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****************************************************************************/
#include "qrasterizer_p.h"
#include <QPoint>
#include <QRect>
#include <private/qmath_p.h>
#include <private/qdatabuffer_p.h>
#include <private/qdrawhelper_p.h>
QT_BEGIN_NAMESPACE
typedef int Q16Dot16;
#define Q16Dot16ToFloat(i) ((i)/65536.)
#define FloatToQ16Dot16(i) (int)((i) * 65536.)
#define IntToQ16Dot16(i) ((i) << 16)
#define Q16Dot16ToInt(i) ((i) >> 16)
#define Q16Dot16Factor 65536
#define Q16Dot16Multiply(x, y) (int)((qlonglong(x) * qlonglong(y)) >> 16)
#define Q16Dot16FastMultiply(x, y) (((x) * (y)) >> 16)
#define SPAN_BUFFER_SIZE 256
#define COORD_ROUNDING 1 // 0: round up, 1: round down
#define COORD_OFFSET 32 // 26.6, 32 is half a pixel
class QSpanBuffer {
public:
QSpanBuffer(ProcessSpans blend, void *data, const QRect &clipRect)
: m_spanCount(0)
, m_blend(blend)
, m_data(data)
, m_clipRect(clipRect)
{
}
~QSpanBuffer()
{
flushSpans();
}
void addSpan(int x, unsigned int len, int y, unsigned char coverage)
{
if (!coverage || !len)
return;
Q_ASSERT(y >= m_clipRect.top());
Q_ASSERT(y <= m_clipRect.bottom());
Q_ASSERT(x >= m_clipRect.left());
Q_ASSERT(x + int(len) - 1 <= m_clipRect.right());
m_spans[m_spanCount].x = x;
m_spans[m_spanCount].len = len;
m_spans[m_spanCount].y = y;
m_spans[m_spanCount].coverage = coverage;
if (++m_spanCount == SPAN_BUFFER_SIZE)
flushSpans();
}
private:
void flushSpans()
{
m_blend(m_spanCount, m_spans, m_data);
m_spanCount = 0;
}
QT_FT_Span m_spans[SPAN_BUFFER_SIZE];
int m_spanCount;
ProcessSpans m_blend;
void *m_data;
QRect m_clipRect;
};
#define CHUNK_SIZE 64
class QScanConverter
{
public:
QScanConverter();
~QScanConverter();
void begin(int top, int bottom, int left, int right,
Qt::FillRule fillRule, QSpanBuffer *spanBuffer);
void end();
void mergeCurve(const QT_FT_Vector &a, const QT_FT_Vector &b,
const QT_FT_Vector &c, const QT_FT_Vector &d);
void mergeLine(QT_FT_Vector a, QT_FT_Vector b);
struct Line
{
Q16Dot16 x;
Q16Dot16 delta;
int top, bottom;
int winding;
};
private:
struct Intersection
{
int x;
int winding;
int left, right;
};
inline bool clip(Q16Dot16 &xFP, int &iTop, int &iBottom, Q16Dot16 slopeFP, Q16Dot16 edgeFP, int winding);
inline void mergeIntersection(Intersection *head, const Intersection &isect);
void prepareChunk();
void emitNode(const Intersection *node);
void emitSpans(int chunk);
inline void allocate(int size);
QDataBuffer<Line> m_lines;
int m_alloc;
int m_size;
int m_top;
int m_bottom;
Q16Dot16 m_leftFP;
Q16Dot16 m_rightFP;
int m_fillRuleMask;
int m_x;
int m_y;
int m_winding;
Intersection *m_intersections;
QSpanBuffer *m_spanBuffer;
QDataBuffer<Line *> m_active;
template <typename T>
friend void qScanConvert(QScanConverter &d, T allVertical);
};
class QRasterizerPrivate
{
public:
bool antialiased;
ProcessSpans blend;
void *data;
QRect clipRect;
QScanConverter scanConverter;
};
QScanConverter::QScanConverter()
: m_lines(0)
, m_alloc(0)
, m_size(0)
, m_intersections(0)
, m_active(0)
{
}
QScanConverter::~QScanConverter()
{
if (m_intersections)
free(m_intersections);
}
void QScanConverter::begin(int top, int bottom, int left, int right,
Qt::FillRule fillRule, QSpanBuffer *spanBuffer)
{
m_top = top;
m_bottom = bottom;
m_leftFP = IntToQ16Dot16(left);
m_rightFP = IntToQ16Dot16(right + 1);
m_lines.reset();
m_fillRuleMask = fillRule == Qt::WindingFill ? ~0x0 : 0x1;
m_spanBuffer = spanBuffer;
}
void QScanConverter::prepareChunk()
{
m_size = CHUNK_SIZE;
allocate(CHUNK_SIZE);
memset(m_intersections, 0, CHUNK_SIZE * sizeof(Intersection));
}
void QScanConverter::emitNode(const Intersection *node)
{
tail_call:
if (node->left)
emitNode(node + node->left);
if (m_winding & m_fillRuleMask)
m_spanBuffer->addSpan(m_x, node->x - m_x, m_y, 0xff);
m_x = node->x;
m_winding += node->winding;
if (node->right) {
node += node->right;
goto tail_call;
}
}
