/****************************************************************************+ −
**+ −
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).+ −
** All rights reserved.+ −
** Contact: Nokia Corporation (qt-info@nokia.com)+ −
**+ −
** This file is part of the QtOpenGL module of the Qt Toolkit.+ −
**+ −
** $QT_BEGIN_LICENSE:LGPL$+ −
** No Commercial Usage+ −
** This file contains pre-release code and may not be distributed.+ −
** You may use this file in accordance with the terms and conditions+ −
** contained in the Technology Preview License Agreement accompanying+ −
** this package.+ −
**+ −
** GNU Lesser General Public License Usage+ −
** Alternatively, this file may be used under the terms of the GNU Lesser+ −
** General Public License version 2.1 as published by the Free Software+ −
** Foundation and appearing in the file LICENSE.LGPL included in the+ −
** packaging of this file. Please review the following information to+ −
** ensure the GNU Lesser General Public License version 2.1 requirements+ −
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.+ −
**+ −
** In addition, as a special exception, Nokia gives you certain additional+ −
** rights. These rights are described in the Nokia Qt LGPL Exception+ −
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.+ −
**+ −
** If you have questions regarding the use of this file, please contact+ −
** Nokia at qt-info@nokia.com.+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
** $QT_END_LICENSE$+ −
**+ −
****************************************************************************/+ −
+ −
#include "qgl.h"+ −
#include "qgl_egl_p.h"+ −
#include "qglpixelbuffer.h"+ −
+ −
#include <qglscreen_qws.h>+ −
#include <qscreenproxy_qws.h>+ −
#include <private/qglwindowsurface_qws_p.h>+ −
+ −
#include <private/qbackingstore_p.h>+ −
#include <private/qfont_p.h>+ −
#include <private/qfontengine_p.h>+ −
#include <private/qgl_p.h>+ −
#include <private/qpaintengine_opengl_p.h>+ −
#include <qpixmap.h>+ −
#include <qtimer.h>+ −
#include <qapplication.h>+ −
#include <qstack.h>+ −
#include <qdesktopwidget.h>+ −
#include <qdebug.h>+ −
#include <qvarlengtharray.h>+ −
+ −
QT_BEGIN_NAMESPACE+ −
+ −
static QGLScreen *glScreenForDevice(QPaintDevice *device)+ −
{+ −
QScreen *screen = qt_screen;+ −
if (screen->classId() == QScreen::MultiClass) {+ −
int screenNumber;+ −
if (device && device->devType() == QInternal::Widget)+ −
screenNumber = qApp->desktop()->screenNumber(static_cast<QWidget *>(device));+ −
else+ −
screenNumber = 0;+ −
screen = screen->subScreens()[screenNumber];+ −
}+ −
while (screen->classId() == QScreen::ProxyClass ||+ −
screen->classId() == QScreen::TransformedClass) {+ −
screen = static_cast<QProxyScreen *>(screen)->screen();+ −
}+ −
if (screen->classId() == QScreen::GLClass)+ −
return static_cast<QGLScreen *>(screen);+ −
else+ −
return 0;+ −
}+ −
+ −
/*+ −
QGLTemporaryContext implementation+ −
*/+ −
+ −
class QGLTemporaryContextPrivate+ −
{+ −
public:+ −
QGLWidget *widget;+ −
};+ −
+ −
QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)+ −
: d(new QGLTemporaryContextPrivate)+ −
{+ −
d->widget = new QGLWidget;+ −
d->widget->makeCurrent();+ −
}+ −
+ −
QGLTemporaryContext::~QGLTemporaryContext()+ −
{+ −
delete d->widget;+ −
}+ −
+ −
/*****************************************************************************+ −
QOpenGL debug facilities+ −
*****************************************************************************/+ −
//#define DEBUG_OPENGL_REGION_UPDATE+ −
+ −
bool QGLFormat::hasOpenGLOverlays()+ −
{+ −
QGLScreen *glScreen = glScreenForDevice(0);+ −
if (glScreen)+ −
return (glScreen->options() & QGLScreen::Overlays);+ −
else+ −
return false;+ −
}+ −
+ −
void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device)+ −
{+ −
// Find the QGLScreen for this paint device.+ −
QGLScreen *glScreen = glScreenForDevice(device);+ −
if (!glScreen) {+ −
qWarning("QGLContext::chooseContext(): The screen is not a QGLScreen");+ −
return;+ −
}+ −
int devType = device->devType();+ −
if (devType == QInternal::Image)+ −
props.setPixelFormat(static_cast<QImage *>(device)->format());+ −
else+ −
props.setPixelFormat(glScreen->pixelFormat());+ −
}+ −
+ −
static EGLSurface qt_egl_create_surface+ −
(QEglContext *context, QPaintDevice *device,+ −
const QEglProperties *properties = 0)+ −
{+ −
// Get the screen surface functions, which are used to create native ids.+ −
QGLScreen *glScreen = glScreenForDevice(device);+ −
if (!glScreen)+ −
return EGL_NO_SURFACE;+ −
QGLScreenSurfaceFunctions *funcs = glScreen->surfaceFunctions();+ −
if (!funcs)+ −
return EGL_NO_SURFACE;+ −
+ −
// Create the native drawable for the paint device.+ −
int devType = device->devType();+ −
EGLNativePixmapType pixmapDrawable = 0;+ −
EGLNativeWindowType windowDrawable = 0;+ −
bool ok;+ −
if (devType == QInternal::Pixmap) {+ −
