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#ifndef QPATHCLIPPER_P_H
#define QPATHCLIPPER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/qpainterpath.h>
#include <QtCore/qlist.h>
#include <private/qbezier_p.h>
#include <private/qdatabuffer_p.h>
#include <stdio.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
class QWingedEdge;
class Q_AUTOTEST_EXPORT QPathClipper
{
public:
enum Operation {
BoolAnd,
BoolOr,
BoolSub,
Simplify
};
public:
QPathClipper(const QPainterPath &subject,
const QPainterPath &clip);
QPainterPath clip(Operation op = BoolAnd);
bool intersect();
bool contains();
static bool pathToRect(const QPainterPath &path, QRectF *rect = 0);
static QPainterPath intersect(const QPainterPath &path, const QRectF &rect);
private:
Q_DISABLE_COPY(QPathClipper)
enum ClipperMode {
ClipMode, // do the full clip
CheckMode // for contains/intersects (only interested in whether the result path is non-empty)
};
bool handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode);
bool doClip(QWingedEdge &list, ClipperMode mode);
QPainterPath subjectPath;
QPainterPath clipPath;
Operation op;
int aMask;
int bMask;
};
struct QPathVertex
{
public:
QPathVertex(const QPointF &p = QPointF(), int e = -1);
operator QPointF() const;
int edge;
qreal x;
qreal y;
};
class QPathEdge
{
public:
enum Traversal {
RightTraversal,
LeftTraversal
};
enum Direction {
Forward,
Backward
};
enum Type {
Line,
Curve
};
QPathEdge(int a = -1, int b = -1);
mutable int flag;
int windingA;
int windingB;
int first;
int second;
double angle;
double invAngle;
int next(Traversal traversal, Direction direction) const;
void setNext(Traversal traversal, Direction direction, int next);
void setNext(Direction direction, int next);
Direction directionTo(int vertex) const;
int vertex(Direction direction) const;
private:
int m_next[2][2];
};
class QPathSegments
{
public:
struct Intersection {
int vertex;
qreal t;
int next;
bool operator<(const Intersection &o) const {
return t < o.t;
}
};
struct Segment {
Segment(int pathId, int vertexA, int vertexB)
: path(pathId)
, va(vertexA)
, vb(vertexB)
, intersection(-1)
{
}
int path;
// vertices
int va;
int vb;
// intersection index
int intersection;
QRectF bounds;
};
QPathSegments(int reserve);
void setPath(const QPainterPath &path);
void addPath(const QPainterPath &path);
int intersections() const;
int segments() const;
int points() const;
const Segment &segmentAt(int index) const;
const QLineF lineAt(int index) const;
const QRectF &elementBounds(int index) const;
int pathId(int index) const;
const QPointF &pointAt(int vertex) const;
int addPoint(const QPointF &point);
const Intersection *intersectionAt(int index) const;
void addIntersection(int index, const Intersection &intersection);
void mergePoints();
private:
QDataBuffer<QPointF> m_points;
QDataBuffer<Segment> m_segments;
QDataBuffer<Intersection> m_intersections;
int m_pathId;
};
class Q_AUTOTEST_EXPORT QWingedEdge
{
public:
struct TraversalStatus
{
int edge;
QPathEdge::Traversal traversal;
QPathEdge::Direction direction;
void flipDirection();
void flipTraversal();
void flip();
};
QWingedEdge();
QWingedEdge(const QPainterPath &subject, const QPainterPath &clip);
void simplify();
QPainterPath toPath() const;
int edgeCount() const;
QPathEdge *edge(int edge);
const QPathEdge *edge(int edge) const;
int vertexCount() const;
int addVertex(const QPointF &p);
QPathVertex *vertex(int vertex);
const QPathVertex *vertex(int vertex) const;
TraversalStatus next(const TraversalStatus &status) const;
int addEdge(const QPointF &a, const QPointF &b);
int addEdge(int vertexA, int vertexB);
bool isInside(qreal x, qreal y) const;
static QPathEdge::Traversal flip(QPathEdge::Traversal traversal);
static QPathEdge::Direction flip(QPathEdge::Direction direction);
private:
void intersectAndAdd();
void printNode(int i, FILE *handle);
void removeEdge(int ei);
int insert(const QPathVertex &vertex);
TraversalStatus findInsertStatus(int vertex, int edge) const;
qreal delta(int vertex, int a, int b) const;
QDataBuffer<QPathEdge> m_edges;
QDataBuffer<QPathVertex> m_vertices;