void QScanConverter::emitSpans(int chunk)
{
for (int dy = 0; dy < CHUNK_SIZE; ++dy) {
m_x = 0;
m_y = chunk + dy;
m_winding = 0;
emitNode(&m_intersections[dy]);
}
}
// split control points b[0] ... b[3] into
// left (b[0] ... b[3]) and right (b[3] ... b[6])
static void split(QT_FT_Vector *b)
{
b[6] = b[3];
{
const QT_FT_Pos temp = (b[1].x + b[2].x)/2;
b[1].x = (b[0].x + b[1].x)/2;
b[5].x = (b[2].x + b[3].x)/2;
b[2].x = (b[1].x + temp)/2;
b[4].x = (b[5].x + temp)/2;
b[3].x = (b[2].x + b[4].x)/2;
}
{
const QT_FT_Pos temp = (b[1].y + b[2].y)/2;
b[1].y = (b[0].y + b[1].y)/2;
b[5].y = (b[2].y + b[3].y)/2;
b[2].y = (b[1].y + temp)/2;
b[4].y = (b[5].y + temp)/2;
b[3].y = (b[2].y + b[4].y)/2;
}
}
static inline bool topOrder(const QScanConverter::Line &a, const QScanConverter::Line &b)
{
return a.top < b.top;
}
static inline bool xOrder(const QScanConverter::Line *a, const QScanConverter::Line *b)
{
return a->x < b->x;
}
template <bool B>
struct QBoolToType
{
inline bool operator()() const
{
return B;
}
};
// should be a member function but VC6 doesn't support member template functions
template <typename T>
void qScanConvert(QScanConverter &d, T allVertical)
{
if (!d.m_lines.size()) {
d.m_active.reset();
return;
}
qSort(d.m_lines.data(), d.m_lines.data() + d.m_lines.size(), QT_PREPEND_NAMESPACE(topOrder));
int line = 0;
for (int y = d.m_lines.first().top; y <= d.m_bottom; ++y) {
for (; line < d.m_lines.size() && d.m_lines.at(line).top == y; ++line) {
// add node to active list
if (allVertical()) {
QScanConverter::Line *l = &d.m_lines.at(line);
d.m_active.resize(d.m_active.size() + 1);
int j;
for (j = d.m_active.size() - 2; j >= 0 && QT_PREPEND_NAMESPACE(xOrder)(l, d.m_active.at(j)); --j)
d.m_active.at(j+1) = d.m_active.at(j);
d.m_active.at(j+1) = l;
} else {
d.m_active << &d.m_lines.at(line);
}
}
int numActive = d.m_active.size();
if (!allVertical()) {
// use insertion sort instead of qSort, as the active edge list is quite small
// and in the average case already sorted
for (int i = 1; i < numActive; ++i) {
QScanConverter::Line *l = d.m_active.at(i);
int j;
for (j = i-1; j >= 0 && QT_PREPEND_NAMESPACE(xOrder)(l, d.m_active.at(j)); --j)
d.m_active.at(j+1) = d.m_active.at(j);
d.m_active.at(j+1) = l;
}
}
int x = 0;
int winding = 0;
for (int i = 0; i < numActive; ++i) {
QScanConverter::Line *node = d.m_active.at(i);
const int current = Q16Dot16ToInt(node->x);
if (winding & d.m_fillRuleMask)
d.m_spanBuffer->addSpan(x, current - x, y, 0xff);
x = current;
winding += node->winding;
if (node->bottom == y) {
// remove node from active list
for (int j = i; j < numActive - 1; ++j)
d.m_active.at(j) = d.m_active.at(j+1);
d.m_active.resize(--numActive);
--i;
} else if (!allVertical())
node->x += node->delta;
}
}
d.m_active.reset();
}
void QScanConverter::end()
{
if (m_lines.isEmpty())
return;
if (m_lines.size() <= 32) {
bool allVertical = true;
for (int i = 0; i < m_lines.size(); ++i) {
if (m_lines.at(i).delta) {
allVertical = false;
break;
}
}
if (allVertical)
qScanConvert(*this, QBoolToType<true>());
else
qScanConvert(*this, QBoolToType<false>());
} else {
for (int chunkTop = m_top; chunkTop <= m_bottom; chunkTop += CHUNK_SIZE) {
prepareChunk();
Intersection isect = { 0, 0, 0, 0 };
const int chunkBottom = chunkTop + CHUNK_SIZE;
for (int i = 0; i < m_lines.size(); ++i) {
Line &line = m_lines.at(i);
if ((line.bottom < chunkTop) || (line.top > chunkBottom))
continue;
const int top = qMax(0, line.top - chunkTop);
const int bottom = qMin(CHUNK_SIZE, line.bottom + 1 - chunkTop);
allocate(m_size + bottom - top);
isect.winding = line.winding;
Intersection *it = m_intersections + top;
Intersection *end = m_intersections + bottom;
if (line.delta) {
for (; it != end; ++it) {
isect.x = Q16Dot16ToInt(line.x);
line.x += line.delta;
mergeIntersection(it, isect);
}
} else {
isect.x = Q16Dot16ToInt(line.x);
for (; it != end; ++it)
mergeIntersection(it, isect);
