src/declarative/util/qdeclarativesmoothedanimation.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 06 Jul 2010 15:10:48 +0300
changeset 30 5dc02b23752f
child 33 3e2da88830cd
permissions -rw-r--r--
Revision: 201025 Kit: 2010127

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#include "private/qdeclarativesmoothedanimation_p.h"
#include "private/qdeclarativesmoothedanimation_p_p.h"

#include "private/qdeclarativeanimation_p_p.h"

#include <qdeclarativeproperty.h>
#include "private/qdeclarativeproperty_p.h"

#include "private/qdeclarativeglobal_p.h"

#include <QtCore/qdebug.h>

#include <math.h>

#define DELAY_STOP_TIMER_INTERVAL 32

QT_BEGIN_NAMESPACE

QSmoothedAnimation::QSmoothedAnimation(QObject *parent)
    : QAbstractAnimation(parent), to(0), velocity(200), userDuration(-1), maximumEasingTime(-1),
      reversingMode(QDeclarativeSmoothedAnimation::Eased), initialVelocity(0),
      trackVelocity(0), initialValue(0), invert(false), finalDuration(-1), lastTime(0)
{
    delayedStopTimer.setInterval(DELAY_STOP_TIMER_INTERVAL);
    delayedStopTimer.setSingleShot(true);
    connect(&delayedStopTimer, SIGNAL(timeout()), this, SLOT(stop()));
}

void QSmoothedAnimation::restart()
{
    initialVelocity = trackVelocity;
    if (state() != QAbstractAnimation::Running)
        start();
    else
        init();
}

void QSmoothedAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State /*oldState*/)
{
    if (newState == QAbstractAnimation::Running)
        init();
}

void QSmoothedAnimation::delayedStop()
{
    if (!delayedStopTimer.isActive())
        delayedStopTimer.start();
}

int QSmoothedAnimation::duration() const
{
    return -1;
}

bool QSmoothedAnimation::recalc()
{
    s = to - initialValue;
    vi = initialVelocity;

    s = (invert? -1.0: 1.0) * s;

    if (userDuration > 0 && velocity > 0) {
        tf = s / velocity;
        if (tf > (userDuration / 1000.)) tf = (userDuration / 1000.);
    } else if (userDuration > 0) {
        tf = userDuration / 1000.;
    } else if (velocity > 0) {
        tf = s / velocity;
    } else {
        return false;
    }

    finalDuration = ceil(tf * 1000.0);

    if (maximumEasingTime == 0) {
        a = 0;
        d = 0;
        tp = 0;
        td = tf;
        vp = velocity;
        sp = 0;
        sd = s;
    } else if (maximumEasingTime != -1 && tf > (maximumEasingTime / 1000.)) {
        qreal met = maximumEasingTime / 1000.;
        td = tf - met;

        qreal c1 = td;
        qreal c2 = (tf - td) * vi - tf * velocity;
        qreal c3 = -0.5 * (tf - td) * vi * vi;

        qreal vp1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1);

        vp = vp1;
        a = vp / met;
        d = a;
        tp = (vp - vi) / a;
        sp = vi * tp + 0.5 * a * tp * tp;
        sd = sp + (td - tp) * vp;
    } else {
        qreal c1 = 0.25 * tf * tf;
        qreal c2 = 0.5 * vi * tf - s;
        qreal c3 = -0.25 * vi * vi;

        qreal a1 = (-c2 + sqrt(c2 * c2 - 4 * c1 * c3)) / (2. * c1);

        qreal tp1 = 0.5 * tf - 0.5 * vi / a1;
        qreal vp1 = a1 * tp1 + vi;

        qreal sp1 = 0.5 * a1 * tp1 * tp1 + vi * tp1;

        a = a1;
        d = a1;
        tp = tp1;
        td = tp1;
        vp = vp1;
        sp = sp1;
        sd = sp1;
    }
    return true;
}

qreal QSmoothedAnimation::easeFollow(qreal time_seconds)
{
    qreal value;
    if (time_seconds < tp) {
        trackVelocity = vi + time_seconds * a;
        value = 0.5 * a * time_seconds * time_seconds + vi * time_seconds;
    } else if (time_seconds < td) {
        time_seconds -= tp;
        trackVelocity = vp;
        value = sp + time_seconds * vp;
    } else if (time_seconds < tf) {
        time_seconds -= td;
        trackVelocity = vp - time_seconds * a;
        value = sd - 0.5 * d * time_seconds * time_seconds + vp * time_seconds;
    } else {
        trackVelocity = 0;
        value = s;
        delayedStop();
    }

