/******************************************************************************** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).** All rights reserved.** Contact: Nokia Corporation (qt-info@nokia.com)**** This file is part of the examples of the Qt Toolkit.**** $QT_BEGIN_LICENSE:LGPL$** No Commercial Usage** This file contains pre-release code and may not be distributed.** You may use this file in accordance with the terms and conditions** contained in the Technology Preview License Agreement accompanying** this package.**** GNU Lesser General Public License Usage** Alternatively, this file may be used under the terms of the GNU Lesser** General Public License version 2.1 as published by the Free Software** Foundation and appearing in the file LICENSE.LGPL included in the** packaging of this file. Please review the following information to** ensure the GNU Lesser General Public License version 2.1 requirements** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.**** In addition, as a special exception, Nokia gives you certain additional** rights. These rights are described in the Nokia Qt LGPL Exception** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.**** If you have questions regarding the use of this file, please contact** Nokia at qt-info@nokia.com.****************** $QT_END_LICENSE$******************************************************************************/#ifndef GLWIDGET_H#define GLWIDGET_H#include <QGLWidget>#include <QTime>#include "cl_helper.h"class Bubble;class GLWidget : public QGLWidget { Q_OBJECTpublic: GLWidget(QWidget *parent = 0); ~GLWidget();public slots: void setScaling(int scale); void setLogo(); void setTexture(); void showBubbles(bool);protected: void paintGL (); void initializeGL ();private: GLuint m_uiTexture; qreal m_fAngle; qreal m_fScale; bool m_showBubbles; void paintTexturedCube(); void paintQtLogo(); void createGeometry(); void createBubbles(int number); void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); void extrude(qreal x1, qreal y1, qreal x2, qreal y2); QList<qreal> vertices; QList<qreal> normals; q_vertexType *createdVertices; q_vertexType *createdNormals; int m_vertexNumber; bool qtLogo; QList<Bubble*> bubbles; int frames; QTime time;};#endif