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#ifndef QEMULATIONPAINTENGINE_P_H
#define QEMULATIONPAINTENGINE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qpaintengineex_p.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Gui)
class QEmulationPaintEngine : public QPaintEngineEx
{
public:
QEmulationPaintEngine(QPaintEngineEx *engine);
virtual bool begin(QPaintDevice *pdev);
virtual bool end();
virtual Type type() const;
virtual QPainterState *createState(QPainterState *orig) const;
virtual void fill(const QVectorPath &path, const QBrush &brush);
virtual void stroke(const QVectorPath &path, const QPen &pen);
virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
virtual void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s);
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags);
virtual void clipEnabledChanged();
virtual void penChanged();
virtual void brushChanged();
virtual void brushOriginChanged();
virtual void opacityChanged();
virtual void compositionModeChanged();
virtual void renderHintsChanged();
virtual void transformChanged();
virtual void setState(QPainterState *s);
virtual uint flags() const {return QPaintEngineEx::IsEmulationEngine | QPaintEngineEx::DoNotEmulate;}
inline QPainterState *state() { return (QPainterState *)QPaintEngine::state; }
inline const QPainterState *state() const { return (const QPainterState *)QPaintEngine::state; }
QPaintEngineEx *real_engine;
private:
void fillBGRect(const QRectF &r);
};
QT_END_NAMESPACE
QT_END_HEADER
#endif