/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the Qt Designer of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include "grid_p.h"#include <QtCore/QString>#include <QtCore/QVector>#include <QtGui/QPainter>#include <QtGui/QWidget>#include <QtGui/qevent.h>QT_BEGIN_NAMESPACEstatic const bool defaultSnap = true;static const bool defaultVisible = true;static const int DEFAULT_GRID = 10;static const char* KEY_VISIBLE = "gridVisible";static const char* KEY_SNAPX = "gridSnapX";static const char* KEY_SNAPY = "gridSnapY";static const char* KEY_DELTAX = "gridDeltaX";static const char* KEY_DELTAY = "gridDeltaY";// Insert a value into the serialization map unless defaulttemplate <class T> static inline void valueToVariantMap(T value, T defaultValue, const QString &key, QVariantMap &v, bool forceKey) { if (forceKey || value != defaultValue) v.insert(key, QVariant(value)); }// Obtain a value form QVariantMaptemplate <class T> static inline bool valueFromVariantMap(const QVariantMap &v, const QString &key, T &value) { const QVariantMap::const_iterator it = v.constFind(key); const bool found = it != v.constEnd(); if (found) value = qVariantValue<T>(it.value()); return found; }namespace qdesigner_internal{Grid::Grid() : m_visible(defaultVisible), m_snapX(defaultSnap), m_snapY(defaultSnap), m_deltaX(DEFAULT_GRID), m_deltaY(DEFAULT_GRID){}bool Grid::fromVariantMap(const QVariantMap& vm){ *this = Grid(); valueFromVariantMap(vm, QLatin1String(KEY_VISIBLE), m_visible); valueFromVariantMap(vm, QLatin1String(KEY_SNAPX), m_snapX); valueFromVariantMap(vm, QLatin1String(KEY_SNAPY), m_snapY); valueFromVariantMap(vm, QLatin1String(KEY_DELTAX), m_deltaX); return valueFromVariantMap(vm, QLatin1String(KEY_DELTAY), m_deltaY);}QVariantMap Grid::toVariantMap(bool forceKeys) const{ QVariantMap rc; addToVariantMap(rc, forceKeys); return rc;}void Grid::addToVariantMap(QVariantMap& vm, bool forceKeys) const{ valueToVariantMap(m_visible, defaultVisible, QLatin1String(KEY_VISIBLE), vm, forceKeys); valueToVariantMap(m_snapX, defaultSnap, QLatin1String(KEY_SNAPX), vm, forceKeys); valueToVariantMap(m_snapY, defaultSnap, QLatin1String(KEY_SNAPY), vm, forceKeys); valueToVariantMap(m_deltaX, DEFAULT_GRID, QLatin1String(KEY_DELTAX), vm, forceKeys); valueToVariantMap(m_deltaY, DEFAULT_GRID, QLatin1String(KEY_DELTAY), vm, forceKeys);}void Grid::paint(QWidget *widget, QPaintEvent *e) const{ QPainter p(widget); paint(p, widget, e);}void Grid::paint(QPainter &p, const QWidget *widget, QPaintEvent *e) const{ p.setPen(widget->palette().dark().color()); if (m_visible) { const int xstart = (e->rect().x() / m_deltaX) * m_deltaX; const int ystart = (e->rect().y() / m_deltaY) * m_deltaY; const int xend = e->rect().right(); const int yend = e->rect().bottom(); typedef QVector<QPointF> Points; static Points points; points.clear(); for (int x = xstart; x <= xend; x += m_deltaX) { points.reserve((yend - ystart) / m_deltaY + 1); for (int y = ystart; y <= yend; y += m_deltaY) points.push_back(QPointF(x, y)); p.drawPoints( &(*points.begin()), points.count()); points.clear(); } }}int Grid::snapValue(int value, int grid) const{ const int rest = value % grid; const int absRest = (rest < 0) ? -rest : rest; int offset = 0; if (2 * absRest > grid) offset = 1; if (rest < 0) offset *= -1; return (value / grid + offset) * grid;}QPoint Grid::snapPoint(const QPoint &p) const{ const int sx = m_snapX ? snapValue(p.x(), m_deltaX) : p.x(); const int sy = m_snapY ? snapValue(p.y(), m_deltaY) : p.y(); return QPoint(sx, sy);}int Grid::widgetHandleAdjustX(int x) const{ return m_snapX ? (x / m_deltaX) * m_deltaX + 1 : x;}int Grid::widgetHandleAdjustY(int y) const{ return m_snapY ? (y / m_deltaY) * m_deltaY + 1 : y;}bool Grid::equals(const Grid &rhs) const{ return m_visible == rhs.m_visible && m_snapX == rhs.m_snapX && m_snapY == rhs.m_snapY && m_deltaX == rhs.m_deltaX && m_deltaY == rhs.m_deltaY;}}QT_END_NAMESPACE