/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenVG module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#include "qwindowsurface_vg_p.h"#include "qwindowsurface_vgegl_p.h"#include "qpaintengine_vg_p.h"#include "qpixmapdata_vg_p.h"#include "qvg_p.h"#if !defined(QT_NO_EGL)#include <QtGui/private/qeglcontext_p.h>#include <QtGui/private/qwidget_p.h>QT_BEGIN_NAMESPACEQVGWindowSurface::QVGWindowSurface(QWidget *window) : QWindowSurface(window){ // Create the default type of EGL window surface for windows. d_ptr = new QVGEGLWindowSurfaceDirect(this); setStaticContentsSupport(d_ptr->supportsStaticContents());}QVGWindowSurface::QVGWindowSurface (QWidget *window, QVGEGLWindowSurfacePrivate *d) : QWindowSurface(window), d_ptr(d){}QVGWindowSurface::~QVGWindowSurface(){ delete d_ptr;}QPaintDevice *QVGWindowSurface::paintDevice(){ return this;}void QVGWindowSurface::flush(QWidget *widget, const QRegion ®ion, const QPoint &offset){ Q_UNUSED(offset); QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget(); d_ptr->endPaint(parent, region);}void QVGWindowSurface::setGeometry(const QRect &rect){ QWindowSurface::setGeometry(rect);}bool QVGWindowSurface::scroll(const QRegion &area, int dx, int dy){ if (!d_ptr->scroll(window(), area, dx, dy)) return QWindowSurface::scroll(area, dx, dy); return true;}void QVGWindowSurface::beginPaint(const QRegion ®ion){ d_ptr->beginPaint(window()); // If the window is not opaque, then fill the region we are about // to paint with the transparent color. if (!qt_widget_private(window())->isOpaque && window()->testAttribute(Qt::WA_TranslucentBackground)) { QVGPaintEngine *engine = static_cast<QVGPaintEngine *> (d_ptr->paintEngine()); engine->fillRegion(region, Qt::transparent, d_ptr->surfaceSize()); }}void QVGWindowSurface::endPaint(const QRegion ®ion){ // Nothing to do here. Q_UNUSED(region);}QPaintEngine *QVGWindowSurface::paintEngine() const{ return d_ptr->paintEngine();}int QVGWindowSurface::metric(PaintDeviceMetric met) const{ return qt_paint_device_metric(window(), met);}QT_END_NAMESPACE#endif