QVector<qreal> m_splitPoints;
QPathSegments m_segments;
};
inline QPathEdge::QPathEdge(int a, int b)
: flag(0)
, windingA(0)
, windingB(0)
, first(a)
, second(b)
, angle(0)
, invAngle(0)
{
m_next[0][0] = -1;
m_next[1][0] = -1;
m_next[0][0] = -1;
m_next[1][0] = -1;
}
inline int QPathEdge::next(Traversal traversal, Direction direction) const
{
return m_next[int(traversal)][int(direction)];
}
inline void QPathEdge::setNext(Traversal traversal, Direction direction, int next)
{
m_next[int(traversal)][int(direction)] = next;
}
inline void QPathEdge::setNext(Direction direction, int next)
{
m_next[0][int(direction)] = next;
m_next[1][int(direction)] = next;
}
inline QPathEdge::Direction QPathEdge::directionTo(int vertex) const
{
return first == vertex ? Backward : Forward;
}
inline int QPathEdge::vertex(Direction direction) const
{
return direction == Backward ? first : second;
}
inline QPathVertex::QPathVertex(const QPointF &p, int e)
: edge(e)
, x(p.x())
, y(p.y())
{
}
inline QPathVertex::operator QPointF() const
{
return QPointF(x, y);
}
inline QPathSegments::QPathSegments(int reserve) :
m_points(reserve),
m_segments(reserve),
m_intersections(reserve)
{
}
inline int QPathSegments::segments() const
{
return m_segments.size();
}
inline int QPathSegments::points() const
{
return m_points.size();
}
inline const QPointF &QPathSegments::pointAt(int i) const
{
return m_points.at(i);
}
inline int QPathSegments::addPoint(const QPointF &point)
{
m_points << point;
return m_points.size() - 1;
}
inline const QPathSegments::Segment &QPathSegments::segmentAt(int index) const
{
return m_segments.at(index);
}
inline const QLineF QPathSegments::lineAt(int index) const
{
const Segment &segment = m_segments.at(index);
return QLineF(m_points.at(segment.va), m_points.at(segment.vb));
}
inline const QRectF &QPathSegments::elementBounds(int index) const
{
return m_segments.at(index).bounds;
}
inline int QPathSegments::pathId(int index) const
{
return m_segments.at(index).path;
}
inline const QPathSegments::Intersection *QPathSegments::intersectionAt(int index) const
{
const int intersection = m_segments.at(index).intersection;
if (intersection < 0)
return 0;
else
return &m_intersections.at(intersection);
}
inline int QPathSegments::intersections() const
{
return m_intersections.size();
}
inline void QPathSegments::addIntersection(int index, const Intersection &intersection)
{
m_intersections << intersection;
Segment &segment = m_segments.at(index);
if (segment.intersection < 0) {
segment.intersection = m_intersections.size() - 1;
} else {
Intersection *isect = &m_intersections.at(segment.intersection);
while (isect->next != 0)
isect += isect->next;
isect->next = (m_intersections.size() - 1) - (isect - m_intersections.data());
}
}
inline void QWingedEdge::TraversalStatus::flipDirection()
{
direction = QWingedEdge::flip(direction);
}
inline void QWingedEdge::TraversalStatus::flipTraversal()
{
traversal = QWingedEdge::flip(traversal);
}
inline void QWingedEdge::TraversalStatus::flip()
{
flipDirection();
flipTraversal();
}
inline int QWingedEdge::edgeCount() const
{
return m_edges.size();
}
inline QPathEdge *QWingedEdge::edge(int edge)
{
return edge < 0 ? 0 : &m_edges.at(edge);
}
inline const QPathEdge *QWingedEdge::edge(int edge) const
{
return edge < 0 ? 0 : &m_edges.at(edge);
}
inline int QWingedEdge::vertexCount() const
{
return m_vertices.size();
}
inline int QWingedEdge::addVertex(const QPointF &p)
{
m_vertices << p;
return m_vertices.size() - 1;
}
inline QPathVertex *QWingedEdge::vertex(int vertex)
{
return vertex < 0 ? 0 : &m_vertices.at(vertex);
}
inline const QPathVertex *QWingedEdge::vertex(int vertex) const
{
return vertex < 0 ? 0 : &m_vertices.at(vertex);
}
inline QPathEdge::Traversal QWingedEdge::flip(QPathEdge::Traversal traversal)
{
return traversal == QPathEdge::RightTraversal ? QPathEdge::LeftTraversal : QPathEdge::RightTraversal;
}
inline QPathEdge::Direction QWingedEdge::flip(QPathEdge::Direction direction)
{
return direction == QPathEdge::Forward ? QPathEdge::Backward : QPathEdge::Forward;
}
QT_END_NAMESPACE
QT_END_HEADER
#endif // QPATHCLIPPER_P_H