}
}
emitSpans(chunkTop);
}
}
if (m_alloc > 1024) {
free(m_intersections);
m_alloc = 0;
m_size = 0;
m_intersections = 0;
}
if (m_lines.size() > 1024)
m_lines.shrink(1024);
}
inline void QScanConverter::allocate(int size)
{
if (m_alloc < size) {
int newAlloc = qMax(size, 2 * m_alloc);
m_intersections = q_check_ptr((Intersection *)realloc(m_intersections, newAlloc * sizeof(Intersection)));
m_alloc = newAlloc;
}
}
inline void QScanConverter::mergeIntersection(Intersection *it, const Intersection &isect)
{
Intersection *current = it;
while (isect.x != current->x) {
int &next = isect.x < current->x ? current->left : current->right;
if (next)
current += next;
else {
Intersection *last = m_intersections + m_size;
next = last - current;
*last = isect;
++m_size;
return;
}
}
current->winding += isect.winding;
}
void QScanConverter::mergeCurve(const QT_FT_Vector &pa, const QT_FT_Vector &pb,
const QT_FT_Vector &pc, const QT_FT_Vector &pd)
{
// make room for 32 splits
QT_FT_Vector beziers[4 + 3 * 32];
QT_FT_Vector *b = beziers;
b[0] = pa;
b[1] = pb;
b[2] = pc;
b[3] = pd;
const QT_FT_Pos flatness = 16;
while (b >= beziers) {
QT_FT_Vector delta = { b[3].x - b[0].x, b[3].y - b[0].y };
QT_FT_Pos l = qAbs(delta.x) + qAbs(delta.y);
bool belowThreshold;
if (l > 64) {
qlonglong d2 = qAbs(qlonglong(b[1].x-b[0].x) * qlonglong(delta.y) -
qlonglong(b[1].y-b[0].y) * qlonglong(delta.x));
qlonglong d3 = qAbs(qlonglong(b[2].x-b[0].x) * qlonglong(delta.y) -
qlonglong(b[2].y-b[0].y) * qlonglong(delta.x));
qlonglong d = d2 + d3;
belowThreshold = (d <= qlonglong(flatness) * qlonglong(l));
} else {
QT_FT_Pos d = qAbs(b[0].x-b[1].x) + qAbs(b[0].y-b[1].y) +
qAbs(b[0].x-b[2].x) + qAbs(b[0].y-b[2].y);
belowThreshold = (d <= flatness);
}
if (belowThreshold || b == beziers + 3 * 32) {
mergeLine(b[0], b[3]);
b -= 3;
continue;
}
split(b);
b += 3;
}
}
inline bool QScanConverter::clip(Q16Dot16 &xFP, int &iTop, int &iBottom, Q16Dot16 slopeFP, Q16Dot16 edgeFP, int winding)
{
bool right = edgeFP == m_rightFP;
if (xFP == edgeFP) {
if ((slopeFP > 0) ^ right)
return false;
else {
Line line = { edgeFP, 0, iTop, iBottom, winding };
m_lines.add(line);
return true;
}
}
Q16Dot16 lastFP = xFP + slopeFP * (iBottom - iTop);
if (lastFP == edgeFP) {
if ((slopeFP < 0) ^ right)
return false;
else {
Line line = { edgeFP, 0, iTop, iBottom, winding };
m_lines.add(line);
return true;
}
}
// does line cross edge?
if ((lastFP < edgeFP) ^ (xFP < edgeFP)) {
Q16Dot16 deltaY = Q16Dot16((edgeFP - xFP) / Q16Dot16ToFloat(slopeFP));
if ((xFP < edgeFP) ^ right) {
// top segment needs to be clipped
int iHeight = Q16Dot16ToInt(deltaY + 1);
int iMiddle = iTop + iHeight;
Line line = { edgeFP, 0, iTop, iMiddle, winding };
m_lines.add(line);
if (iMiddle != iBottom) {
xFP += slopeFP * (iHeight + 1);
iTop = iMiddle + 1;
} else
return true;
} else {
// bottom segment needs to be clipped
int iHeight = Q16Dot16ToInt(deltaY);
int iMiddle = iTop + iHeight;
if (iMiddle != iBottom) {
Line line = { edgeFP, 0, iMiddle + 1, iBottom, winding };
m_lines.add(line);
iBottom = iMiddle;
}
}
return false;
} else if ((xFP < edgeFP) ^ right) {
Line line = { edgeFP, 0, iTop, iBottom, winding };
m_lines.add(line);
return true;
}
return false;
}
void QScanConverter::mergeLine(QT_FT_Vector a, QT_FT_Vector b)
{
int winding = 1;
if (a.y > b.y) {
qSwap(a, b);
winding = -1;
}
a.x += COORD_OFFSET;
a.y += COORD_OFFSET;
b.x += COORD_OFFSET;
b.y += COORD_OFFSET;
int iTop = qMax(m_top, int((a.y + 32 - COORD_ROUNDING) >> 6));
int iBottom = qMin(m_bottom, int((b.y - 32 - COORD_ROUNDING) >> 6));
if (iTop <= iBottom) {
Q16Dot16 aFP = Q16Dot16Factor/2 + (a.x << 10) - COORD_ROUNDING;
if (b.x == a.x) {
Line line = { qBound(m_leftFP, aFP, m_rightFP), 0, iTop, iBottom, winding };
m_lines.add(line);
} else {
const qreal slope = (b.x - a.x) / qreal(b.y - a.y);
const Q16Dot16 slopeFP = FloatToQ16Dot16(slope);
Q16Dot16 xFP = aFP + Q16Dot16Multiply(slopeFP,
