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**+ −
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).+ −
** All rights reserved.+ −
** Contact: Nokia Corporation (qt-info@nokia.com)+ −
**+ −
** This file is part of the QtCore module of the Qt Toolkit.+ −
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** $QT_BEGIN_LICENSE:LGPL$+ −
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** this package.+ −
**+ −
** GNU Lesser General Public License Usage+ −
** Alternatively, this file may be used under the terms of the GNU Lesser+ −
** General Public License version 2.1 as published by the Free Software+ −
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** packaging of this file. Please review the following information to+ −
** ensure the GNU Lesser General Public License version 2.1 requirements+ −
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** In addition, as a special exception, Nokia gives you certain additional+ −
** rights. These rights are described in the Nokia Qt LGPL Exception+ −
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** Nokia at qt-info@nokia.com.+ −
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** $QT_END_LICENSE$+ −
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****************************************************************************/+ −
+ −
//Own+ −
#include "bomb.h"+ −
#include "submarine.h"+ −
#include "pixmapitem.h"+ −
#include "animationmanager.h"+ −
#include "qanimationstate.h"+ −
+ −
//Qt+ −
#include <QtCore/QSequentialAnimationGroup>+ −
#include <QtCore/QPropertyAnimation>+ −
#include <QtCore/QStateMachine>+ −
#include <QtCore/QFinalState>+ −
+ −
Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big)+ −
{+ −
setZValue(2);+ −
}+ −
+ −
void Bomb::launch(Bomb::Direction direction)+ −
{+ −
QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup;+ −
AnimationManager::self()->registerAnimation(launchAnimation);+ −
qreal delta = direction == Right ? 20 : - 20;+ −
QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");+ −
anim->setEndValue(QPointF(x() + delta,y() - 20));+ −
anim->setDuration(150);+ −
launchAnimation->addAnimation(anim);+ −
anim = new QPropertyAnimation(this, "pos");+ −
anim->setEndValue(QPointF(x() + delta*2, y() ));+ −
anim->setDuration(150);+ −
launchAnimation->addAnimation(anim);+ −
anim = new QPropertyAnimation(this, "pos");+ −
anim->setEndValue(QPointF(x() + delta*2,scene()->height()));+ −
anim->setDuration(y()/2*60);+ −
launchAnimation->addAnimation(anim);+ −
connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));+ −
connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop()));+ −
//We setup the state machine of the bomb+ −
QStateMachine *machine = new QStateMachine(this);+ −
+ −
//This state is when the launch animation is playing+ −
QAnimationState *launched = new QAnimationState(machine);+ −
launched->setAnimation(launchAnimation);+ −
+ −
//End+ −
QFinalState *final = new QFinalState(machine);+ −
+ −
machine->setInitialState(launched);+ −
+ −
//### Add a nice animation when the bomb is destroyed+ −
launched->addTransition(this, SIGNAL(bombExploded()),final);+ −
+ −
//If the animation is finished, then we move to the final state+ −
launched->addTransition(launched, SIGNAL(animationFinished()), final);+ −
+ −
//The machine has finished to be executed, then the boat is dead+ −
connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));+ −
+ −
machine->start();+ −
+ −
}+ −
+ −
void Bomb::onAnimationLaunchValueChanged(const QVariant &)+ −
{+ −
foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {+ −
if (item->type() == SubMarine::Type) {+ −
SubMarine *s = static_cast<SubMarine *>(item);+ −
destroy();+ −
s->destroy();+ −
}+ −
}+ −
}+ −
+ −
void Bomb::destroy()+ −
{+ −
emit bombExploded();+ −
}+ −