/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the QtOpenGL module of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifdef QT_OPENGL_ES_1_CL//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists for the convenience// of the QGLWidget class. This header file may change from// version to version without notice, or even be removed.//// We mean it.//QT_BEGIN_NAMESPACEinline void glTexParameterf (GLenum target, GLenum pname, GLfloat param){ glTexParameterx(target, pname, FLOAT2X(param));}inline void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){ glClearColorx(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));}inline void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){ glColor4x(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));}inline void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar){ glOrthox(FLOAT2X(left), FLOAT2X(right), FLOAT2X(bottom), FLOAT2X(top), FLOAT2X(zNear), FLOAT2X(zFar));}inline void glPointSize (GLfloat size){ glPointSizex(FLOAT2X(size));}inline void glPolygonOffset (GLfloat factor, GLfloat units){ glPolygonOffsetx (FLOAT2X(factor), FLOAT2X(units));}inline void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z){ glRotatex(FLOAT2X(angle), FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));}inline void glTranslatef (GLfloat x, GLfloat y, GLfloat z){ glTranslatex(FLOAT2X(x) ,FLOAT2X(y) ,FLOAT2X(z));}inline void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz){ glNormal3x(FLOAT2X(nx), FLOAT2X(ny), FLOAT2X(nz));}inline void glScalef(GLfloat x, GLfloat y, GLfloat z){ glScalex(FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));}inline void glClearDepthf (GLclampf depth){ glClearDepthx(FLOAT2X(depth));}inline void glAlphaFunc (GLenum func, GLclampf ref){ glAlphaFuncx(func, FLOAT2X(ref));}inline void glLoadMatrixf (const GLfloat *_m){ GLfixed m[16]; for (int i =0; i < 16; i++) m[i] = FLOAT2X(_m[i]); glLoadMatrixx(m);}inline void glMultMatrixf (const GLfloat *_m){ GLfixed m[16]; for (int i =0; i < 16; i++) m[i] = FLOAT2X(_m[i]); glMultMatrixx (m);}inline void glLineWidth (GLfloat width){ glLineWidthx(FLOAT2X(width));}QT_END_NAMESPACE#endif //QT_OPENGL_ES_1_CL