IntToQ16Dot16(iTop)
+ Q16Dot16Factor/2 - (a.y << 10));
if (clip(xFP, iTop, iBottom, slopeFP, m_leftFP, winding))
return;
if (clip(xFP, iTop, iBottom, slopeFP, m_rightFP, winding))
return;
Q_ASSERT(xFP >= m_leftFP);
Line line = { xFP, slopeFP, iTop, iBottom, winding };
m_lines.add(line);
}
}
}
QRasterizer::QRasterizer()
: d(new QRasterizerPrivate)
{
}
QRasterizer::~QRasterizer()
{
delete d;
}
void QRasterizer::setAntialiased(bool antialiased)
{
d->antialiased = antialiased;
}
void QRasterizer::initialize(ProcessSpans blend, void *data)
{
d->blend = blend;
d->data = data;
}
void QRasterizer::setClipRect(const QRect &clipRect)
{
d->clipRect = clipRect;
}
static Q16Dot16 intersectPixelFP(int x, Q16Dot16 top, Q16Dot16 bottom, Q16Dot16 leftIntersectX, Q16Dot16 rightIntersectX, Q16Dot16 slope, Q16Dot16 invSlope)
{
Q16Dot16 leftX = IntToQ16Dot16(x);
Q16Dot16 rightX = IntToQ16Dot16(x) + Q16Dot16Factor;
Q16Dot16 leftIntersectY, rightIntersectY;
if (slope > 0) {
leftIntersectY = top + Q16Dot16Multiply(leftX - leftIntersectX, invSlope);
rightIntersectY = leftIntersectY + invSlope;
} else {
leftIntersectY = top + Q16Dot16Multiply(leftX - rightIntersectX, invSlope);
rightIntersectY = leftIntersectY + invSlope;
}
if (leftIntersectX >= leftX && rightIntersectX <= rightX) {
return Q16Dot16Multiply(bottom - top, leftIntersectX - leftX + ((rightIntersectX - leftIntersectX) >> 1));
} else if (leftIntersectX >= rightX) {
return bottom - top;
} else if (leftIntersectX >= leftX) {
if (slope > 0) {
return (bottom - top) - Q16Dot16FastMultiply((rightX - leftIntersectX) >> 1, rightIntersectY - top);
} else {
return (bottom - top) - Q16Dot16FastMultiply((rightX - leftIntersectX) >> 1, bottom - rightIntersectY);
}
} else if (rightIntersectX <= leftX) {
return 0;
} else if (rightIntersectX <= rightX) {
if (slope > 0) {
return Q16Dot16FastMultiply((rightIntersectX - leftX) >> 1, bottom - leftIntersectY);
} else {
return Q16Dot16FastMultiply((rightIntersectX - leftX) >> 1, leftIntersectY - top);
}
} else {
if (slope > 0) {
return (bottom - rightIntersectY) + ((rightIntersectY - leftIntersectY) >> 1);
} else {
return (rightIntersectY - top) + ((leftIntersectY - rightIntersectY) >> 1);
}
}
}
static inline bool q16Dot16Compare(qreal p1, qreal p2)
{
return FloatToQ16Dot16(p2 - p1) == 0;
}
static inline qreal qFloorF(qreal v)
{
#ifdef QT_USE_MATH_H_FLOATS
if (sizeof(qreal) == sizeof(float))
return floorf(v);
else
#endif
return floor(v);
}
void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, bool squareCap)
{
if (a == b || width == 0 || d->clipRect.isEmpty())
return;
Q_ASSERT(width > 0.0);
QPointF pa = a;
QPointF pb = b;
QPointF offs = QPointF(qAbs(b.y() - a.y()), qAbs(b.x() - a.x())) * width * 0.5;
if (squareCap)
offs += QPointF(offs.y(), offs.x());
const QRectF clip(d->clipRect.topLeft() - offs, d->clipRect.bottomRight() + QPoint(1, 1) + offs);
if (!clip.contains(a) || !clip.contains(b)) {
qreal t1 = 0;
qreal t2 = 1;
const qreal o[2] = { a.x(), a.y() };
const qreal d[2] = { b.x() - a.x(), b.y() - a.y() };
const qreal low[2] = { clip.left(), clip.top() };
const qreal high[2] = { clip.right(), clip.bottom() };
for (int i = 0; i < 2; ++i) {
if (d[i] == 0) {
if (o[i] <= low[i] || o[i] >= high[i])
return;
continue;
}
const qreal d_inv = 1 / d[i];
qreal t_low = (low[i] - o[i]) * d_inv;
qreal t_high = (high[i] - o[i]) * d_inv;
if (t_low > t_high)
qSwap(t_low, t_high);
if (t1 < t_low)
t1 = t_low;
if (t2 > t_high)
t2 = t_high;
if (t1 >= t2)
return;
}
pa = a + (b - a) * t1;
pb = a + (b - a) * t2;
}
if (!d->antialiased) {
pa.rx() += (COORD_OFFSET - COORD_ROUNDING)/64.;
pa.ry() += (COORD_OFFSET - COORD_ROUNDING)/64.;
pb.rx() += (COORD_OFFSET - COORD_ROUNDING)/64.;
pb.ry() += (COORD_OFFSET - COORD_ROUNDING)/64.;
}
{
const qreal gridResolution = 64;
const qreal reciprocal = 1 / gridResolution;
// snap to grid to prevent large slopes
