/****************************************************************************+ −
**+ −
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).+ −
** All rights reserved.+ −
** Contact: Nokia Corporation (qt-info@nokia.com)+ −
**+ −
** This file is part of the QtGui module of the Qt Toolkit.+ −
**+ −
** $QT_BEGIN_LICENSE:LGPL$+ −
** No Commercial Usage+ −
** This file contains pre-release code and may not be distributed.+ −
** You may use this file in accordance with the terms and conditions+ −
** contained in the Technology Preview License Agreement accompanying+ −
** this package.+ −
**+ −
** GNU Lesser General Public License Usage+ −
** Alternatively, this file may be used under the terms of the GNU Lesser+ −
** General Public License version 2.1 as published by the Free Software+ −
** Foundation and appearing in the file LICENSE.LGPL included in the+ −
** packaging of this file. Please review the following information to+ −
** ensure the GNU Lesser General Public License version 2.1 requirements+ −
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.+ −
**+ −
** In addition, as a special exception, Nokia gives you certain additional+ −
** rights. These rights are described in the Nokia Qt LGPL Exception+ −
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.+ −
**+ −
** If you have questions regarding the use of this file, please contact+ −
** Nokia at qt-info@nokia.com.+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
**+ −
** $QT_END_LICENSE$+ −
**+ −
****************************************************************************/+ −
+ −
#ifndef QPAINTENGINEEX_P_H+ −
#define QPAINTENGINEEX_P_H+ −
+ −
//+ −
// W A R N I N G+ −
// -------------+ −
//+ −
// This file is not part of the Qt API. It exists purely as an+ −
// implementation detail. This header file may change from version to+ −
// version without notice, or even be removed.+ −
//+ −
// We mean it.+ −
//+ −
+ −
#include <QtGui/qpaintengine.h>+ −
#include <QtGui/qdrawutil.h>+ −
+ −
#include <private/qpaintengine_p.h>+ −
#include <private/qstroker_p.h>+ −
#include <private/qpainter_p.h>+ −
#include <private/qvectorpath_p.h>+ −
+ −
+ −
QT_BEGIN_HEADER+ −
+ −
QT_BEGIN_NAMESPACE+ −
+ −
QT_MODULE(Gui)+ −
+ −
class QPainterState;+ −
class QPaintEngineExPrivate;+ −
class QStaticTextItem;+ −
struct StrokeHandler;+ −
+ −
struct QIntRect {+ −
int x1, y1, x2, y2;+ −
inline void set(const QRect &r) {+ −
x1 = r.x();+ −
y1 = r.y();+ −
x2 = r.right() + 1;+ −
y2 = r.bottom() + 1;+ −
// We will assume normalized for later...+ −
Q_ASSERT(x2 >= x1);+ −
Q_ASSERT(y2 >= y1);+ −
}+ −
};+ −
+ −
class QRectVectorPath : public QVectorPath {+ −
public:+ −
inline void set(const QRect &r) {+ −
qreal left = r.x();+ −
qreal right = r.x() + r.width();+ −
qreal top = r.y();+ −
qreal bottom = r.y() + r.height();+ −
pts[0] = left;+ −
pts[1] = top;+ −
pts[2] = right;+ −
pts[3] = top;+ −
pts[4] = right;+ −
pts[5] = bottom;+ −
pts[6] = left;+ −
pts[7] = bottom;+ −
}+ −
+ −
inline void set(const QRectF &r) {+ −
qreal left = r.x();+ −
qreal right = r.x() + r.width();+ −
qreal top = r.y();+ −
qreal bottom = r.y() + r.height();+ −
pts[0] = left;+ −
pts[1] = top;+ −
pts[2] = right;+ −
pts[3] = top;+ −
pts[4] = right;+ −
pts[5] = bottom;+ −
pts[6] = left;+ −
pts[7] = bottom;+ −
}+ −
inline QRectVectorPath(const QRect &r)+ −
: QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose)+ −
{+ −
set(r);+ −
}+ −
inline QRectVectorPath(const QRectF &r)+ −
: QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose)+ −
{+ −
set(r);+ −
}+ −
inline QRectVectorPath()+ −
: QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose)+ −
{ }+ −
+ −
qreal pts[8];+ −
};+ −
+ −
#ifndef QT_NO_DEBUG_STREAM+ −
QDebug Q_GUI_EXPORT &operator<<(QDebug &, const QVectorPath &path);+ −
#endif+ −
+ −
class QPixmapFilter;+ −
+ −
class Q_GUI_EXPORT QPaintEngineEx : public QPaintEngine+ −
{+ −
Q_DECLARE_PRIVATE(QPaintEngineEx)+ −
public:+ −
QPaintEngineEx();+ −
+ −
virtual QPainterState *createState(QPainterState *orig) const;+ −
+ −
virtual void draw(const QVectorPath &path);+ −
virtual void fill(const QVectorPath &path, const QBrush &brush) = 0;+ −
virtual void stroke(const QVectorPath &path, const QPen &pen);+ −
+ −
virtual void clip(const QVectorPath &path, Qt::ClipOperation op) = 0;+ −
