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#include "qglobal.h"
#if defined(Q_CC_BOR)
// needed for qsort() because of a std namespace problem on Borland
#include "qplatformdefs.h"
#endif
#include "q3listbox.h"
#ifndef QT_NO_LISTBOX
#include "qapplication.h"
#include "qevent.h"
#include "qfontmetrics.h"
#include "qpainter.h"
#include "qpixmap.h"
#include "qstringlist.h"
#include "qstyle.h"
#include "qstyleoption.h"
#include "qtimer.h"
#include "qvector.h"
#include "qpointer.h"
#ifndef QT_NO_ACCESSIBILITY
#include "qaccessible.h"
#endif
#include <stdlib.h>
QT_BEGIN_NAMESPACE
class Q3ListBoxPrivate
{
public:
Q3ListBoxPrivate(Q3ListBox *lb):
head(0), last(0), cache(0), cacheIndex(-1), current(0),
highlighted(0), tmpCurrent(0), columnPos(1), rowPos(1), rowPosCache(0),
columnPosOne(0), rowMode(Q3ListBox::FixedNumber),
columnMode(Q3ListBox::FixedNumber), numRows(1), numColumns(1),
currentRow(0), currentColumn(0),
mousePressRow(-1), mousePressColumn(-1),
mouseMoveRow(-1), mouseMoveColumn(-1), mouseInternalPress(false),
scrollTimer(0), updateTimer(0), visibleTimer(0),
selectionMode(Q3ListBox::Single),
count(0),
listBox(lb), currInputString(QString()),
rowModeWins(false),
ignoreMoves(false),
layoutDirty(true),
mustPaintAll(true),
dragging(false),
dirtyDrag (false),
variableHeight(true /* !!! ### false */),
variableWidth(false),
inMenuMode(false)
{}
int findItemByName(int item, const QString &text);
~Q3ListBoxPrivate();
Q3ListBoxItem * head, *last, *cache;
int cacheIndex;
Q3ListBoxItem * current, *highlighted, *tmpCurrent;
QVector<int> columnPos;
QVector<int> rowPos;
int rowPosCache;
int columnPosOne;
Q3ListBox::LayoutMode rowMode;
Q3ListBox::LayoutMode columnMode;
int numRows;
int numColumns;
int currentRow;
int currentColumn;
int mousePressRow;
int mousePressColumn;
int mouseMoveRow;
int mouseMoveColumn;
bool mouseInternalPress;
QTimer * scrollTimer;
QTimer * updateTimer;
QTimer * visibleTimer;
QTimer * resizeTimer;
QPoint scrollPos;
Q3ListBox::SelectionMode selectionMode;
int count;
Q3ListBox *listBox;
QString currInputString;
QTimer *inputTimer;
Q3ListBoxItem *pressedItem, *selectAnchor;
uint select :1;
uint pressedSelected :1;
uint rowModeWins :1;
uint ignoreMoves :1;
uint clearing :1;
uint layoutDirty :1;
uint mustPaintAll :1;
uint dragging :1;
uint dirtyDrag :1;
uint variableHeight :1;
uint variableWidth :1;
uint inMenuMode :1;
QRect *rubber;
struct SortableItem {
Q3ListBoxItem *item;
};
};
Q3ListBoxPrivate::~Q3ListBoxPrivate()
{
Q_ASSERT(!head);
}
/*!
\class Q3ListBoxItem
\brief The Q3ListBoxItem class is the base class of all list box items.
\compat
This class is an abstract base class used for all list box items.
If you need to insert customized items into a Q3ListBox you must
inherit this class and reimplement paint(), height() and width().
\sa Q3ListBox
*/
/*!
Constructs an empty list box item in the list box \a listbox.
*/
Q3ListBoxItem::Q3ListBoxItem(Q3ListBox* listbox)
{
lbox = listbox;
s = false;
dirty = true;
custom_highlight = false;
selectable = true;
p = n = 0;
if (listbox)
listbox->insertItem(this);
}
/*!
Constructs an empty list box item in the list box \a listbox and
inserts it after the item \a after or at the beginning if \a after
is 0.
*/
Q3ListBoxItem::Q3ListBoxItem(Q3ListBox* listbox, Q3ListBoxItem *after)
{
lbox = listbox;
s = false;
dirty = true;
custom_highlight = false;
selectable = true;
p = n = 0;
if (listbox)
listbox->insertItem(this, after);
}
/*!
Destroys the list box item.
*/
Q3ListBoxItem::~Q3ListBoxItem()
{
if (lbox)
lbox->takeItem(this);
}
/*!
Defines whether the list box item is responsible for drawing
itself in a highlighted state when being selected.
If \a b is false (the default), the list box will draw some
default highlight indicator before calling paint().
\sa isSelected(), paint()
*/
void Q3ListBoxItem::setCustomHighlighting(bool b)
{
custom_highlight = b;
}
/*!
\fn void Q3ListBoxItem::paint(QPainter *p)
Implement this function to draw your item. The painter, \a p, is
already open for painting.
\sa height(), width()
*/
/*!
\fn int Q3ListBoxItem::width(const Q3ListBox* lb) const
Reimplement this function to return the width of your item. The \a
lb parameter is the same as listBox() and is provided for
convenience and compatibility.
The default implementation returns
\l{QApplication::globalStrut()}'s width.
\sa paint(), height()
*/
int Q3ListBoxItem::width(const Q3ListBox*) const
{
return QApplication::globalStrut().width();
}
/*!
\fn int Q3ListBoxItem::height(const Q3ListBox* lb) const
Implement this function to return the height of your item. The \a
lb parameter is the same as listBox() and is provided for
convenience and compatibility.
The default implementation returns
\l{QApplication::globalStrut()}'s height.
\sa paint(), width()
*/
int Q3ListBoxItem::height(const Q3ListBox*) const
{
return QApplication::globalStrut().height();
}
/*!
Returns the text of the item. This text is also used for sorting.
\sa setText()
*/
QString Q3ListBoxItem::text() const
{
return txt;
}
/*!
Returns the pixmap associated with the item, or 0 if there isn't
one.
The default implementation returns 0.
*/
const QPixmap *Q3ListBoxItem::pixmap() const
{
return 0;
}
/*! \fn void Q3ListBoxItem::setSelectable(bool b)
If \a b is true (the default) then this item can be selected by
the user; otherwise this item cannot be selected by the user.
\sa isSelectable()
*/
/*! \fn bool Q3ListBoxItem::isSelectable() const
Returns true if this item is selectable (the default); otherwise
returns false.
\sa setSelectable()
*/
/*!
\fn void Q3ListBoxItem::setText(const QString &text)
Sets the text of the Q3ListBoxItem to \a text. This \a text is also
used for sorting. The text is not shown unless explicitly drawn in
paint().
\sa text()
*/
/*!
\class Q3ListBoxText
\brief The Q3ListBoxText class provides list box items that display text.
\compat
The text is drawn in the widget's current font. If you need
several different fonts, you must implement your own subclass of
Q3ListBoxItem.
\sa Q3ListBox, Q3ListBoxItem
*/
/*!
Constructs a list box item in list box \a listbox showing the text
\a text.
*/
Q3ListBoxText::Q3ListBoxText(Q3ListBox *listbox, const QString &text)
:Q3ListBoxItem(listbox)
{
setText(text);
}
/*!
Constructs a list box item showing the text \a text.
*/
Q3ListBoxText::Q3ListBoxText(const QString &text)
:Q3ListBoxItem()
{
setText(text);
}
/*!
Constructs a list box item in list box \a listbox showing the text
\a text. The item is inserted after the item \a after, or at the
beginning if \a after is 0.
*/
Q3ListBoxText::Q3ListBoxText(Q3ListBox* listbox, const QString &text, Q3ListBoxItem *after)
: Q3ListBoxItem(listbox, after)
{
setText(text);
}
/*!
Destroys the item.
*/
Q3ListBoxText::~Q3ListBoxText()
{
}
/*!
Draws the text using \a painter.
*/
void Q3ListBoxText::paint(QPainter *painter)
{
int itemHeight = height(listBox());
QFontMetrics fm = painter->fontMetrics();
int yPos = ((itemHeight - fm.height()) / 2) + fm.ascent();
painter->drawText(3, yPos, text());
}
/*!
Returns the height of a line of text in list box \a lb.
\sa paint(), width()
*/
int Q3ListBoxText::height(const Q3ListBox* lb) const
{
int h = lb ? lb->fontMetrics().lineSpacing() + 2 : 0;
return qMax(h, QApplication::globalStrut().height());
}
/*!
Returns the width of this line in list box \a lb.
\sa paint(), height()
*/
int Q3ListBoxText::width(const Q3ListBox* lb) const
{
int w = lb ? lb->fontMetrics().width(text()) + 6 : 0;
return qMax(w, QApplication::globalStrut().width());
}
/*!
\fn int Q3ListBoxText::rtti() const
\reimp
Returns 1.
Make your derived classes return their own values for rtti(), and
you can distinguish between listbox items. You should use values
greater than 1000 preferably a large random number, to allow for
extensions to this class.
*/
int Q3ListBoxText::rtti() const
{
return RTTI;
}
/*!
\class Q3ListBoxPixmap
\brief The Q3ListBoxPixmap class provides list box items with a
pixmap and optional text.
\compat
Items of this class are drawn with the pixmap on the left with the
optional text to the right of the pixmap.
\sa Q3ListBox, Q3ListBoxItem
*/
/*!
Constructs a new list box item in list box \a listbox showing the
pixmap \a pixmap.
*/
Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &pixmap)
: Q3ListBoxItem(listbox)
{
pm = pixmap;
}
/*!
Constructs a new list box item showing the pixmap \a pixmap.
*/
Q3ListBoxPixmap::Q3ListBoxPixmap(const QPixmap &pixmap)
: Q3ListBoxItem()
{
pm = pixmap;
}
/*!
Constructs a new list box item in list box \a listbox showing the
pixmap \a pixmap. The item gets inserted after the item \a after,
or at the beginning if \a after is 0.
*/
Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &pixmap, Q3ListBoxItem *after)
: Q3ListBoxItem(listbox, after)
{
pm = pixmap;
}
/*!
Destroys the item.
*/
Q3ListBoxPixmap::~Q3ListBoxPixmap()
{
}
/*!
Constructs a new list box item in list box \a listbox showing the
pixmap \a pix and the text \a text.
*/
Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap &pix, const QString& text)
: Q3ListBoxItem(listbox)
{
pm = pix;
setText(text);
}
/*!
Constructs a new list box item showing the pixmap \a pix and the
text to \a text.
*/
Q3ListBoxPixmap::Q3ListBoxPixmap(const QPixmap & pix, const QString& text)
: Q3ListBoxItem()
{
pm = pix;
setText(text);
}
/*!
Constructs a new list box item in list box \a listbox showing the
pixmap \a pix and the string \a text. The item gets inserted after
the item \a after, or at the beginning if \a after is 0.
*/
Q3ListBoxPixmap::Q3ListBoxPixmap(Q3ListBox* listbox, const QPixmap & pix, const QString& text,
Q3ListBoxItem *after)
: Q3ListBoxItem(listbox, after)
{
pm = pix;
setText(text);
}
/*!
\fn const QPixmap *Q3ListBoxPixmap::pixmap() const
Returns the pixmap associated with the item.
*/
/*!
Draws the pixmap using \a painter.
*/
void Q3ListBoxPixmap::paint(QPainter *painter)
{
int itemHeight = height(listBox());
int yPos;
const QPixmap *pm = pixmap();
if (pm && ! pm->isNull()) {
yPos = (itemHeight - pm->height()) / 2;
painter->drawPixmap(3, yPos, *pm);
}
if (!text().isEmpty()) {
QFontMetrics fm = painter->fontMetrics();
yPos = ((itemHeight - fm.height()) / 2) + fm.ascent();
painter->drawText(pm->width() + 5, yPos, text());
}
}
/*!
Returns the height of the pixmap in list box \a lb.
\sa paint(), width()
*/
int Q3ListBoxPixmap::height(const Q3ListBox* lb) const
{
int h;
if (text().isEmpty())
h = pm.height();
else
h = qMax(pm.height(), lb->fontMetrics().lineSpacing() + 2);
return qMax(h, QApplication::globalStrut().height());
}
/*!
Returns the width of the pixmap plus some margin in list box \a lb.
\sa paint(), height()
*/
int Q3ListBoxPixmap::width(const Q3ListBox* lb) const
{
if (text().isEmpty())
return qMax(pm.width() + 6, QApplication::globalStrut().width());
return qMax(pm.width() + lb->fontMetrics().width(text()) + 6,
QApplication::globalStrut().width());
}
/*!
\fn int Q3ListBoxPixmap::rtti() const
\reimp
Returns 2.
Make your derived classes return their own values for rtti(), and
you can distinguish between listbox items. You should use values
greater than 1000 preferably a large random number, to allow for
extensions to this class.
*/
int Q3ListBoxPixmap::rtti() const
{
return RTTI;
}
/*!
\class Q3ListBox
\brief The Q3ListBox widget provides a list of selectable, read-only items.
\compat
This is typically a single-column list in which either no item or
one item is selected, but it can also be used in many other ways.
Q3ListBox will add scroll bars as necessary, but it isn't intended
for \e really big lists. If you want more than a few thousand
items, it's probably better to use a different widget mainly
because the scroll bars won't provide very good navigation, but
also because Q3ListBox may become slow with huge lists. (See
Q3ListView and Q3Table for possible alternatives.)
There are a variety of selection modes described in the
Q3ListBox::SelectionMode documentation. The default is \l Single
selection mode, but you can change it using setSelectionMode().
(setMultiSelection() is still provided for compatibility with Qt
1.x. We recommend using setSelectionMode() in all code.)
Because Q3ListBox offers multiple selection it must display
keyboard focus and selection state separately. Therefore there are
functions both to set the selection state of an item, i.e.
setSelected(), and to set which item displays keyboard focus, i.e.
setCurrentItem().