pa.rx() = qFloorF(pa.rx() * gridResolution) * reciprocal;
pa.ry() = qFloorF(pa.ry() * gridResolution) * reciprocal;
pb.rx() = qFloorF(pb.rx() * gridResolution) * reciprocal;
pb.ry() = qFloorF(pb.ry() * gridResolution) * reciprocal;
// old delta
const QPointF d0 = a - b;
const qreal w0 = d0.x() * d0.x() + d0.y() * d0.y();
// new delta
const QPointF d = pa - pb;
const qreal w = d.x() * d.x() + d.y() * d.y();
if (w == 0)
return;
// adjust width which is given relative to |b - a|
width *= sqrt(w0 / w);
}
QSpanBuffer buffer(d->blend, d->data, d->clipRect);
if (q16Dot16Compare(pa.y(), pb.y())) {
const qreal x = (pa.x() + pb.x()) * 0.5f;
const qreal dx = qAbs(pb.x() - pa.x()) * 0.5f;
const qreal y = pa.y();
const qreal dy = width * dx;
pa = QPointF(x, y - dy);
pb = QPointF(x, y + dy);
if (squareCap)
width = 1 / width + 1.0f;
else
width = 1 / width;
squareCap = false;
}
if (q16Dot16Compare(pa.x(), pb.x())) {
if (pa.y() > pb.y())
qSwap(pa, pb);
const qreal dy = pb.y() - pa.y();
const qreal halfWidth = 0.5f * width * dy;
if (squareCap) {
pa.ry() -= halfWidth;
pb.ry() += halfWidth;
}
qreal left = pa.x() - halfWidth;
qreal right = pa.x() + halfWidth;
left = qBound(qreal(d->clipRect.left()), left, qreal(d->clipRect.right() + 1));
right = qBound(qreal(d->clipRect.left()), right, qreal(d->clipRect.right() + 1));
pa.ry() = qBound(qreal(d->clipRect.top()), pa.y(), qreal(d->clipRect.bottom() + 1));
pb.ry() = qBound(qreal(d->clipRect.top()), pb.y(), qreal(d->clipRect.bottom() + 1));
if (q16Dot16Compare(left, right) || q16Dot16Compare(pa.y(), pb.y()))
return;
if (d->antialiased) {
const Q16Dot16 iLeft = int(left);
const Q16Dot16 iRight = int(right);
const Q16Dot16 leftWidth = IntToQ16Dot16(iLeft + 1)
- FloatToQ16Dot16(left);
const Q16Dot16 rightWidth = FloatToQ16Dot16(right)
- IntToQ16Dot16(iRight);
Q16Dot16 coverage[3];
int x[3];
int len[3];
int n = 1;
if (iLeft == iRight) {
coverage[0] = (leftWidth + rightWidth) * 255;
x[0] = iLeft;
len[0] = 1;
} else {
coverage[0] = leftWidth * 255;
x[0] = iLeft;
len[0] = 1;
if (leftWidth == Q16Dot16Factor) {
len[0] = iRight - iLeft;
} else if (iRight - iLeft > 1) {
coverage[1] = IntToQ16Dot16(255);
x[1] = iLeft + 1;
len[1] = iRight - iLeft - 1;
++n;
}
if (rightWidth) {
coverage[n] = rightWidth * 255;
x[n] = iRight;
len[n] = 1;
++n;
}
}
const Q16Dot16 iTopFP = IntToQ16Dot16(int(pa.y()));
const Q16Dot16 iBottomFP = IntToQ16Dot16(int(pb.y()));
const Q16Dot16 yPa = FloatToQ16Dot16(pa.y());
const Q16Dot16 yPb = FloatToQ16Dot16(pb.y());
for (Q16Dot16 yFP = iTopFP; yFP <= iBottomFP; yFP += Q16Dot16Factor) {
const Q16Dot16 rowHeight = qMin(yFP + Q16Dot16Factor, yPb)
- qMax(yFP, yPa);
const int y = Q16Dot16ToInt(yFP);
for (int i = 0; i < n; ++i) {
buffer.addSpan(x[i], len[i], y,
Q16Dot16ToInt(Q16Dot16Multiply(rowHeight, coverage[i])));
}
}
} else { // aliased
int iTop = int(pa.y() + 0.5f);
int iBottom = pb.y() < 0.5f ? -1 : int(pb.y() - 0.5f);
int iLeft = int(left + 0.5f);
int iRight = right < 0.5f ? -1 : int(right - 0.5f);
int iWidth = iRight - iLeft + 1;
for (int y = iTop; y <= iBottom; ++y)
buffer.addSpan(iLeft, iWidth, y, 255);
}
} else {
if (pa.y() > pb.y())
qSwap(pa, pb);
QPointF delta = pb - pa;
delta *= 0.5f * width;
const QPointF perp(delta.y(), -delta.x());
if (squareCap) {
pa -= delta;
pb += delta;
}
QPointF top;
QPointF left;
QPointF right;
QPointF bottom;
if (pa.x() < pb.x()) {
top = pa + perp;
left = pa - perp;
right = pb + perp;
bottom = pb - perp;
} else {
top = pa - perp;
left = pb - perp;
right = pa + perp;
bottom = pb + perp;
}
const qreal topBound = qBound(qreal(d->clipRect.top()), top.y(), qreal(d->clipRect.bottom()));
const qreal bottomBound = qBound(qreal(d->clipRect.top()), bottom.y(), qreal(d->clipRect.bottom()));
const qreal leftSlope = (left.x() - top.x()) / (left.y() - top.y());
const qreal rightSlope = -1.0f / leftSlope;
const Q16Dot16 leftSlopeFP = FloatToQ16Dot16(leftSlope);
