src/opengl/util/fast_painter.glsl
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Wed, 21 Apr 2010 09:15:16 +0300
branchRCL_3
changeset 11 68d3b337861b
parent 0 1918ee327afb
permissions -rw-r--r--
bac24638cd0e032feaaaf81f375284a059242729

// fast painter for composition modes which can be implemented with blendfuncs

uniform sampler2D mask_texture;
uniform vec2 inv_mask_size;
uniform vec2 mask_offset;
uniform vec4 mask_channel;

float mask()
{
    return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size));
}

void main()
{
    // combine clip and coverage channels
    float mask_alpha = mask();

    gl_FragColor = brush() * mask_alpha;
}