The list box normally arranges its items in a single column and
adds a vertical scroll bar if required. It is possible to have a
different fixed number of columns (setColumnMode()), or as many
columns as will fit in the list box's assigned screen space
(setColumnMode(FitToWidth)), or to have a fixed number of rows
(setRowMode()) or as many rows as will fit in the list box's
assigned screen space (setRowMode(FitToHeight)). In all these
cases Q3ListBox will add scroll bars, as appropriate, in at least
one direction.
If multiple rows are used, each row can be as high as necessary
(the normal setting), or you can request that all items will have
the same height by calling setVariableHeight(false). The same
applies to a column's width, see setVariableWidth().
The Q3ListBox's items are Q3ListBoxItem objects. Q3ListBox provides
methods to insert new items as strings, as pixmaps, and as
Q3ListBoxItem * (insertItem() with various arguments), and to
replace an existing item with a new string, pixmap or Q3ListBoxItem
(changeItem() with various arguments). You can also remove items
singly with removeItem() or clear() the entire list box. Note that
if you create a Q3ListBoxItem yourself and insert it, Q3ListBox
takes ownership of the item.
You can also create a Q3ListBoxItem, such as Q3ListBoxText or
Q3ListBoxPixmap, with the list box as first parameter. The item
will then append itself. When you delete an item it is
automatically removed from the list box.
The list of items can be arbitrarily large; Q3ListBox will add
scroll bars if necessary. Q3ListBox can display a single-column
(the common case) or multiple-columns, and offers both single and
multiple selection. Q3ListBox does not support multiple-column
items (but Q3ListView and Q3Table do), or tree hierarchies (but
Q3ListView does).
The list box items can be accessed both as Q3ListBoxItem objects
(recommended) and using integer indexes (the original Q3ListBox
implementation used an array of strings internally, and the API
still supports this mode of operation). Everything can be done
using the new objects, and most things can be done using indexes.
Each item in a Q3ListBox contains a Q3ListBoxItem. One of the items
can be the current item. The currentChanged() signal and the
highlighted() signal are emitted when a new item becomes current,
e.g. because the user clicks on it or Q3ListBox::setCurrentItem()
is called. The selected() signal is emitted when the user
double-clicks on an item or presses Enter on the current item.
If the user does not select anything, no signals are emitted and
currentItem() returns -1.
A list box has Qt::WheelFocus as a default focusPolicy(), i.e. it
can get keyboard focus by tabbing, clicking and through the use of
the mouse wheel.
New items can be inserted using insertItem(), insertStrList() or
insertStringList().
By default, vertical and horizontal scroll bars are added and
removed as necessary. setHScrollBarMode() and setVScrollBarMode()
can be used to change this policy.
If you need to insert types other than strings and pixmaps, you
must define new classes which inherit Q3ListBoxItem.
\warning The list box assumes ownership of all list box items and
will delete them when it does not need them any more.
\inlineimage qlistbox-m.png Screenshot in Motif style
\inlineimage qlistbox-w.png Screenshot in Windows style
\sa Q3ListView, QComboBox, QButtonGroup
*/
/*!
\enum Q3ListBox::SelectionMode
This enumerated type is used by Q3ListBox to indicate how it reacts
to selection by the user.
\value Single When the user selects an item, any already-selected
item becomes unselected and the user cannot unselect the selected
item. This means that the user can never clear the selection, even
though the selection may be cleared by the application programmer
using Q3ListBox::clearSelection().
\value Multi When the user selects an item the selection status
of that item is toggled and the other items are left alone.
\value Extended When the user selects an item the selection is
cleared and the new item selected. However, if the user presses
the Ctrl key when clicking on an item, the clicked item gets
toggled and all other items are left untouched. And if the user
presses the Shift key while clicking on an item, all items between
the current item and the clicked item get selected or unselected,
depending on the state of the clicked item. Also, multiple items
can be selected by dragging the mouse while the left mouse button
is kept pressed.
\value NoSelection Items cannot be selected.
In other words, \c Single is a real single-selection list box, \c
Multi is a real multi-selection list box, \c Extended is a list
box in which users can select multiple items but usually want to
select either just one or a range of contiguous items, and \c
NoSelection is for a list box where the user can look but not
touch.
*/
/*!
\enum Q3ListBox::LayoutMode
This enum type is used to specify how Q3ListBox lays out its rows
and columns.
\value FixedNumber There is a fixed number of rows (or columns).
\value FitToWidth There are as many columns as will fit
on-screen.
\value FitToHeight There are as many rows as will fit on-screen.
\value Variable There are as many rows as are required by the
column mode. (Or as many columns as required by the row mode.)
Example: When you call setRowMode(FitToHeight), columnMode()
automatically becomes \c Variable to accommodate the row mode
you've set.
*/
/*!
\fn void Q3ListBox::onItem(Q3ListBoxItem *i)
This signal is emitted when the user moves the mouse cursor onto
an item, similar to the QWidget::enterEvent() function. \a i is
the Q3ListBoxItem that the mouse has moved on.
*/
// ### bug here too? enter/leave event may noit considered. move the
// mouse out of the window and back in, to the same item - does it
// work?
/*!
\fn void Q3ListBox::onViewport()
This signal is emitted when the user moves the mouse cursor from
an item to an empty part of the list box.
*/
/*!
Constructs a new empty list box called \a name and with parent \a
parent and widget attributes \a f.
This constructor sets the Qt::WA_StaticContent and the
Qt::WA_NoBackground attributes to boost performance when drawing
Q3ListBoxItems. This may be unsuitable for custom Q3ListBoxItem
classes, in which case Qt::WA_StaticContents and Qt::WA_NoBackground
should be cleared on the viewport() after construction.
*/
Q3ListBox::Q3ListBox(QWidget *parent, const char *name, Qt::WindowFlags f)
: Q3ScrollView(parent, name, f | Qt::WStaticContents | Qt::WNoAutoErase)
{
d = new Q3ListBoxPrivate(this);
d->updateTimer = new QTimer(this, "listbox update timer");
d->visibleTimer = new QTimer(this, "listbox visible timer");
d->inputTimer = new QTimer(this, "listbox input timer");
d->resizeTimer = new QTimer(this, "listbox resize timer");
d->clearing = false;
d->pressedItem = 0;
d->selectAnchor = 0;
d->select = false;
d->rubber = 0;
setMouseTracking(true);
viewport()->setMouseTracking(true);
connect(d->updateTimer, SIGNAL(timeout()),
this, SLOT(refreshSlot()));
connect(d->visibleTimer, SIGNAL(timeout()),
this, SLOT(ensureCurrentVisible()));
connect(d->resizeTimer, SIGNAL(timeout()),
this, SLOT(adjustItems()));
viewport()->setBackgroundRole(QPalette::Base);
viewport()->setFocusProxy(this);
viewport()->setFocusPolicy(Qt::WheelFocus);
setFocusPolicy(Qt::WheelFocus);
setAttribute(Qt::WA_MacShowFocusRect);
}
Q3ListBox * Q3ListBox::changedListBox = 0;
/*!
Destroys the list box. Deletes all list box items.
*/
Q3ListBox::~Q3ListBox()
{
if (changedListBox == this)
changedListBox = 0;
clear();
delete d;
d = 0;
}
/*!
\fn void Q3ListBox::pressed(Q3ListBoxItem *item)
This signal is emitted when the user presses any mouse button. If
\a item is not 0, the cursor is on \a item. If \a item is 0, the
mouse cursor isn't on any item.
Note that you must not delete any Q3ListBoxItem objects in slots
connected to this signal.
*/
/*!
\fn void Q3ListBox::pressed(Q3ListBoxItem *item, const QPoint &pnt)
\overload
This signal is emitted when the user presses any mouse button. If
\a item is not 0, the cursor is on \a item. If \a item is 0, the
mouse cursor isn't on any item.
\a pnt is the position of the mouse cursor in the global
coordinate system (QMouseEvent::globalPos()).
Note that you must not delete any Q3ListBoxItem objects in slots
connected to this signal.
\sa mouseButtonPressed() rightButtonPressed() clicked()
*/
/*!
\fn void Q3ListBox::clicked(Q3ListBoxItem *item)
This signal is emitted when the user clicks any mouse button. If
\a item is not 0, the cursor is on \a item. If \a item is 0, the
mouse cursor isn't on any item.
Note that you must not delete any Q3ListBoxItem objects in slots
connected to this signal.
*/
/*!
\fn void Q3ListBox::clicked(Q3ListBoxItem *item, const QPoint &pnt)
\overload
This signal is emitted when the user clicks any mouse button. If
\a item is not 0, the cursor is on \a item. If \a item is 0, the
mouse cursor isn't on any item.
\a pnt is the position of the mouse cursor in the global
coordinate system (QMouseEvent::globalPos()). (If the click's
press and release differs by a pixel or two, \a pnt is the
position at release time.)
Note that you must not delete any Q3ListBoxItem objects in slots
connected to this signal.
*/
/*!
\fn void Q3ListBox::mouseButtonClicked (int button, Q3ListBoxItem * item, const QPoint & pos)
This signal is emitted when the user clicks mouse button \a
button. If \a item is not 0, the cursor is on \a item. If \a item
is 0, the mouse cursor isn't on any item.
\a pos is the position of the mouse cursor in the global
coordinate system (QMouseEvent::globalPos()). (If the click's
press and release differs by a pixel or two, \a pos is the
position at release time.)
Note that you must not delete any Q3ListBoxItem objects in slots
connected to this signal.
*/
/*!
\fn void Q3ListBox::mouseButtonPressed (int button, Q3ListBoxItem * item, const QPoint & pos)
This signal is emitted when the user presses mouse button \a
button. If \a item is not 0, the cursor is on \a item. If \a item
is 0, the mouse cursor isn't on any item.
\a pos is the position of the mouse cursor in the global
coordinate system (QMouseEvent::globalPos()).
Note that you must not delete any Q3ListBoxItem objects in slots
connected to this signal.
*/
/*!
\fn void Q3ListBox::doubleClicked(Q3ListBoxItem *item)
This signal is emitted whenever an item is double-clicked. It's
emitted on the second button press, not the second button release.
If \a item is not 0, the cursor is on \a item. If \a item is 0,
the mouse cursor isn't on any item.
*/
/*!
\fn void Q3ListBox::returnPressed(Q3ListBoxItem *item)
This signal is emitted when Enter or Return is pressed. The
\a item passed in the argument is currentItem().
*/
/*!
\fn void Q3ListBox::rightButtonClicked(Q3ListBoxItem *item, const QPoint& point)
This signal is emitted when the right button is clicked. The \a
item is the item that the button was clicked on (which could be
0 if no item was clicked on), and the \a point is where the
click took place in global coordinates.
*/
/*!
\fn void Q3ListBox::rightButtonPressed (Q3ListBoxItem *item, const QPoint &point)
This signal is emitted when the right button is pressed. The \a
item is the item that the button was pressed over (which could be
0 if no item was pressed over), and the \a point is where the
press took place in global coordinates.
*/
/*!
\fn void Q3ListBox::contextMenuRequested(Q3ListBoxItem *item, const QPoint & pos)
This signal is emitted when the user invokes a context menu with
the right mouse button or with special system keys, with \a item
being the item under the mouse cursor or the current item,
respectively.
\a pos is the position for the context menu in the global
coordinate system.
*/
/*!
\fn void Q3ListBox::selectionChanged()
This signal is emitted when the selection set of a list box
changes. This signal is emitted in each selection mode. If the
user selects five items by drag-selecting, Q3ListBox tries to emit
just one selectionChanged() signal so the signal can be connected
to computationally expensive slots.
\sa selected() currentItem()
*/
/*!
\fn void Q3ListBox::selectionChanged(Q3ListBoxItem *item)
\overload
This signal is emitted when the selection in a \l Single selection
list box changes. \a item is the newly selected list box item.
\sa selected() currentItem()
*/
/*!
\fn void Q3ListBox::currentChanged(Q3ListBoxItem *item)
This signal is emitted when the user makes a new item the current
item. \a item is the new current list box item.
\sa setCurrentItem() currentItem()
*/
/*!
\fn void Q3ListBox::highlighted(int index)
This signal is emitted when the user makes a new item the current
item. \a index is the index of the new current item.
\sa currentChanged() selected() currentItem() selectionChanged()
*/
/*!
\fn void Q3ListBox::highlighted(Q3ListBoxItem *item)
\overload
This signal is emitted when the user makes a new \a item the current
\a item.
\sa currentChanged() selected() currentItem() selectionChanged()
*/
/*!
\fn void Q3ListBox::highlighted(const QString & text)
\overload
This signal is emitted when the user makes a new item the current
item and the item is (or has) as string. The argument is the new
current item's \a text.
\sa currentChanged() selected() currentItem() selectionChanged()
*/
/*!
\fn void Q3ListBox::selected(int index)
This signal is emitted when the user double-clicks on an item or
presses Enter on the current item. \a index is the index of the
selected item.
\sa currentChanged() highlighted() selectionChanged()
*/
/*!
\fn void Q3ListBox::selected(Q3ListBoxItem *item)
\overload
This signal is emitted when the user double-clicks on an \a item or
presses Enter on the current \a item.
\sa currentChanged() highlighted() selectionChanged()
*/
/*!
\fn void Q3ListBox::selected(const QString &text)
\overload
This signal is emitted when the user double-clicks on an item or
presses Enter on the current item, and the item is (or has) a
string. The argument is the \a text of the selected item.
\sa currentChanged() highlighted() selectionChanged()
*/
/*!
\property Q3ListBox::count
\brief the number of items in the list box
*/
uint Q3ListBox::count() const
{
return d->count;
}
#if 0
/*!
Inserts the string list \a list into the list at position \a
index.
If \a index is negative, \a list is inserted at the end of the
list. If \a index is too large, the operation is ignored.
\warning This function uses \c{const char *} rather than QString,
so we recommend against using it. It is provided so that legacy
code will continue to work, and so that programs that certainly
will not need to handle code outside a single 8-bit locale can use
it. See insertStringList() which uses real QStrings.
\warning This function is never significantly faster than a loop
around insertItem().
\sa insertItem(), insertStringList()
*/
void Q3ListBox::insertStrList(const QStrList *list, int index)
{
if (!list) {
Q_ASSERT(list != 0);
return;
}
insertStrList(*list, index);
}
#endif
/*!