const Q16Dot16 rightSlopeFP = FloatToQ16Dot16(rightSlope);
if (d->antialiased) {
const Q16Dot16 iTopFP = IntToQ16Dot16(int(topBound));
const Q16Dot16 iLeftFP = IntToQ16Dot16(int(left.y()));
const Q16Dot16 iRightFP = IntToQ16Dot16(int(right.y()));
const Q16Dot16 iBottomFP = IntToQ16Dot16(int(bottomBound));
Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * leftSlope);
Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * rightSlope);
Q16Dot16 leftIntersectBf = 0;
Q16Dot16 rightIntersectBf = 0;
if (iLeftFP < iTopFP)
leftIntersectBf = FloatToQ16Dot16(left.x() + (int(topBound) - left.y()) * rightSlope);
if (iRightFP < iTopFP)
rightIntersectBf = FloatToQ16Dot16(right.x() + (int(topBound) - right.y()) * leftSlope);
Q16Dot16 rowTop, rowBottomLeft, rowBottomRight, rowTopLeft, rowTopRight, rowBottom;
Q16Dot16 topLeftIntersectAf, topLeftIntersectBf, topRightIntersectAf, topRightIntersectBf;
Q16Dot16 bottomLeftIntersectAf, bottomLeftIntersectBf, bottomRightIntersectAf, bottomRightIntersectBf;
int leftMin, leftMax, rightMin, rightMax;
const Q16Dot16 yTopFP = FloatToQ16Dot16(top.y());
const Q16Dot16 yLeftFP = FloatToQ16Dot16(left.y());
const Q16Dot16 yRightFP = FloatToQ16Dot16(right.y());
const Q16Dot16 yBottomFP = FloatToQ16Dot16(bottom.y());
rowTop = qMax(iTopFP, yTopFP);
topLeftIntersectAf = leftIntersectAf +
Q16Dot16Multiply(leftSlopeFP, rowTop - iTopFP);
topRightIntersectAf = rightIntersectAf +
Q16Dot16Multiply(rightSlopeFP, rowTop - iTopFP);
Q16Dot16 yFP = iTopFP;
while (yFP <= iBottomFP) {
rowBottomLeft = qMin(yFP + Q16Dot16Factor, yLeftFP);
rowBottomRight = qMin(yFP + Q16Dot16Factor, yRightFP);
rowTopLeft = qMax(yFP, yLeftFP);
rowTopRight = qMax(yFP, yRightFP);
rowBottom = qMin(yFP + Q16Dot16Factor, yBottomFP);
if (yFP == iLeftFP) {
const int y = Q16Dot16ToInt(yFP);
leftIntersectBf = FloatToQ16Dot16(left.x() + (y - left.y()) * rightSlope);
topLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(rightSlopeFP, rowTopLeft - yFP);
bottomLeftIntersectAf = leftIntersectAf + Q16Dot16Multiply(leftSlopeFP, rowBottomLeft - yFP);
} else {
topLeftIntersectBf = leftIntersectBf;
bottomLeftIntersectAf = leftIntersectAf + leftSlopeFP;
}
if (yFP == iRightFP) {
const int y = Q16Dot16ToInt(yFP);
rightIntersectBf = FloatToQ16Dot16(right.x() + (y - right.y()) * leftSlope);
topRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(leftSlopeFP, rowTopRight - yFP);
bottomRightIntersectAf = rightIntersectAf + Q16Dot16Multiply(rightSlopeFP, rowBottomRight - yFP);
} else {
topRightIntersectBf = rightIntersectBf;
bottomRightIntersectAf = rightIntersectAf + rightSlopeFP;
}
if (yFP == iBottomFP) {
bottomLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(rightSlopeFP, rowBottom - yFP);
bottomRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(leftSlopeFP, rowBottom - yFP);
} else {
bottomLeftIntersectBf = leftIntersectBf + rightSlopeFP;
bottomRightIntersectBf = rightIntersectBf + leftSlopeFP;
}
if (yFP < iLeftFP) {
leftMin = Q16Dot16ToInt(bottomLeftIntersectAf);
leftMax = Q16Dot16ToInt(topLeftIntersectAf);
} else if (yFP == iLeftFP) {
leftMin = Q16Dot16ToInt(qMax(bottomLeftIntersectAf, topLeftIntersectBf));
leftMax = Q16Dot16ToInt(qMax(topLeftIntersectAf, bottomLeftIntersectBf));
} else {
leftMin = Q16Dot16ToInt(topLeftIntersectBf);
leftMax = Q16Dot16ToInt(bottomLeftIntersectBf);
}
leftMin = qBound(d->clipRect.left(), leftMin, d->clipRect.right());
leftMax = qBound(d->clipRect.left(), leftMax, d->clipRect.right());
if (yFP < iRightFP) {
rightMin = Q16Dot16ToInt(topRightIntersectAf);
rightMax = Q16Dot16ToInt(bottomRightIntersectAf);
} else if (yFP == iRightFP) {
rightMin = Q16Dot16ToInt(qMin(topRightIntersectAf, bottomRightIntersectBf));
rightMax = Q16Dot16ToInt(qMin(bottomRightIntersectAf, topRightIntersectBf));
} else {
rightMin = Q16Dot16ToInt(bottomRightIntersectBf);
rightMax = Q16Dot16ToInt(topRightIntersectBf);
}
rightMin = qBound(d->clipRect.left(), rightMin, d->clipRect.right());