ok = funcs->createNativePixmap(static_cast<QPixmap *>(device), &pixmapDrawable);+ −
} else if (devType == QInternal::Image) {+ −
ok = funcs->createNativeImage(static_cast<QImage *>(device), &pixmapDrawable);+ −
} else {+ −
ok = funcs->createNativeWindow(static_cast<QWidget *>(device), &windowDrawable);+ −
}+ −
if (!ok) {+ −
qWarning("QEglContext::createSurface(): Cannot create the native EGL drawable");+ −
return EGL_NO_SURFACE;+ −
}+ −
+ −
// Create the EGL surface to draw into, based on the native drawable.+ −
const int *props;+ −
if (properties)+ −
props = properties->properties();+ −
else+ −
props = 0;+ −
EGLSurface surf;+ −
if (devType == QInternal::Widget) {+ −
surf = eglCreateWindowSurface+ −
(context->display(), context->config(), windowDrawable, props);+ −
} else {+ −
surf = eglCreatePixmapSurface+ −
(context->display(), context->config(), pixmapDrawable, props);+ −
}+ −
if (surf == EGL_NO_SURFACE)+ −
qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError());+ −
return surf;+ −
}+ −
+ −
bool QGLContext::chooseContext(const QGLContext* shareContext)+ −
{+ −
Q_D(QGLContext);+ −
+ −
// Validate the device.+ −
if (!device())+ −
return false;+ −
int devType = device()->devType();+ −
if (devType != QInternal::Pixmap && devType != QInternal::Image && devType != QInternal::Widget) {+ −
qWarning("QGLContext::chooseContext(): Cannot create QGLContext's for paint device type %d", devType);+ −
return false;+ −
}+ −
+ −
// Get the display and initialize it.+ −
d->eglContext = new QEglContext();+ −
d->eglContext->setApi(QEgl::OpenGL);+ −
if (!d->eglContext->openDisplay(device())) {+ −
delete d->eglContext;+ −
d->eglContext = 0;+ −
return false;+ −
}+ −
+ −
// Construct the configuration we need for this surface.+ −
QEglProperties configProps;+ −
qt_egl_add_platform_config(configProps, device());+ −
qt_egl_set_format(configProps, devType, d->glFormat);+ −
configProps.setRenderableType(QEgl::OpenGL);+ −
+ −
// Search for a matching configuration, reducing the complexity+ −
// each time until we get something that matches.+ −
if (!d->eglContext->chooseConfig(configProps)) {+ −
delete d->eglContext;+ −
d->eglContext = 0;+ −
return false;+ −
}+ −
+ −
// Inform the higher layers about the actual format properties.+ −
qt_egl_update_format(*(d->eglContext), d->glFormat);+ −
+ −
// Create a new context for the configuration.+ −
if (!d->eglContext->createContext+ −
(shareContext ? shareContext->d_func()->eglContext : 0)) {+ −
delete d->eglContext;+ −
d->eglContext = 0;+ −
return false;+ −
}+ −
d->sharing = d->eglContext->isSharing();+ −
if (d->sharing && shareContext)+ −
const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;+ −
+ −
#if defined(EGL_VERSION_1_1)+ −
if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)+ −
eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval());+ −
#endif+ −
+ −
// Create the EGL surface to draw into. We cannot use+ −
// QEglContext::createSurface() because it does not have+ −
// access to the QGLScreen.+ −
d->eglSurface = qt_egl_create_surface(d->eglContext, device());+ −
if (d->eglSurface == EGL_NO_SURFACE) {+ −
delete d->eglContext;+ −
d->eglContext = 0;+ −
return false;+ −
}+ −
+ −
return true;+ −
}+ −
+ −
+ −
bool QGLWidget::event(QEvent *e)+ −
{+ −
return QWidget::event(e);+ −
}+ −
+ −
+ −
void QGLWidget::resizeEvent(QResizeEvent *)+ −
{+ −
Q_D(QGLWidget);+ −
if (!isValid())+ −
return;+ −
makeCurrent();+ −
if (!d->glcx->initialized())+ −
glInit();+ −
resizeGL(width(), height());+ −
//handle overlay+ −
}+ −
+ −
const QGLContext* QGLWidget::overlayContext() const+ −
{+ −
return 0;+ −
}+ −
+ −
void QGLWidget::makeOverlayCurrent()+ −
{+ −
//handle overlay+ −
}+ −
+ −
void QGLWidget::updateOverlayGL()+ −
{+ −
//handle overlay+ −
}+ −
+ −
void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext)+ −
{+ −
Q_D(QGLWidget);+ −
if(context == 0) {+ −
qWarning("QGLWidget::setContext: Cannot set null context");+ −
return;+ −
}+ −
+ −
if(d->glcx)+ −
d->glcx->doneCurrent();+ −
QGLContext* oldcx = d->glcx;+ −
d->glcx = context;+ −
if(!d->glcx->isValid())+ −
d->glcx->create(shareContext ? shareContext : oldcx);+ −
if(deleteOldContext)+ −
delete oldcx;+ −
}+ −
+ −
void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget)+ −
{+ −
Q_Q(QGLWidget);+ −
+ −
QGLScreen *glScreen = glScreenForDevice(q);+ −
if (glScreen) {+ −
wsurf = static_cast<QWSGLWindowSurface*>(glScreen->createSurface(q));+ −
q->setWindowSurface(wsurf);+ −
}+ −
+ −
initContext(context, shareWidget);+ −
+ −
if(q->isValid() && glcx->format().hasOverlay()) {+ −
//no overlay+ −
qWarning("QtOpenGL ES doesn't currently support overlays");+ −
}+ −
}+ −
+ −
void QGLWidgetPrivate::cleanupColormaps()+ −
{+ −
}+ −
+ −
const QGLColormap & QGLWidget::colormap() const+ −
{+ −
return d_func()->cmap;+ −
}+ −
+ −
void QGLWidget::setColormap(const QGLColormap &)+ −
{+ −
}+ −
+ −
QT_END_NAMESPACE+ −