/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGL_P_H
#define QGL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the QGLWidget class. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include "QtOpenGL/qgl.h"
#include "QtOpenGL/qglcolormap.h"
#include "QtCore/qmap.h"
#include "QtCore/qthread.h"
#include "QtCore/qthreadstorage.h"
#include "QtCore/qhash.h"
#include "QtCore/qatomic.h"
#include "private/qwidget_p.h"
#include "qcache.h"
#include "qglpaintdevice_p.h"
#ifndef QT_OPENGL_ES_1_CL
#define q_vertexType float
#define q_vertexTypeEnum GL_FLOAT
#define f2vt(f) (f)
#define vt2f(x) (x)
#define i2vt(i) (float(i))
#else
#define FLOAT2X(f) (int( (f) * (65536)))
#define X2FLOAT(x) (float(x) / 65536.0f)
#define f2vt(f) FLOAT2X(f)
#define i2vt(i) ((i)*65536)
#define vt2f(x) X2FLOAT(x)
#define q_vertexType GLfixed
#define q_vertexTypeEnum GL_FIXED
#endif //QT_OPENGL_ES_1_CL
#ifdef QT_OPENGL_ES
QT_BEGIN_INCLUDE_NAMESPACE
#if defined(QT_OPENGL_ES_2)
#include <EGL/egl.h>
#else
#include <GLES/egl.h>
#endif
QT_END_INCLUDE_NAMESPACE
#endif
QT_BEGIN_NAMESPACE
class QGLContext;
class QGLOverlayWidget;
class QPixmap;
class QPixmapFilter;
#ifdef Q_WS_MAC
# ifdef qDebug
# define old_qDebug qDebug
# undef qDebug
# endif
QT_BEGIN_INCLUDE_NAMESPACE
#ifndef QT_MAC_USE_COCOA
# include <AGL/agl.h>
#endif
QT_END_INCLUDE_NAMESPACE
# ifdef old_qDebug
# undef qDebug
# define qDebug QT_QDEBUG_MACRO
# undef old_qDebug
# endif
class QMacWindowChangeEvent;
#endif
#ifdef Q_WS_QWS
class QWSGLWindowSurface;
#endif
#if defined(QT_OPENGL_ES)
class QEglContext;
#endif
QT_BEGIN_INCLUDE_NAMESPACE
#include <QtOpenGL/private/qglextensions_p.h>
QT_END_INCLUDE_NAMESPACE
class QGLFormatPrivate
{
public:
QGLFormatPrivate()
: ref(1)
{
opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer;
pln = 0;
depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1;
numSamples = -1;
swapInterval = -1;
}
QGLFormatPrivate(const QGLFormatPrivate *other)
: ref(1),
opts(other->opts),
pln(other->pln),
depthSize(other->depthSize),
accumSize(other->accumSize),
stencilSize(other->stencilSize),
redSize(other->redSize),
greenSize(other->greenSize),
blueSize(other->blueSize),
alphaSize(other->alphaSize),
numSamples(other->numSamples),
swapInterval(other->swapInterval)
{
}
QAtomicInt ref;
QGL::FormatOptions opts;
int pln;
int depthSize;
int accumSize;
int stencilSize;
int redSize;
int greenSize;
int blueSize;
int alphaSize;
int numSamples;
int swapInterval;
};
class QGLWidgetPrivate : public QWidgetPrivate
{
Q_DECLARE_PUBLIC(QGLWidget)
public:
QGLWidgetPrivate() : QWidgetPrivate()
, disable_clear_on_painter_begin(false)
#ifdef Q_WS_QWS
, wsurf(0)
#endif
#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
, eglSurfaceWindowId(0)
#endif
{}
~QGLWidgetPrivate() {}
void init(QGLContext *context, const QGLWidget* shareWidget);
void initContext(QGLContext *context, const QGLWidget* shareWidget);
bool renderCxPm(QPixmap *pixmap);
void cleanupColormaps();
QGLContext *glcx;
QGLWidgetGLPaintDevice glDevice;
bool autoSwap;
QGLColormap cmap;
#ifndef QT_OPENGL_ES
QMap<QString, int> displayListCache;
#endif
bool disable_clear_on_painter_begin;
#if defined(Q_WS_WIN)
void updateColormap();
QGLContext *olcx;
#elif defined(Q_WS_X11)
QGLOverlayWidget *olw;
#if defined(QT_OPENGL_ES)
void recreateEglSurface(bool force);
WId eglSurfaceWindowId;
#endif
#elif defined(Q_WS_MAC)
QGLContext *olcx;
void updatePaintDevice();
#elif defined(Q_WS_QWS)
QWSGLWindowSurface *wsurf;
#endif
};
class QGLContextResource;
class QGLSharedResourceGuard;
typedef QHash<QString, GLuint> QGLDDSCache;
// QGLContextPrivate has the responsibility of creating context groups.