Inserts the string list \a list into the list at position \a
index.
If \a index is negative, \a list is inserted at the end of the
list. If \a index is too large, the operation is ignored.
\warning This function is never significantly faster than a loop
around insertItem().
\sa insertItem(), insertStrList()
*/
void Q3ListBox::insertStringList(const QStringList & list, int index)
{
if (index < 0)
index = count();
for (QStringList::ConstIterator it = list.begin(); it != list.end(); ++it)
insertItem(new Q3ListBoxText(*it), index++);
}
#if 0
/*!
\overload
Inserts the string list \a list into the list at position \a
index.
If \a index is negative, \a list is inserted at the end of the
list. If \a index is too large, the operation is ignored.
\warning This function uses \c{const char *} rather than QString,
so we recommend against using it. It is provided so that legacy
code will continue to work, and so that programs that certainly
will not need to handle code outside a single 8-bit locale can use
it. See insertStringList() which uses real QStrings.
\warning This function is never significantly faster than a loop
around insertItem().
\sa insertItem(), insertStringList()
*/
void Q3ListBox::insertStrList(const QStrList & list, int index)
{
QStrListIterator it(list);
const char* txt;
if (index < 0)
index = count();
while ((txt=it.current())) {
++it;
insertItem(new Q3ListBoxText(QString::fromLatin1(txt)),
index++);
}
if (hasFocus() && !d->current)
setCurrentItem(d->head);
}
#endif
/*!
Inserts the \a numStrings strings of the array \a strings into the
list at position \a index.
If \a index is negative, insertStrList() inserts \a strings at the
end of the list. If \a index is too large, the operation is
ignored.
\warning This function uses \c{const char *} rather than QString,
so we recommend against using it. It is provided so that legacy
code will continue to work, and so that programs that certainly
will not need to handle code outside a single 8-bit locale can use
it. See insertStringList() which uses real QStrings.
\warning This function is never significantly faster than a loop
around insertItem().
\sa insertItem(), insertStringList()
*/
void Q3ListBox::insertStrList(const char **strings, int numStrings, int index)
{
if (!strings) {
Q_ASSERT(strings != 0);
return;
}
if (index < 0)
index = count();
int i = 0;
while ((numStrings<0 && strings[i]!=0) || i<numStrings) {
insertItem(new Q3ListBoxText(QString::fromLatin1(strings[i])),
index + i);
i++;
}
if (hasFocus() && !d->current)
setCurrentItem(d->head);
}
/*!
Inserts the item \a lbi into the list at position \a index.
If \a index is negative or larger than the number of items in the
list box, \a lbi is inserted at the end of the list.
\sa insertStrList()
*/
void Q3ListBox::insertItem(const Q3ListBoxItem *lbi, int index)
{
if (!lbi)
return;
if (index < 0)
index = d->count;
if (index >= d->count) {
insertItem(lbi, d->last);
return;
}
Q3ListBoxItem * item = (Q3ListBoxItem *)lbi;
d->count++;
d->cache = 0;
item->lbox = this;
if (!d->head || index == 0) {
item->n = d->head;
item->p = 0;
d->head = item;
item->dirty = true;
if (item->n)
item->n->p = item;
} else {
Q3ListBoxItem * i = d->head;
while (i->n && index > 1) {
i = i->n;
index--;
}
if (i->n) {
item->n = i->n;
item->p = i;
item->n->p = item;
item->p->n = item;
} else {
i->n = item;
item->p = i;
item->n = 0;
}
}
if (hasFocus() && !d->current) {
d->current = d->head;
updateItem(d->current);
emit highlighted(d->current);
emit highlighted(d->current->text());
emit highlighted(index);
}
triggerUpdate(true);
}
/*!
\overload
Inserts the item \a lbi into the list after the item \a after, or
at the beginning if \a after is 0.
\sa insertStrList()
*/
void Q3ListBox::insertItem(const Q3ListBoxItem *lbi, const Q3ListBoxItem *after)
{
if (!lbi)
return;
Q3ListBoxItem * item = (Q3ListBoxItem*)lbi;
d->count++;
d->cache = 0;
item->lbox = this;
if (!d->head || !after) {
item->n = d->head;
item->p = 0;
d->head = item;
item->dirty = true;
if (item->n)
item->n->p = item;
} else {
Q3ListBoxItem * i = (Q3ListBoxItem*) after;
if (i) {
item->n = i->n;
item->p = i;
if (item->n)
item->n->p = item;
if (item->p)
item->p->n = item;
}
}
if (after == d->last)
d->last = (Q3ListBoxItem*) lbi;
if (hasFocus() && !d->current) {
d->current = d->head;
updateItem(d->current);
emit highlighted(d->current);
emit highlighted(d->current->text());
emit highlighted(index(d->current));
}
triggerUpdate(true);
}
/*!
\overload
Inserts a new list box text item with the text \a text into the
list at position \a index.
If \a index is negative, \a text is inserted at the end of the
list.
\sa insertStrList()
*/
void Q3ListBox::insertItem(const QString &text, int index)
{
insertItem(new Q3ListBoxText(text), index);
}
/*!
\overload
Inserts a new list box pixmap item with the pixmap \a pixmap into
the list at position \a index.
If \a index is negative, \a pixmap is inserted at the end of the
list.
\sa insertStrList()
*/
void Q3ListBox::insertItem(const QPixmap &pixmap, int index)
{
insertItem(new Q3ListBoxPixmap(pixmap), index);
}
/*!
\overload
Inserts a new list box pixmap item with the pixmap \a pixmap and
the text \a text into the list at position \a index.
If \a index is negative, \a pixmap is inserted at the end of the
list.
\sa insertStrList()
*/
void Q3ListBox::insertItem(const QPixmap &pixmap, const QString &text, int index)
{
insertItem(new Q3ListBoxPixmap(pixmap, text), index);
}
/*!
Removes and deletes the item at position \a index. If \a index is
equal to currentItem(), a new item becomes current and the
currentChanged() and highlighted() signals are emitted.
\sa insertItem(), clear()
*/
void Q3ListBox::removeItem(int index)
{
bool wasVisible = itemVisible(currentItem());
delete item(index);
triggerUpdate(true);
if (wasVisible)
ensureCurrentVisible();
}
/*!
Deletes all the items in the list.
\sa removeItem()
*/
void Q3ListBox::clear()
{
setContentsPos(0, 0);
bool blocked = signalsBlocked();
blockSignals(true);
d->clearing = true;
d->current = 0;
d->tmpCurrent = 0;
Q3ListBoxItem * i = d->head;
d->head = 0;
while (i) {
Q3ListBoxItem * n = i->n;
i->n = i->p = 0;
delete i;
i = n;
}
d->count = 0;
d->numRows = 1;
d->numColumns = 1;
d->currentRow = 0;
d->currentColumn = 0;
d->mousePressRow = -1;
d->mousePressColumn = -1;
d->mouseMoveRow = -1;
d->mouseMoveColumn = -1;
clearSelection();
d->selectAnchor = 0;
blockSignals(blocked);
triggerUpdate(true);
d->last = 0;
d->clearing = false;
}
/*!
Returns the text at position \a index, or an empty string if there
is no text at that position.
\sa pixmap()
*/
QString Q3ListBox::text(int index) const
{
Q3ListBoxItem * i = item(index);
if (i)
return i->text();
return QString();
}
/*!
Returns a pointer to the pixmap at position \a index, or 0 if
there is no pixmap there.
\sa text()
*/
const QPixmap *Q3ListBox::pixmap(int index) const
{
Q3ListBoxItem * i = item(index);
if (i)
return i->pixmap();
return 0;
}
/*!
\overload
Replaces the item at position \a index with a new list box text
item with text \a text.
The operation is ignored if \a index is out of range.
\sa insertItem(), removeItem()
*/
void Q3ListBox::changeItem(const QString &text, int index)
{
if(index >= 0 && index < (int)count())
changeItem(new Q3ListBoxText(text), index);
}
/*!
\overload
Replaces the item at position \a index with a new list box pixmap
item with pixmap \a pixmap.
The operation is ignored if \a index is out of range.
\sa insertItem(), removeItem()
*/
void Q3ListBox::changeItem(const QPixmap &pixmap, int index)
{
if(index >= 0 && index < (int)count())
changeItem(new Q3ListBoxPixmap(pixmap), index);
}
/*!
\overload
Replaces the item at position \a index with a new list box pixmap
item with pixmap \a pixmap and text \a text.
The operation is ignored if \a index is out of range.
\sa insertItem(), removeItem()
*/
void Q3ListBox::changeItem(const QPixmap &pixmap, const QString &text, int index)
{
if(index >= 0 && index < (int)count())
changeItem(new Q3ListBoxPixmap(pixmap, text), index);
}
/*!
Replaces the item at position \a index with \a lbi. If \a index is
negative or too large, changeItem() does nothing.
The item that has been changed will become selected.
\sa insertItem(), removeItem()
*/
void Q3ListBox::changeItem(const Q3ListBoxItem *lbi, int index)
{
if (!lbi || index < 0 || index >= (int)count())
return;
removeItem(index);
insertItem(lbi, index);
setCurrentItem(index);
}
/*!
\property Q3ListBox::numItemsVisible
\brief the number of visible items.
Both partially and entirely visible items are counted.
*/
int Q3ListBox::numItemsVisible() const
{
doLayout();
int columns = 0;
int x = contentsX();
int i=0;
while (i < (int)d->columnPos.size()-1 &&
d->columnPos[i] < x)
i++;
if (i < (int)d->columnPos.size()-1 &&
d->columnPos[i] > x)
columns++;
x += visibleWidth();
while (i < (int)d->columnPos.size()-1 &&
d->columnPos[i] < x) {
i++;
columns++;
}
int y = contentsY();
int rows = 0;
while (i < (int)d->rowPos.size()-1 &&
d->rowPos[i] < y)
i++;
if (i < (int)d->rowPos.size()-1 &&
d->rowPos[i] > y)
rows++;
y += visibleHeight();
while (i < (int)d->rowPos.size()-1 &&
d->rowPos[i] < y) {
i++;
rows++;
}
return rows*columns;
}
int Q3ListBox::currentItem() const
{
if (!d->current || !d->head)
return -1;
return index(d->current);
}
/*!
\property Q3ListBox::currentText
\brief the text of the current item.
This is equivalent to text(currentItem()).
*/
/*!
\property Q3ListBox::currentItem
\brief the current highlighted item
When setting this property, the highlighting is moved to the item
and the list box scrolled as necessary.
If no item is current, currentItem() returns -1.
*/
void Q3ListBox::setCurrentItem(int index)
{
setCurrentItem(item(index));
}
/*!
\reimp
*/
QVariant Q3ListBox::inputMethodQuery(Qt::InputMethodQuery query) const
{
if (query == Qt::ImMicroFocus)
return d->current ? itemRect(d->current) : QRect();
return QWidget::inputMethodQuery(query);
}
/*!
\overload
Sets the current item to the Q3ListBoxItem \a i.
*/
void Q3ListBox::setCurrentItem(Q3ListBoxItem * i)
{
if (!i || d->current == i)
return;
Q3ListBoxItem * o = d->current;
d->current = i;
int ind = index(i);
if (i && selectionMode() == Single) {
bool changed = false;
if (o && o->s) {
changed = true;
o->s = false;
}
if (i && !i->s && d->selectionMode != NoSelection && i->isSelectable()) {
i->s = true;
changed = true;
emit selectionChanged(i);
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
#endif
}
if (changed) {
emit selectionChanged();
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
#endif
}
}
d->currentColumn = ind / numRows();
d->currentRow = ind % numRows();
if (o)
updateItem(o);
if (i)
updateItem(i);
// scroll after the items are redrawn
d->visibleTimer->start(1, true);
QString tmp;
if (i)
tmp = i->text();
emit highlighted(i);
if (!tmp.isNull())
emit highlighted(tmp);
emit highlighted(ind);
emit currentChanged(i);
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::Focus);
#endif
}
/*!
Returns a pointer to the item at position \a index, or 0 if \a
index is out of bounds.
\sa index()
*/
Q3ListBoxItem *Q3ListBox::item(int index) const
{
if (index < 0 || index > d->count -1)
return 0;
Q3ListBoxItem * i = d->head;
if (d->cache && index > 0) {
i = d->cache;
int idx = d->cacheIndex;
while (i && idx < index) {
idx++;
i = i->n;
}
while (i && idx > index) {
idx--;
i = i->p;
}
} else {
int idx = index;
while (i && idx > 0) {
idx--;
i = i->n;
}
}
if (index > 0) {
d->cache = i;
d->cacheIndex = index;
}
return i;
}
/*!
Returns the index of \a lbi, or -1 if the item is not in this list
box or \a lbi is 0.
\sa item()
*/
int Q3ListBox::index(const Q3ListBoxItem * lbi) const
{
if (!lbi)
return -1;
Q3ListBoxItem * i_n = d->head;
int c_n = 0;
if (d->cache) {
i_n = d->cache;
c_n = d->cacheIndex;
}
Q3ListBoxItem* i_p = i_n;
int c_p = c_n;
while ((i_n != 0 || i_p != 0) && i_n != lbi && i_p != lbi) {
if (i_n) {
c_n++;
i_n = i_n->n;
}
if (i_p) {
c_p--;
i_p = i_p->p;
}
}
if (i_p == lbi)
return c_p;
if (i_n == lbi)
return c_n;
return -1;
}
/*!
Returns true if the item at position \a index is at least partly
visible; otherwise returns false.
*/
bool Q3ListBox::itemVisible(int index)
{
Q3ListBoxItem * i = item(index);
return i ? itemVisible(i) : false;
}
/*!
\overload
Returns true if \a item is at least partly visible; otherwise
returns false.