rightMax = qBound(d->clipRect.left(), rightMax, d->clipRect.right());
if (leftMax > rightMax)
leftMax = rightMax;
if (rightMin < leftMin)
rightMin = leftMin;
Q16Dot16 rowHeight = rowBottom - rowTop;
int x = leftMin;
while (x <= leftMax) {
Q16Dot16 excluded = 0;
if (yFP <= iLeftFP)
excluded += intersectPixelFP(x, rowTop, rowBottomLeft,
bottomLeftIntersectAf, topLeftIntersectAf,
leftSlopeFP, -rightSlopeFP);
if (yFP >= iLeftFP)
excluded += intersectPixelFP(x, rowTopLeft, rowBottom,
topLeftIntersectBf, bottomLeftIntersectBf,
rightSlopeFP, -leftSlopeFP);
if (x >= rightMin) {
if (yFP <= iRightFP)
excluded += (rowBottomRight - rowTop) - intersectPixelFP(x, rowTop, rowBottomRight,
topRightIntersectAf, bottomRightIntersectAf,
rightSlopeFP, -leftSlopeFP);
if (yFP >= iRightFP)
excluded += (rowBottom - rowTopRight) - intersectPixelFP(x, rowTopRight, rowBottom,
bottomRightIntersectBf, topRightIntersectBf,
leftSlopeFP, -rightSlopeFP);
}
Q16Dot16 coverage = rowHeight - excluded;
buffer.addSpan(x, 1, Q16Dot16ToInt(yFP),
Q16Dot16ToInt(255 * coverage));
++x;
}
if (x < rightMin) {
buffer.addSpan(x, rightMin - x, Q16Dot16ToInt(yFP),
Q16Dot16ToInt(255 * rowHeight));
x = rightMin;
}
while (x <= rightMax) {
Q16Dot16 excluded = 0;
if (yFP <= iRightFP)
excluded += (rowBottomRight - rowTop) - intersectPixelFP(x, rowTop, rowBottomRight,
topRightIntersectAf, bottomRightIntersectAf,
rightSlopeFP, -leftSlopeFP);
if (yFP >= iRightFP)
excluded += (rowBottom - rowTopRight) - intersectPixelFP(x, rowTopRight, rowBottom,
bottomRightIntersectBf, topRightIntersectBf,
leftSlopeFP, -rightSlopeFP);
Q16Dot16 coverage = rowHeight - excluded;
buffer.addSpan(x, 1, Q16Dot16ToInt(yFP),
Q16Dot16ToInt(255 * coverage));
++x;
}
leftIntersectAf += leftSlopeFP;
leftIntersectBf += rightSlopeFP;
rightIntersectAf += rightSlopeFP;
rightIntersectBf += leftSlopeFP;
topLeftIntersectAf = leftIntersectAf;
topRightIntersectAf = rightIntersectAf;
yFP += Q16Dot16Factor;
rowTop = yFP;
}
} else { // aliased
int iTop = int(top.y() + 0.5f);
int iLeft = left.y() < 0.5f ? -1 : int(left.y() - 0.5f);
int iRight = right.y() < 0.5f ? -1 : int(right.y() - 0.5f);
int iBottom = bottom.y() < 0.5f? -1 : int(bottom.y() - 0.5f);
int iMiddle = qMin(iLeft, iRight);
Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + 0.5f + (iTop + 0.5f - top.y()) * leftSlope);
Q16Dot16 leftIntersectBf = FloatToQ16Dot16(left.x() + 0.5f + (iLeft + 1.5f - left.y()) * rightSlope);
Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() - 0.5f + (iTop + 0.5f - top.y()) * rightSlope);
Q16Dot16 rightIntersectBf = FloatToQ16Dot16(right.x() - 0.5f + (iRight + 1.5f - right.y()) * leftSlope);
int ny;
int y = iTop;
#define DO_SEGMENT(next, li, ri, ls, rs) \
ny = qMin(next + 1, d->clipRect.top()); \
if (y < ny) { \
li += ls * (ny - y); \
ri += rs * (ny - y); \
y = ny; \
} \
if (next > d->clipRect.bottom()) \
next = d->clipRect.bottom(); \
for (; y <= next; ++y) { \
const int x1 = qMax(Q16Dot16ToInt(li), d->clipRect.left()); \
const int x2 = qMin(Q16Dot16ToInt(ri), d->clipRect.right()); \
if (x2 >= x1) \
buffer.addSpan(x1, x2 - x1 + 1, y, 255); \
li += ls; \
ri += rs; \
}
DO_SEGMENT(iMiddle, leftIntersectAf, rightIntersectAf, leftSlopeFP, rightSlopeFP)
DO_SEGMENT(iRight, leftIntersectBf, rightIntersectAf, rightSlopeFP, rightSlopeFP)
DO_SEGMENT(iLeft, leftIntersectAf, rightIntersectBf, leftSlopeFP, leftSlopeFP)
DO_SEGMENT(iBottom, leftIntersectBf, rightIntersectBf, rightSlopeFP, leftSlopeFP)
#undef DO_SEGMENT
}
}
}
void QRasterizer::rasterize(const QT_FT_Outline *outline, Qt::FillRule fillRule)
{
if (outline->n_points < 3 || outline->n_contours == 0)
return;
const QT_FT_Vector *points = outline->points;
QSpanBuffer buffer(d->blend, d->data, d->clipRect);
// ### QT_FT_Outline already has a bounding rect which is
// ### precomputed at this point, so we should probably just be
// ### using that instead...