// QGLContextPrivate maintains the reference counter and destroys
// context groups when needed.
class QGLContextGroup
{
public:
~QGLContextGroup();
QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;}
const QGLContext *context() const {return m_context;}
bool isSharing() const { return m_shares.size() >= 2; }
QList<const QGLContext *> shares() const { return m_shares; }
void addGuard(QGLSharedResourceGuard *guard);
void removeGuard(QGLSharedResourceGuard *guard);
static void addShare(const QGLContext *context, const QGLContext *share);
static void removeShare(const QGLContext *context);
private:
QGLContextGroup(const QGLContext *context) : m_context(context), m_guards(0), m_refs(1) { }
QGLExtensionFuncs m_extensionFuncs;
const QGLContext *m_context; // context group's representative
QList<const QGLContext *> m_shares;
QHash<QGLContextResource *, void *> m_resources;
QGLSharedResourceGuard *m_guards; // double-linked list of active guards.
QAtomicInt m_refs;
QGLDDSCache m_dds_cache;
void cleanupResources(const QGLContext *ctx);
friend class QGLContext;
friend class QGLContextPrivate;
friend class QGLContextResource;
};
// Get the context that resources for "ctx" will transfer to once
// "ctx" is destroyed. Returns null if nothing is sharing with ctx.
Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *);
// GL extension definitions
class QGLExtensions {
public:
enum Extension {
TextureRectangle = 0x00000001,
SampleBuffers = 0x00000002,
GenerateMipmap = 0x00000004,
TextureCompression = 0x00000008,
FragmentProgram = 0x00000010,
MirroredRepeat = 0x00000020,
FramebufferObject = 0x00000040,
StencilTwoSide = 0x00000080,
StencilWrap = 0x00000100,
PackedDepthStencil = 0x00000200,
NVFloatBuffer = 0x00000400,
PixelBufferObject = 0x00000800,
FramebufferBlit = 0x00001000,
NPOTTextures = 0x00002000,
BGRATextureFormat = 0x00004000,
DDSTextureCompression = 0x00008000,
ETC1TextureCompression = 0x00010000,
PVRTCTextureCompression = 0x00020000,
FragmentShader = 0x00040000
};
Q_DECLARE_FLAGS(Extensions, Extension)
static Extensions glExtensions();
private:
static Extensions currentContextExtensions();
};
/*
QGLTemporaryContext - the main objective of this class is to have a way of
creating a GL context and making it current, without going via QGLWidget
and friends. At certain points during GL initialization we need a current
context in order decide what GL features are available, and to resolve GL
extensions. Having a light-weight way of creating such a context saves
initial application startup time, and it doesn't wind up creating recursive
conflicts.
The class currently uses a private d pointer to hide the platform specific
types. This could possibly been done inline with #ifdef'ery, but it causes
major headaches on e.g. X11 due to namespace pollution.