*/
bool Q3ListBox::itemVisible(const Q3ListBoxItem * item)
{
if (d->layoutDirty)
doLayout();
int i = index(item);
int col = i / numRows();
int row = i % numRows();
return (d->columnPos[col] < contentsX()+visibleWidth() &&
d->rowPos[row] < contentsY()+visibleHeight() &&
d->columnPos[col+1] > contentsX() &&
d->rowPos[row+1] > contentsY());
}
/*! \reimp */
void Q3ListBox::mousePressEvent(QMouseEvent *e)
{
mousePressEventEx(e);
}
void Q3ListBox::mousePressEventEx(QMouseEvent *e)
{
d->mouseInternalPress = true;
Q3ListBoxItem * i = itemAt(e->pos());
if (!i && !d->current && d->head) {
d->current = d->head;
updateItem(d->head);
}
if (!i && (d->selectionMode != Single || e->button() == Qt::RightButton)
&& !(e->state() & Qt::ControlButton))
clearSelection();
d->select = d->selectionMode == Multi ? (i ? !i->isSelected() : false) : true;
d->pressedSelected = i && i->s;
if (i)
d->selectAnchor = i;
if (i) {
switch(selectionMode()) {
default:
case Single:
if (!i->s || i != d->current) {
if (i->isSelectable())
setSelected(i, true);
else
setCurrentItem(i);
}
break;
case Extended:
if (i) {
bool shouldBlock = false;
if (!(e->state() & Qt::ShiftButton) &&
!(e->state() & Qt::ControlButton)) {
if (!i->isSelected()) {
bool b = signalsBlocked();
blockSignals(true);
clearSelection();
blockSignals(b);
}
setSelected(i, true);
d->dragging = true; // always assume dragging
shouldBlock = true;
} else if (e->state() & Qt::ShiftButton) {
d->pressedSelected = false;
Q3ListBoxItem *oldCurrent = item(currentItem());
bool down = index(oldCurrent) < index(i);
Q3ListBoxItem *lit = down ? oldCurrent : i;
bool select = d->select;
bool blocked = signalsBlocked();
blockSignals(true);
for (;; lit = lit->n) {
if (!lit) {
triggerUpdate(false);
break;
}
if (down && lit == i) {
setSelected(i, select);
triggerUpdate(false);
break;
}
if (!down && lit == oldCurrent) {
setSelected(oldCurrent, select);
triggerUpdate(false);
break;
}
setSelected(lit, select);
}
blockSignals(blocked);
emit selectionChanged();
} else if (e->state() & Qt::ControlButton) {
setSelected(i, !i->isSelected());
shouldBlock = true;
d->pressedSelected = false;
}
bool blocked = signalsBlocked();
blockSignals(shouldBlock);
setCurrentItem(i);
blockSignals(blocked);
}
break;
case Multi:
{
setSelected(i, !i->s);
bool b = signalsBlocked();
blockSignals(true);
setCurrentItem(i);
blockSignals(b);
break;
}
case NoSelection:
setCurrentItem(i);
break;
}
} else {
bool unselect = true;
if (e->button() == Qt::LeftButton) {
if (d->selectionMode == Multi ||
d->selectionMode == Extended) {
d->tmpCurrent = d->current;
d->current = 0;
updateItem(d->tmpCurrent);
if (d->rubber)
delete d->rubber;
d->rubber = 0;
d->rubber = new QRect(e->x(), e->y(), 0, 0);
if (d->selectionMode == Extended && !(e->state() & Qt::ControlButton))
selectAll(false);
unselect = false;
}
if (unselect && (e->button() == Qt::RightButton ||
(selectionMode() == Multi || selectionMode() == Extended)))
clearSelection();
}
}
// for sanity, in case people are event-filtering or whatnot
delete d->scrollTimer;
d->scrollTimer = 0;
if (i) {
d->mousePressColumn = d->currentColumn;
d->mousePressRow = d->currentRow;
} else {
d->mousePressColumn = -1;
d->mousePressRow = -1;
}
d->ignoreMoves = false;
d->pressedItem = i;
emit pressed(i);
emit pressed(i, e->globalPos());
emit mouseButtonPressed(e->button(), i, e->globalPos());
if (e->button() == Qt::RightButton)
emit rightButtonPressed(i, e->globalPos());
}
/*! \reimp */
void Q3ListBox::mouseReleaseEvent(QMouseEvent *e)
{
if (d->selectionMode == Extended &&
d->dragging) {
d->dragging = false;
if (d->current != d->pressedItem) {
updateSelection(); // when we drag, we get an update after we release
}
}
if (d->rubber) {
drawRubber();
delete d->rubber;
d->rubber = 0;
d->current = d->tmpCurrent;
updateItem(d->current);
}
if (d->scrollTimer)
mouseMoveEvent(e);
delete d->scrollTimer;
d->scrollTimer = 0;
d->ignoreMoves = false;
if (d->selectionMode == Extended &&
d->current == d->pressedItem &&
d->pressedSelected && d->current) {
bool block = signalsBlocked();
blockSignals(true);
clearSelection();
blockSignals(block);
d->current->s = true;
emit selectionChanged();
}
Q3ListBoxItem * i = itemAt(e->pos());
bool emitClicked = (d->mousePressColumn != -1 && d->mousePressRow != -1) || !d->pressedItem;
emitClicked = emitClicked && d->pressedItem == i;
d->pressedItem = 0;
d->mousePressRow = -1;
d->mousePressColumn = -1;
d->mouseInternalPress = false;
if (emitClicked) {
emit clicked(i);
emit clicked(i, e->globalPos());
emit mouseButtonClicked(e->button(), i, e->globalPos());
if (e->button() == Qt::RightButton)
emit rightButtonClicked(i, e->globalPos());
}
}
/*! \reimp */
void Q3ListBox::mouseDoubleClickEvent(QMouseEvent *e)
{
bool ok = true;
Q3ListBoxItem *i = itemAt(e->pos());
if (!i || selectionMode() == NoSelection)
ok = false;
d->ignoreMoves = true;
if (d->current && ok) {
Q3ListBoxItem * i = d->current;
QString tmp = d->current->text();
emit selected(currentItem());
emit selected(i);
if (!tmp.isNull())
emit selected(tmp);
emit doubleClicked(i);
}
}
/*! \reimp */
void Q3ListBox::mouseMoveEvent(QMouseEvent *e)
{
Q3ListBoxItem * i = itemAt(e->pos());
if (i != d->highlighted) {
if (i) {
emit onItem(i);
} else {
emit onViewport();
}
d->highlighted = i;
}
if (d->rubber) {
QRect r = d->rubber->normalized();
drawRubber();
d->rubber->setCoords(d->rubber->x(), d->rubber->y(), e->x(), e->y());
doRubberSelection(r, d->rubber->normalized());
drawRubber();
return;
}
if (((e->state() & (Qt::RightButton | Qt::LeftButton | Qt::MidButton)) == 0) ||
d->ignoreMoves)
return;
// hack to keep the combo (and what else?) working: if we get a
// move outside the listbox without having seen a press, discard
// it.
if (!QRect(0, 0, visibleWidth(), visibleHeight()).contains(e->pos()) &&
((d->mousePressColumn < 0 && d->mousePressRow < 0)
|| (e->state() == Qt::NoButton && !d->pressedItem)))
return;
// figure out in what direction to drag-select and perhaps scroll
int dx = 0;
int x = e->x();
if (x >= visibleWidth()) {
x = visibleWidth()-1;
dx = 1;
} else if (x < 0) {
x = 0;
dx = -1;
}
d->mouseMoveColumn = columnAt(x + contentsX());
// sanitize mousePressColumn, if we got here without a mouse press event
if (d->mousePressColumn < 0 && d->mouseMoveColumn >= 0)
d->mousePressColumn = d->mouseMoveColumn;
if (d->mousePressColumn < 0 && d->currentColumn >= 0)
d->mousePressColumn = d->currentColumn;
// if it's beyond the last column, use the last one
if (d->mouseMoveColumn < 0)
d->mouseMoveColumn = dx >= 0 ? numColumns()-1 : 0;
// repeat for y
int dy = 0;
int y = e->y();
if (y >= visibleHeight()) {
y = visibleHeight()-1;
dy = 1;
} else if (y < 0) {
y = 0;
dy = -1;
}
d->mouseMoveRow = rowAt(y + contentsY());
if (d->mousePressRow < 0 && d->mouseMoveRow >= 0)
d->mousePressRow = d->mouseMoveRow;
if (d->mousePressRow < 0 && d->currentRow >= 0)
d->mousePressRow = d->currentRow;
if (d->mousePressRow < 0)
d->mousePressRow = rowAt(x + contentsX());
d->scrollPos = QPoint(dx, dy);
if ((dx || dy) && !d->scrollTimer && e->state() == Qt::LeftButton && e->button() != Qt::LeftButton) {
// start autoscrolling if necessary
d->scrollTimer = new QTimer(this);
connect(d->scrollTimer, SIGNAL(timeout()),
this, SLOT(doAutoScroll()));
d->scrollTimer->start(100, false);
doAutoScroll();
} else if (!d->scrollTimer) {
// or just select the required bits
updateSelection();
}
}
void Q3ListBox::updateSelection()
{
if (d->mouseMoveColumn >= 0 && d->mouseMoveRow >= 0 &&
d->mousePressColumn >= 0 && d->mousePressRow >= 0) {
Q3ListBoxItem * i = item(d->mouseMoveColumn * numRows() +
d->mouseMoveRow);
#ifndef QT_NO_ACCESSIBILITY
int ind = index(i);
#endif
if (selectionMode() == Single || selectionMode() == NoSelection) {
if (i && (d->mouseInternalPress || (windowType() == Qt::Popup)))
setCurrentItem(i);
} else {
if (d->selectionMode == Extended && (
(d->current == d->pressedItem && d->pressedSelected) ||
(d->dirtyDrag && !d->dragging))) {
if (d->dirtyDrag && !d->dragging) // emit after dragging stops
d->dirtyDrag = false;
else
clearSelection(); // don't reset drag-selected items
d->pressedItem = 0;
if (i && i->isSelectable()) {
bool block = signalsBlocked();
blockSignals(true);
i->s = true;
blockSignals(block);
emit selectionChanged();
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::SelectionAdd);
#endif
}
triggerUpdate(false);
} else {
int c = qMin(d->mouseMoveColumn, d->mousePressColumn);
int r = qMin(d->mouseMoveRow, d->mousePressRow);
int c2 = qMax(d->mouseMoveColumn, d->mousePressColumn);
int r2 = qMax(d->mouseMoveRow, d->mousePressRow);
bool changed = false;
while(c <= c2) {
Q3ListBoxItem * i = item(c*numRows()+r);
int rtmp = r;
while(i && rtmp <= r2) {
if ((bool)i->s != (bool)d->select && i->isSelectable()) {
i->s = d->select;
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
QAccessible::updateAccessibility(viewport(), ind+1, d->select ? QAccessible::SelectionAdd : QAccessible::SelectionRemove);
#endif
i->dirty = true;
d->dirtyDrag = changed = true;
}
i = i->n;
rtmp++;
}
c++;
}
if (changed) {
if (!d->dragging) // emit after dragging stops instead
emit selectionChanged();
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
#endif
triggerUpdate(false);
}
}
if (i)
setCurrentItem(i);
}
}
}
void Q3ListBox::repaintSelection()
{
if (d->numColumns == 1) {
for (uint i = topItem(); itemVisible(i) && i < count(); ++i) {
Q3ListBoxItem *it = item(i);
if (!it)
break;
if (it->isSelected())
updateItem(it);
}
} else {
for (uint i = 0; i < count(); ++i) {
Q3ListBoxItem *it = item(i);
if (!it)
break;
if (it->isSelected())
updateItem(it);
}
}
}
/*! \reimp
*/
void Q3ListBox::contentsContextMenuEvent(QContextMenuEvent *e)
{
if (!receivers(SIGNAL(contextMenuRequested(Q3ListBoxItem*,QPoint)))) {
e->ignore();
return;
}
if (e->reason() == QContextMenuEvent::Keyboard) {
Q3ListBoxItem *i = item(currentItem());
if (i) {
QRect r = itemRect(i);
emit contextMenuRequested(i, mapToGlobal(r.topLeft() + QPoint(width() / 2, r.height() / 2)));
}
} else {
Q3ListBoxItem * i = itemAt(contentsToViewport(e->pos()));
emit contextMenuRequested(i, e->globalPos());
}
}
/*!\reimp
*/
void Q3ListBox::keyPressEvent(QKeyEvent *e)
{
if ((e->key() == Qt::Key_Tab || e->key() == Qt::Key_Backtab)
&& e->state() & Qt::ControlButton)
e->ignore();
if (count() == 0) {
e->ignore();
return;
}
QPointer<Q3ListBox> selfCheck = this;
Q3ListBoxItem *old = d->current;
if (!old) {
setCurrentItem(d->head);
if (d->selectionMode == Single)
setSelected(d->head, true);
e->ignore();
return;
}
bool selectCurrent = false;
switch (e->key()) {
case Qt::Key_Up:
{
d->currInputString.clear();
if (currentItem() > 0) {
setCurrentItem(currentItem() - 1);
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
}
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
case Qt::Key_Down:
{
d->currInputString.clear();
if (currentItem() < (int)count() - 1) {
setCurrentItem(currentItem() + 1);
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
}
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
case Qt::Key_Left:
{
d->currInputString.clear();
if (currentColumn() > 0) {
setCurrentItem(currentItem() - numRows());
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
} else if (numColumns() > 1 && currentItem() > 0) {
int row = currentRow();
setCurrentItem(currentRow() - 1 + (numColumns() - 1) * numRows());
if (currentItem() == -1)
setCurrentItem(row - 1 + (numColumns() - 2) * numRows());
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
} else {
QApplication::sendEvent(horizontalScrollBar(), e);
}
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
case Qt::Key_Right:
{
d->currInputString.clear();
if (currentColumn() < numColumns()-1) {
int row = currentRow();
int i = currentItem();
Q3ListBoxItem *it = item(i + numRows());
if (!it)
it = item(count()-1);
setCurrentItem(it);
if (currentItem() == -1) {
if (row < numRows() - 1)
setCurrentItem(row + 1);
else
setCurrentItem(i);
}
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
} else if (numColumns() > 1 && currentRow() < numRows()) {
if (currentRow() + 1 < numRows()) {
setCurrentItem(currentRow() + 1);
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
}
} else {
QApplication::sendEvent(horizontalScrollBar(), e);
}
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
case Qt::Key_Next:
{
d->currInputString.clear();
int i = 0;
if (numColumns() == 1) {
i = currentItem() + numItemsVisible();
i = i > (int)count() - 1 ? (int)count() - 1 : i;
setCurrentItem(i);
setBottomItem(i);
} else {
// I'm not sure about this behavior...
