/******************************************************************************** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtCore module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef __GRAPHICSSCENE__H__#define __GRAPHICSSCENE__H__//Qt#include <QtGui/QGraphicsScene>#include <QtCore/QSet>#include <QtCore/QState>class Boat;class SubMarine;class Torpedo;class Bomb;class PixmapItem;class ProgressItem;class TextInformationItem;QT_BEGIN_NAMESPACEclass QAction;QT_END_NAMESPACEclass GraphicsScene : public QGraphicsScene{Q_OBJECTpublic: enum Mode { Big = 0, Small }; struct SubmarineDescription { int type; int points; QString name; }; struct LevelDescription { int id; QString name; QList<QPair<int,int> > submarines; }; GraphicsScene(int x, int y, int width, int height, Mode mode = Big); qreal sealLevel() const; void setupScene(QAction *newAction, QAction *quitAction); void addItem(Bomb *bomb); void addItem(Torpedo *torpedo); void addItem(SubMarine *submarine); void addItem(QGraphicsItem *item); void clearScene();signals: void subMarineDestroyed(int); void allSubMarineDestroyed(int);private slots: void onBombExecutionFinished(); void onTorpedoExecutionFinished(); void onSubMarineExecutionFinished();private: Mode mode; ProgressItem *progressItem; TextInformationItem *textInformationItem; Boat *boat; QSet<SubMarine *> submarines; QSet<Bomb *> bombs; QSet<Torpedo *> torpedos; QVector<SubmarineDescription> submarinesData; QHash<int, LevelDescription> levelsData; friend class PauseState; friend class PlayState; friend class LevelState; friend class LostState; friend class WinState; friend class WinTransition; friend class UpdateScoreTransition;};#endif //__GRAPHICSSCENE__H__