*/
class QGLTemporaryContextPrivate;
class QGLTemporaryContext {
public:
QGLTemporaryContext(bool directRendering = true, QWidget *parent = 0);
~QGLTemporaryContext();
private:
QScopedPointer<QGLTemporaryContextPrivate> d;
};
class QGLTexture;
// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
// all the GL2 engine uses:
#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3
class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
public:
explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {group = new QGLContextGroup(context);}
~QGLContextPrivate();
QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format,
QGLContext::BindOptions options);
QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key,
QGLContext::BindOptions options);
QGLTexture *bindTexture(const QPixmap &pixmap, GLenum target, GLint format,
QGLContext::BindOptions options);
QGLTexture *textureCacheLookup(const qint64 key, GLenum target);
void init(QPaintDevice *dev, const QGLFormat &format);
QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format);
int maxTextureSize();
void cleanup();
void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true);
void syncGlState(); // Makes sure the GL context's state is what we think it is
#if defined(Q_WS_WIN)
HGLRC rc;
HDC dc;
WId win;
int pixelFormatId;
QGLCmap* cmap;
HBITMAP hbitmap;
HDC hbitmap_hdc;
#endif
#if defined(QT_OPENGL_ES)
QEglContext *eglContext;
EGLSurface eglSurface;
void destroyEglSurfaceForDevice();
#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
void* cx;
#endif
#if defined(Q_WS_X11) || defined(Q_WS_MAC)
void* vi;
#endif
#if defined(Q_WS_X11)
void* pbuf;
quint32 gpm;
int screen;
QHash<QPixmapData*, QPixmap> boundPixmaps;
QGLTexture *bindTextureFromNativePixmap(QPixmapData*, const qint64 key,
QGLContext::BindOptions options);
static void destroyGlSurfaceForPixmap(QPixmapData*);
static void unbindPixmapFromTexture(QPixmapData*);
#endif
#if defined(Q_WS_MAC)
bool update;
void *tryFormat(const QGLFormat &format);
void clearDrawable();
#endif
QGLFormat glFormat;
QGLFormat reqFormat;
GLuint fbo;
uint valid : 1;
uint sharing : 1;
uint initDone : 1;
uint crWin : 1;
uint internal_context : 1;
uint version_flags_cached : 1;
uint extension_flags_cached : 1;
QPaintDevice *paintDevice;
QColor transpColor;
QGLContext *q_ptr;
QGLFormat::OpenGLVersionFlags version_flags;
QGLExtensions::Extensions extension_flags;
QGLContextGroup *group;
GLint max_texture_size;
GLuint current_fbo;
GLuint default_fbo;
QPaintEngine *active_engine;
bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; }
#ifdef Q_WS_WIN
static inline QGLExtensionFuncs& extensionFuncs(const QGLContext *ctx) { return ctx->d_ptr->group->extensionFuncs(); }
#endif
#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
static QGLExtensionFuncs qt_extensionFuncs;
static inline QGLExtensionFuncs& extensionFuncs(const QGLContext *) { return qt_extensionFuncs; }
#endif
static void setCurrentContext(QGLContext *context);
};
// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
class Q_OPENGL_EXPORT QGLSignalProxy : public QObject
{
Q_OBJECT
public:
QGLSignalProxy() : QObject() {}
void emitAboutToDestroyContext(const QGLContext *context) {
emit aboutToDestroyContext(context);
}
static QGLSignalProxy *instance();
Q_SIGNALS:
void aboutToDestroyContext(const QGLContext *context);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
// Temporarily make a context current if not already current or
// shared with the current contex. The previous context is made
// current when the object goes out of scope.
class Q_OPENGL_EXPORT QGLShareContextScope
{
public:
QGLShareContextScope(const QGLContext *ctx)
: m_oldContext(0)
{
QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
if (currentContext != ctx && !QGLContext::areSharing(ctx, currentContext)) {
m_oldContext = currentContext;
m_ctx = const_cast<QGLContext *>(ctx);
m_ctx->makeCurrent();
} else {
m_ctx = currentContext;
}
}
operator QGLContext *()
{
return m_ctx;
}
QGLContext *operator->()
{
return m_ctx;
}
~QGLShareContextScope()
{
if (m_oldContext)
m_oldContext->makeCurrent();
}
private:
QGLContext *m_oldContext;
QGLContext *m_ctx;
};
class QGLTexture {
public:
QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D,
QGLContext::BindOptions opt = QGLContext::DefaultBindOption)
: context(ctx),
id(tx_id),
target(tx_target),
options(opt)
#if defined(Q_WS_X11)
, boundPixmap(0)
#endif
{}
~QGLTexture() {
if (options & QGLContext::MemoryManagedBindOption) {
Q_ASSERT(context);
QGLShareContextScope scope(context);
#if defined(Q_WS_X11)
// Although glXReleaseTexImage is a glX call, it must be called while there
// is a current context - the context the pixmap was bound to a texture in.
// Otherwise the release doesn't do anything and you get BadDrawable errors
// when you come to delete the context.