    // to normalize 's' between [0..1], divide 'value' by 's'
    return value;
}

void QSmoothedAnimation::updateCurrentTime(int t)
{
    qreal time_seconds = qreal(t - lastTime) / 1000.;

    qreal value = easeFollow(time_seconds);
    value *= (invert? -1.0: 1.0);
    QDeclarativePropertyPrivate::write(target, initialValue + value,
                                       QDeclarativePropertyPrivate::BypassInterceptor
                                       | QDeclarativePropertyPrivate::DontRemoveBinding);
}

void QSmoothedAnimation::init()
{
    if (velocity == 0) {
        stop();
        return;
    }

    if (delayedStopTimer.isActive())
        delayedStopTimer.stop();

    initialValue = target.read().toReal();
    lastTime = this->currentTime();

    if (to == initialValue) {
        stop();
        return;
    }

    bool hasReversed = trackVelocity != 0. &&
                      ((trackVelocity > 0) == ((initialValue - to) > 0));

    if (hasReversed) {
        switch (reversingMode) {
            default:
            case QDeclarativeSmoothedAnimation::Eased:
                break;
            case QDeclarativeSmoothedAnimation::Sync:
                QDeclarativePropertyPrivate::write(target, to,
                                                   QDeclarativePropertyPrivate::BypassInterceptor
                                                   | QDeclarativePropertyPrivate::DontRemoveBinding);
                stop();
                return;
            case QDeclarativeSmoothedAnimation::Immediate:
                initialVelocity = 0;
                delayedStop();
                break;
        }
    }

    trackVelocity = initialVelocity;

    invert = (to < initialValue);

    if (!recalc()) {
        QDeclarativePropertyPrivate::write(target, to,
                                           QDeclarativePropertyPrivate::BypassInterceptor
                                           | QDeclarativePropertyPrivate::DontRemoveBinding);
        stop();
        return;
    }
}

/*!
    \qmlclass SmoothedAnimation QDeclarativeSmoothedAnimation
    \since 4.7
    \inherits NumberAnimation
    \brief The SmoothedAnimation element allows a property to smoothly track a value.

    The SmoothedAnimation animates a property's value to a set target value
    using an ease in/out quad easing curve.  If the animation is restarted
    with a different target value, the easing curves used to animate to the old
    and the new target values are smoothly spliced together to avoid any obvious
    visual glitches by maintaining the current velocity.

    The property animation is configured by setting the velocity at which the
    animation should occur, or the duration that the animation should take.
    If both a velocity and a duration are specified, the one that results in
    the quickest animation is chosen for each change in the target value.

    For example, animating from 0 to 800 will take 4 seconds if a velocity
    of 200 is set, will take 8 seconds with a duration of 8000 set, and will
    take 4 seconds with both a velocity of 200 and a duration of 8000 set.
    Animating from 0 to 20000 will take 10 seconds if a velocity of 200 is set,
    will take 8 seconds with a duration of 8000 set, and will take 8 seconds
    with both a velocity of 200 and a duration of 8000 set.

    The follow example shows one rectangle tracking the position of another.
\code
import Qt 4.7

Rectangle {
    width: 800; height: 600; color: "blue"

    Rectangle {
        color: "green"
        width: 60; height: 60;
        x: rect1.x - 5; y: rect1.y - 5;
        Behavior on x { SmoothedAnimation { velocity: 200 } }
        Behavior on y { SmoothedAnimation { velocity: 200 } }
    }

    Rectangle {
        id: rect1
        color: "red"
        width: 50; height: 50;
    }

    focus: true
    Keys.onRightPressed: rect1.x = rect1.x + 100
    Keys.onLeftPressed: rect1.x = rect1.x - 100
    Keys.onUpPressed: rect1.y = rect1.y - 100
    Keys.onDownPressed: rect1.y = rect1.y + 100
}
\endcode

    The default velocity of SmoothedAnimation is 200 units/second.  Note that if the range of the
    value being animated is small, then the velocity will need to be adjusted
    appropriately.  For example, the opacity of an item ranges from 0 - 1.0.
    To enable a smooth animation in this range the velocity will need to be
    set to a value such as 0.5 units/second.  Animating from 0 to 1.0 with a velocity
    of 0.5 will take 2000 ms to complete.

    \sa SpringFollow
*/

QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent)
: QDeclarativeNumberAnimation(*(new QDeclarativeSmoothedAnimationPrivate), parent)
{
}

QDeclarativeSmoothedAnimation::~QDeclarativeSmoothedAnimation()
{
}

QDeclarativeSmoothedAnimationPrivate::QDeclarativeSmoothedAnimationPrivate()
    : wrapperGroup(new QParallelAnimationGroup), anim(new QSmoothedAnimation)
{
    Q_Q(QDeclarativeSmoothedAnimation);
    QDeclarative_setParent_noEvent(wrapperGroup, q);
    QDeclarative_setParent_noEvent(anim, q);
}

QAbstractAnimation* QDeclarativeSmoothedAnimation::qtAnimation()
{
    Q_D(QDeclarativeSmoothedAnimation);
    return d->wrapperGroup;
}

void QDeclarativeSmoothedAnimation::transition(QDeclarativeStateActions &actions,
                                               QDeclarativeProperties &modified,
                                               TransitionDirection direction)
{
    Q_D(QDeclarativeSmoothedAnimation);
    QDeclarativeNumberAnimation::transition(actions, modified, direction);

    if (!d->actions)
        return;