if (currentRow() == numRows() - 1)
i = currentItem() + numRows();
else
i = currentItem() + numRows() - currentRow() - 1;
i = i > (int)count() - 1 ? (int)count() - 1 : i;
setCurrentItem(i);
}
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
case Qt::Key_Prior:
{
selectCurrent = true;
d->currInputString.clear();
int i;
if (numColumns() == 1) {
i = currentItem() - numItemsVisible();
i = i < 0 ? 0 : i;
setCurrentItem(i);
setTopItem(i);
} else {
// I'm not sure about this behavior...
if (currentRow() == 0)
i = currentItem() - numRows();
else
i = currentItem() - currentRow();
i = i < 0 ? 0 : i;
setCurrentItem(i);
}
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
case Qt::Key_Space:
{
selectCurrent = true;
d->currInputString.clear();
toggleCurrentItem();
if (selectionMode() == Extended && d->current->isSelected())
emit highlighted(currentItem());
if (selfCheck && (!(e->state() & Qt::ShiftButton) || !d->selectAnchor))
d->selectAnchor = d->current;
}
break;
case Qt::Key_Return:
case Qt::Key_Enter:
{
selectCurrent = true;
d->currInputString.clear();
if (currentItem() >= 0 && selectionMode() != NoSelection) {
QString tmp = item(currentItem())->text();
emit selected(currentItem());
emit selected(item(currentItem()));
if (!tmp.isEmpty())
emit selected(tmp);
emit returnPressed(item(currentItem()));
}
if (selfCheck && (!(e->state() & Qt::ShiftButton) || !d->selectAnchor))
d->selectAnchor = d->current;
}
break;
case Qt::Key_Home:
{
selectCurrent = true;
d->currInputString.clear();
setCurrentItem(0);
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
case Qt::Key_End:
{
selectCurrent = true;
d->currInputString.clear();
int i = (int)count() - 1;
setCurrentItem(i);
handleItemChange(old, e->state() & Qt::ShiftButton, e->state() & Qt::ControlButton);
if (!(e->state() & Qt::ShiftButton) || !d->selectAnchor)
d->selectAnchor = d->current;
}
break;
default:
{
if (!e->text().isEmpty() && e->text()[0].isPrint() && count()) {
int curItem = currentItem();
if (curItem == -1)
curItem = 0;
if (!d->inputTimer->isActive()) {
d->currInputString = e->text();
curItem = d->findItemByName(++curItem, d->currInputString);
} else {
d->inputTimer->stop();
d->currInputString += e->text();
int oldCurItem = curItem;
curItem = d->findItemByName(curItem, d->currInputString);
if (curItem < 0) {
curItem = d->findItemByName(++oldCurItem, e->text());
d->currInputString = e->text();
}
}
if (curItem >= 0)
setCurrentItem(curItem);
if (curItem >= 0 && selectionMode() == Q3ListBox::Extended) {
bool changed = false;
bool block = signalsBlocked();
blockSignals(true);
selectAll(false);
blockSignals(block);
Q3ListBoxItem *i = item(curItem);
if (!i->s && i->isSelectable()) {
changed = true;
i->s = true;
updateItem(i);
}
if (changed)
emit selectionChanged();
}
d->inputTimer->start(400, true);
} else {
d->currInputString.clear();
if (e->state() & Qt::ControlButton) {
switch (e->key()) {
case Qt::Key_A:
selectAll(true);
break;
}
} else {
e->ignore();
}
}
}
}
if (selfCheck && selectCurrent && selectionMode() == Single &&
d->current && !d->current->s) {
updateItem(d->current);
setSelected(d->current, true);
}
}
/*!\reimp
*/
void Q3ListBox::focusInEvent(QFocusEvent *e)
{
d->mousePressRow = -1;
d->mousePressColumn = -1;
d->inMenuMode = false;
if (e->reason() != Qt::MouseFocusReason && !d->current && d->head) {
d->current = d->head;
Q3ListBoxItem *i = d->current;
QString tmp;
if (i)
tmp = i->text();
int tmp2 = index(i);
emit highlighted(i);
if (!tmp.isNull())
emit highlighted(tmp);
emit highlighted(tmp2);
emit currentChanged(i);
}
if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this))
repaintSelection();
if (d->current)
updateItem(currentItem());
}
/*!\reimp
*/
void Q3ListBox::focusOutEvent(QFocusEvent *e)
{
if (style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this)) {
d->inMenuMode =
e->reason() == Qt::PopupFocusReason ||
(qApp->focusWidget() && qApp->focusWidget()->inherits("QMenuBar"));
if (!d->inMenuMode)
repaintSelection();
}
if (d->current)
updateItem(currentItem());
}
/*!\reimp
*/
bool Q3ListBox::eventFilter(QObject *o, QEvent *e)
{
return Q3ScrollView::eventFilter(o, e);
}
/*!
Repaints the item at position \a index in the list.
*/
void Q3ListBox::updateItem(int index)
{
if (index >= 0)
updateItem(item(index));
}
/*!
\overload
Repaints the Q3ListBoxItem \a i.
*/
void Q3ListBox::updateItem(Q3ListBoxItem * i)
{
if (!i)
return;
i->dirty = true;
d->updateTimer->start(0, true);
}
/*!
\property Q3ListBox::selectionMode
\brief the selection mode of the list box
Sets the list box's selection mode, which may be one of \c Single
(the default), \c Extended, \c Multi or \c NoSelection.
\sa SelectionMode
*/
void Q3ListBox::setSelectionMode(SelectionMode mode)
{
if (d->selectionMode == mode)
return;
if ((selectionMode() == Multi || selectionMode() == Extended)
&& (mode == Q3ListBox::Single || mode == Q3ListBox::NoSelection)){
clearSelection();
if ((mode == Q3ListBox::Single) && currentItem())
setSelected(currentItem(), true);
}
d->selectionMode = mode;
triggerUpdate(true);
}
Q3ListBox::SelectionMode Q3ListBox::selectionMode() const
{
return d->selectionMode;
}
/*!
\property Q3ListBox::multiSelection
\brief whether or not the list box is in Multi selection mode
Consider using the \l Q3ListBox::selectionMode property instead of
this property.
When setting this property, Multi selection mode is used if set to true and
to Single selection mode if set to false.
When getting this property, true is returned if the list box is in
Multi selection mode or Extended selection mode, and false if it is
in Single selection mode or NoSelection mode.
\sa selectionMode
*/
bool Q3ListBox::isMultiSelection() const
{
return selectionMode() == Multi || selectionMode() == Extended;
}
void Q3ListBox::setMultiSelection(bool enable)
{
setSelectionMode(enable ? Multi : Single);
}
/*!
Toggles the selection status of currentItem() and repaints if the
list box is a \c Multi selection list box.
\sa setMultiSelection()
*/
void Q3ListBox::toggleCurrentItem()
{
if (selectionMode() == Single ||
selectionMode() == NoSelection ||
!d->current)
return;
if (d->current->s || d->current->isSelectable()) {
d->current->s = !d->current->s;
emit selectionChanged();
#ifndef QT_NO_ACCESSIBILITY
int ind = index(d->current);
QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
QAccessible::updateAccessibility(viewport(), ind+1, d->current->s ? QAccessible::SelectionAdd : QAccessible::SelectionRemove);
#endif
}
updateItem(d->current);
}
/*!
\overload
If \a select is true the item at position \a index is selected;
otherwise the item is deselected.
*/
void Q3ListBox::setSelected(int index, bool select)
{
setSelected(item(index), select);
}
/*!
Selects \a item if \a select is true or unselects it if \a select
is false, and repaints the item appropriately.
If the list box is a \c Single selection list box and \a select is
true, setSelected() calls setCurrentItem().
If the list box is a \c Single selection list box, \a select is
false, setSelected() calls clearSelection().
\sa setMultiSelection(), setCurrentItem(), clearSelection(), currentItem()
*/
void Q3ListBox::setSelected(Q3ListBoxItem * item, bool select)
{
if (!item || !item->isSelectable() ||
(bool)item->s == select || d->selectionMode == NoSelection)
return;
int ind = index(item);
bool emitHighlighted = (d->current != item) || ( select && (item->s != (uint) select) );
if (selectionMode() == Single) {
if (d->current != item) {
Q3ListBoxItem *o = d->current;
if (d->current && d->current->s)
d->current->s = false;
d->current = item;
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::Focus);
#endif
d->currentColumn = ind / numRows();
d->currentRow = ind % numRows();
if (o)
updateItem(o);
}
}
item->s = (uint)select;
updateItem(item);
if (d->selectionMode == Single && select) {
emit selectionChanged(item);
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), ind+1, QAccessible::StateChanged);
#endif
}
emit selectionChanged();
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
if (d->selectionMode != Single)
QAccessible::updateAccessibility(viewport(), ind+1, select ? QAccessible::SelectionAdd : QAccessible::SelectionRemove);
#endif
if (emitHighlighted) {
QString tmp;
if (item)
tmp = item->text();
int tmp2 = index(item);
emit highlighted(item);
if (!tmp.isNull())
emit highlighted(tmp);
emit highlighted(tmp2);
emit currentChanged(item);
}
}
/*!
Returns true if item \a i is selected; otherwise returns false.
*/
bool Q3ListBox::isSelected(int i) const
{
if (selectionMode() == Single && i != currentItem())
return false;
Q3ListBoxItem * lbi = item(i);
if (!lbi)
return false; // should not happen
return lbi->s;
}
/*!
\overload
Returns true if item \a i is selected; otherwise returns false.
*/
bool Q3ListBox::isSelected(const Q3ListBoxItem * i) const
{
if (!i)
return false;
return i->s;
}
/*! Returns the selected item if the list box is in
single-selection mode and an item is selected.
If no items are selected or the list box is in another selection mode
this function returns 0.
\sa setSelected() setMultiSelection()
*/
Q3ListBoxItem* Q3ListBox::selectedItem() const
{
if (d->selectionMode != Single)
return 0;
if (isSelected(currentItem()))
return d->current;
return 0;
}
/*!
Deselects all items, if possible.
Note that a \c Single selection list box will automatically select
an item if it has keyboard focus.
*/
void Q3ListBox::clearSelection()
{
selectAll(false);
}
/*!
In \c Multi and \c Extended modes, this function sets all items to
be selected if \a select is true, and to be unselected if \a
select is false.
In \c Single and \c NoSelection modes, this function only changes
the selection status of currentItem().
*/
void Q3ListBox::selectAll(bool select)
{
if (selectionMode() == Multi || selectionMode() == Extended) {
bool b = signalsBlocked();
blockSignals(true);
for (int i = 0; i < (int)count(); i++)
setSelected(i, select);
blockSignals(b);
emit selectionChanged();
} else if (d->current) {
Q3ListBoxItem * i = d->current;
setSelected(i, select);
}
}
/*!
Inverts the selection. Only works in \c Multi and \c Extended
selection mode.
*/
void Q3ListBox::invertSelection()
{
if (d->selectionMode == Single ||
d->selectionMode == NoSelection)
return;
bool b = signalsBlocked();
blockSignals(true);
for (int i = 0; i < (int)count(); i++)
setSelected(i, !item(i)->isSelected());
blockSignals(b);
emit selectionChanged();
}
/*!
Not used anymore; provided for compatibility.
*/
void Q3ListBox::emitChangedSignal(bool)
{
}
/*! \reimp */
QSize Q3ListBox::sizeHint() const
{
if (cachedSizeHint().isValid())
return cachedSizeHint();
ensurePolished();
doLayout();
int i=0;
while(i < 10 &&
i < (int)d->columnPos.size()-1 &&
d->columnPos[i] < 200)
i++;
int x;
x = qMin(200, d->columnPos[i] +
2 * style()->pixelMetric(QStyle::PM_DefaultFrameWidth));
x = qMax(40, x);
i = 0;
while(i < 10 &&
i < (int)d->rowPos.size()-1 &&
d->rowPos[i] < 200)
i++;
int y;
y = qMin(200, d->rowPos[i] +
2 * style()->pixelMetric(QStyle::PM_DefaultFrameWidth));
y = qMax(40, y);
QSize s(x, y);
setCachedSizeHint(s);
return s;
}
/*!
\reimp
*/
QSize Q3ListBox::minimumSizeHint() const
{
return Q3ScrollView::minimumSizeHint();
}
/*!
Ensures that a single paint event will occur at the end of the
current event loop iteration. If \a doLayout is true, the layout
is also redone.
*/
void Q3ListBox::triggerUpdate(bool doLayout)
{
if (doLayout)
d->layoutDirty = d->mustPaintAll = true;
d->updateTimer->start(0, true);
}
void Q3ListBox::setColumnMode(LayoutMode mode)
{
if (mode == Variable)
return;
d->rowModeWins = false;
d->columnMode = mode;
triggerUpdate(true);
}
void Q3ListBox::setColumnMode(int columns)
{
if (columns < 1)
columns = 1;
d->columnMode = FixedNumber;
d->numColumns = columns;
d->rowModeWins = false;
triggerUpdate(true);
}
void Q3ListBox::setRowMode(LayoutMode mode)
{
if (mode == Variable)
return;
d->rowModeWins = true;
d->rowMode = mode;
triggerUpdate(true);
}
void Q3ListBox::setRowMode(int rows)
{
if (rows < 1)
rows = 1;
d->rowMode = FixedNumber;
d->numRows = rows;
d->rowModeWins = true;
triggerUpdate(true);
}
/*!
\property Q3ListBox::columnMode
\brief the column layout mode for this list box.
setColumnMode() sets the layout mode and adjusts the number of
displayed columns. The row layout mode automatically becomes \c
Variable, unless the column mode is \c Variable.
\sa setRowMode() rowMode numColumns
*/
Q3ListBox::LayoutMode Q3ListBox::columnMode() const
{
if (d->rowModeWins)
return Variable;
else
return d->columnMode;
}
/*!
