/******************************************************************************** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtGui module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef QPAINTENGINEEX_P_H#define QPAINTENGINEEX_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists purely as an// implementation detail. This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include <QtGui/qpaintengine.h>#include <QtGui/qdrawutil.h>#include <private/qpaintengine_p.h>#include <private/qstroker_p.h>#include <private/qpainter_p.h>#include <private/qvectorpath_p.h>QT_BEGIN_HEADERQT_BEGIN_NAMESPACEQT_MODULE(Gui)class QPainterState;class QPaintEngineExPrivate;struct StrokeHandler;struct QIntRect { int x1, y1, x2, y2; inline void set(const QRect &r) { x1 = r.x(); y1 = r.y(); x2 = r.right() + 1; y2 = r.bottom() + 1; // We will assume normalized for later... Q_ASSERT(x2 >= x1); Q_ASSERT(y2 >= y1); }};class QRectVectorPath : public QVectorPath {public: inline void set(const QRect &r) { qreal left = r.x(); qreal right = r.x() + r.width(); qreal top = r.y(); qreal bottom = r.y() + r.height(); pts[0] = left; pts[1] = top; pts[2] = right; pts[3] = top; pts[4] = right; pts[5] = bottom; pts[6] = left; pts[7] = bottom; } inline void set(const QRectF &r) { qreal left = r.x(); qreal right = r.x() + r.width(); qreal top = r.y(); qreal bottom = r.y() + r.height(); pts[0] = left; pts[1] = top; pts[2] = right; pts[3] = top; pts[4] = right; pts[5] = bottom; pts[6] = left; pts[7] = bottom; } inline QRectVectorPath(const QRect &r) : QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose) { set(r); } inline QRectVectorPath(const QRectF &r) : QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose) { set(r); } inline QRectVectorPath() : QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose) { } qreal pts[8];};#ifndef QT_NO_DEBUG_STREAMQDebug Q_GUI_EXPORT &operator<<(QDebug &, const QVectorPath &path);#endifclass QPixmapFilter;class Q_GUI_EXPORT QPaintEngineEx : public QPaintEngine{ Q_DECLARE_PRIVATE(QPaintEngineEx)public: QPaintEngineEx(); virtual QPainterState *createState(QPainterState *orig) const; virtual void draw(const QVectorPath &path); virtual void fill(const QVectorPath &path, const QBrush &brush) = 0; virtual void stroke(const QVectorPath &path, const QPen &pen); virtual void clip(const QVectorPath &path, Qt::ClipOperation op) = 0; virtual void clip(const QRect &rect, Qt::ClipOperation op); virtual void clip(const QRegion ®ion, Qt::ClipOperation op); virtual void clip(const QPainterPath &path, Qt::ClipOperation op); virtual void clipEnabledChanged() = 0; virtual void penChanged() = 0; virtual void brushChanged() = 0; virtual void brushOriginChanged() = 0; virtual void opacityChanged() = 0; virtual void compositionModeChanged() = 0; virtual void renderHintsChanged() = 0; virtual void transformChanged() = 0; virtual void fillRect(const QRectF &rect, const QBrush &brush); virtual void fillRect(const QRectF &rect, const QColor &color); virtual void drawRoundedRect(const QRectF &rect, qreal xrad, qreal yrad, Qt::SizeMode mode); virtual void drawRects(const QRect *rects, int rectCount); virtual void drawRects(const QRectF *rects, int rectCount); virtual void drawLines(const QLine *lines, int lineCount); virtual void drawLines(const QLineF *lines, int lineCount); virtual void drawEllipse(const QRectF &r); virtual void drawEllipse(const QRect &r); virtual void drawPath(const QPainterPath &path); virtual void drawPoints(const QPointF *points, int pointCount); virtual void drawPoints(const QPoint *points, int pointCount); virtual void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode); virtual void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode); virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) = 0; virtual void drawPixmap(const QPointF &pos, const QPixmap &pm); virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor) = 0; virtual void drawImage(const QPointF &pos, const QImage &image); virtual void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s); virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QFlags<QDrawPixmaps::DrawingHint> hints); virtual void updateState(const QPaintEngineState &state); virtual void setState(QPainterState *s); inline QPainterState *state() { return static_cast<QPainterState *>(QPaintEngine::state); } inline const QPainterState *state() const { return static_cast<const QPainterState *>(QPaintEngine::state); } virtual void sync() {} virtual void beginNativePainting() {} virtual void endNativePainting() {} // Return a pixmap filter of "type" that can render the parameters // in "prototype". The returned filter is owned by the engine and // will be destroyed when the engine is destroyed. The "prototype" // allows the engine to pick different filters based on the parameters // that will be requested, and not just the "type". virtual QPixmapFilter *pixmapFilter(int /*type*/, const QPixmapFilter * /*prototype*/) { return 0; } // These flags are needed in the implementation of paint buffers. enum Flags { DoNotEmulate = 0x01, // If set, QPainter will not wrap this engine in an emulation engine. IsEmulationEngine = 0x02 // If set, this object is a QEmulationEngine. }; virtual uint flags() const {return 0;}protected: QPaintEngineEx(QPaintEngineExPrivate &data);};class Q_GUI_EXPORT QPaintEngineExPrivate : public QPaintEnginePrivate{ Q_DECLARE_PUBLIC(QPaintEngineEx)public: QPaintEngineExPrivate(); ~QPaintEngineExPrivate(); void replayClipOperations(); bool hasClipOperations() const; QStroker stroker; QDashStroker dasher; StrokeHandler *strokeHandler; QStrokerOps *activeStroker; QPen strokerPen; QRect exDeviceRect;};inline uint QVectorPath::polygonFlags(QPaintEngine::PolygonDrawMode mode) { switch (mode) { case QPaintEngine::ConvexMode: return ConvexPolygonHint | ImplicitClose; case QPaintEngine::OddEvenMode: return PolygonHint | OddEvenFill | ImplicitClose; case QPaintEngine::WindingMode: return PolygonHint | WindingFill | ImplicitClose; case QPaintEngine::PolylineMode: return PolygonHint; default: return 0; }}QT_END_NAMESPACEQT_END_HEADER#endif