/******************************************************************************** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtGui module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include <QtCore/qpropertyanimation.h>#include <QtGui/qwidget.h>#include <QtGui/private/qmainwindowlayout_p.h>#include "qwidgetanimator_p.h"QT_BEGIN_NAMESPACEQWidgetAnimator::QWidgetAnimator(QMainWindowLayout *layout) : m_mainWindowLayout(layout){}void QWidgetAnimator::abort(QWidget *w){#ifndef QT_NO_ANIMATION AnimationMap::iterator it = m_animation_map.find(w); if (it == m_animation_map.end()) return; QPropertyAnimation *anim = *it; m_animation_map.erase(it); anim->stop();#ifndef QT_NO_MAINWINDOW m_mainWindowLayout->animationFinished(w);#endif#else Q_UNUSED(w); //there is no animation to abort#endif //QT_NO_ANIMATION}#ifndef QT_NO_ANIMATIONvoid QWidgetAnimator::animationFinished(){ QPropertyAnimation *anim = qobject_cast<QPropertyAnimation*>(sender()); abort(static_cast<QWidget*>(anim->targetObject()));}#endif //QT_NO_ANIMATIONvoid QWidgetAnimator::animate(QWidget *widget, const QRect &_final_geometry, bool animate){ QRect r = widget->geometry(); if (r.right() < 0 || r.bottom() < 0) r = QRect(); animate = animate && !r.isNull() && !_final_geometry.isNull(); // might make the wigdet go away by sending it to negative space const QRect final_geometry = _final_geometry.isValid() || widget->isWindow() ? _final_geometry : QRect(QPoint(-500 - widget->width(), -500 - widget->height()), widget->size()); if (r == final_geometry) return; //the widget is already where it should be#ifndef QT_NO_ANIMATION AnimationMap::const_iterator it = m_animation_map.constFind(widget); if (it != m_animation_map.constEnd() && (*it)->endValue().toRect() == final_geometry) return; QPropertyAnimation *anim = new QPropertyAnimation(widget, "geometry", widget); anim->setDuration(animate ? 200 : 0); anim->setEasingCurve(QEasingCurve::InOutQuad); anim->setEndValue(final_geometry); m_animation_map[widget] = anim; connect(anim, SIGNAL(finished()), SLOT(animationFinished())); anim->start(QPropertyAnimation::DeleteWhenStopped);#else //we do it in one shot widget->setGeometry(final_geometry); m_mainWindowLayout->animationFinished(widget);#endif //QT_NO_ANIMATION}bool QWidgetAnimator::animating() const{ return !m_animation_map.isEmpty();}bool QWidgetAnimator::animating(QWidget *widget) const{ return m_animation_map.contains(widget);}QT_END_NAMESPACE