\property Q3ListBox::rowMode
\brief the row layout mode for this list box
This property is normally \c Variable.
setRowMode() sets the layout mode and adjusts the number of
displayed rows. The column layout mode automatically becomes \c
Variable, unless the row mode is \c Variable.
\sa columnMode
*/
Q3ListBox::LayoutMode Q3ListBox::rowMode() const
{
if (d->rowModeWins)
return d->rowMode;
else
return Variable;
}
/*!
\property Q3ListBox::numColumns
\brief the number of columns in the list box
This is normally 1, but can be different if \l
Q3ListBox::columnMode or \l Q3ListBox::rowMode has been set.
\sa columnMode rowMode numRows
*/
int Q3ListBox::numColumns() const
{
if (count() == 0)
return 0;
if (!d->rowModeWins && d->columnMode == FixedNumber)
return d->numColumns;
doLayout();
return d->columnPos.size()-1;
}
/*!
\property Q3ListBox::numRows
\brief the number of rows in the list box.
This is equal to the number of items in the default single-column
layout, but can be different.
\sa columnMode rowMode numColumns
*/
int Q3ListBox::numRows() const
{
if (count() == 0)
return 0;
if (d->rowModeWins && d->rowMode == FixedNumber)
return d->numRows;
doLayout();
return d->rowPos.size()-1;
}
/*!
This function does the hard layout work. You should never need to
call it.
*/
void Q3ListBox::doLayout() const
{
if (!d->layoutDirty || d->resizeTimer->isActive())
return;
ensurePolished();
int c = count();
switch(rowMode()) {
case FixedNumber:
// columnMode() is known to be Variable
tryGeometry(d->numRows, (c+d->numRows-1)/d->numRows);
break;
case FitToHeight:
// columnMode() is known to be Variable
if (d->head) {
// this is basically the FitToWidth code, but edited to use rows.
int maxh = 0;
Q3ListBoxItem * i = d->head;
while (i) {
int h = i->height(this);
if (maxh < h)
maxh = h;
i = i->n;
}
int vh = viewportSize(1, 1).height();
do {
int rows = vh / maxh;
if (rows > c)
rows = c;
if (rows < 1)
rows = 1;
if (variableHeight() && rows < c) {
do {
++rows;
tryGeometry(rows, (c+rows-1)/rows);
} while (rows <= c &&
d->rowPos[(int)d->rowPos.size()-1] <= vh);
--rows;
}
tryGeometry(rows, (c+rows-1)/rows);
int nvh = viewportSize(d->columnPos[(int)d->columnPos.size()-1],
d->rowPos[(int)d->rowPos.size()-1]).height();
if (nvh < vh)
vh = nvh;
} while (d->rowPos.size() > 2 &&
vh < d->rowPos[(int)d->rowPos.size()-1]);
} else {
tryGeometry(1, 1);
}
break;
case Variable:
if (columnMode() == FixedNumber) {
tryGeometry((count()+d->numColumns-1)/d->numColumns,
d->numColumns);
} else if (d->head) { // FitToWidth, at least one item
int maxw = 0;
Q3ListBoxItem * i = d->head;
while (i) {
int w = i->width(this);
if (maxw < w)
maxw = w;
i = i->n;
}
int vw = viewportSize(1, 1).width();
do {
int cols = vw / maxw;
if (cols > c)
cols = c;
if (cols < 1)
cols = 1;
if (variableWidth() && cols < c) {
do {
++cols;
tryGeometry((c+cols-1)/cols, cols);
} while (cols <= c &&
d->columnPos[(int)d->columnPos.size()-1] <= vw);
--cols;
}
tryGeometry((c+cols-1)/cols, cols);
int nvw = viewportSize(d->columnPos[(int)d->columnPos.size()-1],
d->rowPos[(int)d->rowPos.size()-1]).width();
if (nvw < vw)
vw = nvw;
} while (d->columnPos.size() > 2 &&
vw < d->columnPos[(int)d->columnPos.size()-1]);
} else {
tryGeometry(1, 1);
}
break;
}
d->layoutDirty = false;
int w = d->columnPos[(int)d->columnPos.size()-1];
int h = d->rowPos[(int)d->rowPos.size()-1];
QSize s(viewportSize(w, h));
w = qMax(w, s.width());
d->columnPosOne = d->columnPos[1];
// extend the column for simple single-column listboxes
if (columnMode() == FixedNumber && d->numColumns == 1 &&
d->columnPos[1] < w)
d->columnPos[1] = w;
((Q3ListBox *)this)->resizeContents(w, h);
}
/*!
Lay the items out in a \a columns by \a rows array. The array may
be too big: doLayout() is expected to call this with the right
values.
*/
void Q3ListBox::tryGeometry(int rows, int columns) const
{
if (columns < 1)
columns = 1;
d->columnPos.resize(columns+1);
if (rows < 1)
rows = 1;
d->rowPos.resize(rows+1);
// funky hack I: dump the height/width of each column/row in
// {column,row}Pos for later conversion to positions.
int c;
for(c=0; c<=columns; c++)
d->columnPos[c] = 0;
int r;
for(r=0; r<=rows; r++)
d->rowPos[r] = 0;
r = c = 0;
Q3ListBoxItem * i = d->head;
while (i && c < columns) {
if (i == d->current) {
d->currentRow = r;
d->currentColumn = c;
}
int w = i->width(this);
if (d->columnPos[c] < w)
d->columnPos[c] = w;
int h = i->height(this);
if (d->rowPos[r] < h)
d->rowPos[r] = h;
i = i->n;
r++;
if (r == rows) {
r = 0;
c++;
}
}
// funky hack II: if not variable {width,height}, unvariablify it.
if (!variableWidth()) {
int w = 0;
for(c=0; c<columns; c++)
if (w < d->columnPos[c])
w = d->columnPos[c];
for(c=0; c<columns; c++)
d->columnPos[c] = w;
}
if (!variableHeight()) {
int h = 0;
for(r=0; r<rows; r++)
if (h < d->rowPos[r])
h = d->rowPos[r];
for(r=0; r<rows; r++)
d->rowPos[r] = h;
}
// repair the hacking.
int x = 0;
for(c=0; c<=columns; c++) {
int w = d->columnPos[c];
d->columnPos[c] = x;
x += w;
}
int y = 0;
for(r=0; r<=rows; r++) {
int h = d->rowPos[r];
d->rowPos[r] = y;
y += h;
}
}
/*!
Returns the row index of the current item, or -1 if no item is the
current item.
*/
int Q3ListBox::currentRow() const
{
if (!d->current)
return -1;
if (d->currentRow < 0)
d->layoutDirty = true;
if (d->layoutDirty)
doLayout();
return d->currentRow;
}
/*!
Returns the column index of the current item, or -1 if no item is
the current item.
*/
int Q3ListBox::currentColumn() const
{
if (!d->current)
return -1;
if (d->currentColumn < 0)
d->layoutDirty = true;
if (d->layoutDirty)
doLayout();
return d->currentColumn;
}
void Q3ListBox::setTopItem(int index)
{
if (index >= (int)count() || count() == 0)
return;
int col = index / numRows();
int y = d->rowPos[index-col*numRows()];
if (d->columnPos[col] >= contentsX() &&
d->columnPos[col+1] <= contentsX() + visibleWidth())
setContentsPos(contentsX(), y);
else
setContentsPos(d->columnPos[col], y);
}
/*!
Scrolls the list box so the item at position \a index in the list
is displayed in the bottom row of the list box.
\sa setTopItem()
*/
void Q3ListBox::setBottomItem(int index)
{
if (index >= (int)count() || count() == 0)
return;
int col = index / numRows();
int y = d->rowPos[1+index-col*numRows()] - visibleHeight();
if (y < 0)
y = 0;
if (d->columnPos[col] >= contentsX() &&
d->columnPos[col+1] <= contentsX() + visibleWidth())
setContentsPos(contentsX(), y);
else
setContentsPos(d->columnPos[col], y);
}
/*!
Returns the item at point \a p, specified in viewport coordinates,
or a 0 if there is no item at \a p.
Use contentsToViewport() to convert between widget coordinates and
viewport coordinates.
*/
Q3ListBoxItem * Q3ListBox::itemAt(const QPoint& p) const
{
if (d->layoutDirty)
doLayout();
QPoint np = p;
np -= viewport()->pos();
if (!viewport()->rect().contains(np))
return 0;
// take into account contents position
np = viewportToContents(np);
int x = np.x();
int y = np.y();
// return 0 when y is below the last row
if (y > d->rowPos[numRows()])
return 0;
int col = columnAt(x);
int row = rowAt(y);
Q3ListBoxItem *i = item(col * numRows() + row);
if (i && numColumns() > 1) {
if (d->columnPos[col] + i->width(this) >= x)
return i;
} else {
if (d->columnPos[col + 1] >= x)
return i;
}
return 0;
}
/*!
Ensures that the current item is visible.
*/
void Q3ListBox::ensureCurrentVisible()
{
if (!d->current)
return;
doLayout();
int row = currentRow();
int column = currentColumn();
int w = (d->columnPos[column+1] - d->columnPos[column]) / 2;
int h = (d->rowPos[row+1] - d->rowPos[row]) / 2;
// next four lines are Bad. they mean that for pure left-to-right
// languages, textual list box items are displayed better than
// before when there is little space. for non-textual items, or
// other languages, it means... that you really should have enough
// space in the first place :)
if (numColumns() == 1)
w = 0;
if (w*2 > viewport()->width())
w = viewport()->width()/2;
ensureVisible(d->columnPos[column] + w, d->rowPos[row] + h, w, h);
}
/*! \internal */
void Q3ListBox::doAutoScroll()
{
if (d->scrollPos.x() < 0) {
// scroll left
int x = contentsX() - horizontalScrollBar()->singleStep();
if (x < 0)
x = 0;
if (x != contentsX()) {
d->mouseMoveColumn = columnAt(x);
updateSelection();
if (x < contentsX())
setContentsPos(x, contentsY());
}
} else if (d->scrollPos.x() > 0) {
// scroll right
int x = contentsX() + horizontalScrollBar()->singleStep();
if (x + visibleWidth() > contentsWidth())
x = contentsWidth() - visibleWidth();
if (x != contentsX()) {
d->mouseMoveColumn = columnAt(x + visibleWidth() - 1);
updateSelection();
if (x > contentsX())
setContentsPos(x, contentsY());
}
}
if (d->scrollPos.y() < 0) {
// scroll up
int y = contentsY() - verticalScrollBar()->singleStep();
if (y < 0)
y = 0;
if (y != contentsY()) {
y = contentsY() - verticalScrollBar()->singleStep();
d->mouseMoveRow = rowAt(y);
updateSelection();
}
} else if (d->scrollPos.y() > 0) {
// scroll down
int y = contentsY() + verticalScrollBar()->singleStep();
if (y + visibleHeight() > contentsHeight())
y = contentsHeight() - visibleHeight();
if (y != contentsY()) {
y = contentsY() + verticalScrollBar()->singleStep();
d->mouseMoveRow = rowAt(y + visibleHeight() - 1);
updateSelection();
}
}
if (d->scrollPos == QPoint(0, 0)) {
delete d->scrollTimer;
d->scrollTimer = 0;
}
}
/*!
\property Q3ListBox::topItem
\brief the index of an item at the top of the screen.
When getting this property and the listbox has multiple columns,
an arbitrary item is selected and returned.
When setting this property, the list box is scrolled so the item
at position \e index in the list is displayed in the top row of
the list box.
*/
int Q3ListBox::topItem() const
{
doLayout();
// move rightwards to the best column
int col = columnAt(contentsX());
int row = rowAt(contentsY());
return col * numRows() + row;
}
/*!
\property Q3ListBox::variableHeight
\brief whether this list box has variable-height rows
When the list box has variable-height rows (the default), each row
is as high as the highest item in that row. When it has same-sized
rows, all rows are as high as the highest item in the list box.
\sa variableWidth
*/
bool Q3ListBox::variableHeight() const
{
return d->variableHeight;
}
void Q3ListBox::setVariableHeight(bool enable)
{
if ((bool)d->variableHeight == enable)
return;
d->variableHeight = enable;
triggerUpdate(true);
}
/*!
\property Q3ListBox::variableWidth
\brief whether this list box has variable-width columns
When the list box has variable-width columns, each column is as
wide as the widest item in that column. When it has same-sized
columns (the default), all columns are as wide as the widest item
in the list box.
\sa variableHeight
*/
bool Q3ListBox::variableWidth() const
{
return d->variableWidth;
}
void Q3ListBox::setVariableWidth(bool enable)
{
if ((bool)d->variableWidth == enable)
return;
d->variableWidth = enable;
triggerUpdate(true);
}
/*!
Repaints only what really needs to be repainted.