    QSet<QAbstractAnimation*> anims;
    for (int i = 0; i < d->actions->size(); i++) {
        QSmoothedAnimation *ease;
        bool needsRestart;
        if (!d->activeAnimations.contains((*d->actions)[i].property)) {
            ease = new QSmoothedAnimation();
            d->wrapperGroup->addAnimation(ease);
            d->activeAnimations.insert((*d->actions)[i].property, ease);
            needsRestart = false;
        } else {
            ease = d->activeAnimations.value((*d->actions)[i].property);
            needsRestart = true;
        }

        ease->target = (*d->actions)[i].property;
        ease->to = (*d->actions)[i].toValue.toReal();

        // copying public members from main value holder animation
        ease->maximumEasingTime = d->anim->maximumEasingTime;
        ease->reversingMode = d->anim->reversingMode;
        ease->velocity = d->anim->velocity;
        ease->userDuration = d->anim->userDuration;

        ease->initialVelocity = ease->trackVelocity;

        if (needsRestart)
            ease->init();
        anims.insert(ease);
    }

    for (int i = d->wrapperGroup->animationCount() - 1; i >= 0 ; --i) {
        if (!anims.contains(d->wrapperGroup->animationAt(i))) {
            QSmoothedAnimation *ease = static_cast<QSmoothedAnimation*>(d->wrapperGroup->animationAt(i));
            d->activeAnimations.remove(ease->target);
            d->wrapperGroup->takeAnimation(i);
            delete ease;
        }
    }
}

/*!
    \qmlproperty enumeration SmoothedAnimation::reversingMode

    Sets how the SmoothedAnimation behaves if an animation direction is reversed.

    If reversing mode is \c SmoothedAnimation.Eased, the animation will smoothly decelerate, and
    then reverse direction.  If the reversing mode is \c SmoothedAnimation.Immediate, the
    animation will immediately begin accelerating in the reverse direction,
    begining with a velocity of 0.  If the reversing mode is \c SmoothedAnimation.Sync, the
    property is immediately set to the target value.
*/
QDeclarativeSmoothedAnimation::ReversingMode QDeclarativeSmoothedAnimation::reversingMode() const
{
    Q_D(const QDeclarativeSmoothedAnimation);
    return (QDeclarativeSmoothedAnimation::ReversingMode) d->anim->reversingMode;
}

void QDeclarativeSmoothedAnimation::setReversingMode(ReversingMode m)
{
    Q_D(QDeclarativeSmoothedAnimation);
    if (d->anim->reversingMode == m)
        return;

    d->anim->reversingMode = m;
    emit reversingModeChanged();
}

/*!
    \qmlproperty int SmoothedAnimation::duration

    This property holds the animation duration, in msecs, used when tracking the source.

    Setting this to -1 (the default) disables the duration value.
*/
int QDeclarativeSmoothedAnimation::duration() const
{
    Q_D(const QDeclarativeSmoothedAnimation);
    return d->anim->userDuration;
}

void QDeclarativeSmoothedAnimation::setDuration(int duration)
{
    Q_D(QDeclarativeSmoothedAnimation);
    if (duration != -1)
        QDeclarativeNumberAnimation::setDuration(duration);
    d->anim->userDuration = duration;
}

qreal QDeclarativeSmoothedAnimation::velocity() const
{
    Q_D(const QDeclarativeSmoothedAnimation);
    return d->anim->velocity;
}

/*!
    \qmlproperty real SmoothedAnimation::velocity

    This property holds the average velocity allowed when tracking the 'to' value.

    The default velocity of SmoothedAnimation is 200 units/second.

    Setting this to -1 disables the velocity value.
*/
void QDeclarativeSmoothedAnimation::setVelocity(qreal v)
{
    Q_D(QDeclarativeSmoothedAnimation);
    if (d->anim->velocity == v)
        return;

    d->anim->velocity = v;
    emit velocityChanged();
}

/*!
    \qmlproperty int SmoothedAnimation::maximumEasingTime

    This property specifies the maximum time, in msecs, an "eases" during the follow should take.
    Setting this property causes the velocity to "level out" after at a time.  Setting
    a negative value reverts to the normal mode of easing over the entire animation
    duration.

    The default value is -1.
*/
int QDeclarativeSmoothedAnimation::maximumEasingTime() const
{
    Q_D(const QDeclarativeSmoothedAnimation);
    return d->anim->maximumEasingTime;
}

void QDeclarativeSmoothedAnimation::setMaximumEasingTime(int v)
{
    Q_D(QDeclarativeSmoothedAnimation);
    d->anim->maximumEasingTime = v;
    emit maximumEasingTimeChanged();
}

QT_END_NAMESPACE