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#ifndef QSOUNDQSS_QWS_H
#define QSOUNDQSS_QWS_H
#include <QtCore/qglobal.h>
#ifndef QT_NO_SOUND
#include <QtNetwork/qtcpserver.h>
#include <QtNetwork/qtcpsocket.h>
#include <QtGui/qwssocket_qws.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
#if defined(QT_NO_NETWORK) || defined(QT_NO_DNS)
#define QT_NO_QWS_SOUNDSERVER
#endif
#ifndef Q_OS_MAC
class QWSSoundServerPrivate;
class Q_GUI_EXPORT QWSSoundServer : public QObject {
Q_OBJECT
public:
explicit QWSSoundServer(QObject *parent=0);
~QWSSoundServer();
void playFile( int id, const QString& filename );
void stopFile( int id );
void pauseFile( int id );
void resumeFile( int id );
Q_SIGNALS:
void soundCompleted( int );
private Q_SLOTS:
void translateSoundCompleted( int, int );
private:
QWSSoundServerPrivate* d;
};
#ifndef QT_NO_QWS_SOUNDSERVER
class Q_GUI_EXPORT QWSSoundClient : public QWSSocket {
Q_OBJECT
public:
enum SoundFlags {
Priority = 0x01,
Streaming = 0x02 // currently ignored, but but could set up so both Raw and non raw can be done streaming or not.
};
enum DeviceErrors {
ErrOpeningAudioDevice = 0x01,
ErrOpeningFile = 0x02,
ErrReadingFile = 0x04
};
explicit QWSSoundClient(QObject* parent=0);
~QWSSoundClient( );
void reconnect();
void play( int id, const QString& filename );
void play( int id, const QString& filename, int volume, int flags = 0 );
void playRaw( int id, const QString&, int, int, int, int flags = 0 );
void pause( int id );
void stop( int id );
void resume( int id );
void setVolume( int id, int left, int right );
void setMute( int id, bool m );
// to be used by server only, to protect phone conversation/rings.
void playPriorityOnly(bool);
// If silent, tell sound server to release audio device
// Otherwise, allow sound server to regain audio device
void setSilent(bool);
Q_SIGNALS:
void soundCompleted(int);
void deviceReady(int id);
void deviceError(int id, QWSSoundClient::DeviceErrors);
private Q_SLOTS:
void tryReadCommand();
void emitConnectionRefused();
private:
void sendServerMessage(QString msg);
};
class QWSSoundServerSocket : public QWSServerSocket {
Q_OBJECT
public:
explicit QWSSoundServerSocket(QObject *parent=0);
public Q_SLOTS:
void newConnection();
#ifdef QT3_SUPPORT
public:
QT3_SUPPORT_CONSTRUCTOR QWSSoundServerSocket(QObject *parent, const char *name);
#endif
Q_SIGNALS:
void playFile(int, int, const QString&);
void playFile(int, int, const QString&, int, int);
void playRawFile(int, int, const QString&, int, int, int, int);
void pauseFile(int, int);
void stopFile(int, int);
void resumeFile(int, int);
void setVolume(int, int, int, int);
void setMute(int, int, bool);
void stopAll(int);
void playPriorityOnly(bool);
void setSilent(bool);
void soundFileCompleted(int, int);
void deviceReady(int, int);
void deviceError(int, int, int);
};
#endif
#endif // Q_OS_MAC
QT_END_NAMESPACE
QT_END_HEADER
#endif // QT_NO_SOUND
#endif // QSOUNDQSS_QWS_H