*/
void Q3ListBox::refreshSlot()
{
if (d->mustPaintAll ||
d->layoutDirty) {
d->mustPaintAll = false;
bool currentItemVisible = itemVisible(currentItem());
doLayout();
if (hasFocus() &&
currentItemVisible &&
d->currentColumn >= 0 &&
d->currentRow >= 0 &&
(d->columnPos[d->currentColumn] < contentsX() ||
d->columnPos[d->currentColumn+1]>contentsX()+visibleWidth() ||
d->rowPos[d->currentRow] < contentsY() ||
d->rowPos[d->currentRow+1] > contentsY()+visibleHeight()))
ensureCurrentVisible();
viewport()->repaint();
return;
}
QRegion r;
int x = contentsX();
int y = contentsY();
int col = columnAt(x);
int row = rowAt(y);
int top = row;
while(col < (int)d->columnPos.size()-1 && d->columnPos[col+1] < x)
col++;
while(top < (int)d->rowPos.size()-1 && d->rowPos[top+1] < y)
top++;
Q3ListBoxItem * i = item(col * numRows() + row);
while (i && (int)col < numColumns() &&
d->columnPos[col] < x + visibleWidth() ) {
int cw = d->columnPos[col+1] - d->columnPos[col];
while (i && row < numRows() && d->rowPos[row] <
y + visibleHeight()) {
if (i->dirty)
r = r.united(QRect(d->columnPos[col] - x, d->rowPos[row] - y,
cw, d->rowPos[row+1] - d->rowPos[row]));
row++;
i = i->n;
}
col++;
if (numColumns() > 1) {
row = top;
i = item(col * numRows() + row);
}
}
if (r.isEmpty())
viewport()->repaint();
else
viewport()->repaint(r);
}
/*! \reimp */
void Q3ListBox::viewportPaintEvent(QPaintEvent * e)
{
doLayout();
QWidget* vp = viewport();
QPainter p(vp);
QRegion r = e->region();
#if 0
{
// this stuff has been useful enough times that from now I'm
// leaving it in the source.
uint i = 0;
qDebug("%s/%s: %i rects", className(), name(), r.rects().size());
while(i < r.rects().size()) {
qDebug("rect %d: %d, %d, %d, %d", i,
r.rects()[i].left(), r.rects()[i].top(),
r.rects()[i].width(), r.rects()[i].height());
i++;
}
qDebug("");
}
#endif
int x = contentsX();
int y = contentsY();
int w = vp->width();
int h = vp->height();
int col = columnAt(x);
int top = rowAt(y);
int row = top;
Q3ListBoxItem * i = item(col*numRows() + row);
const QPalette &pal = palette();
p.setPen(pal.text().color());
p.setBackground(palette().brush(backgroundRole()).color());
while (i && (int)col < numColumns() && d->columnPos[col] < x + w) {
int cw = d->columnPos[col+1] - d->columnPos[col];
while (i && (int)row < numRows() && d->rowPos[row] < y + h) {
int ch = d->rowPos[row+1] - d->rowPos[row];
QRect itemRect(d->columnPos[col]-x, d->rowPos[row]-y, cw, ch);
QRegion tempRegion(itemRect);
QRegion itemPaintRegion(tempRegion.intersected(r ));
if (!itemPaintRegion.isEmpty()) {
p.save();
p.setClipRegion(itemPaintRegion);
p.translate(d->columnPos[col]-x, d->rowPos[row]-y);
paintCell(&p, row, col);
p.restore();
r = r.subtracted(itemPaintRegion);
}
row++;
if (i->dirty) {
// reset dirty flag only if the entire item was painted
if (itemPaintRegion == QRegion(itemRect))
i->dirty = false;
}
i = i->n;
}
col++;
if (numColumns() > 1) {
row = top;
i = item(col * numRows() + row);
}
}
if (r.isEmpty())
return;
p.setClipRegion(r);
p.fillRect(0, 0, w, h, viewport()->palette().brush(viewport()->backgroundRole()));
if(d->rubber && d->rubber->width() && d->rubber->height()) {
p.save();
p.setClipping(false);
// p.setRasterOp(NotROP); // ### fix - use qrubberband instead
QStyleOptionRubberBand opt;
opt.rect = d->rubber->normalized();
opt.palette = palette();
opt.shape = QRubberBand::Rectangle;
opt.opaque = false;
style()->drawControl(QStyle::CE_RubberBand, &opt, &p, this);
p.restore();
}
}
/*!
Returns the height in pixels of the item with index \a index. \a
index defaults to 0.
If \a index is too large, this function returns 0.
*/
int Q3ListBox::itemHeight(int index) const
{
if (index >= (int)count() || index < 0)
return 0;
int r = index % numRows();
return d->rowPos[r+1] - d->rowPos[r];
}
/*!
Returns the index of the column at \a x, which is in the listbox's
coordinates, not in on-screen coordinates.
If there is no column that spans \a x, columnAt() returns -1.
*/
int Q3ListBox::columnAt(int x) const
{
if (x < 0)
return -1;
if (!d->columnPos.size())
return -1;
if (x >= d->columnPos[(int)d->columnPos.size()-1])
return numColumns() - 1;
int col = 0;
while(col < (int)d->columnPos.size()-1 && d->columnPos[col+1] < x)
col++;
return col;
}
/*!
Returns the index of the row at \a y, which is in the listbox's
coordinates, not in on-screen coordinates.
If there is no row that spans \a y, rowAt() returns -1.
*/
int Q3ListBox::rowAt(int y) const
{
if (y < 0)
return -1;
// find the top item, use bsearch for speed
int l = 0;
int r = d->rowPos.size() - 2;
if (r < 0)
return -1;
if (l <= d->rowPosCache && d->rowPosCache <= r) {
if (d->rowPos[qMax(l, d->rowPosCache - 10)] <= y
&& y <= d->rowPos[qMin(r, d->rowPosCache + 10)]) {
l = qMax(l, d->rowPosCache - 10);
r = qMin(r, d->rowPosCache + 10);
}
}
int i = ((l+r+1) / 2);
while (r - l) {
if (d->rowPos[i] > y)
r = i -1;
else
l = i;
i = ((l+r+1) / 2);
}
d->rowPosCache = i;
if (d->rowPos[i] <= y && y <= d->rowPos[i+1] )
return i;
return d->count - 1;
}
/*!
Returns the rectangle on the screen that \a item occupies in
viewport()'s coordinates, or an invalid rectangle if \a item is 0
or is not currently visible.
*/
QRect Q3ListBox::itemRect(Q3ListBoxItem *item) const
{
if (d->resizeTimer->isActive())
return QRect(0, 0, -1, -1);
if (!item)
return QRect(0, 0, -1, -1);
int i = index(item);
if (i == -1)
return QRect(0, 0, -1, -1);
int col = i / numRows();
int row = i % numRows();
int x = d->columnPos[col] - contentsX();
int y = d->rowPos[row] - contentsY();
QRect r(x, y, d->columnPos[col + 1] - d->columnPos[col],
d->rowPos[row + 1] - d->rowPos[row]);
if (r.intersects(QRect(0, 0, visibleWidth(), visibleHeight())))
return r;
return QRect(0, 0, -1, -1);
}
/*!
Using this method is quite inefficient. We suggest to use insertItem()
for inserting and sort() afterwards.
Inserts \a lbi at its sorted position in the list box and returns the
position.
All items must be inserted with inSort() to maintain the sorting
order. inSort() treats any pixmap (or user-defined type) as
lexicographically less than any string.
\sa insertItem(), sort()
*/
int Q3ListBox::inSort(const Q3ListBoxItem * lbi)
{
if (!lbi)
return -1;
Q3ListBoxItem * i = d->head;
int c = 0;
while(i && i->text() < lbi->text()) {
i = i->n;
c++;
}
insertItem(lbi, c);
return c;
}
/*!
\overload
Using this method is quite inefficient. We suggest to use insertItem()
for inserting and sort() afterwards.
Inserts a new item of \a text at its sorted position in the list box and
returns the position.
All items must be inserted with inSort() to maintain the sorting
order. inSort() treats any pixmap (or user-defined type) as
lexicographically less than any string.
\sa insertItem(), sort()
*/
int Q3ListBox::inSort(const QString& text)
{
Q3ListBoxItem *lbi = new Q3ListBoxText(text);
Q3ListBoxItem * i = d->head;
int c = 0;
while(i && i->text() < lbi->text()) {
i = i->n;
c++;
}
insertItem(lbi, c);
return c;
}
/*! \reimp */
void Q3ListBox::resizeEvent(QResizeEvent *e)
{
d->layoutDirty = (d->layoutDirty ||
rowMode() == FitToHeight ||
columnMode() == FitToWidth);
if (!d->layoutDirty && columnMode() == FixedNumber &&
d->numColumns == 1) {
int w = d->columnPosOne;
QSize s(viewportSize(w, contentsHeight()));
w = qMax(w, s.width());
d->columnPos[1] = qMax(w, d->columnPosOne);
resizeContents(d->columnPos[1], contentsHeight());
}
if (d->resizeTimer->isActive())
d->resizeTimer->stop();
if (d->rowMode == FixedNumber && d->columnMode == FixedNumber) {
bool currentItemVisible = itemVisible(currentItem());
doLayout();
Q3ScrollView::resizeEvent(e);
if (currentItemVisible)
ensureCurrentVisible();
if (d->current)
viewport()->repaint(itemRect(d->current));
} else if ((d->columnMode == FitToWidth || d->rowMode == FitToHeight) && !(isVisible())) {
Q3ScrollView::resizeEvent(e);
} else if (d->layoutDirty) {
d->resizeTimer->start(100, true);
resizeContents(contentsWidth() - (e->oldSize().width() - e->size().width()),
contentsHeight() - (e->oldSize().height() - e->size().height()));
Q3ScrollView::resizeEvent(e);
} else {
Q3ScrollView::resizeEvent(e);
}
}
/*!
\internal
*/
void Q3ListBox::adjustItems()
{
triggerUpdate(true);
ensureCurrentVisible();
}
/*!
Provided for compatibility with the old Q3ListBox. We recommend
using Q3ListBoxItem::paint() instead.
Repaints the cell at \a row, \a col using painter \a p.
*/
void Q3ListBox::paintCell(QPainter * p, int row, int col)
{
bool drawActiveSelection = hasFocus() || d->inMenuMode ||
!style()->styleHint(QStyle::SH_ItemView_ChangeHighlightOnFocus, 0, this);
QPalette pal = palette();
if(!drawActiveSelection)
pal.setCurrentColorGroup(QPalette::Inactive);
int cw = d->columnPos[col+1] - d->columnPos[col];
int ch = d->rowPos[row+1] - d->rowPos[row];
Q3ListBoxItem * i = item(col*numRows()+row);
p->save();
if (i->s) {
if (i->custom_highlight) {
p->fillRect(0, 0, cw, ch, pal.brush(viewport()->foregroundRole()));
p->setPen(pal.highlightedText().color());
p->setBackground(pal.highlight());
} else if (numColumns() == 1) {
p->fillRect(0, 0, cw, ch, pal.brush(QPalette::Highlight));
p->setPen(pal.highlightedText().color());
p->setBackground(pal.highlight());
} else {
int iw = i->width(this);
p->fillRect(0, 0, iw, ch, pal.brush(QPalette::Highlight));
p->fillRect(iw, 0, cw - iw + 1, ch, viewport()->palette().brush(viewport()->backgroundRole()));
p->setPen(pal.highlightedText().color());
p->setBackground(pal.highlight());
}
} else {
p->fillRect(0, 0, cw, ch, viewport()->palette().brush(viewport()->backgroundRole()));
}
i->paint(p);
if (d->current == i && hasFocus() && !i->custom_highlight) {
if (numColumns() > 1)
cw = i->width(this);
QStyleOptionFocusRect opt;
opt.rect.setRect(0, 0, cw, ch);
opt.palette = pal;
opt.state = QStyle::State_FocusAtBorder;
if (i->isSelected())
opt.backgroundColor = pal.highlight().color();
else
opt.backgroundColor = pal.base().color();
style()->drawPrimitive(QStyle::PE_FrameFocusRect, &opt, p, this);
}
p->restore();
}
/*!
Returns the width of the widest item in the list box.
*/
long Q3ListBox::maxItemWidth() const
{
if (d->layoutDirty)
doLayout();
long m = 0;
int i = d->columnPos.size();
while(i--)
if (m < d->columnPos[i])
m = d->columnPos[i];
return m;
}
/*! \reimp */
void Q3ListBox::showEvent(QShowEvent *)
{
d->ignoreMoves = false;
d->mousePressRow = -1;
d->mousePressColumn = -1;
d->mustPaintAll = false;
ensureCurrentVisible();
}
/*!
\fn bool Q3ListBoxItem::isSelected() const
Returns true if the item is selected; otherwise returns false.
\sa Q3ListBox::isSelected(), isCurrent()
*/
/*!
Returns true if the item is the current item; otherwise returns
false.
\sa Q3ListBox::currentItem(), Q3ListBox::item(), isSelected()
*/
bool Q3ListBoxItem::isCurrent() const
{
return listBox() && listBox()->hasFocus() &&
listBox()->item(listBox()->currentItem()) == this;
}
/*!
\fn void Q3ListBox::centerCurrentItem()
If there is a current item, the list box is scrolled so that this
item is displayed centered.
\sa Q3ListBox::ensureCurrentVisible()
*/
/*!
Returns a pointer to the list box containing this item.
*/
Q3ListBox * Q3ListBoxItem::listBox() const
{
return lbox;
}
/*!
Removes \a item from the list box and causes an update of the
screen display. The item is not deleted. You should normally not
need to call this function because Q3ListBoxItem::~Q3ListBoxItem()
calls it. The normal way to delete an item is with \c delete.
\sa Q3ListBox::insertItem()
*/
void Q3ListBox::takeItem(const Q3ListBoxItem * item)
{
if (!item || d->clearing)
return;
d->cache = 0;
d->count--;
if (item == d->last)
d->last = d->last->p;
if (item->p && item->p->n == item)
item->p->n = item->n;
if (item->n && item->n->p == item)
item->n->p = item->p;
if (d->head == item) {
d->head = item->n;
d->currentColumn = d->currentRow = -1;
}
if (d->current == item) {
d->current = item->n ? item->n : item->p;
Q3ListBoxItem *i = d->current;
QString tmp;
if (i)
tmp = i->text();
int tmp2 = index(i);
emit highlighted(i);
if (!tmp.isNull())
emit highlighted(tmp);
emit highlighted(tmp2);
emit currentChanged(i);
}
if (d->tmpCurrent == item)
d->tmpCurrent = d->current;
if (d->selectAnchor == item)
d->selectAnchor = d->current;
if (item->s)
emit selectionChanged();
((Q3ListBoxItem *)item)->lbox = 0;
triggerUpdate(true);
}
/*!
\internal
Finds the next item after start beginning with \a text.
*/
int Q3ListBoxPrivate::findItemByName(int start, const QString &text)
{
if (start < 0 || (uint)start >= listBox->count())
start = 0;
QString match = text.toLower();
if (match.length() < 1)
return start;
QString curText;
int item = start;
do {
curText = listBox->text(item).toLower();
if (curText.startsWith(match))
return item;
item++;
if ((uint)item == listBox->count())
item = 0;
} while (item != start);
return -1;
}
/*!
\internal
*/
void Q3ListBox::clearInputString()
{
d->currInputString.clear();
}
/*!
Finds the first list box item that has the text \a text and
returns it, or returns 0 of no such item could be found. If \c
ComparisonFlags are specified in \a compare then these flags
are used, otherwise the default is a case-insensitive, "begins
with" search.