QT_FT_Pos min_y = points[0].y, max_y = points[0].y;
for (int i = 1; i < outline->n_points; ++i) {
const QT_FT_Vector &p = points[i];
min_y = qMin(p.y, min_y);
max_y = qMax(p.y, max_y);
}
int iTopBound = qMax(d->clipRect.top(), int((min_y + 32 + COORD_OFFSET - COORD_ROUNDING) >> 6));
int iBottomBound = qMin(d->clipRect.bottom(), int((max_y - 32 + COORD_OFFSET - COORD_ROUNDING) >> 6));
if (iTopBound > iBottomBound)
return;
d->scanConverter.begin(iTopBound, iBottomBound, d->clipRect.left(), d->clipRect.right(), fillRule, &buffer);
int first = 0;
for (int i = 0; i < outline->n_contours; ++i) {
const int last = outline->contours[i];
for (int j = first; j < last; ++j) {
if (outline->tags[j+1] == QT_FT_CURVE_TAG_CUBIC) {
Q_ASSERT(outline->tags[j+2] == QT_FT_CURVE_TAG_CUBIC);
d->scanConverter.mergeCurve(points[j], points[j+1], points[j+2], points[j+3]);
j += 2;
} else {
d->scanConverter.mergeLine(points[j], points[j+1]);
}
}
first = last + 1;
}
d->scanConverter.end();
}
static inline QT_FT_Vector PointToVector(const QPointF &p)
{
QT_FT_Vector result = { QT_FT_Pos(p.x() * 64), QT_FT_Pos(p.y() * 64) };
return result;
}
void QRasterizer::rasterize(const QPainterPath &path, Qt::FillRule fillRule)
{
if (path.isEmpty())
return;
QSpanBuffer buffer(d->blend, d->data, d->clipRect);
QRectF bounds = path.controlPointRect();
int iTopBound = qMax(d->clipRect.top(), int(bounds.top() + 0.5 + (COORD_OFFSET - COORD_ROUNDING)/64.));
int iBottomBound = qMin(d->clipRect.bottom(), int(bounds.bottom() - 0.5 + (COORD_OFFSET - COORD_ROUNDING)/64.));
if (iTopBound > iBottomBound)
return;
d->scanConverter.begin(iTopBound, iBottomBound, d->clipRect.left(), d->clipRect.right(), fillRule, &buffer);
int subpathStart = 0;
QT_FT_Vector last = { 0, 0 };
for (int i = 0; i < path.elementCount(); ++i) {
switch (path.elementAt(i).type) {
case QPainterPath::LineToElement:
{
QT_FT_Vector p1 = last;
QT_FT_Vector p2 = PointToVector(path.elementAt(i));
d->scanConverter.mergeLine(p1, p2);
last = p2;
break;
}
case QPainterPath::MoveToElement:
{
if (i != 0) {
QT_FT_Vector first = PointToVector(path.elementAt(subpathStart));
// close previous subpath
if (first.x != last.x || first.y != last.y)
d->scanConverter.mergeLine(last, first);
}
subpathStart = i;
last = PointToVector(path.elementAt(i));
break;
}
case QPainterPath::CurveToElement:
{
QT_FT_Vector p1 = last;
QT_FT_Vector p2 = PointToVector(path.elementAt(i));
QT_FT_Vector p3 = PointToVector(path.elementAt(++i));
QT_FT_Vector p4 = PointToVector(path.elementAt(++i));
d->scanConverter.mergeCurve(p1, p2, p3, p4);
last = p4;
break;
}
default:
Q_ASSERT(false);
break;
}
}
QT_FT_Vector first = PointToVector(path.elementAt(subpathStart));
// close path
if (first.x != last.x || first.y != last.y)
d->scanConverter.mergeLine(last, first);
d->scanConverter.end();
}
QT_END_NAMESPACE