/* This file is part of the KDE project.Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).This library is free software: you can redistribute it and/or modifyit under the terms of the GNU Lesser General Public License as published bythe Free Software Foundation, either version 2.1 or 3 of the License.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU Lesser General Public License for more details.You should have received a copy of the GNU Lesser General Public Licensealong with this library. If not, see <http://www.gnu.org/licenses/>.*/#ifndef PHONON_MMF_AUDIOEQUALIZER_H#define PHONON_MMF_AUDIOEQUALIZER_H#include "abstractaudioeffect.h"class CAudioEqualizer;QT_BEGIN_NAMESPACEnamespace Phonon{namespace MMF{/** * @short A classic equalizer. * * The equalizer has a number of bands, and each band has a frequency, and a * volume. With Phonon's API, this is modeled such that each band is one * Phonon::EffectParameter, where Phonon::EffectParameter::id() is the band * number, and the setting is the volume level. */class AudioEqualizer : public AbstractAudioEffect{ Q_OBJECTpublic: AudioEqualizer(QObject *parent, const QList<EffectParameter> ¶meters); // Static interface required by EffectFactory static const char* description(); static bool getParameters(CMdaAudioOutputStream *stream, QList<EffectParameter>& parameters);protected: // AbstractAudioEffect virtual void createEffect(AudioPlayer::NativePlayer *player); virtual int effectParameterChanged(const EffectParameter ¶m, const QVariant &value);private: CAudioEqualizer *concreteEffect();};}}QT_END_NAMESPACE#endif