*/
Q3ListBoxItem *Q3ListBox::findItem(const QString &text, ComparisonFlags compare) const
{
if (text.isEmpty())
return 0;
if (compare == CaseSensitive || compare == 0)
compare |= ExactMatch;
QString itmtxt;
QString comtxt = text;
if (!(compare & CaseSensitive))
comtxt = text.toLower();
Q3ListBoxItem *item;
if (d->current)
item = d->current;
else
item = d->head;
Q3ListBoxItem *beginsWithItem = 0;
Q3ListBoxItem *endsWithItem = 0;
Q3ListBoxItem *containsItem = 0;
if (item) {
for (; item; item = item->n) {
if (!(compare & CaseSensitive))
itmtxt = item->text().toLower();
else
itmtxt = item->text();
if ((compare & ExactMatch)==ExactMatch && itmtxt == comtxt)
return item;
if (compare & BeginsWith && !beginsWithItem && itmtxt.startsWith(comtxt))
beginsWithItem = containsItem = item;
if (compare & EndsWith && !endsWithItem && itmtxt.endsWith(comtxt))
endsWithItem = containsItem = item;
if ((compare & ExactMatch)==0 && !containsItem && itmtxt.contains(comtxt))
containsItem = item;
}
if (d->current && d->head) {
item = d->head;
for (; item && item != d->current; item = item->n) {
if (!(compare & CaseSensitive))
itmtxt = item->text().toLower();
else
itmtxt = item->text();
if ((compare & ExactMatch)==ExactMatch && itmtxt == comtxt)
return item;
if (compare & BeginsWith && !beginsWithItem && itmtxt.startsWith(comtxt))
beginsWithItem = containsItem = item;
if (compare & EndsWith && !endsWithItem && itmtxt.endsWith(comtxt))
endsWithItem = containsItem = item;
if ((compare & ExactMatch)==0 && !containsItem && itmtxt.contains(comtxt))
containsItem = item;
}
}
}
// Obey the priorities
if (beginsWithItem)
return beginsWithItem;
else if (endsWithItem)
return endsWithItem;
else if (containsItem)
return containsItem;
return 0;
}
/*!
\internal
*/
void Q3ListBox::drawRubber()
{
if (!d->rubber)
return;
if (!d->rubber->width() && !d->rubber->height())
return;
update();
}
/*!
\internal
*/
void Q3ListBox::doRubberSelection(const QRect &old, const QRect &rubber)
{
Q3ListBoxItem *i = d->head;
QRect ir, pr;
bool changed = false;
for (; i; i = i->n) {
ir = itemRect(i);
if (ir == QRect(0, 0, -1, -1))
continue;
if (i->isSelected() && !ir.intersects(rubber) && ir.intersects(old)) {
i->s = false;
pr = pr.united(ir);
changed = true;
} else if (!i->isSelected() && ir.intersects(rubber)) {
if (i->isSelectable()) {
i->s = true;
pr = pr.united(ir);
changed = true;
}
}
}
if (changed) {
emit selectionChanged();
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
#endif
}
viewport()->repaint(pr);
}
/*!
Returns true if the user is selecting items using a rubber band
rectangle; otherwise returns false.
*/
bool Q3ListBox::isRubberSelecting() const
{
return d->rubber != 0;
}
/*!
Returns the item that comes after this in the list box. If this is
the last item, 0 is returned.
\sa prev()
*/
Q3ListBoxItem *Q3ListBoxItem::next() const
{
return n;
}
/*!
Returns the item which comes before this in the list box. If this
is the first item, 0 is returned.
\sa next()
*/
Q3ListBoxItem *Q3ListBoxItem::prev() const
{
return p;
}
/*!
Returns the first item in this list box. If the list box is empty,
returns 0.
*/
Q3ListBoxItem *Q3ListBox::firstItem() const
{
return d->head;
}
#if defined(Q_C_CALLBACKS)
extern "C" {
#endif
#ifdef Q_OS_WINCE
static int _cdecl cmpListBoxItems(const void *n1, const void *n2)
#else
static int cmpListBoxItems(const void *n1, const void *n2)
#endif
{
if (!n1 || !n2)
return 0;
Q3ListBoxPrivate::SortableItem *i1 = (Q3ListBoxPrivate::SortableItem *)n1;
Q3ListBoxPrivate::SortableItem *i2 = (Q3ListBoxPrivate::SortableItem *)n2;
return i1->item->text().localeAwareCompare(i2->item->text());
}
#if defined(Q_C_CALLBACKS)
}
#endif
/*!
If \a ascending is true sorts the items in ascending order;
otherwise sorts in descending order.
To compare the items, the text (Q3ListBoxItem::text()) of the items
is used.
*/
void Q3ListBox::sort(bool ascending)
{
if (count() == 0)
return;
d->cache = 0;
Q3ListBoxPrivate::SortableItem *items = new Q3ListBoxPrivate::SortableItem[count()];
Q3ListBoxItem *item = d->head;
int i = 0;
for (; item; item = item->n)
items[i++].item = item;
qsort(items, count(), sizeof(Q3ListBoxPrivate::SortableItem), cmpListBoxItems);
Q3ListBoxItem *prev = 0;
item = 0;
if (ascending) {
for (i = 0; i < (int)count(); ++i) {
item = items[i].item;
if (item) {
item->p = prev;
item->dirty = true;
if (item->p)
item->p->n = item;
item->n = 0;
}
if (i == 0)
d->head = item;
prev = item;
}
} else {
for (i = (int)count() - 1; i >= 0 ; --i) {
item = items[i].item;
if (item) {
item->p = prev;
item->dirty = true;
if (item->p)
item->p->n = item;
item->n = 0;
}
if (i == (int)count() - 1)
d->head = item;
prev = item;
}
}
d->last = item;
delete [] items;
// We have to update explicitly in case the current "vieport" overlaps the
// new viewport we set (starting at (0,0)).
bool haveToUpdate = contentsX() < visibleWidth() || contentsY() < visibleHeight();
setContentsPos(0, 0);
if (haveToUpdate)
updateContents(0, 0, visibleWidth(), visibleHeight());
}
void Q3ListBox::handleItemChange(Q3ListBoxItem *old, bool shift, bool control)
{
if (d->selectionMode == Single) {
// nothing
} else if (d->selectionMode == Extended) {
if (shift) {
selectRange(d->selectAnchor ? d->selectAnchor : old,
d->current, false, true, (d->selectAnchor && !control) ? true : false);
} else if (!control) {
bool block = signalsBlocked();
blockSignals(true);
selectAll(false);
blockSignals(block);
setSelected(d->current, true);
}
} else if (d->selectionMode == Multi) {
if (shift)
selectRange(old, d->current, true, false);
}
}
void Q3ListBox::selectRange(Q3ListBoxItem *from, Q3ListBoxItem *to, bool invert, bool includeFirst, bool clearSel)
{
if (!from || !to)
return;
if (from == to && !includeFirst)
return;
Q3ListBoxItem *i = 0;
int index =0;
int f_idx = -1, t_idx = -1;
for (i = d->head; i; i = i->n, index++) {
if (i == from)
f_idx = index;
if (i == to)
t_idx = index;
if (f_idx != -1 && t_idx != -1)
break;
}
if (f_idx > t_idx) {
i = from;
from = to;
to = i;
if (!includeFirst)
to = to->prev();
} else {
if (!includeFirst)
from = from->next();
}
bool changed = false;
if (clearSel) {
for (i = d->head; i && i != from; i = i->n) {
if (i->s) {
i->s = false;
changed = true;
updateItem(i);
}
}
for (i = to->n; i; i = i->n) {
if (i->s) {
i->s = false;
changed = true;
updateItem(i);
}
}
}
for (i = from; i; i = i->next()) {
if (!invert) {
if (!i->s && i->isSelectable()) {
i->s = true;
changed = true;
updateItem(i);
}
} else {
bool sel = !i->s;
if (((bool)i->s != sel && sel && i->isSelectable()) || !sel) {
i->s = sel;
changed = true;
updateItem(i);
}
}
if (i == to)
break;
}
if (changed) {
emit selectionChanged();
#ifndef QT_NO_ACCESSIBILITY
QAccessible::updateAccessibility(viewport(), 0, QAccessible::Selection);
#endif
}
}
/*! \reimp */
void Q3ListBox::changeEvent(QEvent *ev)
{
if (ev->type() == QEvent::ActivationChange) {
if (!isActiveWindow() && d->scrollTimer)
d->scrollTimer->stop();
if (!palette().isEqual(QPalette::Active, QPalette::Inactive))
viewport()->update();
}
Q3ScrollView::changeEvent(ev);
if (ev->type() == QEvent::ApplicationFontChange || ev->type() == QEvent::FontChange)
triggerUpdate(true);
}
/*!
Returns 0.
Make your derived classes return their own values for rtti(), and
you can distinguish between listbox items. You should use values
greater than 1000 preferably a large random number, to allow for
extensions to this class.
*/
int Q3ListBoxItem::rtti() const
{
return RTTI;
}
/*!
\fn bool Q3ListBox::dragSelect() const
Returns true. Dragging always selects.
*/
/*!
\fn void Q3ListBox::setDragSelect(bool b)
Does nothing. Dragging always selects. The \a b parameter is ignored.
*/
/*!
\fn bool Q3ListBox::autoScroll() const
Use dragAutoScroll() instead. This function always returns true.
*/
/*!
\fn void Q3ListBox::setAutoScroll(bool b)
Use setDragAutoScroll(\a b) instead.
*/
/*!
\fn bool Q3ListBox::autoScrollBar() const
Use vScrollBarMode() instead. Returns true if the vertical
scrollbar mode is \c Auto.
*/
/*!
\fn void Q3ListBox::setAutoScrollBar(bool enable)
Use setVScrollBarMode() instead.
If \a enable is true, pass \c Auto as the argument to
setVScrollBarMode(); otherwise, pass \c AlwaysOff.
*/
/*!
\fn bool Q3ListBox::scrollBar() const
Use vScrollBarMode() instead. Returns true if the vertical
scrollbar mode is not \c AlwaysOff.
*/
/*!
\fn void Q3ListBox::setScrollBar(bool enable)
Use setVScrollBarMode() instead.
If \a enable is true, pass \c AlwaysOn as the argument to
setVScrollBarMode(); otherwise, pass \c AlwaysOff.
*/
/*!
\fn bool Q3ListBox::autoBottomScrollBar() const
Use hScrollBarMode() instead. Returns true if the horizontal
scrollbar mode is set to \c Auto.
*/
/*!
\fn void Q3ListBox::setAutoBottomScrollBar(bool enable)
Use setHScrollBarMode() instead.
If \a enable is true, pass \c Auto as the argument to
setHScrollBarMode(); otherwise, pass \c AlwaysOff.
*/
/*!
\fn bool Q3ListBox::bottomScrollBar() const
Use hScrollBarMode() instead. Returns true if the horizontal
scrollbar mode is not \c AlwaysOff.
*/
/*!
\fn void Q3ListBox::setBottomScrollBar(bool enable)
Use setHScrollBarMode() instead.
If \a enable is true, pass \c AlwaysOn as the argument to
setHScrollBarMode(); otherwise, pass \c AlwaysOff.
*/
/*!
\fn bool Q3ListBox::smoothScrolling() const
Returns false. Qt always scrolls smoothly.
*/
/*!
\fn void Q3ListBox::setSmoothScrolling(bool b)
Does nothing. Qt always scrolls smoothly. The \a b parameter is
ignored.
*/
/*!
\fn bool Q3ListBox::autoUpdate() const
Returns true. Qt always updates automatically.
*/
/*!
\fn void Q3ListBox::setAutoUpdate(bool b)
Does nothing. Qt always updates automatically. The \a b parameter
is ignored.
*/
/*!
\fn void Q3ListBox::setFixedVisibleLines(int lines)
Use setRowMode(\a lines) instead.
*/
/*!
\fn int Q3ListBox::cellHeight(int i) const
Use itemHeight(\a i) instead.
*/
/*!
\fn int Q3ListBox::cellHeight() const
Use itemHeight() instead.
*/
/*!
\fn int Q3ListBox::cellWidth() const
Use maxItemWidth() instead.
*/
/*!
\fn int Q3ListBox::cellWidth(int i) const
Use maxItemWidth(\a i) instead.
*/
/*!
\fn int Q3ListBox::numCols() const
Use numColumns() instead.
*/
/*!
\fn void Q3ListBox::updateCellWidth()
Does nothing. Qt automatically updates.
*/
/*!
\fn int Q3ListBox::totalWidth() const
Use contentsWidth() instead.
*/
/*!
\fn int Q3ListBox::totalHeight() const
Use contentsHeight() instead.
*/
/*!
\fn int Q3ListBox::findItem(int yPos) const
Use index(itemAt(\a yPos)) instead.
*/
/*!
\fn bool Q3ListBoxItem::selected() const
Use isSelected() instead. Returns true if isSelected()
returns true.
*/
/*!
\fn bool Q3ListBoxItem::current() const
Use isCurrent() instead. Returns true if isCurrent()
returns true.
*/
/*!
\enum Q3ListBox::StringComparisonMode
This enum type is used to set the string comparison mode when
searching for an item. We'll refer to the string being searched
as the 'target' string.
\value CaseSensitive The strings must match case sensitively.
\value ExactMatch The target and search strings must match exactly.
\value BeginsWith The target string begins with the search string.
\value EndsWith The target string ends with the search string.
\value Contains The target string contains the search string.
If you OR these flags together (excluding \c CaseSensitive), the
search criteria be applied in the following order: \c ExactMatch,
\c BeginsWith, \c EndsWith, \c Contains.
Matching is case-insensitive unless \c CaseSensitive is set. \c
CaseSensitive can be OR-ed with any combination of the other
flags.
\sa ComparisonFlags
*/
/*!
\typedef Q3ListBox::ComparisonFlags
This typedef is used in Q3IconView's API for values that are OR'd
combinations of \l StringComparisonMode values.
\sa StringComparisonMode
*/
QT_END_NAMESPACE
#endif // QT_NO_LISTBOX