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#include "private/qdeclarativestate_p.h"
#include "private/qdeclarativestategroup_p.h"
#include "private/qdeclarativestate_p_p.h"
#include "private/qdeclarativestateoperations_p.h"
#include "private/qdeclarativeanimation_p.h"
#include "private/qdeclarativeanimation_p_p.h"
#include "private/qdeclarativetransitionmanager_p_p.h"
#include <QParallelAnimationGroup>
QT_BEGIN_NAMESPACE
/*!
\qmlclass Transition QDeclarativeTransition
\since 4.7
\brief The Transition element defines animated transitions that occur on state changes.
\sa {qmlstates}{States}, {state-transitions}{Transitions}, {QtDeclarative}
*/
/*!
\internal
\class QDeclarativeTransition
\brief The QDeclarativeTransition class allows you to define animated transitions that occur on state changes.
*/
//ParallelAnimationWrapper allows us to do a "callback" when the animation finishes, rather than connecting
//and disconnecting signals and slots frequently
class ParallelAnimationWrapper : public QParallelAnimationGroup
{
Q_OBJECT
public:
ParallelAnimationWrapper(QObject *parent = 0) : QParallelAnimationGroup(parent) {}
QDeclarativeTransitionPrivate *trans;
protected:
virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
};
class QDeclarativeTransitionPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QDeclarativeTransition)
public:
QDeclarativeTransitionPrivate()
: fromState(QLatin1String("*")), toState(QLatin1String("*")),
reversed(false), reversible(false), endState(0)
{
group.trans = this;
}
QString fromState;
QString toState;
bool reversed;
bool reversible;
ParallelAnimationWrapper group;
QDeclarativeTransitionManager *endState;
void complete()
{
endState->complete();
}
static void append_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, QDeclarativeAbstractAnimation *a);
QList<QDeclarativeAbstractAnimation *> animations;
};
void QDeclarativeTransitionPrivate::append_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, QDeclarativeAbstractAnimation *a)
{
QDeclarativeTransition *q = static_cast<QDeclarativeTransition *>(list->object);
q->d_func()->animations.append(a);
q->d_func()->group.addAnimation(a->qtAnimation());
a->setDisableUserControl();
}
void ParallelAnimationWrapper::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
QParallelAnimationGroup::updateState(newState, oldState);
if (newState == Stopped && (duration() == -1
|| (direction() == QAbstractAnimation::Forward && currentLoopTime() == duration())
|| (direction() == QAbstractAnimation::Backward && currentLoopTime() == 0)))
{
trans->complete();
}
}
QDeclarativeTransition::QDeclarativeTransition(QObject *parent)
: QObject(*(new QDeclarativeTransitionPrivate), parent)
{
}
QDeclarativeTransition::~QDeclarativeTransition()
{
}
void QDeclarativeTransition::stop()
{
Q_D(QDeclarativeTransition);
d->group.stop();
}
void QDeclarativeTransition::setReversed(bool r)
{
Q_D(QDeclarativeTransition);
d->reversed = r;
}
void QDeclarativeTransition::prepare(QDeclarativeStateOperation::ActionList &actions,
QList<QDeclarativeProperty> &after,
QDeclarativeTransitionManager *endState)
{
Q_D(QDeclarativeTransition);
qmlExecuteDeferred(this);
if (d->reversed) {
for (int ii = d->animations.count() - 1; ii >= 0; --ii) {
d->animations.at(ii)->transition(actions, after, QDeclarativeAbstractAnimation::Backward);
}
} else {
for (int ii = 0; ii < d->animations.count(); ++ii) {
d->animations.at(ii)->transition(actions, after, QDeclarativeAbstractAnimation::Forward);
}
}
d->endState = endState;
d->group.setDirection(d->reversed ? QAbstractAnimation::Backward : QAbstractAnimation::Forward);
d->group.start();
}
/*!
\qmlproperty string Transition::from
\qmlproperty string Transition::to
These properties are selectors indicating which state changes should trigger the transition.
from is used in conjunction with to to determine when a transition should
be applied. By default from and to are both "*" (any state). In the following example,
the transition is applied when changing from state1 to state2.
\code
Transition {
from: "state1"
to: "state2"
...
}
\endcode
*/
QString QDeclarativeTransition::fromState() const
{
Q_D(const QDeclarativeTransition);
return d->fromState;
}
void QDeclarativeTransition::setFromState(const QString &f)
{
Q_D(QDeclarativeTransition);
if (f == d->fromState)
return;
d->fromState = f;
emit fromChanged();
}
/*!
\qmlproperty bool Transition::reversible
This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.
The default value is false.
*/
bool QDeclarativeTransition::reversible() const
{
Q_D(const QDeclarativeTransition);
return d->reversible;
}
void QDeclarativeTransition::setReversible(bool r)
{
Q_D(QDeclarativeTransition);
if (r == d->reversible)
return;
d->reversible = r;
emit reversibleChanged();
}
QString QDeclarativeTransition::toState() const
{
Q_D(const QDeclarativeTransition);
return d->toState;
}
void QDeclarativeTransition::setToState(const QString &t)
{
Q_D(QDeclarativeTransition);
if (t == d->toState)
return;
d->toState = t;
emit toChanged();
}
/*!
\qmlproperty list<Animation> Transition::animations
\default
This property holds a list of the animations to be run for this transition.
The top-level animations are run in parallel. To run them sequentially,
you can create a single SequentialAnimation which contains all the animations,
and assign that to animations the animations property.
\default
*/
QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeTransition::animations()
{
Q_D(QDeclarativeTransition);
return QDeclarativeListProperty<QDeclarativeAbstractAnimation>(this, &d->animations, QDeclarativeTransitionPrivate::append_animation);
}
QT_END_NAMESPACE
#include <qdeclarativetransition.moc>