virtual void clip(const QRect &rect, Qt::ClipOperation op);+ −
virtual void clip(const QRegion ®ion, Qt::ClipOperation op);+ −
virtual void clip(const QPainterPath &path, Qt::ClipOperation op);+ −
+ −
virtual void clipEnabledChanged() = 0;+ −
virtual void penChanged() = 0;+ −
virtual void brushChanged() = 0;+ −
virtual void brushOriginChanged() = 0;+ −
virtual void opacityChanged() = 0;+ −
virtual void compositionModeChanged() = 0;+ −
virtual void renderHintsChanged() = 0;+ −
virtual void transformChanged() = 0;+ −
+ −
virtual void fillRect(const QRectF &rect, const QBrush &brush);+ −
virtual void fillRect(const QRectF &rect, const QColor &color);+ −
+ −
virtual void drawRoundedRect(const QRectF &rect, qreal xrad, qreal yrad, Qt::SizeMode mode);+ −
+ −
virtual void drawRects(const QRect *rects, int rectCount);+ −
virtual void drawRects(const QRectF *rects, int rectCount);+ −
+ −
virtual void drawLines(const QLine *lines, int lineCount);+ −
virtual void drawLines(const QLineF *lines, int lineCount);+ −
+ −
virtual void drawEllipse(const QRectF &r);+ −
virtual void drawEllipse(const QRect &r);+ −
+ −
virtual void drawPath(const QPainterPath &path);+ −
+ −
virtual void drawPoints(const QPointF *points, int pointCount);+ −
virtual void drawPoints(const QPoint *points, int pointCount);+ −
+ −
virtual void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode);+ −
virtual void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode);+ −
+ −
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) = 0;+ −
virtual void drawPixmap(const QPointF &pos, const QPixmap &pm);+ −
+ −
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,+ −
Qt::ImageConversionFlags flags = Qt::AutoColor) = 0;+ −
virtual void drawImage(const QPointF &pos, const QImage &image);+ −
+ −
virtual void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s);+ −
+ −
virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,+ −
QFlags<QPainter::PixmapFragmentHint> hints);+ −
+ −
virtual void updateState(const QPaintEngineState &state);+ −
+ −
virtual void drawStaticTextItem(QStaticTextItem *) = 0;+ −
+ −
virtual void setState(QPainterState *s);+ −
inline QPainterState *state() { return static_cast<QPainterState *>(QPaintEngine::state); }+ −
inline const QPainterState *state() const { return static_cast<const QPainterState *>(QPaintEngine::state); }+ −
+ −
virtual void sync() {}+ −
+ −
virtual void beginNativePainting() {}+ −
virtual void endNativePainting() {}+ −
+ −
// Return a pixmap filter of "type" that can render the parameters+ −
// in "prototype". The returned filter is owned by the engine and+ −
// will be destroyed when the engine is destroyed. The "prototype"+ −
// allows the engine to pick different filters based on the parameters+ −
// that will be requested, and not just the "type".+ −
virtual QPixmapFilter *pixmapFilter(int /*type*/, const QPixmapFilter * /*prototype*/) { return 0; }+ −
+ −
// These flags are needed in the implementation of paint buffers.+ −
enum Flags+ −
{+ −
DoNotEmulate = 0x01, // If set, QPainter will not wrap this engine in an emulation engine.+ −
IsEmulationEngine = 0x02 // If set, this object is a QEmulationEngine.+ −
};+ −
virtual uint flags() const {return 0;}+ −
+ −
protected:+ −
QPaintEngineEx(QPaintEngineExPrivate &data);+ −
};+ −
+ −
class Q_GUI_EXPORT QPaintEngineExPrivate : public QPaintEnginePrivate+ −
{+ −
Q_DECLARE_PUBLIC(QPaintEngineEx)+ −
public:+ −
QPaintEngineExPrivate();+ −
~QPaintEngineExPrivate();+ −
+ −
void replayClipOperations();+ −
bool hasClipOperations() const;+ −
+ −
QStroker stroker;+ −
QDashStroker dasher;+ −
StrokeHandler *strokeHandler;+ −
QStrokerOps *activeStroker;+ −
QPen strokerPen;+ −
+ −
QRect exDeviceRect;+ −
};+ −
+ −
inline uint QVectorPath::polygonFlags(QPaintEngine::PolygonDrawMode mode) {+ −
switch (mode) {+ −
case QPaintEngine::ConvexMode: return ConvexPolygonHint | ImplicitClose;+ −
case QPaintEngine::OddEvenMode: return PolygonHint | OddEvenFill | ImplicitClose;+ −
case QPaintEngine::WindingMode: return PolygonHint | WindingFill | ImplicitClose;+ −
case QPaintEngine::PolylineMode: return PolygonHint;+ −
default: return 0;+ −
}+ −
}+ −
+ −
QT_END_NAMESPACE+ −
+ −
QT_END_HEADER+ −
+ −
#endif+ −