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#ifndef QT_NO_SOUND
#include "qdir.h"
#include "qapplication.h"
#include "qsound.h"
#include "qsound_p.h"
#include "qfileinfo.h"
#include <private/qcore_symbian_p.h>
#include <e32std.h>
#include <mdaaudiosampleplayer.h>
QT_BEGIN_NAMESPACE
class QAuServerS60;
class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback
{
public:
QAuBucketS60(QAuServerS60 *server, QSound *sound);
~QAuBucketS60();
void play();
void stop();
inline QSound *sound() const { return m_sound; }
public: // from MMdaAudioPlayerCallback
void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration);
void MapcPlayComplete(TInt aError);
private:
QSound *m_sound;
QAuServerS60 *m_server;
bool m_prepared;
bool m_playCalled;
CMdaAudioPlayerUtility *m_playUtility;
};
class QAuServerS60 : public QAuServer
{
public:
QAuServerS60(QObject *parent);
void init(QSound *s)
{
QAuBucketS60 *bucket = new QAuBucketS60(this, s);
setBucket(s, bucket);
}
void play(QSound *s)
{
bucket(s)->play();
}
void stop(QSound *s)
{
bucket(s)->stop();
}
bool okay() { return true; }
void play(const QString& filename);
protected:
void playCompleted(QAuBucketS60 *bucket, int error);
protected:
QAuBucketS60 *bucket(QSound *s)
{
return (QAuBucketS60 *)QAuServer::bucket( s );
}
friend class QAuBucketS60;
// static QSound::play(filename) cannot be stopped, meaning that playCompleted
// will get always called and QSound gets removed form this list.
QList<QSound *> staticPlayingSounds;
};
QAuServerS60::QAuServerS60(QObject *parent) :
QAuServer(parent)
{
setObjectName(QLatin1String("QAuServerS60"));
}
void QAuServerS60::play(const QString& filename)
{
QSound *s = new QSound(filename);
staticPlayingSounds.append(s);
play(s);
}
void QAuServerS60::playCompleted(QAuBucketS60 *bucket, int error)
{
QSound *sound = bucket->sound();
if (!error) {
// We need to handle repeats by ourselves, since with Symbian API we don't
// know how many loops have been played when user asks it
if (decLoop(sound)) {
play(sound);
} else {
if (staticPlayingSounds.removeAll(sound))
delete sound;
}
} else {
// We don't have a way to inform about errors -> just decrement loops
// in order that QSound::isFinished will return true;
while (decLoop(sound)) {}
if (staticPlayingSounds.removeAll(sound))
delete sound;
}
}
QAuServer *qt_new_audio_server()
{
return new QAuServerS60(qApp);
}
QAuBucketS60::QAuBucketS60(QAuServerS60 *server, QSound *sound)
: m_sound(sound), m_server(server), m_prepared(false), m_playCalled(false)
{
QString filepath = QFileInfo(m_sound->fileName()).absoluteFilePath();
filepath = QDir::toNativeSeparators(filepath);
TPtrC filepathPtr(qt_QString2TPtrC(filepath));
TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this);
m_playUtility->OpenFileL(filepathPtr));
if (err) {
m_server->playCompleted(this, err);
}
}
void QAuBucketS60::play()
{
if (m_prepared) {
// OpenFileL call is completed we can start playing immediately
m_playUtility->Play();
} else {
m_playCalled = true;
}
}
void QAuBucketS60::stop()
{
m_playCalled = false;
m_playUtility->Stop();
}
void QAuBucketS60::MapcPlayComplete(TInt aError)
{
m_server->playCompleted(this, aError);
}
void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/)
{
if (aError) {
m_server->playCompleted(this, aError);
} else {
m_prepared = true;
if (m_playCalled){
play();
}
}
}
QAuBucketS60::~QAuBucketS60()
{
if (m_playUtility){
m_playUtility->Stop();
m_playUtility->Close();
}
delete m_playUtility;
}
#endif // QT_NO_SOUND
QT_END_NAMESPACE