the size of the operating system receive buffer to \a size.
For clients, this should be set before connectToHost() is called;
otherwise it will have no effect. For servers, it should be called
before listen().
The operating system receive buffer size effectively limits two
things: how much data can be in transit at any one moment, and how
much data can be received in one iteration of the main event loop.
Setting the size of the receive buffer may have an impact on the
socket's performance.
The default value is operating system-dependent.
*/
void QNativeSocketEngine::setReceiveBufferSize(qint64 size)
{
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::setReceiveBufferSize(), Q_VOID);
setOption(ReceiveBufferSocketOption, size);
}
/*!
Returns the size of the operating system send buffer. Depending on
the operating system, this size may be different from what has
been set earlier with setSendBufferSize().
*/
qint64 QNativeSocketEngine::sendBufferSize() const
{
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::setSendBufferSize(), -1);
return option(SendBufferSocketOption);
}
/*!
Sets the size of the operating system send buffer to \a size.
The operating system send buffer size effectively limits how much
data can be in transit at any one moment. Setting the size of the
send buffer may have an impact on the socket's performance.
The default value is operating system-dependent.
*/
void QNativeSocketEngine::setSendBufferSize(qint64 size)
{
Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::setSendBufferSize(), Q_VOID);
setOption(SendBufferSocketOption, size);
}
/*!
Sets the option \a option to the value \a value.
*/
bool QNativeSocketEngine::setOption(SocketOption option, int value)
{
Q_D(QNativeSocketEngine);
return d->setOption(option, value);
}
/*!
Returns the value of the option \a socketOption.
*/
int QNativeSocketEngine::option(SocketOption socketOption) const
{
Q_D(const QNativeSocketEngine);
return d->option(socketOption);
}
bool QNativeSocketEngine::isReadNotificationEnabled() const
{
Q_D(const QNativeSocketEngine);
return d->readNotifier && d->readNotifier->isEnabled();
}
/*
\internal
\class QReadNotifier
\brief The QReadNotifer class is used to improve performance.
QReadNotifier is a private class used for performance reasons vs
connecting to the QSocketNotifier activated() signal.
*/
class QReadNotifier : public QSocketNotifier
{
public:
QReadNotifier(int fd, QNativeSocketEngine *parent)
: QSocketNotifier(fd, QSocketNotifier::Read, parent)
{ engine = parent; }
protected:
bool event(QEvent *);
QNativeSocketEngine *engine;
};
bool QReadNotifier::event(QEvent *e)
{
if (e->type() == QEvent::SockAct) {
engine->readNotification();
return true;
}
return QSocketNotifier::event(e);
}
/*
\internal
\class QWriteNotifier
\brief The QWriteNotifer class is used to improve performance.
QWriteNotifier is a private class used for performance reasons vs
connecting to the QSocketNotifier activated() signal.
*/
class QWriteNotifier : public QSocketNotifier
{
public:
QWriteNotifier(int fd, QNativeSocketEngine *parent)
: QSocketNotifier(fd, QSocketNotifier::Write, parent) { engine = parent; }
protected:
bool event(QEvent *);
QNativeSocketEngine *engine;
};
bool QWriteNotifier::event(QEvent *e)
{
if (e->type() == QEvent::SockAct) {
if (engine->state() == QAbstractSocket::ConnectingState)
engine->connectionNotification();
else
engine->writeNotification();
return true;
}
return QSocketNotifier::event(e);
}
class QExceptionNotifier : public QSocketNotifier
{
public:
QExceptionNotifier(int fd, QNativeSocketEngine *parent)
: QSocketNotifier(fd, QSocketNotifier::Exception, parent) { engine = parent; }
protected:
bool event(QEvent *);
QNativeSocketEngine *engine;
};
bool QExceptionNotifier::event(QEvent *e)
{
if (e->type() == QEvent::SockAct) {
if (engine->state() == QAbstractSocket::ConnectingState)
engine->connectionNotification();
else
engine->exceptionNotification();
return true;
}
return QSocketNotifier::event(e);
}
void QNativeSocketEngine::setReadNotificationEnabled(bool enable)
{
Q_D(QNativeSocketEngine);
if (d->readNotifier) {
d->readNotifier->setEnabled(enable);
} else if (enable && d->threadData->eventDispatcher) {
d->readNotifier = new QReadNotifier(d->socketDescriptor, this);
d->readNotifier->setEnabled(true);
}
}
bool QNativeSocketEngine::isWriteNotificationEnabled() const
{
Q_D(const QNativeSocketEngine);
return d->writeNotifier && d->writeNotifier->isEnabled();
}
void QNativeSocketEngine::setWriteNotificationEnabled(bool enable)
{
Q_D(QNativeSocketEngine);
if (d->writeNotifier) {
d->writeNotifier->setEnabled(enable);
} else if (enable && d->threadData->eventDispatcher) {
d->writeNotifier = new QWriteNotifier(d->socketDescriptor, this);
d->writeNotifier->setEnabled(true);
}
}
bool QNativeSocketEngine::isExceptionNotificationEnabled() const
{
Q_D(const QNativeSocketEngine);
return d->exceptNotifier && d->exceptNotifier->isEnabled();
}
void QNativeSocketEngine::setExceptionNotificationEnabled(bool enable)
{
Q_D(QNativeSocketEngine);
if (d->exceptNotifier) {
d->exceptNotifier->setEnabled(enable);
} else if (enable && d->threadData->eventDispatcher) {
d->exceptNotifier = new QExceptionNotifier(d->socketDescriptor, this);
d->exceptNotifier->setEnabled(true);
}
}
QT_END_NAMESPACE