if (boundPixmap)
QGLContextPrivate::unbindPixmapFromTexture(boundPixmap);
#endif
glDeleteTextures(1, &id);
}
}
QGLContext *context;
GLuint id;
GLenum target;
QGLContext::BindOptions options;
#if defined(Q_WS_X11)
QPixmapData* boundPixmap;
#endif
bool canBindCompressedTexture
(const char *buf, int len, const char *format, bool *hasAlpha);
QSize bindCompressedTexture
(const QString& fileName, const char *format = 0);
QSize bindCompressedTexture
(const char *buf, int len, const char *format = 0);
QSize bindCompressedTextureDDS(const char *buf, int len);
QSize bindCompressedTexturePVR(const char *buf, int len);
};
class QGLTextureCache {
public:
QGLTextureCache();
~QGLTextureCache();
void insert(QGLContext *ctx, qint64 key, QGLTexture *texture, int cost);
void remove(quint64 key) { m_cache.remove(key); }
bool remove(QGLContext *ctx, GLuint textureId);
void removeContextTextures(QGLContext *ctx);
int size() { return m_cache.size(); }
void setMaxCost(int newMax) { m_cache.setMaxCost(newMax); }
int maxCost() {return m_cache.maxCost(); }
QGLTexture* getTexture(quint64 key) { return m_cache.object(key); }
static QGLTextureCache *instance();
static void deleteIfEmpty();
static void imageCleanupHook(qint64 cacheKey);
static void cleanupTextures(QPixmap* pixmap);
#ifdef Q_WS_X11
// X11 needs to catch pixmap data destruction to delete EGL/GLX pixmap surfaces
static void cleanupPixmapSurfaces(QPixmap* pixmap);
#endif
private:
QCache<qint64, QGLTexture> m_cache;
};
extern Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine();
bool qt_gl_preferGL2Engine();
inline GLenum qt_gl_preferredTextureFormat()
{
return (QGLExtensions::glExtensions() & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian
? GL_BGRA : GL_RGBA;
}
inline GLenum qt_gl_preferredTextureTarget()
{
#if defined(QT_OPENGL_ES_2)
return GL_TEXTURE_2D;
#else
return (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
&& !qt_gl_preferGL2Engine()
? GL_TEXTURE_RECTANGLE_NV
: GL_TEXTURE_2D;
#endif
}
// One resource per group of shared contexts.
class Q_AUTOTEST_EXPORT QGLContextResource
{
public:
typedef void (*FreeFunc)(void *);
QGLContextResource(FreeFunc f);
~QGLContextResource();
// Set resource 'value' for 'key' and all its shared contexts.
void insert(const QGLContext *key, void *value);
// Return resource for 'key' or a shared context.
void *value(const QGLContext *key);
// Cleanup 'value' in response to a context group being destroyed.
void cleanup(const QGLContext *ctx, void *value);
private:
FreeFunc free;
QAtomicInt active;
};
// Put a guard around a GL object identifier and its context.
// When the context goes away, a shared context will be used
// in its place. If there are no more shared contexts, then
// the identifier is returned as zero - it is assumed that the
// context destruction cleaned up the identifier in this case.
class Q_OPENGL_EXPORT QGLSharedResourceGuard
{
public:
QGLSharedResourceGuard(const QGLContext *context)
: m_group(0), m_id(0), m_next(0), m_prev(0)
{
setContext(context);
}
QGLSharedResourceGuard(const QGLContext *context, GLuint id)
: m_group(0), m_id(id), m_next(0), m_prev(0)
{
setContext(context);
}
~QGLSharedResourceGuard();
const QGLContext *context() const
{
return m_group ? m_group->context() : 0;
}
void setContext(const QGLContext *context);
GLuint id() const
{
return m_id;
}
void setId(GLuint id)
{
m_id = id;
}
private:
QGLContextGroup *m_group;
GLuint m_id;
QGLSharedResourceGuard *m_next;
QGLSharedResourceGuard *m_prev;
friend class QGLContextGroup;
};
// This class can be used to match GL extensions without doing any mallocs. The
// class assumes that the GL extension string ends with a space character,
// which it should do on all conformant platforms. Create the object and pass
// in a pointer to the extension string, then call match() on each extension
// that should be matched. The match() function takes the extension name
// *without* the terminating space character as input.
class QGLExtensionMatcher
{
public:
QGLExtensionMatcher(const char *str)
: gl_extensions(str), gl_extensions_length(qstrlen(str))
{}
bool match(const char *str) {
int str_length = qstrlen(str);
const char *extensions = gl_extensions;
int extensions_length = gl_extensions_length;
while (1) {
// the total length that needs to be matched is the str_length +
// the space character that terminates the extension name
if (extensions_length < str_length + 1)
return false;
if (qstrncmp(extensions, str, str_length) == 0 && extensions[str_length] == ' ')
return true;
int split_pos = 0;
while (split_pos < extensions_length && extensions[split_pos] != ' ')
++split_pos;
++split_pos; // added for the terminating space character
extensions += split_pos;
extensions_length -= split_pos;
}
return false;
}
private:
const char *gl_extensions;
int gl_extensions_length;
};
QT_END_NAMESPACE
#endif // QGL_P_H